i still dread Kirill's loss tbh. i still have his entire library saved in my phone and i play them occasionally. divinine divinity ost is very zen to play on those straight, long drive. you can download everything on his website.
"Will you make 3rd person RPG like Divinity 2?': (Swen, awkwardly) "I'm not married to a particular format.
APP DEVELOPER
Publishing / Dublin / Full -time
Larian’s vast and engaged audience, as well as their dedicated team of developers, need your help to bring exciting and engaging content to mobile and web platforms. At the cutting edge of publishing and working with platforms such as Google Stadia, consoles, PC, and more in the future, Larian’s publishing team needs a creative and driven individual keen build tools that allow our players to engage with us in new and unique ways.
RESPONSIBILITIES
REQUIREMENTS
- Work with the publishing team to execute and implement creative solutions within iOS, Android, and social media tools.
- Assist in web development and management
- Create new and original iOS and Android apps from conception to fruition
We are looking for highly motivated individuals with ever-evolving skillsets and passion for player experience. If you want to contribute to making amazing RPG experiences, we would love to hear from you.
- Long term engagement and focus within the video games industry
- Expertise in developing fully featured native mobile applications for iOS &/or Android
- Expertise in Objective-C, Java
- Swift or functional programming is a plus
- Have some knowledge of PHP
- Good understanding of web services, networking and standards (HTTP, RESTful, JSON)
- Solid software engineering skills; being comfortable with software design, coding, algorithms and data structures
- Basic UI design and UX flow are a plus
- A portfolio or examples of apps you have published to the app store
- Source code management (Git, Bitbucket)Basic understanding of game development
- Experience in game development is a plus
- Good spoken and written English is necessary
BRAND MANAGER
Publishing / Dublin / Full -time
Larian’s vast and engaged audience, as well as their dedicated team of developers, need your help to bring the games they create to each and every player in the world. We’re looking for someone to drive Larian’s merchandising efforts as well as to align and liaise with third parties working on our games.
RESPONSIBILITIES
REQUIREMENTS
- Work within the team to help provide creative solutions to brand engagement across each IP under Larian’s belt
- Push Larian’s merchandising efforts to a world-wide audience and liaise with merchandising partners
- Help to curate the brand within the team and align creatives on key asset creation
- Work with publishing partners at the cutting edge of publishing to align on marketing and key beats from a products inception to launch
We are looking for highly motivated individuals with ever-evolving skillsets and passion for player experience. If you want to contribute to making amazing RPG experiences, we would love to hear from you.
- Long term engagement and focus within the video games industry
- Passionate and collaborative communication style
- Strong aptitude for business and analytics
- High level of empathy and understanding of games, creators and players
- Excellent written and spoken English
- Prior experience in publishing at any level (AAA, indie, etc)
- Some level of retail experience is a plus
- Experience working within a horizontal framework is a plus
On the way home to Copenhagen from a majestic holiday traipsing all across Europe & really really excited to announce that this day next week I'll start my NEW JOB at
@framebunker
- SO HYPE to get stuck in!!
Framebunker was founded by two veteran commercial game engine developers as the ultimate act of eating their own dog food.
The vast majority of games are utterly forgettable. Many of them are profitable and some of them are even fun, but few-if-any are the kind of games that will make it worthwhile hunting down an emulator to re-play in 20 years. We created Framebunker to combine our love of modern gaming platforms with a respect for classic gameplay in order to create the kind of unforgettable experiences that gamers deserve.
That mission started with the development of Static Sky, our love letter to 90's-era cyberpunk tactical shooters.
About Static Sky
Realtime tactical cyberpunk action
When a megacorp has a dirty job and lacks the firepower to get it done, they call on operators: freelance puppet masters who pull the strings of their agents for the highest bidder. As an operator, you'll use your tactical skills and lightning-fast reflexes to keep your cybernetically augmented agents alive and ready to fight another day for another client.
Fast Facts
Name: Static Sky
Developer: framebunker
Platform: PC, Console and iOS
Release: TBA
Depends on how high-up she is I guessCharlene's new gig, noticed thanks to Avellone
https://twitter.com/alphachar/status/1154406571063021568
On the way home to Copenhagen from a majestic holiday traipsing all across Europe & really really excited to announce that this day next week I'll start my NEW JOB at
@framebunker
- SO HYPE to get stuck in!!
Framebunker was founded by two veteran commercial game engine developers as the ultimate act of eating their own dog food.
The vast majority of games are utterly forgettable. Many of them are profitable and some of them are even fun, but few-if-any are the kind of games that will make it worthwhile hunting down an emulator to re-play in 20 years. We created Framebunker to combine our love of modern gaming platforms with a respect for classic gameplay in order to create the kind of unforgettable experiences that gamers deserve.
That mission started with the development of Static Sky, our love letter to 90's-era cyberpunk tactical shooters.
About Static Sky
Realtime tactical cyberpunk action
When a megacorp has a dirty job and lacks the firepower to get it done, they call on operators: freelance puppet masters who pull the strings of their agents for the highest bidder. As an operator, you'll use your tactical skills and lightning-fast reflexes to keep your cybernetically augmented agents alive and ready to fight another day for another client.
Fast Facts
Name: Static Sky
Developer: framebunker
Platform: PC, Console and iOS
Release: TBA
Seems like quite a bit of a downgrade from Larian to me.![]()
Swen should drink less while traveling (or more). How the hell do you continue to leave laptops, not small or easily lost objects, all over planes and in terminals?
Seems like quite a bit of a downgrade from Larian to me.![]()
Well, you can see the road is left-hand traffic so not China. Probably Singapore or Hong Kong.
Well it was Malaysia.
The guy is gaming Vice President of a Malaysian government agency for digital industry.
Day 1 - 7th November 2019 (Thursday)
10:00am
Keynote: Making Lasting IP Content
Swen Vincke (Larian Studios)