Some Guy said:We've got the ranger ...
Any plans to do an arcane archer type?
I'm planning to put a Mage Knight in that role, and I think it'll work okay. But just figured I'd ask!
HeroicFantasyGames said:Thank you for posting Dromin!
I've just had a look at the Arcane Archer in the SRD. I'm thinking that for KotC 2, we could have an extra Mage Knight character-creation option allowing the player to select between Arcane Fighter and Arcane Archer.
The Arcane Archer would have some ranged-combat feats as well as the spells Lesser Magic Arrow and Greater Magic Arrow from the Ranger's spell list. How does that sound? Cheers! =)
HeroicFantasyGames said:Cool! Yes, some specific feats would further improve the class.
I really like the Phase Arrow class feature from the SRD. It allows you to shoot arrows through walls. I could see how it would be useful when the party has retreated to a narrow corridor and there are enemies in the next room.
HeroicFantasyGames said:Hello Dromin!
Yes, I agree, Arcane Archer is a great option. I also think that Phase Arrow and Phase Spell feats are must-haves. Should be okay to implement.
Also yes, it seems appropriate to give that class the [Archery] skill.
Thank you for the great suggestions!
HeroicFantasyGames said:Thank you Entropy!
I'll reproduce my reply from below: maybe we can have a new Rogue character-creation option allowing you to choose between Ninja / Assassin and Swashbuckler / Fencer / Musketeer. Would you like that?
Update #13: First Knights of the Chalice 2 Combat Video!
First Knights of the Chalice 2 Combat Video
Hello everyone!
I have just uploaded the fourth video in support of the Kickstarter campaign for Knights of the Chalice 2. The new video is the First Combat Video of KotC 2 Augury of Chaos as part of a series of five Combat Videos. The link on Youtube is: https://youtu.be/KN2nCvqlN48. Feel free to post comments here or on the Youtube page.
Updated Stretch Goals Image
To clear up any remaining confusion on the subject of animated sprites in KotC 2, I have just updated the Stretch Goals image. The stretch goals associated with sprites are now simply ‘Improved Animated Sprites’ and ‘More Animated Sprites’. We will get new Animated Sprites for KotC 2 even if we do not reach these Stretch Goals.
The updated Stretch Goals image can be found here.
Social Goals Report And Links
Yesterday, we had a nice increase in the number of backers and we made progress on the Youtube, Facebook and Instagram Social Goals, as well.
Keep Spreading the Word, Valiant Knights and Wise Wizards! Your Stalwart Efforts Are Not Going Unnoticed, And The Kingdom is Grateful! Thank You!!
Also, please feel free to download the updated promo pack for KotC 2 if you would like to promote the campaign with images, text or animated GIFs.
- Like us on Facebook!
- Follow us on Twitter!
- Subscribe to our Youtube Channel!
- Follow us on Instagram!
- Share on Facebook the KotC 2 Features page and Screenshots page!
- Share on Facebook the KotC 1 Features page and Screenshots page!
- Join our mailing list by registering on HeroicFantasyGames.com forums!
- Join us on Discord by following the Discord Invite Link!
Next Knights of the Chalice 2 Video
The next video in support of the KotC 2 Kickstarter campaign will be published on 9 June. It will be the KotC 2 video that I recorded using KotC 1 sprites for both the player characters and the monsters (skeletons).
Thank You Everyone for Supporting the Campaign!! ^^
Point buy is amazing. No rolling for an hour.
I like and share this philosophy yet everytime it's a roll system I'll roll forever. Don't have the will power to stop myself so I want developers to force me toPoint buy is amazing. No rolling for an hour.
I found the system in Grimoire (rolls + point buy) a reasonable compromise to min-maxing or rolling forever. Dark Sun is like that too. I like any system which tells me to stop obsessing over "perfect" builds and just enjoy the game.
HeroicFantasyGames said:maybe we can have a new Rogue character-creation option allowing you to choose between Ninja / Assassin and Swashbuckler / Fencer / Musketeer.
Theworstbest part is after you roll 10 hours and make a party, you start the game and realize you want a different party and start the whole thing over again.
I was going to type that. I plan to spend more time on the party creation interface than playing the rest of the game, just like Temple of Elemental Evil.Theworstbest part is after you roll 10 hours and make a party, you start the game and realize you want a different party and start the whole thing over again.
Fixed.
Thinking about this some more, I remembered that you can't roll "perfect" stats in this game in the sense that they'll all be high. It uses point-buy that you don't have control over. You can roll "perfect" stats in the sense that they'll be min-maxed if you roll enough times, I believe.Point buy is amazing. No rolling for an hour. Limitations on the player has always led to creativity in my eyes. No all around amazing stats. Putting in your characters stats will require more thinking and you'll have to actually make decisions about your character instead of rolling for an hour then getting everything your character needed.
When a character is created, the abilities are rolled within the possible range with each value in the range having an equal probability. Then, if the total of ability points is below (or above) the set total for the race, points are randomly added (or removed). The set total is 73 for half-giants, 75 for centaurs, drakes, half-salamanders and mantis people, 79 for humans, 81 for dwarves, elves and kobolds, and 83 for halflings. For example, 79 points can yield the array: 18 15 13 12 11 10.
Thinking about this some more, I remembered that you can't roll "perfect" stats in this game in the sense that they'll all be high. It uses point buy that you don't have control over. You can roll "perfect" stats in the sense that they'll be min-maxed if you roll enough times, I believe.
When a character is created, the abilities are rolled within the possible range with each value in the range having an equal probability. Then, if the total of ability points is below (or above) the set total for the race, points are randomly added (or removed). The set total is 73 for half-giants, 75 for centaurs, drakes, half-salamanders and mantis people, 79 for humans, 81 for dwarves, elves and kobolds, and 83 for halflings. For example, 79 points can yield the array: 18 15 13 12 11 10.
http://www.heroicfantasygames.com/FWE/Pages/FWE_Races.htm