i hope that Sven will only remove these 2 element in the next larian game.
Fat chance given that Swen doesn't appear to be a moron.
after all larian games are hack and slash, third person rpg, rts , turn based rpg.
All Larian games, bar one, have so far followed the formula of "Diablo + some U7 + fantasy pastiche + X", where X may vary wildly - from TPP action and platforming to TB party based tactics and elemental mayhem.
Unless they make Dragon Commander 2 next (which I wouldn't put past them, given that there is a lot of untapped potential there) I am expecting their next game to be a Diablo + Some U7 + fantasy pastiche + X, where X will probably involve at least some elemental mayhem.
I sure did. DOS 1 was enough for me, thanks. I'm just disappointed that Swen thinks Larian's games' worst flaws are their selling points, and disappointed in gamers for proving him right time after time.
Neither humour nor random item generation are flaws.
The former really helps make your game work, especially when you have so far neglected things like worldbuilding. Divinity 2, for instance, wouldn't be half the game it was without Dragon Terror Patrol, Hallorn or trolling Amdusias with Maxos.
The latter offsets the issues of boring loot or making beeline for Goldbrand.
Besides, random part of the itemization works OK in DOS2, the problematic parts are bloat (which is completely dependent on stat bloat, as items are all implemented as Lvl1 items bloated accordingly), and lack of differences between things like different weapon types.
Even rarity is already much better implemented than in DOS1.
i hope that Sven will only remove these 2 element in the next larian game.
Sven personally loves the Diablo-esque itemisation; if he didn't, it would've been removed by now, as it's the one major design element that a majority of players probably dislike.
Yet another proof that the majority is usually wrong.
Larian's most prevailing problem, so far, seems to be a inability to recognize the need for consistent levels of abstraction. Most issues with DOS2 are merely instances of this singular central issue - bloat, armor system, cooldowns, shitty attributes - they all boil down to "Durr! We just don't understand what abstraction is FOR".
Even then, I'd probably rate DOS2 somewhere around Wizardry 8 grade by any metric I can come up with, which is pretty damn impressive.