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KickStarter Knights of the Chalice 2 Thread - Augury of Chaos

dunehunter

Barely Literate
Joined
Apr 9, 2024
Messages
2
Any plans to buff those weakest classes in future patches?
 

Dorateen

Arcane
Joined
Aug 30, 2012
Messages
4,448
Location
The Crystal Mist Mountains
Desiderius

I just uploaded the newest version of the module 1.68 available to download here:

Hearkenwold

If you replace the module you have with this uncompressed Hearkenwold folder, you can continue with your existing saved game. The new changes will take effect.

There is now a club and a quarterstaff in the stash at the Castle
The blacksmith you can find now allows the forge and enchant functions

Thanks again for playing!
 

rojay

Augur
Joined
Oct 23, 2015
Messages
551
It comes with the base game.

Can you not get Pierre to update that himself for you? Would benefit you both.

If it's on Nexus it doesn't show up when you search for the game. Not sure how people are supposed to find it.
I post regular updates in this thread. This is the link to the Nexus page:

https://www.nexusmods.com/knightsofthechalice2/mods/5

I had no idea Pierre is bundling the module with his releases, I will check with him to make sure it is upadated accordingly.
I completely forgot that I wanted to ask you about this. Is it actually bundled with the game now?
 

Dorateen

Arcane
Joined
Aug 30, 2012
Messages
4,448
Location
The Crystal Mist Mountains

I had no idea Pierre is bundling the module with his releases, I will check with him to make sure it is upadated accordingly.
I completely forgot that I wanted to ask you about this. Is it actually bundled with the game now?
I'm not sure, I had never considered the possibility. I will email Pierre and ask him if that is the case, and if so, ask to include the most updated version.
 

Desiderius

Found your egg, Robinett, you sneaky bastard
Patron
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Jul 22, 2019
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Insert Title Here Pathfinder: Wrath
I could just be forgetting downloading your mod in the first place, but then I again don’t know where I would have gotten it.
 

rojay

Augur
Joined
Oct 23, 2015
Messages
551

I had no idea Pierre is bundling the module with his releases, I will check with him to make sure it is upadated accordingly.
I completely forgot that I wanted to ask you about this. Is it actually bundled with the game now?
I'm not sure, I had never considered the possibility. I will email Pierre and ask him if that is the case, and if so, ask to include the most updated version.
Enquire about his offer to share the revenue from people who would create new adventures. I know you didn't make it with the idea you'd make money, but for people going forward it might be worth addressing with him if it's true. Would be helpful for Pierre, too, I suspect.
 

Desiderius

Found your egg, Robinett, you sneaky bastard
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Jul 22, 2019
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Insert Title Here Pathfinder: Wrath
So, uh,

Is there an obvious way to lift the curse on Witchlight that I'm missing? Also (maybe related) is there a nearby place the Troll King Trolls are hiding?

Cleared two big dungeons with temples that I thought would do it but no dice yet. Seems like all the people wanting to trade once the curse is lifted suggests I should have already.
 

Desiderius

Found your egg, Robinett, you sneaky bastard
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Jul 22, 2019
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Insert Title Here Pathfinder: Wrath
Weird bug:

Pal died and I rezzed her at castle crystal, but now she doesn't show up on formation screen which hangs when I bring it up.
 

Darth Roxor

Rattus Iratus
Staff Member
Joined
May 29, 2008
Messages
1,879,305
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Djibouti
Lifting the curse on Witchlight comes fairly late and you need to have a cleric to do it.

You should encounter the Troll King's trolls eventually. I couldn't really do anything about them though, so I wonder how that quest can be resolved, if it even can :M
 

Dorateen

Arcane
Joined
Aug 30, 2012
Messages
4,448
Location
The Crystal Mist Mountains
So, uh,

Is there an obvious way to lift the curse on Witchlight that I'm missing? Also (maybe related) is there a nearby place the Troll King Trolls are hiding?

Cleared two big dungeons with temples that I thought would do it but no dice yet. Seems like all the people wanting to trade once the curse is lifted suggests I should have already.
As Roxor mentioned above, the resolution to the village comes later and is part of a class specific mission.

There are two resolutions to the Troll King's missing fugatives.

One involves answering a riddle or you can fight them both when you encounter them. But this fight has to be triggered by doing something in the desert.


I have never seen that resurrection bug before, usually the dead character comes sliding back on screen after being healed. In the formation screen, trying moving the tokens around, I think sometimes they get jumbled together and another character token might be covering your paladin's token. Also, you could try switching to sprites (press alt-T) just to see if that clears any glitch, and then switch back.
 

Desiderius

Found your egg, Robinett, you sneaky bastard
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Insert Title Here Pathfinder: Wrath
you need to have a cleric
Cleric? Who plays a Cleric?

Must... have... domains!

Also damn Mass Protection from Alignment at lvl 2 on Pal is nuts. Turtle up and let the Mantis Rogue and summons run off and kill shit (HG Pal gets there to Grapple eventually).

Pro tip: discover that you can protect from Neutrality *before* fighting a gazzilion true neutral foes.
 

Desiderius

Found your egg, Robinett, you sneaky bastard
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Insert Title Here Pathfinder: Wrath
I'll run Cleric in my next party.

Turning Domain surprisingly useful on Bishop.
 

Desiderius

Found your egg, Robinett, you sneaky bastard
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Insert Title Here Pathfinder: Wrath
Biggest problem with Cleric is the lack of Class Specific Feats other Pure Casters get.

If you (or Pierre) are looking to update weak classes Cleric is the place to start.
 

Butter

Arcane
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Joined
Oct 1, 2018
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8,923
Knights of the Chalice 2 Version 1.70
Axes High! Version 1.70 of Knights of the Chalice 2 celebrates our worthy friends, the Mighty Dwarves! Join the party, everyone's invited! ^_^

  • New Feats: Added two new feats for Dwarves: 'Giant Hunter' and 'Shieldbearer'.
  • Graphics: Added modular Dwarf sprites, complete with a selection of beards, Dwarven armour, and Dwarven shields and weapons, including magical ones! Potentially, you could also use the Dwarf sprites for a Half-Giant character, by setting the character's height above 100%.
  • User Interface: Reworked the Character-Creation Interface so that the first choice you make is the character's race, and selecting a race/subrace/gender will automatically set the character's physical appearance to something appropriate for that race. That way, you no longer have to spend time configuring the appearance of a character if you just want to create a new character without worrying about what he or she looks like.
  • Enemy AI: Enemy archers won't use 'Rapid Shot' when they don't have enough arrows left to benefit from it.
  • Bug Fix: Fixed a bug when changing the name of a weapon or armour in the inventory screen. The item would disappear after changing the name.
  • Bug Fix: Psychic Healers of level 1 that have the feat Healing Focus will now be able to activate the power Cell Division. The game wasn't taking into account your feats when checking the caster level of a psionic power. Thank you so much Kyle for the bug report!
  • Bug Fix: When launching a new module starting on a map containing no activable zones at all, there was still a source of crashes. This is now fixed. Thank you Kyle for the heads-up!
  • Bug Fix: Fixed an issue with ambient sound sources associated with a hidden activable zone.
  • Bug Fix: Fixed a source of crasheswhen an enemy character with multiple ranged attacks only has one arrow left in his ammunition slot and starts his round using a full attack to shoot. The game would crash after processing the first shooting attack, due to an empty ammunition slot. Thank you so much Steve for letting me know about this bug!
  • Bug Fix: Fixed a bug concerning the energy damage reductions of characters when swapping items in the inventory screen. This was a potential source of crashes and memory corruption.
  • Pregen Chars: The Dwarf pre-generated characters, Griswack and Belissaria, now have a Dwarf sprite, and the Drake pre-generated characters, Haphel and Cromwall, now have a wing sprite.
  • Augury of Chaos: Changed the sprite of the Blackfire Shield from 'acid' to 'flaming'.
  • Help Files: In the Help Entries for the conditions 'Enlarged' and 'Reduced', added a line indicating that the change in damage rolls does not apply to your Natural Weapons (claws, bite, etc). Also improved the formatting for the Help Entries of the Feats Oversized Two-Weapon Fighting and Overrun.
Please don't hesitate to email me at enquiries@heroicfantasygames.com if you find any bugs and annoyances, so that I can fix the game quickly. A saved game may be very helpful, too.

Thank You For Your Support, Loyal Mages and Warriors of the Realm!! Rejoice :)
 

Desiderius

Found your egg, Robinett, you sneaky bastard
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Insert Title Here Pathfinder: Wrath
Is there a trick to using Grim's (Haste) Pipes in Hearkenworld?

Starts with 1 use then that use goes to zero before they can be used.
 

Dorateen

Arcane
Joined
Aug 30, 2012
Messages
4,448
Location
The Crystal Mist Mountains
Mind the trap!
Killed almost everyone in the party, including the Bard I was going to test with, but Cleric survived so I was able to patch up the rest.

I fixed the Pipes, this version of the module 1.70 has them working correctly.

Hearkenwold

I tested and was able to equip a Bard character with the Pipes, and then Activate the Haste spell in battle.

Thanks for catching that!
 

Desiderius

Found your egg, Robinett, you sneaky bastard
Patron
Joined
Jul 22, 2019
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15,003
Insert Title Here Pathfinder: Wrath
Dorateen I lowered the forcefield in Morlo's Tower, but the one in the Owlbear cave is still there.

Is this WAI?
 

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