Animal
Savant
- Joined
- Jun 26, 2015
- Messages
- 384
that's cool writing
that's cool writing
That's great dialogue. The player needs to know that character is mad. Then you can respond in kind or try to be reasonable. It works and conveys the message fast. Don't listen to Roguey propaganda.
Ah yes, "quality."
1) They typed with the shift key instead of caps lock so they ended up with " instead of '
2) "WHAT!!!" should have at least one question mark.
3) It should be "No, you're the one who's going to hell." "That" is used for objects.
4) "Who are you going to send to hell" is an awkwardly phrased question (too many tos), something a nerd would say.
OK. I think the lighthearted tone of Divinity would perfectly fit for a space opera RPG like Buck Rogers where you fight T-Rexs in space, and you're right that it doesn't mandatorily need to be giggly and/or cartoony (I like the cartoony style, though).
(I can't wait)
Have you ever had to keep a secret? It can be really tough sometimes. Knowing something that you're very excited about, but can't tell your family or friends, it's not easy! That's a burden that we've been shouldering for quite some time at Larian, but our trial is nearly done! We have something big in the works, and we're very excited to say that we'll be able to share what we've been working on with you very, very soon. Until then, here's a little taste of what's coming.
Is Codex being invaded by pretentious hipsters?
The problem is when the writing is bad, whether simple or complex. You also seem to be railing at people who like grimdark rather than actually addressing D:OS itself
But as stated you see, when the mood is purposefully kept on a light and goofy level, your "bad" (which is mine too, and as i said D:OS does suffer from it) does not get to be so prominent shall we say?
That excuse has more holes than this fine slice of Gorgombert.