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KickStarter Knights of the Chalice 2 Thread - Augury of Chaos

Desiderius

Found your egg, Robinett, you sneaky bastard
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Insert Title Here Pathfinder: Wrath
When in doubt go with variety to open up the most dialogue options, that goes with skills, races, classes, alignments.

That is if you don't want to just ignore all that and beat face. I like the variety approach.
 

Dorateen

Arcane
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Aug 30, 2012
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The Crystal Mist Mountains
I have an updated version 1.71 of the Hearkenwold Adventure Module available.

Hearkenwold

Based on further feedback, I added an additional interaction to the Morlo Wizard's Tower adventure.

I also made a change to the city of Skardale, and how it is presented. Removed the interactive doors that can be clicked on to open and close, and replaced with the Door icon for all the buildings on the 2D map image. Hovering over these icons with the mouse will bring up a descriptive label, and citizen homes are numbered accordingly.

zPGLVVj.jpg

There is no change to any of the Skardale content, this is just to hopefully provide easier navigation. If anyone has not reached or played through this area, you can grab the latest version of the module.
 

Dorateen

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The Crystal Mist Mountains
Have you talked to Pierre about updating your module's version on his page?
I did confirm with Pierre that the module is not bundled with Augury of Chaos. So the latest version is always the one that's up on the Nexus page. I think it's a small enough community, I can get the mod file to anyone who is interested.
 

Abu Antar

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Enjoy the Revolution! Another revolution around the sun that is. Shadorwun: Hong Kong Divinity: Original Sin 2 Pillars of Eternity 2: Deadfire Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
https://steamcommunity.com/games/1233530/announcements/detail/4165345869841765385
Knights of the Chalice 2 Version 1.72
Hello everyone! Version 1.72 of Knights of the Chalice 2 is here! It fixes a bunch of bugs and adds new feats for the Paladin and Gladiator, the Lay On Hands and Scare Undead abilities of the Paladin, the Paladin's Oath, and new sound effects for spells.

Note to module creators: you'll need to paste the file Modules/Augury of Chaos/Spells.sml into your module folder in order to allow Paladins to use Lay On Hands and Scare Undead. Alternatively, if your module has custom spells, please open your spell list in the Module Editor, click on import to import the file Modules/Augury of Chaos/Spells.sml, and then import Lay On Hands and Scare Undead into your Spells.sml file. Thank you!

Added the Paladin's Oath. You select an Oath at level 1 and receive unique benefits at level 1 and level 11. You can choose between the Oath of the Defender, Oath of the Hospitaler, Oath of the Avenger, Oath of Devotion, Oath against Undeath, Oath against Fiends, and Oath against Dragons.
Added the Paladin abilities Lay On Hands and Scare Undead. A big Thank You to everyone who contributed ideas and suggestions for the Paladin!
Added the Paladin feats Extra Lay On Hands, Improved Lay On Hands, Improved Scare Undead, Fervent Faith, Widened Protection.
Augury of Chaos: reviewed the Paladin NPCs to give them the new Paladin abilities. Also updated the pre-generated Paladin player characters.
Added the new Gladiator feat Superior Throw Creature.
Fixed a bug with the Mage Knight's feat Improved Enhance Ability.
Fixed a bug with the Paladin's feat Mystic Shield. Thank you for the bug report Christiano!
Added new sound effects for the spells Boulder Strike, Fireball, Lay On Hands, Scare Undead.
Fixed bugs with the script commands "Give HPs" and "Set HPs". Thank you so much kai for the heads-up!
Fixed a bug with party items that have charges not getting replenished when the party rests, if the item was stored in a container.
Added missing text in the help entry for Halted.
Fixed an error concerning Reach Weapons in the help entry for Weapon Groups.
Fixed a display bug in the Module Editor, in the equipment page of the Creature Editor, when right clicking on an item and bag items were displayed.
Fixed some issues in the inventory screen when your backpack is full, or when using Spiked Gauntlets.
Corrected an error in the text of the help entry for the Light Weapon Restriction of the Mantis, and added a link to it in the entry for the Mantis.
Added a tooltip information bubble in the Effects interface of the Creature Editor, saying that only permanent effects can be added in this screen (rounds-based conditions can be given through a pre-battle script). Thank you Kyle for the heads-up!
The alignment Lawful Good will be automatically selected when creating a Paladin.
Fixed some issues in the character-creation interface when choosing a class specialisation option and then clicking cancel (the selected option wasn't getting reset).
Fixed a bug in the character-creation interface where the Hit Points of a newly-created character would be displayed as "uninjured" in the character sheet, rather than the actual number of HPs.
Please don't hesitate to email me at enquiries@heroicfantasygames.com if you find any bugs and annoyances, so that I can fix the game quickly. A saved game may be very helpful, too.

Thank You For Your Stalwart Support, Valiant Paladins of the Realm! Rejoice :)
 

Mauman

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Jun 30, 2021
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Well, Paladins got buffed.

Did Pierre give them the boost they needed and a niche they can fulfill to give them value over a fighter with wade in?

While I think the Barbarian was successful, I'm not sure about this one still.
 

Jermu

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eZyDAQz.png


defender meh/okay
hospitaler meh
avenger okay
devotion meh
undead decent
fiends meh/okay, dont remb anymore which enemies counted as outsiders
dragons good

nothing major but pala deserved a buff but still doubt its optimal to bring one need to test later
 

Desiderius

Found your egg, Robinett, you sneaky bastard
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Insert Title Here Pathfinder: Wrath
Pal was already good.

Prot from Alignment, Mass at lvl 2 is Pal exclusive. Game isn’t solo DPS lol. Let it be your Grappler with Shield giving AoE saves bonus.

Turtle around Shield, stuff comes to you and you Grapple/AoE it, making speed less important and keeping friends close by for support.

Midgame it’s very hard target so you’ve always got someone up to rez.
 
Last edited:

Desiderius

Found your egg, Robinett, you sneaky bastard
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Insert Title Here Pathfinder: Wrath
Prot from Alignment (includes Neutrality!) was already +2/+2 AC/Saves and Fiends Oath makes it +3. Pal gets Mass version at lvl 2!
 

Darth Canoli

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Perched on a tree
The problem with paladin's buffs and aura against saves is you have to stay close and then you expose your whole party to AoE spells, direct damage ones AND worse, the clouds...

It completely defeats the purpose.
Paladin's aura should be wider, way wider, like 3 or 4 times wider.
 

Serus

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Not to mention attack > defense in this game in general. Waiting for enemies to act is asking for trouble from my experience. However I haven't played Paladin yet, I plan to do so im my second playtrough. Going more defensive might be interesting even if it turns out sub optimal. There is a chance Paladin isn't that and Desi has a good point.
Also paladins are cool.
 

Litmanen

Educated
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Feb 27, 2024
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Guys, two questions:

1) I have seen several pictures/videos of KoTC II and they differ a lot. There are some with a completely 2D visual with "tiles" and another that is vaguely isometric. Which one is tru for this game?

2) Is it mostly combat-based/dungeon crawler? Or is it also story/dialogue-wise interesting?
 

Darth Roxor

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1) I have seen several pictures/videos of KoTC II and they differ a lot. There are some with a completely 2D visual with "tiles" and another that is vaguely isometric. Which one is tru for this game?

Both. Originally the game was made with tiles and tokens in mind, but when people started sperging Pierre added character sprites and a bunch of new areas that were isometric, so now you have levels that are both flat and isometric. You can also switch between tokens and sprites as you want.

2) Is it mostly combat-based/dungeon crawler? Or is it also story/dialogue-wise interesting?

It's strictly a combat gauntlet from start to finish.
 

Adreth

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If a half-giant barb can't grapple the biggest late threats reliably with way better STR, Strength Focus, free action flight, free action true seeing why the fuck would you want to use a Paladin to do it. It's like you're trying to build a weakness into your party.
 

Jermu

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Turtle around Shield, stuff comes to you and you Grapple/AoE it, making speed less important and keeping friends close by for support.

:hmmm:

someone enjoys spamming quickoad or plays journalist difficulty

disable / kill enemies before they can fuck you up
 

Litmanen

Educated
Joined
Feb 27, 2024
Messages
546
1) I have seen several pictures/videos of KoTC II and they differ a lot. There are some with a completely 2D visual with "tiles" and another that is vaguely isometric. Which one is tru for this game?

Both. Originally the game was made with tiles and tokens in mind, but when people started sperging Pierre added character sprites and a bunch of new areas that were isometric, so now you have levels that are both flat and isometric. You can also switch between tokens and sprites as you want.

2) Is it mostly combat-based/dungeon crawler? Or is it also story/dialogue-wise interesting?

It's strictly a combat gauntlet from start to finish.
Thank you!
 

Snufkin

Augur
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Mar 11, 2012
Messages
556
Paladin need max wisdom, charisma and strenght with no room for dexterity or constitution. Meh.
 

Desiderius

Found your egg, Robinett, you sneaky bastard
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Insert Title Here Pathfinder: Wrath
Turtle around Shield, stuff comes to you and you Grapple/AoE it, making speed less important and keeping friends close by for support.

:hmmm:

someone enjoys spamming quickoad or plays journalist difficulty

disable / kill enemies before they can fuck you up
That's what the rest of the party is for.

Someone hasn't figured out how to get range on their spells and abilities yet.
 

Desiderius

Found your egg, Robinett, you sneaky bastard
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Insert Title Here Pathfinder: Wrath
Paladin need max wisdom, charisma and strenght with no room for dexterity or constitution. Meh.
What does Pal need max WIS for? It's not beating saves.

The problem with paladin's buffs and aura against saves is you have to stay close and then you expose your whole party to AoE spells, direct damage ones AND worse, the clouds...

It completely defeats the purpose.
Paladin's aura should be wider, way wider, like 3 or 4 times wider.
This would be good change.

Only one cloud can occupy a space at a time though. That can be used to your advantage when needed.
 

Snufkin

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