![Vatnik](/forums/smiles/titles/vatnik.png)
But the cost is prohibitive this early on.
Ehh, it's an investment. If I set stone doors (the SLOWEST ones, btw), I'll need to demolish them later anyway. The sheer amount of time it takes to open/close them is just unacceptable.
Steel autodoors are costy, but also the fastest ones. Only wooden autodoors are slightly faster, but also fragile.
I could understand using them where there are large temperature gradients as well as heavy traffic (Front entrance, freezer), but why bother with that investment when a stone door that's held ajar is so much cheaper?
I don't see which door I could possibly replace with a regular stone one. All of them are traffic-heavy. Storage room, battery room, House of Edgelords, and Prosperwall doors are all non-automatic. Grimwulf's Dacha didn't NEED an autodoor, but it will be useful in case of enemy breaching the base. It is possible to win otherwise hopeless battles if you use dem autodoors to your advantage.
Shit, the time you save from most of those autodoors is less than the extra time hauling the material to them for the initial construction.
Errr, no. Haulers drag raw materials pretty close to construction site. Grimwulf only drags materials from stockpile to actual door.
If I decided to build stone doors instead, not only they would hamper movement of every kolonist a great deal, but I'd have to waste time demolishing and replacing them on autodoors later on.
Doors aren't that demanding power-wise, considering the extent to which they increase productivity. Besides, when we secure all that enourmous territory, we'll have 3 geysers for building geothermal generators.
![Indeed +M +M](/forums/smiles/wally_the_prestigious_monocled_bird.gif)
Is the power an issue during the night because of need for warmth? Will people get hypothermia or something without it?
Repetition is the mother of learning.
Yes, but we get heat during the day. It takes time for the temperature to drop down, so it won't be cold enough for us to die from hypothermia. Kolonists will be unhappy to sleep in the cold, and maybe suffer from minor hypothermia during early mornings, but that's it.