A lot of games don't require reflex actions. Are board games no longer games?
They are if they don't require any decision-making either.
Among indirect control cRPGs, it's pretty simple.
Gameplay: NWN2, JA1+2, Silent Storm, FFT, Tactics Ogre, BG1+2, IWD1+2, et al
No Gameplay: NWN, Fallout 1+2, Arcanum, KotOR1+2, diablo, MMOs, et al
I don't have a problem with games not requiring any actual game-playing (Arcanum is a personal favorite of mine), but 'choosing your own adventure' isn't a game. Roleplaying is choosing between reasonable choices (fighter or mage, save the jedi masters or kill them, use diplomacy or fight), gameplay is distinguishing between right moves and wrong ones. If there are no wrong moves or distinguishing between them is trival, it's not gameplay.
In the KotOR games, it isn't even close enough to warrant discussion. You have a blob that can take three actions a turn and doesn't interact with terrain (even to the point of taking cover). All positioning is meaningless since AoE weapons neatly distinguish friend from from foe and the front of your blob is 1/6th a turn's movement from the back of it.