gaussgunner
Arcane
Now, if you completely ignore 1. and 2., but fixate on whining about 3., it is a pretty clear predictor of the value of anything you have to say.
- The part of itemization where items go from single digits to triple or more is shit.
- The part of itemization where, for example, a mace is not functionally different from a sword -
likewiseis shit too (got to be explicit).
- The part of itemization where item is generated randomly along with a bunch of random modifiers and a name has been a good idea since its inception, solves an actual problem, and is not badly implemented in DOS2 either - for example items are now rarer.
I sort of agree with the low-energy one-line shitposter. You're right about 1 and 2. But I don't care for Rogue-Nethack-Diablo style procedural item generation. It's a lazy developer tactic: give players random loot so they spend time comparing it and selling most of it, to distract them from the shallowness of the gameworld and gameplay. And occasionally give them something awesome to get them addicted to the grind. It's like slot machines. Shit.