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KickStarter Knights of the Chalice 2 Thread - Augury of Chaos

Lios

Cipher
Joined
Jun 17, 2014
Messages
413
Yeah I restarted with a dwarf fighter instead of the monk, and a psionics chick instead of the bard. Wiped through the first village like butter so far, now I'll follow that deranged sword into the hag lair and then it's goblin attack + sewers time.

*I took a rogue again, a halfling one this time, for a two hander finesse sneak attack build. We'll see how it plays but I cannot not take a rogue in my party in an RPG.
(Also, party building is a mini-game in itself).
 

JarlFrank

I like Thief THIS much
Patron
Joined
Jan 4, 2007
Messages
34,893
Location
KA.DINGIR.RA.KI
Steve gets a Kidney but I don't even get a tag.
beat the module was okay. Monk had a bug toward end game where his damage dice broke dealing only his strength modifier in damage was not fun. High level combat is dumb. Skewer rapes prismatic spray destroys.
What is new, DnD + high levels = silliness. This is why Pierre's plans to make high level modules suck. F*** high level modules. Well, better something than nothing but it's still a shame.

I mean, he'll make one low, one mid and one high level module. So two out of three will be good.
 

Serus

Arcane
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Jul 16, 2005
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Small but great planet of Potatohole
Yeah I restarted with a dwarf fighter instead of the monk, and a psionics chick instead of the bard. Wiped through the first village like butter so far, now I'll follow that deranged sword into the hag lair and then it's goblin attack + sewers time.

*I took a rogue again, a halfling one this time, for a two hander finesse sneak attack build. We'll see how it plays but I cannot not take a rogue in my party in an RPG.
(Also, party building is a mini-game in itself).
I always considered bards in rpg as sort of thieves but with pretense to artistic talent. :smug:
Some crpgs even give them thieves abilities, for example Wizardry 7.
 

anvi

Prophet
Village Idiot
Joined
Oct 12, 2016
Messages
8,552
Location
Kelethin
Is there a way to protect from Prismatic?
That Queen fight was brutal, did not enjoy. I won in the end but only by spamming walls to block it and reloading until I got lucky with my own prismatic. Crazy fight.
 

Fireblade

Erudite
Joined
Mar 27, 2004
Messages
207
Is there a way to protect from Prismatic?
That Queen fight was brutal, did not enjoy. I won in the end but only by spamming walls to block it and reloading until I got lucky with my own prismatic. Crazy fight.
There's a level 8 wizard spell "Mass Protection" that gives everyone +8 to all three saves, could be useful against Prismatic in general, but I don't think you'd have it yet when you're at that fight.
I ended up pre-positioning one of my warriors in the area where the queen was going to spawn, dropped a silence on the area, then once she appeared, grappled her. Never got a cast off.
 

anvi

Prophet
Village Idiot
Joined
Oct 12, 2016
Messages
8,552
Location
Kelethin
Is there a way to protect from Prismatic?
That Queen fight was brutal, did not enjoy. I won in the end but only by spamming walls to block it and reloading until I got lucky with my own prismatic. Crazy fight.
There's a level 8 wizard spell "Mass Protection" that gives everyone +8 to all three saves, could be useful against Prismatic in general, but I don't think you'd have it yet when you're at that fight.
I ended up pre-positioning one of my warriors in the area where the queen was going to spawn, dropped a silence on the area, then once she appeared, grappled her. Never got a cast off.
Nice thanks I'll try that!
I tried silence but she used the silent casting feat lol. I managed to 1 shot her with prismatic in one fight but the damn Prince died later in the fight.
 

Fireblade

Erudite
Joined
Mar 27, 2004
Messages
207
Nice thanks I'll try that!
I tried silence but she used the silent casting feat lol. I managed to 1 shot her with prismatic in one fight but the damn Prince died later in the fight.
If you just silence her, she either steps out of the silence and starts casting, or uses Metamagic - Silent like you saw. But if you also grapple her, it stops her from moving out of the silence, and also stops her from using Metamagic - Silent, because you would also need to use Metamagic - Still to cast out of a grapple, and you can't use 2 metamagics on a single cast.
 

Bara

Arcane
Joined
Apr 2, 2018
Messages
1,337
Anyone else crashing on the the fight right after the witches coven? Nearly win and bam crash to desktop.

This has happened a few times and I'm wonder if token art asset mode is any more stable. I notice slow downs also when all the threat area markers show up on the map when highlighting so I wonder if its just got something to do with large combats.

So far the only thing marring this game for me is the desktop crashes.
 

Tacgnol

Shitlord
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Joined
Oct 12, 2010
Messages
1,871,884
Codex 2016 - The Age of Grimoire Grab the Codex by the pussy RPG Wokedex Strap Yourselves In Codex Year of the Donut Shadorwun: Hong Kong Divinity: Original Sin 2 Steve gets a Kidney but I don't even get a tag. Pathfinder: Wrath I helped put crap in Monomyth
Bros, what do we use to free the genie?

The dialogue option to free him is green, so I think that means I have what it needs in my inventory, but I feel like I tried using everything and no dice. Also, what do we get for freeing him anyway?

You need the staff of reversal that you can get from killing the Crones.

He gives you a powerful magic item as a reward and you get some XP.
 

Fireblade

Erudite
Joined
Mar 27, 2004
Messages
207
Thanks. I even used the staff to free some necromancer nearby, but it never occurred to me to try it there. Side note for those who may stumble onto this in the future - you don't have to kill the crones, you can kill their champion and they just give you the staff. And you get to keep them as a convenient store.
Are you sure? I thought you had to either give them the Tome of the Dead, or kill them. Is it possible you gave them the tome, and got the staff that way? (Side note: there's reasons you might want to keep the tome...) Either way, there's not much reason not to just go back and kill the crones before leaving the sewers entirely.
 

Tacgnol

Shitlord
Patron
Joined
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Messages
1,871,884
Codex 2016 - The Age of Grimoire Grab the Codex by the pussy RPG Wokedex Strap Yourselves In Codex Year of the Donut Shadorwun: Hong Kong Divinity: Original Sin 2 Steve gets a Kidney but I don't even get a tag. Pathfinder: Wrath I helped put crap in Monomyth
Re crones:

You should definitely kill them before you leave the sewers, once you head to the endgame keep area there is no going back. You get a ton of XP and various other goodies. Just buy anything you want from them before hand.
 

Replicante

Educated
Joined
Aug 3, 2017
Messages
61
good item&enchantment combinations to craft that can be gamechanging can anyone suggest?
 
Joined
Sep 25, 2013
Messages
653
Anyone else crashing on the the fight right after the witches coven? Nearly win and bam crash to desktop.

This has happened a few times and I'm wonder if token art asset mode is any more stable. I notice slow downs also when all the threat area markers show up on the map when highlighting so I wonder if its just got something to do with large combats.

So far the only thing marring this game for me is the desktop crashes.
Have you by any chance turned on the "Determine targets of spread spells accurately" option? It sure as hell made my performance a nightmare later on, until I turned it off.
 

Darth Canoli

Arcane
Joined
Jun 8, 2018
Messages
5,742
Location
Perched on a tree
Anyone else crashing on the the fight right after the witches coven? Nearly win and bam crash to desktop.

This has happened a few times and I'm wonder if token art asset mode is any more stable. I notice slow downs also when all the threat area markers show up on the map when highlighting so I wonder if its just got something to do with large combats.

So far the only thing marring this game for me is the desktop crashes.
Have you by any chance turned on the "Determine targets of spread spells accurately" option? It sure as hell made my performance a nightmare later on, until I turned it off.

There's a few options you can turn off to improve performances and reduce CTD risks to zero.
Like the one mentioned before, the particules one and the long pathfinding (so it only checks pathfinding for the green = moving action and yellow = standard action and stops there so no red pathfinding = next turn move)

I never played with 3D models so maybe it causes crashes as well.
Tokens and 2D sprites don't .

Anyone knows how to bust out of his cell the kobold sorcerer using the strength option if you don't have any fire-user? STR = 24 + 2 (form item) = 26 is not enough.

Never tried, you could kill him with a DK (maybe a monk as well).
I think there is another option to influence or mind control him as well.

If 26 is not enough, the only option is maybe the feat to get +4 on STR rolls.
 

Serus

Arcane
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Joined
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Small but great planet of Potatohole
Darth Canoli thanks for answering but this is a not an issue anymore. You need a strength potion as an item to select from the inventory. Obvious really, i wasn't thinking.


Three questions to everyone:

1. Is it me or is two weapon fighting superior to other setups? Especially for Fighters and Gladiators, with their Oversized two weapon fighting feat (Mantises too). The ability to use two handed weapons in one hands make two handers used "solo" very weak. Right?

2. How does fighting with 4 weapons work for a Mantis? One weapon is the main but what about three others? Can one have additional attacks from the improved/greater/perfect two weapon fighting feats? Would it mean (with belt of full BAB and Oversized feat) 4 (main hand) + 4 (left) +2 (from weapons in additional hands) = 10 attacks with one handed weapon? 7 of them at full attack bonus. In theory at least.

3. Only for people who play/played on a difficulty below Archmage!
Is the option to heal % of health after each battle on lower difficulties too strong? Even considering that those are meant to be easier. Shouldn't only a % of what was lost in the last battle be healed, not % of health regardless of when it was lost?
 

Darth Canoli

Arcane
Joined
Jun 8, 2018
Messages
5,742
Location
Perched on a tree
1. Is it me or is two weapon fighting superior to other setups? Especially for Fighters and Gladiators, with their Oversized two weapon fighting feat (Mantises too). The ability to use two handed weapons in one hands make two handers used "solo" very weak. Right?

2. How does fighting with 4 weapons work for a Mantis? One weapon is the main but what about three others? Can one have additional attacks from the improved/greater/perfect two weapon fighting feats? Would it mean (with belt of full BAB and Oversized feat) 4 (main hand) + 4 (left) +2 (from weapons in additional hands) = 10 attacks with one handed weapon? 7 of them at full attack bonus. In theory at least.

It depends of your build and how many feats you can spare, mostly, original (=maximal) difficulty doesn't give a lot of feats, even if Fighters get plenty, there's a lot of good feats and some defensive ones like saving throws, against paralysis, improve stand/rearm or improve resistance to paralysis/death, even die hard might save you some tears.
Then, there's improve/greater trip, grapple and the likes, even when you don't use them too much, it works defensively as well...
And then the crit related, attack, cleave, reflex, armor related...
That's a shitload of good feats, on highest difficulty, you have to make some choices.

Also, keep in mind using 4 weapons is great but most of the game, you'll be using one great + 3 crap weapons or at least 3 average weapons.
Is it not better to save feats and focus on crafting one great weapon instead?
I've played a Mantis Gladiator with oversized and 4 weapons, last two weapons were useless, mostly, except for going through mirror images or for the buffs they gave, like that +2 STR axe.

As for the number of attacks, yes, you get a lot of them, I can't remember exactly if your numbers are correct but sure, it feels good.
Except with a skewer weapon and greater cleave, your main/2nd weapon do the job by themselves and when fighting a resilient enemy, 3rd and 4th weapon don't add much anyway, you'll only see the difference if you have 4 identical crap weapon.
And you don't have the resources to craft 6 great weapons 4 for your mantis and 2 for your second fighter, not even counting other hybrids you might have.

As for the third question, I don't use that rule but I'm sure it's probably harder to implement as you would have to keep track of every character HP before each combat as well.
And looking at the negative reviews, I don't think it'd be received very well either, just don't use it or keep it at 5%.


Edit:
It'd be different for a rogue Mantis, because by mid game, there's plenty of light weapons nobody is going to use and many status effects will give you sneak attack opportunities so you don't need great secondary weapons.
 
Last edited:

rojay

Augur
Joined
Oct 23, 2015
Messages
540
My mantis fighter gets 12 attacks/round. Using dex. as his main stat and with four "light" weapons he shreds things. He regularly takes down an enemy with 150-175 h.p. in a round. I do have him specialized for critical hits, though, so...
 

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