300 people working on this guise, this is a bigger team than the whole Obsidian, chances for this to be even close to a traditional RPG are quite slim. At best, we can expect a dumb down NWN 2 or a Dragon Age origins. If the game was to be an isometric TB game, they wouldn't bother changing engines.
He didn't necessarily lie. Stuff like determining hits with a dice roll indeed doesn't work in video games... if those are action video games. Morrowind is all the evidence you need. If that's indeed the direction they've taken (player skill over character skill), then all that talk about D&D not working one-to-one makes perfect sense.
If anyone still believed in Swen:
There are some things on the chopping block, however. It's an interpretation of D&D, specifically 5th Edition, because porting the core rules, which Larian tried to do, doesn't work. Or it works, Vincke clarifies, but it's no fun at all. One of the culprits is missing when you're trying to hit an enemy, and while the combat system has yet to be revealed, you can at least look forward to being able to smack people more consistently.
"You miss a lot in D&D—if the dice are bad, you miss," he says. "That doesn't work well in a videogame. If I do that, you're going to review it and say it's shit."
It's going to be 5th edition with some adaptations.
https://www.pcgamer.com/baldurs-gate-3-will-combine-the-best-of-divinity-and-dandd-5th-edition/
Vincke suggests the game will be heavily systems-driven and Larian will be creating its own D&D-inspired ruleset. "We'll stay true to our roots, so we'll give players lots of systems and lots of agency to use these systems and try to accomplish what you need to on your personal adventure and your party's adventure. That's not going to change; that's the core of what we're doing. But then there will be an interpretation of D&D, because if you port the core rules—we tried it!—to a videogame, it doesn't work."
“We started with a very rigorous port of the ruleset. Then we started looking at what worked and what didn’t work. Because obviously, it’s a video game, so not everything translates very well. We modified where it made sense to start modifying,” Vincke said.
One of the modifications: Misses from dice rolls. “The very obvious one would be that you tend to miss a lot when you roll the dice, which is fine when you’re playing on the tabletop, but it’s not so cool when you’re playing a video game,” Vincke said. “We had to have solutions for that.”
Baldur’s Gate III will not use the same game engine as the Original Sin series. “We’ve been in development on this game for several years already. It’s not the same engine as those two, but it is our own engine. It’s built on the technology that we already have,” Vincke said.
It would be even worse in a Pen and Paper game where you control a single individual, in which rounds would take longer, because people would either have to sketch their position on a sheet of paper, or describe what they are doing precisely (or move miniatures around the board and pretend these are totally not toy soldiers).Yeah, this is awful. A big part of why ie games (and now Kingmaker as well) worked for me is that they tried to follow the existing ruleset as close as they could in a rtwp computer game. And they can't do the same with a simpler system, and possibly even in a turn based game? Or do they think they could do better? Fuck, I'm getting PoE flashbacks here.
I'm okay with them making decline games for casuals, but at least be honest about it. The only part that ticked me off there was him claiming that it doesn't work. Excuse me, then what the fuck was Temple of Elemental Evil? Don't piss on my face and tell me it's raining. It's fine if they want to make a shit D&D game that has no actual D&D rules, but communicate that instead of saying it's impossible to implement D&D rules, which is just patently false.
Good.- player skill > character skill
"Set 100 years after the events of the original games, Baldur's Gate 3 will utilize Dungeons and Dragon's 5th Edition Rules. But that doesn't mean that Baldur's Gate 3 will be an isometric RPG like BioWare's old Infinity Engine games. Rather, it will have its own identity, Larian founder Swen Vincke tells USG."
why pick larian, company who only cares about writing shitty jokes and forcing memes, to do this? Maybe they'll pay some goofy brit half a million to narrate?
Okay well that settles it then, if the above quote from him is true, I'll take a hard pass.
If anyone still believed in Swen:
There are some things on the chopping block, however. It's an interpretation of D&D, specifically 5th Edition, because porting the core rules, which Larian tried to do, doesn't work. Or it works, Vincke clarifies, but it's no fun at all. One of the culprits is missing when you're trying to hit an enemy, and while the combat system has yet to be revealed, you can at least look forward to being able to smack people more consistently.
"You miss a lot in D&D—if the dice are bad, you miss," he says. "That doesn't work well in a videogame. If I do that, you're going to review it and say it's shit."
“We started with a very rigorous port of the ruleset. Then we started looking at what worked and what didn’t work. Because obviously, it’s a video game, so not everything translates very well. We modified where it made sense to start modifying,” Vincke said.
One of the modifications: Misses from dice rolls. “The very obvious one would be that you tend to miss a lot when you roll the dice, which is fine when you’re playing on the tabletop, but it’s not so cool when you’re playing a video game,” Vincke said. “We had to have solutions for that.”
Baldur’s Gate III will not use the same game engine as the Original Sin series. “We’ve been in development on this game for several years already. It’s not the same engine as those two, but it is our own engine. It’s built on the technology that we already have,” Vincke said.
All this plus the no comment on the isometric probably means it's gonna be some third person action crap....
The sad part is that Bioware ported 2e to RTwP format back in 1998; Troika ported 3.5e to TB in 2003; and these schmucks can't do the same today. Furthermore Bioware already came up with a solution for 'misses' back when they made NWN; the characters actually showed misses by actively dodging and parrying attacks (same with KOTOR a few years later that used the d20 Star Wars ruleset based on D&D also by WOTC).
I knew it was a mistake for Larian to get the license.
If anyone still believed in Swen:
There are some things on the chopping block, however. It's an interpretation of D&D, specifically 5th Edition, because porting the core rules, which Larian tried to do, doesn't work. Or it works, Vincke clarifies, but it's no fun at all. One of the culprits is missing when you're trying to hit an enemy, and while the combat system has yet to be revealed, you can at least look forward to being able to smack people more consistently.
"You miss a lot in D&D—if the dice are bad, you miss," he says. "That doesn't work well in a videogame. If I do that, you're going to review it and say it's shit."
I can't fucking believe he is saying this dumb shit about dice when the games he is basing Baldur's Gate III on -- that is, Baldur's Gate I and II -- HAD MOTHERFUCKING DICE IN THEM. THE WHOLE REASON "BALDUR'S GATE III" MEANS ANYTHING TO ANYBODY IS BECAUSE OF THE TWO GAMES BEFORE IT, AND THEY WERE LOADED WITH DICE ROLLS. DICE ALL THE TIME, EVERY FUCKING WHERE, FOR EVERYTHING, DICE UP YOUR ASS AND COMING OUT OF YOUR FUCKING NOSE AND BALLS. JESUS H FUCKIGN CHRIST I AM GOING INSANE FROM RAGE
Or is he just babbling away and really his reason is spazes and morons don't like missing and he is making a game for spazes and morons?
I can't fucking believe he is saying this dumb shit about dice when the games he is basing Baldur's Gate III on -- that is, Baldur's Gate I and II -- HAD MOTHERFUCKING DICE IN THEM. THE WHOLE REASON "BALDUR'S GATE III" MEANS ANYTHING TO ANYBODY IS BECAUSE OF THE TWO GAMES BEFORE IT, AND THEY WERE LOADED WITH DICE ROLLS. DICE ALL THE TIME, EVERY FUCKING WHERE, FOR EVERYTHING, DICE UP YOUR ASS AND COMING OUT OF YOUR FUCKING NOSE AND BALLS. JESUS H FUCKIGN CHRIST I AM GOING INSANE FROM RAGE
I can't fucking believe he is saying this dumb shit about dice when the games he is basing Baldur's Gate III on -- that is, Baldur's Gate I and II -- HAD MOTHERFUCKING DICE IN THEM. THE WHOLE REASON "BALDUR'S GATE III" MEANS ANYTHING TO ANYBODY IS BECAUSE OF THE TWO GAMES BEFORE IT, AND THEY WERE LOADED WITH DICE ROLLS. DICE ALL THE TIME, EVERY FUCKING WHERE, FOR EVERYTHING, DICE UP YOUR ASS AND COMING OUT OF YOUR FUCKING NOSE AND BALLS. JESUS H FUCKIGN CHRIST I AM GOING INSANE FROM RAGE
I am honestly a little shocked that people thought Swen Cucke was good. I remember back in the day no one wanted to touch Divine Divinity with a 10 feet stick. It was like a third-rate RPG that you'd maybe pick up during a really dry month of games.
Their best game is probably L.E.D. wars.
Half of that because most developers want an easy life for themselves (AKA, not a legion of morons whining and review bombing them on steam) and half of that because they are ashamed into admit they are dumbing down their games as their audience can't handle anything more complex than clicking on bad guy until he dies.If he is okay with missing in tabletop why not a computer game? What about a computer game makes it not okay? I don't understand. Or is he just babbling away and really his reason is spazes and morons don't like missing and he is making a game for spazes and morons?
and half of that because they are ashamed into admit they are dumbing down their games as their audience can't handle anything more complex than clicking on bad guy until he dies.
There are people still searching for Caius Cosades man, so Morrowind at least tested your text interpretation skills.and half of that because they are ashamed into admit they are dumbing down their games as their audience can't handle anything more complex than clicking on bad guy until he dies.
I resisted posting this when I mentioned Morrowind above but you forced my hand
(notice the fatigue bar)