Follow along with the video below to see how to install our site as a web app on your home screen.
Note: This feature may not be available in some browsers.
Welcome to rpgcodex.net, a site dedicated to discussing computer based role-playing games in a free and open fashion. We're less strict than other forums, but please refer to the rules.
"This message is awaiting moderator approval": All new users must pass through our moderation queue before they will be able to post normally. Until your account has "passed" your posts will only be visible to yourself (and moderators) until they are approved. Give us a week to get around to approving / deleting / ignoring your mundane opinion on crap before hassling us about it. Once you have passed the moderation period (think of it as a test), you will be able to post normally, just like all the other retards.
It was OK game but really overshadowed by sequel; but if you want to have cool Jedi/Sith fights play Academy instead; I remember to gimp myself playing first time by leveling my soldier to 8 level... the sweet innocent times before Jewtube and walkthroughs; what is still good; the HK-47, Korriban and Dantoine... rest felt like theme park and Card Cuckasi was really annyoying; specially if you chosen to play as wombyn.
I've been trying time and again to finish this game for the last 10 years. I actually played Kotor 2 before the first one and loved it mostly thanks to the writing. It was all the good parts of the movies (basically Yoda's philosophical babble about the force) amped up to 11. I couldn't complete the game thanks to bugs everywhere, but whatever. So Kotor 1 then was lauded as the best game evar by so many people that I tried to play this. It's so boring and stilted. It feels like it's made for kids. The writing is utterly simplistic. I could never get past completing 2 or 3 planets. I also got spoiled on the plot twist, which I guess is a pretty cool one, but also a pretty simplistic. It's just weird how this game is so highly regarded everywhere, like it's better than BG2 or something.
No way man. KOTOR is basically consolized, dumped down Baldur's Gate. It may have been massive decline but at least it was still an RPG.
Incidentally, KOTOR is the last Bioware game i actually finished. I tried both Mass Effect 1 and Dragon Age 1 but didn't get far in either, and haven't touched anything else they've made since. This company went to shit a LONG time ago.
They were greedy for Skyrim monies, basically. Back when Inquisition was in the oven, there was an interview with one of the producers, in which he said that Skyrim's yuge success changed the rpg landscape.
So, make it big and open-worldy! I assume they didn't realize it wasn't quite working with Inquisition when they planned out Andromeda, and thus stuck with the formula.
They were greedy for Skyrim monies, basically. Back when Inquisition was in the oven, there was an interview with one of the producers, in which he said that Skyrim's yuge success changed the rpg landscape.
So, make it big and open-worldy! I assume they didn't realize it wasn't quite working with Inquisition when they planned out Andromeda, and thus stuck with the formula.
KOTOR is just suffering from being an old game and it's hard to see how influential and important it was since many of the mechanics are in new games. Put your games in context people!
This. It's influence honestly matters a lot more than it's own individual quality as a game.
it's impact on the WRPG format and the Star Wars mythos in general. (later Star wars media and Force Awakens had a lot of in it directly influenced by KOtOR) are big watershed moments. It shifted many of the games from the DND based isometric style, to the now popular third person style with a heavy focus on companions.
I played KOTOR only after Jade Empire (which I actually liked despite the horrible pseudo Asian setting), and yeah it just felt like going thru very narrow grey and brown corridors, clicking on things till they die and doing really bullshit fetch quests. Despite these two games running on the same engine, Jade Empire is just so much superior in all areas.
But eh, let's at least get to the part where you become a Jedi?
Not much does change, you get some spells based on your alignment, but they're essentially flavor, e.g. the Sith Lightning drains your whole mana pool without killing a single enemy, which the later more open maps are filled with.
The quest design is banal, shit, boring too naive and even cartoon-like childish. You must go there and kill the evil guy, go there young Jedi, click on the enemies. The combat is the mix of the worst parts of NWN and Morrowind. Everyone's dancing in some of the most cringiest combat "stances", occasionally leaping over to do a hit, or miss completely. It's real-time with (massive?) turn-based logic, which just doesn't work that well. Melee weapons are the king, you can just keep on using the steel sword to cut everyone down. The whole game essentially felt like an endless grind without much satisfaction.
Good parts: some of the party members are p cool, you get a token wookie, a blue haired alien girl, etc, and they have their own quests and stories that they gradually feed you, not unlike Mass Effect, which both KOTOR and Jade Empire were crude prototypes of. The twist about "whomst be the the evil Sith nigga that's gone missing" was p cool, if cheesy. But Star Wars is supposed to be cheesy to a certain extent. Spoiler:
it's you, before amnesia. You can either embrace your former identity once revealed or keep on being a goody-two-shoes Jedi.
4/10, would not bother. Just go straight to KOTOR 2, which is actually a good game.
Anybody got a decoder ring for the above post? Wtf did I just read...
Anyways, KotOR is a better game than DAO/DA2/3, better than ME2/3, has actually better facial animations than MEA... It is not the equal of Obsidian's TSL, but it is not a terrible game. Black and white morality is childish, but sometimes it is nice to live in that fantasy.
Really, in the list of shitty games BioWare has published, KotOR is amongst the better ones. This says less about the KotOR quality and more about how fucking terrible nu-BioWare is and has been for years.
Does anyone actually like the combat in either Kotors? I mean just the tactical aspect, not the bling (animations, sfx); just selecting the target, chaining actions and watching them play out.
It's games like these that make me sort of understand that burger chick with the "skip gameplay option" complaint, if only for different reasons.
Crap, when the one guy ITT who's defending its good name has that reaction, one has to wonder just who in the fuck was Kotor's combat supposed to cater to.
First big-brand example of gameplay as padding to the story in RPGs?