sure but they need to latch onto something other than dos2I'm so happy they ran away from train wreck that's modern DnD.
Does Solasta count as modern DnD? Because on a purely turn-based tactical combat level it's a pretty good game.I'm so happy they ran away from train wreck that's modern DnD.
Solasta was 5E, but they spend massive effort to hide flaws of 5E. BG3 magnified 5E flaws.Does Solasta count as modern DnD? Because on a purely turn-based tactical combat level it's a pretty good game.I'm so happy they ran away from train wreck that's modern DnD.
The developer, Tactical Adventures, managed to create a decent tactical turn-based combat system in spite of the limitations of "D&D 5th edition" as a base. Obviously, they thought that having the name "D&D 5th edition" associated with their game would increase sales, but this is a questionable proposition, and certainly the quality of the game, if not its commercial success, would have improved if they had created their own systems from the beginning rather than reworking existing systems.Does Solasta count as modern DnD? Because on a purely turn-based tactical combat level it's a pretty good game.I'm so happy they ran away from train wreck that's modern DnD.
Strong cope, BG3 sold 15+ million copies and is the most successful CRPG in history.I was right all along and all the BearGay 3 hype is all bots and shills.
Yet every original wrpg system manages to be worse than D&D (any edition).certainly the quality of the game, if not its commercial success, would have improved if they had created their own systems from the beginning rather than reworking existing systems.
The developer, Tactical Adventures, managed to create a decent tactical turn-based combat system in spite of the limitations of "D&D 5th edition" as a base. Obviously, they thought that having the name "D&D 5th edition" associated with their game would increase sales, but this is a questionable proposition, and certainly the quality of the game, if not its commercial success, would have improved if they had created their own systems from the beginning rather than reworking existing systems.Does Solasta count as modern DnD? Because on a purely turn-based tactical combat level it's a pretty good game.I'm so happy they ran away from train wreck that's modern DnD.
this and the other 10 post this amigo made on the same page was a really good psuedo-history read, you have to put aside your sense of self and wanting to object to truly ride along with the author on his exploratory 'what if?' in a world kotor established the bioware name and jade empire was panned because of bad timing with def jam and bully. I wish he took it a step further though with every one attempting to make kotor clones and maybe made bully 3 to be a parallel witcher 3 in his worldGreat news for people who hated BG3, but walking away from an established IP with ~40 years worth of lore behind it is a huge mistake in the long run, just as it was for Bioware when they passed on making KotOR II in favor of Jade Empire and what followed. "We'll make our own IPs with blackjack and hookers!" is pie in the sky for most companies especially when generic fantasy/ sci-fi IPs are a dime a dozen these days. Wasn't even possible to whore out Dragon Age enough to secure a permanent place in the pop-culture and that was during the post-LotR fantasy drought of the late oughts. GFL in current year.
Here’s the difference between the two things you’re talking about: Larian Studios was already big before Baldur's Gate 3, BioWare was not big before Star Wars: Knights of the Old Republic. Larian built a large audience all on their own before Baldur’s Gate 3 ever came out, and moved somewhere in the range of 7 million units of Divinity: Original Sin 2. Larian was already on an upward path all on their own just like FromSoftware was going into Sekiro: Shadows Die Twice.
I also wonder how much Wizards of the Coast and Hasbro even see much of a future for D&D games like Baldur's Gate 3. They outlined the future of tabletop D&D in that One D&D video a couple years ago, and it was pretty clear watching that video that the future of “tabletop” D&D is a closed system video game. I’m not sure Wizards of the Coast is going to even want something like Baldur’s Gate 3 competing with their “tabletop” video game, and I’m thinking future games like Baldur’s Gate will be something you buy within the D&D Digital thing they’re doing.
BioWare’s big mistake with Jade Empire was probably more gameplay related than setting. They sold a couple million copies of KotOR before Jade Empire released, people that played that we’re probably expecting something that played more in line with KotOR, what they got was an action game that played like shit (which came out in the middle of games like Def Jam: Fight for NY, Yakuza, Urban Reign, Bully, Shadow of Rome...among others) and maybe the worst shoot ‘em up game ever made. I’d guess a lot of people interested in BioWare’s next game after KotOR rented Jade Empire and after playing it didn’t care much to actually own it.
C'mon Fallout developers managed to do it in a week. When GURPS license holders heard they were punching women into the groin with chainsaw, and about that other stuff. They removed the license. Then Fallout developers had to create a system in about week.The developer, Tactical Adventures, managed to create a decent tactical turn-based combat system in spite of the limitations of "D&D 5th edition" as a base. Obviously, they thought that having the name "D&D 5th edition" associated with their game would increase sales, but this is a questionable proposition, and certainly the quality of the game, if not its commercial success, would have improved if they had created their own systems from the beginning rather than reworking existing systems.Does Solasta count as modern DnD? Because on a purely turn-based tactical combat level it's a pretty good game.I'm so happy they ran away from train wreck that's modern DnD.
Making a good system from scratch is extremely difficult, you are assuming that making a better system than 5e is easy. You are also assuming having a better system than 5e means more sales which is extremely debatable.
but DnD's cohesive lore (can't believe I'm writing this...) was at least holding them back from the absolute silliness and poor taste of their own world buildingI'm so happy they ran away from train wreck that's modern DnD.
They just have to get great world building and narrative director.but DnD's cohesive lore (can't believe I'm writing this...) was at least holding them back from the absolute silliness and poor taste of their own world building
It wasn't just made in a week, it was Chris Taylor's high school D&D-derivative homebrew.C'mon Fallout developers managed to do it in a week. When GURPS license holders heard they were punching women into the groin with chainsaw, and about that other stuff. They removed the license. Then Fallout developers had to create a system in about week.
Arguably, every original CRPG rules system is worse than any of the actual six editions of D&D/AD&D published by TSR, but certainly it's possible to cite CRPGs with better rules than the post-TSR versions of "D&D". There are numerous fundamental issues with "D&D 5th Edition", which Solasta only mitigated somewhat, while BG3 probably made them worse on the whole.Yet every original wrpg system manages to be worse than D&D (any edition).certainly the quality of the game, if not its commercial success, would have improved if they had created their own systems from the beginning rather than reworking existing systems.
No, I mentioned that the use of "D&D 5th edition" probably increased Solasta's sales simply as a result of being able to use the name "Dungeons & Dragons" in marketing, but at the expense of lowering the game's quality.Making a good system from scratch is extremely difficult, you are assuming that making a better system than 5e is easy. You are also assuming having a better system than 5e means more sales which is extremely debatable.
You misspelled superior.It wasn't just made in a week, it was Chris Taylor's high school D&D-derivative homebrew.C'mon Fallout developers managed to do it in a week. When GURPS license holders heard they were punching women into the groin with chainsaw, and about that other stuff. They removed the license. Then Fallout developers had to create a system in about week.
When Tim Cain had to make a system from scratch we got the inferior Arcanum.
Welcome to marketing.I was right all along and all the BearGay 3 hype is all bots and shills.
LolDnD's cohesive lore
In terms of ruleset?You misspelled superior.It wasn't just made in a week, it was Chris Taylor's high school D&D-derivative homebrew.C'mon Fallout developers managed to do it in a week. When GURPS license holders heard they were punching women into the groin with chainsaw, and about that other stuff. They removed the license. Then Fallout developers had to create a system in about week.
When Tim Cain had to make a system from scratch we got the inferior Arcanum.