Rpguy
Arcane
- Joined
- Apr 9, 2013
- Messages
- 1,169
Some info from the kickstarter comments:
Will the Augury of Chaos digital guidebook be released right after the Kickstarter ends, along with the game, please?
My apologies! The guidebook will not be ready by the end of the campaign. For one thing, I will not have the time to prepare it while the campaign is running. For another, I do intend to improve Augury of Chaos after the end of the campaign, which means that it's best for me to work on the guidebook once I have finished tweaking the game and adding Steam achievements.
The main point of paying $10 more is that you're helping create a great RPG series. The other point is that you get additional rewards, including a Steam key, a digital guidebook and digital desktop / concept art.
About the guidebook, I will also say this. Maybe you will explore every nook and cranny of the game and discover every secret. But other people may not, and these people may be happy to read the game's guidebook even after playing through the game. After all, KotC 2, just like KotC 1, is a game that people will enjoy replaying, in my opinion.
I read the guidebook for Dark Sun Shattered Lands well after playing the game several times and I enjoyed discovering every secret and finding out about the things I had missed.
Please choose the pledge level that is best for you. Cheers!
I was wondering how long The Dark Arena, Forces of Chaos and Heart of Evil will be? You mention that Augury of Chaos is about 40 hours, so do you have any comparison for these (or how long you would LIKE them to be since they aren't fully finished)?
As a guesstimate, I expect each of the new modules to be about the same length as Augury of Chaos. If you don't rush and you have to replay certain battles, the game time in any of the modules can be much longer.
Combat experience awards will be reduced in the trilogy, since I want the party to be able to continue from one module to the next without reaching level 20 by the end of the first module.
I noticed from reading the spells in the wiki that you got made all traditionally long-lasting buff spells just last until the end of combat (except for mage armor). What made you decide to go this route? It changes the game a lot since you can't really prep for battle now.
You do have a number of spells that remain until the party rests. For the Wizard, they include Protection from Arrows, Mage Armour, Blur, Mirror Image, Minute Meteors, Water Breathing, Stoneskin Personal, Contingent Break Enchantment, Dispelling Buffer, Foresight, Mind Blank and Contingent Greater Break Enchantment.
All these spells can be set to be automatically recast after resting.
The idea with both KotC 1 and KotC 2 is that it's not very enjoyable to have to cast buff spells like Bull's Strength or Protection from Fire before every fight. Not having many long-lasting buff spells also makes combat more interesting and challenging, in my opinion.
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