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KickStarter Knights of the Chalice 2 Thread - Augury of Chaos

JarlFrank

I like Thief THIS much
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Steve gets a Kidney but I don't even get a tag.
I need a gud mapping utility that actually works so I can try to make some kobold brothel modules.
JarlFrank throw this nigga a bone

I'm using this one and it's pretty solid, there's a lot of tutorial videos on YT to show you how it's done: https://www.profantasy.com/products/dd3.asp

There's also this: https://inkarnate.com/#features

Also, KS for your module when

Never, I don't need to beg for money to make a KotC2 module.
 

Serus

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I don't know. Does someone who thinks that Disco Elysium is a masterpiece even in the right audience for KOTC2? Does he know it's not a visual novel?

I consider Disco Elysium a masterpiece and I pledged 500 bucks to the KotC2 Kickstarter and think it was worth it :M
But then you are a feet loving German so...

Just joking in case it isn't not clear
 

JarlFrank

I like Thief THIS much
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Steve gets a Kidney but I don't even get a tag.
I don't know. Does someone who thinks that Disco Elysium is a masterpiece even in the right audience for KOTC2? Does he know it's not a visual novel?

I consider Disco Elysium a masterpiece and I pledged 500 bucks to the KotC2 Kickstarter and think it was worth it :M
But then you are a feet loving German so...

Just joking in case it isn't not clear

Just goes to prove my superior taste :obviously:
 

Tweed

Professional Kobold
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Pathfinder: Wrath

Desiderius

Found your egg, Robinett, you sneaky bastard
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Insert Title Here Pathfinder: Wrath
He should price it at like 3370 Euros to cause a stir.
 

Pink Eye

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I'm very into cock and ball torture
Guys I'm having a problem where an NPC I recruited, water elemental Driaghan, is making these annoying snake rattling noises when I move around the map. Any way I can make it stop? Besides making him inactive in party screen?
 

Dickie

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Steve gets a Kidney but I don't even get a tag.
That number doesn't factor in the fact the game was out a couple years ago for kickstarter backers
Dang, it really has been 2 years. I last played it in August 2020. Maybe I'll try it again in August 2022 to see if it's any more stable. Doing these "fuck you" battles with a 25% chance of the game crashing, so you gotta redo it, wasn't so great. I think it was extra motivation to take out enemy casters first, since they were the most likely to crash the game on their turn.
 

AdolfSatan

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Anyone else willing to join the war efforts to change the tokens into something more palatable? It's a fairly simple task, and the more contributors we have, the faster we'll get it done!
 

Darth Roxor

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Guys I'm having a problem where an NPC I recruited, water elemental Driaghan, is making these annoying snake rattling noises when I move around the map. Any way I can make it stop? Besides making him inactive in party screen?

try looking for the sound clip in the sounds folder and renaming or deleting or swapping it for something else
 

Serus

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Guys I'm having a problem where an NPC I recruited, water elemental Driaghan, is making these annoying snake rattling noises when I move around the map. Any way I can make it stop? Besides making him inactive in party screen?
If you are still in Finchbury then my advice is to ignore it. Encounters in chapter 1 and 2 are so close one to another that you'll stop noticing having to fight all the time.

Probably it's obvious for you but just in case: the elemental npc has only 20 base speed - but access to druids spells including the +10 speed for whole day one. I'm telling you this because it took me some time to add 2 (low speed) + 2 (druid spells).
 

Desiderius

Found your egg, Robinett, you sneaky bastard
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Insert Title Here Pathfinder: Wrath
Guys I'm having a problem where an NPC I recruited, water elemental Driaghan, is making these annoying snake rattling noises when I move around the map. Any way I can make it stop? Besides making him inactive in party screen?
If you are still in Finchbury then my advice is to ignore it. Encounters in chapter 1 and 2 are so close one to another that you'll stop noticing having to fight all the time.

Probably it's obvious for you but just in case: the elemental npc has only 20 base speed - but access to druids spells including the +10 speed for whole day one. I'm telling you this because it took me some time to add 2 (low speed) + 2 (druid spells).

He also doesn't need a Potion of Water Breathing to breathe underwater (doh!) and is the only character that moves normally and can take five foot steps in water. He's worth bringing along.
 

Pink Eye

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I'm very into cock and ball torture
Guys I'm having a problem where an NPC I recruited, water elemental Driaghan, is making these annoying snake rattling noises when I move around the map. Any way I can make it stop? Besides making him inactive in party screen?

try looking for the sound clip in the sounds folder and renaming or deleting or swapping it for something else
That worked, thanks. For anyone else who might have this issue just go to c:/programfilesx86/steam/steamapps/common/KnightsOfTheChalice2/Sounds - then look for Snake 1 and Snake 2. rename those two files. This is what I renamed them to:

If you are still in Finchbury then my advice is to ignore it. Encounters in chapter 1 and 2 are so close one to another that you'll stop noticing having to fight all the time.

Probably it's obvious for you but just in case: the elemental npc has only 20 base speed - but access to druids spells including the +10 speed for whole day one. I'm telling you this because it took me some time to add 2 (low speed) + 2 (druid spells).
Thanks for the heads up but I'm still exploring the prologue town and wanted to check out the companions. My party will probably be different when I get access to Pizza Warlock or Kobold Wizard.
 

Serus

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Did Jorad (or precisely his recruitment) became bugged in last patch (1.32)? I wanted to check something, i started a new game and it freezes every time after the fight with him or moments later? I didn't have any issues like this earlier.
 

Pink Eye

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I'm very into cock and ball torture
Yeah same thing happened to me, except I get black screen. If I save after I beat him. My save game location is chaos something chapel - I don't remember exactly, but the location isn't the inn.
 

Butter

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https://store.steampowered.com/news/app/1233530/view/3213890691986786341

Knights of the Chalice 2 Version 1.33
Hello everyone! This is quite a big update for KotC 2.

In particular, it should fix the bug in version 1.32 that caused crashes and saved-game corruption. The interface for repeating spells like Magic Missile and Scorching Ray was improved.

I also made a change to Combat Experience Point awards in the Prologue of Augury of Chaos in order to make Chapter 1 more interesting from the combat challenge point of view. Please read on for details.

Here is the complete list of changes:

  • Fixed a source of crashes when recruiting a new companion and when the party is reunited after a party split. Thank you Paschalis for the bug report and saved game!
  • Fixed a bug with the unarmed damage of Human Monks when reaching level 18 and above. Thank you Paisheng for the bug report!
  • Fixed a bug with the Finchbury quest 'Ghosts to the North' when you have a Cleric with the Banishment or Turning domain. Thank you Nicola for the report!
  • Fixed a rare out-of-combat movement bug when unveiling a map for the first time.
  • Fixed a bug when using the Party Formation screen following a party split.
  • Fixed a bug occurring when a creature swallows whole a summoned creature and another creature, and other issues with the Swallow Whole ability. Thank you Rida for spotting this!
  • Changed the Combat Experience Point awards during the Prologue of Augury of Chaos to 75% of the normal amount. Once you start Chapter 1, the XP awards are restored to 100%. Thank you Fred for this suggestion!
  • Improved the Golden Cuirass artifact which you can find in the Water Shrine map, where you fight the Shark Druid. I've reduced the armour penalty to Speed from -10 to -5. I've also given this artifact a new description
    with a bit of lore. Thank you Fred!
  • When casting spells with a repeating effect, such as Magic Missile or Scorching Ray, the game will now indicate the number of the current effect out of the total. For example: Magic Missile 1/5. Thank you Nicola for the suggestion!
  • Changed the shortcut keys to Quit to Desktop from Left Control + Escape to Left Shift + Escape. I had to do this because Control + Escape is already used by Windows to open the Windows Start menu. Thank you Nicola!
  • The square grid will no longer be displayed during character creation, if you have the 'Display Square Grid' option switched on in the game options.
  • Added the Level Cap option in the Module Editor, in the Module Data screen. Also, you can now reset the XPs of party members to the amount required for their level. To do this, use the 'Award' script action and select the option 'Reset XPs according to PC level'. Use this command at the beginning of the second module of a campaign to make sure that the level cap of the first module is respected, and the party members begin with just enough XPs for their current level.
  • Added a new script action allowing you to edit module properties, including the Combat XP Scale Factor and the Level Cap.
  • In the Tutorial Module, fixed problems with the tokens of the Giant Scorpion and the Angel. Thank you Nicola for this bug report!
  • In the Tutorial Module, activating the book De Praestigia will remove the book from your inventory.
  • In the Tutorial Module, at the end of the adventure, you will receive a single Red Rose Insignia, not one for each party member.
  • In the Tutorial Module, I've given a single reduced-difficulty negative level to the two Giant Spider Sorcerers.
  • In the Script Editor, improved the 'Search within scripts' function to allow searching for numbers such as the position of an activable zone. The function will also search within instruction names. Also improved the
    'Search in filenames' function.
  • In the Script Editor, you can now push F12 while mousing over 'Add dialog answer' commands as an alternative to pushing ']', the right square bracket key. That will bring you to the corresponding 'If selected answer' command.
  • During the tavern duel, Jorad will no longer use combat manoeuvres.
  • Fixed a Script Editor display bug when you switch from windowed mode to full-screen mode (or from full-screen mode to windowed mode) and you then open the Script Editor.
  • Fixed a bug with Garret and Perry getting included in player fights after they return from the Mysterious Cave containing the Lava Rift.
  • Just before entering the Moon Crypt Death Snare, fixed the treasure chest from which you could get infinite Experience Points.

Thank You, Honoured Knights of the Realm! Have Fun!! :)
 
Last edited:

FA7

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Mar 24, 2022
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Anyone else willing to join the war efforts to change the tokens into something more palatable? It's a fairly simple task, and the more contributors we have, the faster we'll get it done!
If you provide square ones I can convert them to circles later on. Since last time I posted tokens I think I've mastered circle conversion technology, and now get nice unified look :D

Guys I'm having a problem where an NPC I recruited, water elemental Driaghan, is making these annoying snake rattling noises when I move around the map. Any way I can make it stop? Besides making him inactive in party screen?
In case changing names didn't work, here are updated 1 sec silence files for driaghan. Ones I've posted previously (empty wavs) were causing issues like playing random sounds and stuttering.
https://www115.zippyshare.com/v/aabUReTD/file.html
 
Last edited:

Pink Eye

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I'm very into cock and ball torture
So there's a consistent crash when you split the party up during the goblin invasion of prologue town. I thought that was fixed, but apparently it got brought back in steam version.
 

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