laclongquan
Arcane
You mess with Star wars material and you expect consistency, logic, and reason?
While we're on Kotor 2 what is good build for Atton Rand plis.
While we're on Kotor 2 what is good build for Atton Rand plis.
Dexterity, single lightsaber crit.
While the team at BioWare Austin is working diligently to bring story back to Star Wars: The Old Republic, there's still a large sector of fans that love the more classic Knights of the Old Republic games it was based on. This is a good day for those fans, as Star Wars: Knights of the Old Republic II has come to Mac and Linux today, with that release accompanied by a massive update.
All owners of Star Wars: Knights of the Old Republic II can download a 175MB update right now. It includes Steam Workshop support, which also means The Sith Lords Restored Content Mod will now be made available to all users. Aesthetic changes include widescreen resolution support and 5K monitor support. Controller support, achievements, and Steam Cloud saves have also been added.
While we're on Kotor 2 what is good build for Atton Rand plis.
This is just questionable on so many levels. You start the game being able to use the force, when your only companion is Kreia, who herself is cut off from the force. So how are you using it? Do you just leech it off everyone around you (enemies, bystanders), and if so, what's even the difference between being cut off from the Force and not being cut off? Then, if you cut yourself off but can still use it, why does the Jedi Council want to cut it off again (before Kreia kills them)? They cut it off with Kreia before and she is still using the Force, so clearly it doesn't work. Then, just the whole notion of a "Force Bond" sounds like a cheap gimmick so they can glue badly fitting pieces together.
Also where did you get that Kreia was cut off from the force by the jedi? I'm not sure this ever happened.
This is from http://starwars.wikia.com/wiki/Darth_Traya:
"Eventually, Traya was overthrown by Sion and Nihilus, who stripped their Master of her connection to the Force."
I remember her saying in dialogue at some point that she was stripped of the Force too, but I guess it was her apprentices who stripped her and not the Jedi Council (that whole part I didn't get at all because of cut dialogue or whatever), but obviously the point is still the same about her having no connection to the force.
The jedi council explains everything, "You are a cipher, forming bonds, leeching the life of others, siphoning their will and dominating them", and you do this unintentionally. You were force bonded with everyone that you led in the Mandalorian wars, and had to cut yourself from the force when everyone around you died. I guess the ability to create force bonds was so strong that it eventually returns. Maybe the reason for its return is at the start of the game when you nearly die from the poison, maybe the only way for you to survive is to force bond yourself with the person nearest, which is Kreia.
This does not sound like a good explanation to me at all, it's just a lot of maybes which create a sort of messy logic. Moreover, this whole approach basically shits on you as a player because everything is unintentional and contrary to how you are playing. Are you really nice to your companions and try to help them out? Well, fuck you anyway because you are unintentionally leeching and manipulating them. Are you a Light Side devotee aiming to do good things? Well fuck you, you are a threat to the Force and the Jedi anyway. Are you a Dark Side power hungry asshole trying to work your way up? Well, fuck you because you are just gonna destroy everything with your bonds anyway.
The ability that you have to create force bonds somehow became corrupted after the Mandalorian wars. The council says that they see in you the death of the force. Apparently you even feed on the death around you, the reason why you become so much stronger in such a short amount of time. And the more bonds you create the stronger the ability becomes, and that is why the council wants to completely cut you from the force, "You are a threat to all livings creatures, and all who feel the Force".
https://www.youtube.com/watch?v=CDg8jga1CZg
Well, again, if according to the game:
1) (as shown above) Kreia has her force connection cut, but is still going around and using it (through bonds or whatever)
and
2) you cut off your own connection after the war and are still using bonds now despite that,
then why on earth would the council think cutting you off from the force solve anything?
Look, I know it's possible come up with some kind of explanation for all of this, but what I am saying is, all of this just doesn't strike me as a particularly coherent, elegant storyline.
Obsidian made Kotor 2.shouldn't this thread be in bioware forum btw?
With TSLRCM the game becomes far, far more complete and closer to what Obsidian intended it to be. Without it Kotor 2 would still remain a good game, but the restored content elevates it to fan-fucking-tastic.Kotor 2 is one of the few games I played twice in a row, in order to experience both the good and the evil playthrough. Even though most of the game remains the same (running through boring corridors fighting boring ennemies), this is one of the few games where playing evil doesn't feel like playing a dumb psychopatic manchild (and where the best course of events isn't determined by the amount of gentleness and love thrown around you). For this reason alone, the unfinished mess that is Kotor 2, is worth playing and is a better experience than Kotor 1 (and most star wars material exept Tie Fighter maybe)
shouldn't this thread be in bioware forum btw?
I played it quite recently and it still holds up pretty well. The issue with Obsidian's games usually is that they have to make the most of a shitty engine, and in a perfect world they'd have all the development time and resources to create a fantastic game. But that will never happen. Mechanically it's a weak game, enjoyable I suppose but definitely not it's strong suit. Thankfully as an RPG it soars, which is really all the Codex wants. :pMan, nostalgia's a Hell of a drug. I'd never played with the TSL Restored Content mod (or did I? It's been ages), so this week I decided to crank the old beast up one more time.
The incredibly awkward d20 System shit-tier character and combat system; the excessively randomized loot tables that can grant awesome free stuff or a long succession of total crap; the bare-bones, ugly, empty environments (I don't understand this, since Morrowind also came out on Xbox and actually had rooms with decorations, a bunch of stuff, and people in them); Pazaak, banal-shit-boring and rigged (for years fanboys claimed it wasn't, but examination of the code revealed NPCs get cheat cards); the racing minigame....
It's a fairly good Jedi/Edgelord LARPing simulator, and the characters and writing are quite good as advertised, but is it worth it? Well, I'll probably suffer through to the end one last time. It's a shame this game will never be faithfully (in terms of characters and writing) remade in a non-janky engine of some kind, with more complex environments, more environmental interaction, and just generally better stuff in place of what's shitty, but here on the Codex those sorts of wishes outnumber all the stars in the sky.
Thankfully as an RPG it soars, which is really all the Codex wants. :p