Sacibengala
Prophet
- Joined
- Aug 16, 2014
- Messages
- 1,154
Yeah, that comment from him is actually really strange. I want to see more of that, maybe it was just a bad example that he used to describe changes.“We started with a very rigorous port of the ruleset. Then we started looking at what worked and what didn’t work. Because obviously, it’s a video game, so not everything translates very well. We modified where it made sense to start modifying,” Vincke said.
One of the modifications: Misses from dice rolls. “The very obvious one would be that you tend to miss a lot when you roll the dice, which is fine when you’re playing on the tabletop, but it’s not so cool when you’re playing a video game,” Vincke said. “We had to have solutions for that.”
Baldur’s Gate III will not use the same game engine as the Original Sin series. “We’ve been in development on this game for several years already. It’s not the same engine as those two, but it is our own engine. It’s built on the technology that we already have,” Vincke said.
All this plus the no comment on the isometric probably means it's gonna be some third person action crap....
The sad part is that Bioware ported 2e to RTwP format back in 1998; Troika ported 3.5e to TB in 2003; and these schmucks can't do the same today. Furthermore Bioware already came up with a solution for 'misses' back when they made NWN; the characters actually showed misses by actively dodging and parrying attacks (same with KOTOR a few years later that used the d20 Star Wars ruleset based on D&D also by WOTC).
I knew it was a mistake for Larian to get the license.