Reinhardt
Arcane
- Joined
- Sep 4, 2015
- Messages
- 32,042
Seriously. Compare.
Seriously. Compare.
Vampires are always cool. In Bram Stoker's Dracula, in animes like Hellsing, in TSR's D&D(Strahd and Barovia), even a very dumbed down action game called skyrim did amazing with the vampire lord DLC. Only Beamdog and Larian managed to make vampirism so awful...
Seriously. Compare.
Vampires is the coolest form of undeath. How bad someone needs to be to pick the coolest form of undeath and make ... Astarion?? How? There are so many amazing vampires in pop culture to take as inspiration. To not say that I've a bias towards western media, look to Dio Brando and Alucard from Hellsing. Two anime vampires which are far more vampire than Astarion can ever be in his dreams.
Jesus, what pitiful attempts at shit-talking. Made you look dumber than those you are insulting. I'll say you should let Meredoth do the talking, he has been upping up his game lately and had a few nice comebacks.
why would someone want to do thissteps in the right direction in recreating the Infinity Engine games
Underrail
My unique critique towards underrail is the existence of Cooldowns. The game is amazing but would be better without it.
why would someone want to do thissteps in the right direction in recreating the Infinity Engine games
Why do you feel so? I get a lot of the Codex criticisms, but I don't entirely grok why cooldowns are such a hated mechanic. It just seems a way of giving tools to the player while delimiting their ability to 'spam' those tools
' What would an ideal alternative be in something like Underrail?
Fact is: These people are wasting money on coomer shit but can't even implement the simplest cantrip right. Priorities.
Larian can't even make firebolt right. But motion capturing sex scenes...
Because Victor wants to pew-pew but with cooldowns he can only pew..........pew..........pew...........Why do you feel so?
Ideally developers would be inspired by games that had more interactivity with a large focus on player freedom
I was not shit-talking, just pointing out facts. I mean, just look how long it took you to come with this "amazing" comeback. Besides, seems like Larian has you covered in the "female" department, just the kind of woman you like, with cellulitis and everything!As apposed to the greatest type of shit-talking: Just calling someone else's shit-talking bad
Well, I don't personally hate them, but there are quite a lot of reasons why they are disliked so much. As Meredoth said already, because usually there is no limit to the number of times you can do a skill/cast a spell, many games end up becoming little more than stiff optimal rotations with little variations. Look at modern tab-targeting combat like WoW or FF XIV. While they have a bit of choice if you want to optimize to the fullest, the core issue remains. Other systems have the problem of players spamming their best skills to win, but CDs fall on the same problem with rotations; it is pretty much the same issue but with unnecessary complexity added.I'm still not sure why cooldowns are inherently that bad.
fixed for youFor many codexers there is no cooldown based RPG at the level of the classics like Disco with Furries
cooldowns. simple and elegant.think about why it's so useful that someone (in a fantastical-realistic scenario) would want to spam it, and what would prevent them from doing so.
Thats exactly what BG3 is about.
can only pew..........pew..........pew...........
Wotr is boring and the more i play the more bored i become. They managed to make game about crusades and demon chopping boring - it's an achievement.but PF:WoTR still better than any Larian game
Why do you feel so? I get a lot of the Codex criticisms, but I don't entirely grok why cooldowns are such a hated mechanic. It just seems a way of giving tools to the player while delimiting their ability to 'spam' those tools
Cooldowns also lead to a sameness "spam the same rotation over and over" which essentially kills the immersion and transform the RPG in a rhythm game.
Greatest Belgian? What a hilariously low benchmark you got here.I've said it before in this very forum and I'll say it again loud and clear.
Swen Vincke is the greatest Belgian to ever grace the face of the Earth.
This is an indisputable claim.
Dos got cooldowns btw, overall what you wrote is just cooldowns WITH extra steps, sure they can add negative effects but at its core, it's what it is.The problem isn't cooldowns, the problem is cooldowns used for everything when there are more elegant ways to solve the problem without a major game/narrative separation.
Potion/consumable cooldown? -> toxicity, sickness, tolerance, withdrawal
Spell cooldown? -> Precious reagents, detrimental effects from repeated usage, fatigue, long cast times, resource(mana or what have you) cost increases the more times it's used without resting
Weapon rapid fire? -> overheating, increased change of jam/malfunction, more frequent reloads, more ammunition used overall, reduced accuracy
Rather than just slapping a cooldown on an ability, think about why it's so useful that someone (in a fantastical-realistic scenario) would want to spam it, and what would prevent them from doing so.
Man, I hate that crap, it's like the same shit with loot in many games EXTRA FIRE DEALING LADIES PISTOL OF EPIC DMG - in the green text so you know it's special for about 4 minutes till you find the next loot.I second this. I was on chapter 4 and was like "why can't my dudes hit that guy? it's just a Vrock. Oh, my bad it's a Mythin Vrock Asassin, that explains it". Not to mention one of the high level foes is the Babau Warrior. Were the Babau I was fighting in chapter 1 tourists or something?
Don't be nice to faggots, at least one problem is solved! Still, bg3 got some nice reactivity, alternative ways to do the quest, and out-of-combat spell usage and they toned down on retardo loot system.No, BG3 is about gay sex scenes motion captured, hours in a single encounter vs hp inflated goblins with slow animations, single summon limits, lv 4 archdruids, barrelmancy to do fire damage enough to kill a fire dragon(...)
And most importantly, it has...Don't be nice to faggots, at least one problem is solved! Still, bg3 got some nice reactivity, alternative ways to do the quest, and out-of-combat spell usage and they toned down on retardo loot system
and? Most of cRPGs can be considered "extra steps" that could be simplified -- and when done, tends makes a worse cRPG overall.overall what you wrote is just cooldowns WITH extra steps
I'm not at disagreement with you here. I'm just saying that it's an abstraction, cool down represents fatigue after doing X. Lazy devs just offload that bit on your imagination maybe?and? Most of cRPGs can be considered "extra steps" that could be simplified -- and when done, tends makes a worse cRPG overall.overall what you wrote is just cooldowns WITH extra steps
verisimilitude is at the heart of the genre, blindly copy-pasting nu-XCOM mechanics is decline embodied.