To be fair, the need to use a non-ruleset mechanic like reloading to get out of a fight you can't win because the game doesn't support ruleset mechanics that would let you escape and account for that possibility is a good criticism. The DOS2 kinda has that problem too. Can my level 3 characters handle this area with level 5 enemies? I don't know. Don't see anything else to fight. Then you try the fight and either have to reload to practice barrelmancy or look for other fights to level up or figure out how to exploit the mmo cooldown simulator abilities in the right order to stunlock enemies with because barrelmancy is a retarded thing to put into a game.
Though it's kinda out how they talk about all that other stuff is just due to their lack of knowledge of the ruleset or the ability to understand ability restrictions. I mean, exhausted? I think there's a tutorial that tells you to rest. Spider swarms? A review november 2021? They already patched in the tutorials for it. Referring to pathfinder 1e and the minmaxing as one of the reviewers does yet ignoring the fact that the system is built around prebuffing before combat to ensure character like minmaxed tank/melees actually function in their roles or to avoid something like fear effects. A fully buffed party trivializes the stag king on difficulties up to Hard, especially if you did the scavenger hunt around his base before fighting him and got away with it.
As the great Pierre once said in a review of IWD2:
Because no buffs/protection spells means the enemies murder you where they would be trivial if you did buff and assign protections.
They don't even get into the real criticisms of the game like the HP/stat bloat everywhere partly due to developers and partly due to the ruleset (DOS2 for comparison wouldn't have any difficulty if it's enemies weren't designed around making bigger level number equate to bigger hp and damage), or the fact that the game has a shitty subsystem that takes a huge amount of the gameplay and the quests designed around it like the artisan quests are absolute shit (too bad they doubled down on this in wrath and added a different shitty subsystem), or how the House at the End is garbage (and they followed the design philosophy behind it for the entire next game).