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KickStarter Knights of the Chalice 2 Thread - Augury of Chaos

Berengar

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Feel like I accidentally skipped a bunch of stuff in Finchbury by talking to a guy in the tower.

Beat Pizarra but then my party got locked up and everyone got stripped of their gear :negative:
 

Serus

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Watched some yt gameplays, seems like the most valid strategy in this game is to spam summons and aoe. Meh.
"YT gameplays"? Some trolls don't even try these days...

On a side not, It seems very wrong. It's like saying "fighting enemies and killing stuff is the most valid way".
AoE are good, obviously, if you fight a lot of enemies at once but dealing with most dangerous ones individually is still a thing even then. Also AoE can be damge spells or disable/debuff spells. There are combats where AoE are less useful than others due to numbers and/or placement of enemies. Combat tricks are useful too and sometimes the best method to disable pesky casters or heavy hitters. You also "spam" melee atacks. Summons can be useful but certainly are not near a "most valid" way. In general strategies to defeat the enemies are more varied from battle to battle, in this game, than in most others (DnD and DnD-like). In many games (Owlcat, i'm talking about you as well) it is mostly about pre-buffing as crazy and just murdering the enemy with pure damage in hundreds of encounters with trash. This is not the case here, almost every encounter has something unique to it. If KotC2 has "most valid strategies" then many other crpg games can be played on auto-pilot in comparison.
 
Self-Ejected

underground nymph

I care not!
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Watched some yt gameplays, seems like the most valid strategy in this game is to spam summons and aoe. Meh.
"YT gameplays"? Some trolls don't even try these days...

On a side not, It seems very wrong. It's like saying "fighting enemies and killing stuff is the most valid way".
AoE are good, obviously, if you fight a lot of enemies at once but dealing with most dangerous ones individually is still a thing even then. Also AoE can be damge spells or disable/debuff spells. There are combats where AoE are less useful than others due to numbers and/or placement of enemies. Combat tricks are useful too and sometimes the best method to disable pesky casters or heavy hitters. You also "spam" melee atacks. Summons can be useful but certainly are not near a "most valid" way. In general strategies to defeat the enemies are more varied from battle to battle, in this game, than in most others (DnD and DnD-like). In many games (Owlcat, i'm talking about you as well) it is mostly about pre-buffing as crazy and just murdering the enemy with pure damage in hundreds of encounters with trash. This is not the case here, almost every encounter has something unique to it. If KotC2 has "most valid strategies" then many other crpg games can be played on auto-pilot in comparison.
Not sure why you think I am trolling. I watched three longplay videos from yt, one of them on ironman. All of them basically used one tactic which involved spamming summons and aoe both damaging and cc. Their melee were useless, couldn’t hit shit and died/knocked out pretty quickly. Overall it didn’t strike me as something very tactical unless you consider blocking a bunch of enemies in the chokepoint and bashing them with one of the available aoes a pinnacle of tactical gaming.
 

Sunri

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Watched some yt gameplays, seems like the most valid strategy in this game is to spam summons and aoe. Meh.
"YT gameplays"? Some trolls don't even try these days...

On a side not, It seems very wrong. It's like saying "fighting enemies and killing stuff is the most valid way".
AoE are good, obviously, if you fight a lot of enemies at once but dealing with most dangerous ones individually is still a thing even then. Also AoE can be damge spells or disable/debuff spells. There are combats where AoE are less useful than others due to numbers and/or placement of enemies. Combat tricks are useful too and sometimes the best method to disable pesky casters or heavy hitters. You also "spam" melee atacks. Summons can be useful but certainly are not near a "most valid" way. In general strategies to defeat the enemies are more varied from battle to battle, in this game, than in most others (DnD and DnD-like). In many games (Owlcat, i'm talking about you as well) it is mostly about pre-buffing as crazy and just murdering the enemy with pure damage in hundreds of encounters with trash. This is not the case here, almost every encounter has something unique to it. If KotC2 has "most valid strategies" then many other crpg games can be played on auto-pilot in comparison.
Not sure why you think I am trolling. I watched three longplay videos from yt, one of them on ironman. All of them basically used one tactic which involved spamming summons and aoe both damaging and cc. Their melee were useless, couldn’t hit shit and died/knocked out pretty quickly. Overall it didn’t strike me as something very tactical unless you consider blocking a bunch of enemies in the chokepoint and bashing them with one of the available aoes a pinnacle of tactical gaming.

Sounds like the first one when melee class was deadweight late game and game consisted of spamming 2 aoe spells with cleric and mage he
 

Serus

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This scantly-clad woman manifested out of thin air and softlocked the game. Did I just beat the game!?
OK6u2ld.jpg
This screen looks nice, if only the whole game looked like this even graphic-whores (by Codex standards not in general) would be, i think, pleased. Hell I would be pleased. I had to change from sprites to tokens in main part of the game because sprites look out of place there and are less readable. Tokens on the other hand looks out of place in Finchbury. If the dungeons looked like this (or like in the tutorial module) as well then I would play with sprites all the time, readability be damned.

Am I correct assuming that next module will have all graphics like that? Pierre, do it and add Centaur and Mantis sprites*, I'll play all sprites then.

*Maybe Half-Salamanders too - how do they suppose to look like?
 

Tweed

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Not sure why you think I am trolling. I watched three longplay videos from yt, one of them on ironman. All of them basically used one tactic which involved spamming summons and aoe both damaging and cc. Their melee were useless, couldn’t hit shit and died/knocked out pretty quickly. Overall it didn’t strike me as something very tactical unless you consider blocking a bunch of enemies in the chokepoint and bashing them with one of the available aoes a pinnacle of tactical gaming.

Then whoever it was did it wrong. Properly geared up melee dudes can close very fast to enemies and take down two or three in a single round, easy. But, yeah of course your wizards and psionists will be wiping out droves at the higher levels, it's their job.
 

NJClaw

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Pathfinder: Wrath I'm very into cock and ball torture
Not sure why you think I am trolling. I watched three longplay videos from yt, one of them on ironman. All of them basically used one tactic which involved spamming summons and aoe both damaging and cc. Their melee were useless, couldn’t hit shit and died/knocked out pretty quickly. Overall it didn’t strike me as something very tactical unless you consider blocking a bunch of enemies in the chokepoint and bashing them with one of the available aoes a pinnacle of tactical gaming.
I guess the experience with games so full of options and possibilities as this one will vary from person to person, but calling melee characters outright useless sounds crazy. In my experience, their usefulness heavily depends on their equipment (and, obviously, feats choice). Very few enemies can survive against a Fighter with Wade In and a good Skewer weapon. In any case, in this game melee characters are good at what they do: their damage numbers can get insane and their survivability allows them to hold the line. Things change in chapter 4 where you have to face 200 enemies at the same time and can rest semi at-will, but expecting melee characters not to get outclassed by casters at very high levels in a faithful 3.x adaptation like this is unreasonable.
 

Serus

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Watched some yt gameplays, seems like the most valid strategy in this game is to spam summons and aoe. Meh.
"YT gameplays"? Some trolls don't even try these days...

On a side not, It seems very wrong. It's like saying "fighting enemies and killing stuff is the most valid way".
AoE are good, obviously, if you fight a lot of enemies at once but dealing with most dangerous ones individually is still a thing even then. Also AoE can be damge spells or disable/debuff spells. There are combats where AoE are less useful than others due to numbers and/or placement of enemies. Combat tricks are useful too and sometimes the best method to disable pesky casters or heavy hitters. You also "spam" melee atacks. Summons can be useful but certainly are not near a "most valid" way. In general strategies to defeat the enemies are more varied from battle to battle, in this game, than in most others (DnD and DnD-like). In many games (Owlcat, i'm talking about you as well) it is mostly about pre-buffing as crazy and just murdering the enemy with pure damage in hundreds of encounters with trash. This is not the case here, almost every encounter has something unique to it. If KotC2 has "most valid strategies" then many other crpg games can be played on auto-pilot in comparison.
Not sure why you think I am trolling. I watched three longplay videos from yt, one of them on ironman. All of them basically used one tactic which involved spamming summons and aoe both damaging and cc. Their melee were useless, couldn’t hit shit and died/knocked out pretty quickly. Overall it didn’t strike me as something very tactical unless you consider blocking a bunch of enemies in the chokepoint and bashing them with one of the available aoes a pinnacle of tactical gaming.
Chokepints? That last part is more than most crpgs can do, lol.

Claiming that melee are useless and die quickly suggests they didn't know what they were doing and is simply not true. Also you don't have enough slots with AoE disable AND damage to kill everything without melee users damage. Something is fishy here.

Can you post links to at least one of those YT let's plays, because i "smell deception" as Pierre's wife says in the game at some point.
 
Self-Ejected

underground nymph

I care not!
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Strap Yourselves In
Watched some yt gameplays, seems like the most valid strategy in this game is to spam summons and aoe. Meh.
"YT gameplays"? Some trolls don't even try these days...

On a side not, It seems very wrong. It's like saying "fighting enemies and killing stuff is the most valid way".
AoE are good, obviously, if you fight a lot of enemies at once but dealing with most dangerous ones individually is still a thing even then. Also AoE can be damge spells or disable/debuff spells. There are combats where AoE are less useful than others due to numbers and/or placement of enemies. Combat tricks are useful too and sometimes the best method to disable pesky casters or heavy hitters. You also "spam" melee atacks. Summons can be useful but certainly are not near a "most valid" way. In general strategies to defeat the enemies are more varied from battle to battle, in this game, than in most others (DnD and DnD-like). In many games (Owlcat, i'm talking about you as well) it is mostly about pre-buffing as crazy and just murdering the enemy with pure damage in hundreds of encounters with trash. This is not the case here, almost every encounter has something unique to it. If KotC2 has "most valid strategies" then many other crpg games can be played on auto-pilot in comparison.
Not sure why you think I am trolling. I watched three longplay videos from yt, one of them on ironman. All of them basically used one tactic which involved spamming summons and aoe both damaging and cc. Their melee were useless, couldn’t hit shit and died/knocked out pretty quickly. Overall it didn’t strike me as something very tactical unless you consider blocking a bunch of enemies in the chokepoint and bashing them with one of the available aoes a pinnacle of tactical gaming.
Chokepints? That last part is more than most crpgs can do, lol.

Claiming that melee are useless and die quickly suggests they didn't know what they were doing and is simply not true. Also you don't have enough slots with AoE disable AND damage to kill everything without melee users damage. Something is fishy here.

Can you post links to at least one of those YT let's plays, because i "smell deception" as Pierre's wife says in the game at some point.
No need being butthurt buddy. Fanboyism is cancer, remember this. Here’s your link: https://youtube.com/playlist?list=PLqGduWyxd-C-Zc00kL0koLFBnM65omBSC
 

Serus

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Watched some yt gameplays, seems like the most valid strategy in this game is to spam summons and aoe. Meh.
"YT gameplays"? Some trolls don't even try these days...

On a side not, It seems very wrong. It's like saying "fighting enemies and killing stuff is the most valid way".
AoE are good, obviously, if you fight a lot of enemies at once but dealing with most dangerous ones individually is still a thing even then. Also AoE can be damge spells or disable/debuff spells. There are combats where AoE are less useful than others due to numbers and/or placement of enemies. Combat tricks are useful too and sometimes the best method to disable pesky casters or heavy hitters. You also "spam" melee atacks. Summons can be useful but certainly are not near a "most valid" way. In general strategies to defeat the enemies are more varied from battle to battle, in this game, than in most others (DnD and DnD-like). In many games (Owlcat, i'm talking about you as well) it is mostly about pre-buffing as crazy and just murdering the enemy with pure damage in hundreds of encounters with trash. This is not the case here, almost every encounter has something unique to it. If KotC2 has "most valid strategies" then many other crpg games can be played on auto-pilot in comparison.
Not sure why you think I am trolling. I watched three longplay videos from yt, one of them on ironman. All of them basically used one tactic which involved spamming summons and aoe both damaging and cc. Their melee were useless, couldn’t hit shit and died/knocked out pretty quickly. Overall it didn’t strike me as something very tactical unless you consider blocking a bunch of enemies in the chokepoint and bashing them with one of the available aoes a pinnacle of tactical gaming.
Chokepints? That last part is more than most crpgs can do, lol.

Claiming that melee are useless and die quickly suggests they didn't know what they were doing and is simply not true. Also you don't have enough slots with AoE disable AND damage to kill everything without melee users damage. Something is fishy here.

Can you post links to at least one of those YT let's plays, because i "smell deception" as Pierre's wife says in the game at some point.
No need being butthurt buddy. Fanboyism is cancer, remember this. Here’s your link: https://youtube.com/playlist?list=PLqGduWyxd-C-Zc00kL0koLFBnM65omBSC
Ok "buddy", I'll remember. Fortunately, the game I consider myself a fanboy is, perhaps, Battle Brothers. I have many complaints about KotC.
As to your example: ROTFL.
This is no ironman. Or legit play at all. Not because he doesn't chose the option. Considering the crashes that could be understood. He reloads the game. Also most likely cheats. See his character's life totals. For some chars they don't add up. For others is like he plays on "normal" and has very good rolls. Except I believe it didn't exist back then. Then go the suspicious rolls for (AoE!) spells at the beginning of battles, like the one with 4 x 30% in a row (chance of 0,81% i think). Possible? Sure. Unlikely? Very, considering other stuff he does. A let's play like this can't be a base for anything. Except the decision to never look at the author's other let's plays.
His melee have sub-optimal builds and "usage" but still do something at least early. And he likes of summons sounds legit. Poor melee = he needs more bodies.
What did you expect to learn about the gameplay from videos of a person who cheats? On Youtube.
Getting impressions of a game from youtube cheaters is silly. Making conclusions even more even from legit let's plays. Remember this, "buddy".
 

PorkaMorka

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Feb 19, 2008
Messages
5,090
underground nymph has a point

The game may feel tactical when it is played but it doesn't look that tactical in videos because the person tends to rely on spamming RNG based disables

tactics: the science and art of disposing and maneuvering forces in combat

From youtube it doesn't look like there is that much of this involved, compared to games where spells are more limited in what they can do.

3 pure casters being mandatory is also a troubling sign.
 

Serus

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underground nymph has a point

The game may feel tactical when it is played but it doesn't look that tactical in videos because the person tends to rely on spamming RNG based disables

tactics: the science and art of disposing and maneuvering forces in combat

From youtube it doesn't look like there is that much of this involved, compared to games where spells are more limited in what they can do.

3 pure casters being mandatory is also a troubling sign.
Agree. However this is of curse DnD though. Choosing the right spell for the right occasion and, especially in big encounters, aiming it where it can do most damage is also "disposing of forces in combat". And is often not obvious. It is like deciding where your artillery should fire.
Within KotC2 in future modules, you could further change the balance between melee and spellcaster in favour of the former. This way you'd need more melee in party, less spellcasters and in consequences less spell spam. Many potential ways:
1. No high level play at all, this is when spellcasters are getting most OP and are required most
2. Even less ability to replenish spells. Melee don't need to rest (mostly). The problem are not only spells themselves but the ability to spam them
3. Using more enemies with very high saving rolls or/and SR. Crude method but can work if not overused.
4. Adding encounters where spellcasting is limited or impossible somehow using special rules.
5. and more
Some of the above Pierre won't use. He has hots for high level DnD for some unfortunate reason so point 1. is moot. He seems to like the second one but people seem to not like it. Point 3. is potentially annoying as well and make for even more random play. Point 4. he could use (more), there are many possibilities story-wise or mechanic wise to do it. With the above you would be f****d in many encounters having the "optimum"(?) Augury of Chaos party: 4 pure spellcasters + 2 melee. A more balanced party would be required which means less spell spam and less reliance on spells in general.
 

Mortmal

Arcane
Joined
Jun 15, 2009
Messages
9,502
underground nymph has a point

The game may feel tactical when it is played but it doesn't look that tactical in videos because the person tends to rely on spamming RNG based disables

tactics: the science and art of disposing and maneuvering forces in combat

From youtube it doesn't look like there is that much of this involved, compared to games where spells are more limited in what they can do.

3 pure casters being mandatory is also a troubling sign.
How having 3 casters mandatory troubling in high level classic D&D ? Been like that since it exists,in 1E 2E 3.5 , mages start weak and are godly in the end, since KOTC2 is some 3.5 hybrid leaning toward very difficult to impossible encounters it make sense in the end you will need those godly characters.
I read pathfinder 2nd edition is better for higher level play but yet to test it.
 

Serus

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underground nymph has a point

The game may feel tactical when it is played but it doesn't look that tactical in videos because the person tends to rely on spamming RNG based disables

tactics: the science and art of disposing and maneuvering forces in combat

From youtube it doesn't look like there is that much of this involved, compared to games where spells are more limited in what they can do.

3 pure casters being mandatory is also a troubling sign.
How having 3 casters mandatory troubling in high level classic D&D ? Been like that since it exists,in 1E 2E 3.5 , mages start weak and are godly in the end, since KOTC2 is some 3.5 hybrid leaning toward very difficult to impossible encounters it make sense in the end you will need those godly characters.
I read pathfinder 2nd edition is better for higher level play but yet to test it.
What is "troubling" me is the high level D&D itself. Better avoid it.
:negative:
 

Reinhardt

Arcane
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Sep 4, 2015
Messages
32,038
underground nymph has a point

The game may feel tactical when it is played but it doesn't look that tactical in videos because the person tends to rely on spamming RNG based disables

tactics: the science and art of disposing and maneuvering forces in combat

From youtube it doesn't look like there is that much of this involved, compared to games where spells are more limited in what they can do.

3 pure casters being mandatory is also a troubling sign.
Agree. However this is of curse DnD though. Choosing the right spell for the right occasion and, especially in big encounters, aiming it where it can do most damage is also "disposing of forces in combat". And is often not obvious. It is like deciding where your artillery should fire.
Within KotC2 in future modules, you could further change the balance between melee and spellcaster in favour of the former. This way you'd need more melee in party, less spellcasters and in consequences less spell spam. Many potential ways:
1. No high level play at all, this is when spellcasters are getting most OP and are required most
2. Even less ability to replenish spells. Melee don't need to rest (mostly). The problem are not only spells themselves but the ability to spam them
3. Using more enemies with very high saving rolls or/and SR. Crude method but can work if not overused.
4. Adding encounters where spellcasting is limited or impossible somehow using special rules.
5. and more
Some of the above Pierre won't use. He has hots for high level DnD for some unfortunate reason so point 1. is moot. He seems to like the second one but people seem to not like it. Point 3. is potentially annoying as well and make for even more random play. Point 4. he could use (more), there are many possibilities story-wise or mechanic wise to do it. With the above you would be f****d in many encounters having the "optimum"(?) Augury of Chaos party: 4 pure spellcasters + 2 melee. A more balanced party would be required which means less spell spam and less reliance on spells in general.
just remove spellcasters
 

Butter

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Joined
Oct 1, 2018
Messages
8,638
underground nymph has a point

The game may feel tactical when it is played but it doesn't look that tactical in videos because the person tends to rely on spamming RNG based disables

tactics: the science and art of disposing and maneuvering forces in combat

From youtube it doesn't look like there is that much of this involved, compared to games where spells are more limited in what they can do.

3 pure casters being mandatory is also a troubling sign.
Agree. However this is of curse DnD though. Choosing the right spell for the right occasion and, especially in big encounters, aiming it where it can do most damage is also "disposing of forces in combat". And is often not obvious. It is like deciding where your artillery should fire.
Within KotC2 in future modules, you could further change the balance between melee and spellcaster in favour of the former. This way you'd need more melee in party, less spellcasters and in consequences less spell spam. Many potential ways:
1. No high level play at all, this is when spellcasters are getting most OP and are required most
2. Even less ability to replenish spells. Melee don't need to rest (mostly). The problem are not only spells themselves but the ability to spam them
3. Using more enemies with very high saving rolls or/and SR. Crude method but can work if not overused.
4. Adding encounters where spellcasting is limited or impossible somehow using special rules.
5. and more
Some of the above Pierre won't use. He has hots for high level DnD for some unfortunate reason so point 1. is moot. He seems to like the second one but people seem to not like it. Point 3. is potentially annoying as well and make for even more random play. Point 4. he could use (more), there are many possibilities story-wise or mechanic wise to do it. With the above you would be f****d in many encounters having the "optimum"(?) Augury of Chaos party: 4 pure spellcasters + 2 melee. A more balanced party would be required which means less spell spam and less reliance on spells in general.
just remove spellcasters
Or make everyone a spellcaster.

:balance:
 

mediocrepoet

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Codex 2012 Codex+ Now Streaming! MCA Project: Eternity Divinity: Original Sin 2
Go to First Unread
Watched some yt gameplays, seems like the most valid strategy in this game is to spam summons and aoe. Meh.
"YT gameplays"? Some trolls don't even try these days...

On a side not, It seems very wrong. It's like saying "fighting enemies and killing stuff is the most valid way".
AoE are good, obviously, if you fight a lot of enemies at once but dealing with most dangerous ones individually is still a thing even then. Also AoE can be damge spells or disable/debuff spells. There are combats where AoE are less useful than others due to numbers and/or placement of enemies. Combat tricks are useful too and sometimes the best method to disable pesky casters or heavy hitters. You also "spam" melee atacks. Summons can be useful but certainly are not near a "most valid" way. In general strategies to defeat the enemies are more varied from battle to battle, in this game, than in most others (DnD and DnD-like). In many games (Owlcat, i'm talking about you as well) it is mostly about pre-buffing as crazy and just murdering the enemy with pure damage in hundreds of encounters with trash. This is not the case here, almost every encounter has something unique to it. If KotC2 has "most valid strategies" then many other crpg games can be played on auto-pilot in comparison.
Not sure why you think I am trolling. I watched three longplay videos from yt, one of them on ironman. All of them basically used one tactic which involved spamming summons and aoe both damaging and cc. Their melee were useless, couldn’t hit shit and died/knocked out pretty quickly. Overall it didn’t strike me as something very tactical unless you consider blocking a bunch of enemies in the chokepoint and bashing them with one of the available aoes a pinnacle of tactical gaming.
Chokepints? That last part is more than most crpgs can do, lol.

Claiming that melee are useless and die quickly suggests they didn't know what they were doing and is simply not true. Also you don't have enough slots with AoE disable AND damage to kill everything without melee users damage. Something is fishy here.

Can you post links to at least one of those YT let's plays, because i "smell deception" as Pierre's wife says in the game at some point.
No need being butthurt buddy. Fanboyism is cancer, remember this. Here’s your link: https://youtube.com/playlist?list=PLqGduWyxd-C-Zc00kL0koLFBnM65omBSC
Ok "buddy", I'll remember. Fortunately, the game I consider myself a fanboy is, perhaps, Battle Brothers. I have many complaints about KotC.
As to your example: ROTFL.
This is no ironman. Or legit play at all. Not because he doesn't chose the option. Considering the crashes that could be understood. He reloads the game. Also most likely cheats. See his character's life totals. For some chars they don't add up. For others is like he plays on "normal" and has very good rolls. Except I believe it didn't exist back then. Then go the suspicious rolls for (AoE!) spells at the beginning of battles, like the one with 4 x 30% in a row (chance of 0,81% i think). Possible? Sure. Unlikely? Very, considering other stuff he does. A let's play like this can't be a base for anything. Except the decision to never look at the author's other let's plays.
His melee have sub-optimal builds and "usage" but still do something at least early. And he likes of summons sounds legit. Poor melee = he needs more bodies.
What did you expect to learn about the gameplay from videos of a person who cheats? On Youtube.
Getting impressions of a game from youtube cheaters is silly. Making conclusions even more even from legit let's plays. Remember this, "buddy".

Pretty sure those videos were made by Pink Eye. You could just ask him if he's still around.
 

Serus

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[...]

Pretty sure those videos were made by Pink Eye. You could just ask him if he's still around.
You, know, once asked where someone who cheats with steam KotC 2 ironman achievements would brag about it - I answered "here". It was a joke then. Let's not make it reality. Besides if I was right about cheating, he won't admit it. If i was an ass and wrong, his answer would be the same. Either way I won't know.
Its not relevant. Wasn't him i had a problem with. Combat has its problems but is still good, even more so relative to other DnD 3.x games on the market.
 

mediocrepoet

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Codex 2012 Codex+ Now Streaming! MCA Project: Eternity Divinity: Original Sin 2
[...]

Pretty sure those videos were made by Pink Eye. You could just ask him if he's still around.
You, know, once asked where someone who cheats with steam KotC 2 ironman achievements would brag about it - I answered "here". It was a joke then. Let's not make it reality. Besides if I was right about him being a cheater, he won't admit it. If i was an ass and wrong, his answer would be the same. Either way I won't know.
Its not relevant. Wasn't him i had a problem with. Combat has its problems but is still good, even more so relative to other DnD 3.x games on the market.

Well, I doubt he cheated, tbh. He's pretty hardcore and autistic from what I've seen. Besides, my main point was that whatever weird agenda you were pushing about underground nymph citing videos as part of an argument was off base. Whether you agree with the gameplay strategy or find it to be degenerate is irrelevant.
 

Serus

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[...]

Pretty sure those videos were made by Pink Eye. You could just ask him if he's still around.
You, know, once asked where someone who cheats with steam KotC 2 ironman achievements would brag about it - I answered "here". It was a joke then. Let's not make it reality. Besides if I was right about him being a cheater, he won't admit it. If i was an ass and wrong, his answer would be the same. Either way I won't know.
Its not relevant. Wasn't him i had a problem with. Combat has its problems but is still good, even more so relative to other DnD 3.x games on the market.

Well, I doubt he cheated, tbh. He's pretty hardcore and autistic from what I've seen. Besides, my main point was that whatever weird agenda you were pushing about underground nymph citing videos as part of an argument was off base. Whether you agree with the gameplay strategy or find it to be degenerate is irrelevant.
You may doubt whatever you want, I gave my reasons and arguments based on the video itself. What you have, is very deep knowledge of his personality and the faith that autist Codexers never cheat.
No "weird" agenda and it is relevant. You can use other strategies than ones available in legit gameplay if you circumvent the rules cheat. Hard to make correct conclusions on gameplay basing on video with "altered" gameplay. Obvious really.
Lastly, the discussion wasn't about what is degenerate but what is "meh" and why YT let's plays aren't good sources one might think they are.
 

Berengar

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This screen looks nice, if only the whole game looked like this

Yeah. Even being able to zoom in like this in game would go a long way. Feel like I'm teetering on the edge of needing glasses or something when I play at my native res.

*Maybe Half-Salamanders too - how do they suppose to look like?
My Sorcerer is a Half-Salamander and I just used that all red lady template lol
 

Serus

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This screen looks nice, if only the whole game looked like this

Yeah. Even being able to zoom in like this in game would go a long way. Feel like I'm teetering on the edge of needing glasses or something when I play at my native res.

*Maybe Half-Salamanders too - how do they suppose to look like?
My Sorcerer is a Half-Salamander and I just used that all red lady template lol
I know the pain, i have bad eyesight and do use strong glasses. Don't use native res for this game. 1280x720 seems to work great for me.
This should help (if you need help) to make a shortcut to chose the resolution for the game, it will switch back automatically when the game is closed:
http://www.bcheck.net/apps/reso.htm
 

Berengar

Learned
Patron
Joined
Sep 5, 2021
Messages
322
This screen looks nice, if only the whole game looked like this

Yeah. Even being able to zoom in like this in game would go a long way. Feel like I'm teetering on the edge of needing glasses or something when I play at my native res.

*Maybe Half-Salamanders too - how do they suppose to look like?
My Sorcerer is a Half-Salamander and I just used that all red lady template lol
I know the pain, i have bad eyesight and do use strong glasses. Don't use native res for this game. 1280x720 seems to work great for me.
This should help (if you need help) to make a shortcut to chose the resolution for the game, it will switch back automatically when the game is closed:
http://www.bcheck.net/apps/reso.htm
Never heard of this before but this looks like it would be helpful for a ton of stuff thank you!
 

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