Agree. Divinity is just a generic Tolkienesque setting, like D&D but more generic.Yeah, but in that case they need to finally create some good original IP. If they just go back to Divinity shit, they're going to fall off massively. Swen apparently has nostalgia for it, but let's be honest, this shit gotta be the blandest, most boring and uninspired setting ever. Whenever Divinity games did well, it was always in spite of the setting, it never helped. I'm pretty sure even among hardcore Larian fanboys, no one was ever like "Oh boy, I can't wait for another game in Divinity world!".I think that Swen said in a interview that he don't wanan to become a forgotten realms studio and have his company depending on another's company IP.
They already have an IP that they have been using for over 20 years and thanks to which they have become famous.Great news for people who hated BG3, but walking away from an established IP with ~40 years worth of lore behind it is a huge mistake in the long run, just as it was for Bioware when they passed on making KotOR II in favor of Jade Empire and what followed. "We'll make our own IPs with blackjack and hookers!" is pie in the sky for most companies especially when generic fantasy/ sci-fi IPs are a dime a dozen these days. Wasn't even possible to whore out Dragon Age enough to secure a permanent place in the pop-culture and that was during the post-LotR fantasy drought of the late oughts. GFL in current year.
I wouldn't say it was Divinity that made them famous, rather the brand-power of D&D and BG. With this choice they're either going back to being respectable developers in their niche, i.e. nobodies that make Divinity Games, or they're going to have to come up with an entirely new IP that has to be a banger from go because people will inevitably compare it to their last game.They already have an IP that they have been using for over 20 years and thanks to which they have become famous.
DOS2 sold better than probably all other CRPGs released at a similar time combined.
The setting and the bland vibe are the reason why I never bothered trying the series.Yeah, but in that case they need to finally create some good original IP. If they just go back to Divinity shit, they're going to fall off massively. Swen apparently has nostalgia for it, but let's be honest, this shit gotta be the blandest, most boring and uninspired setting ever. Whenever Divinity games did well, it was always in spite of the setting, it never helped. I'm pretty sure even among hardcore Larian fanboys, no one was ever like "Oh boy, I can't wait for another game in Divinity world!".I think that Swen said in a interview that he don't wanan to become a forgotten realms studio and have his company depending on another's company IP.
I think you underestimate how popular Larian and their games have became. Divinity: Original Sin 2 sold 7.5M (for comparison - Baldur's Gate 3 sold 10M). Not bad for "nobodies" without a widely known IP.I wouldn't say it was Divinity that made them famous, rather the brand-power of D&D and BG. With this choice they're either going back to being respectable developers in their niche, i.e. nobodies that make Divinity Games, or they're going to have to come up with an entirely new IP that has to be a banger from go because people will inevitably compare it to their last game.
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Ultima X confirmed.
BG3 has already doubled whatever the actual sales numbers of DoS 2 are as of the end of March. If the plan is "back to Divinity" I see no sense in it. If the plan is to create something new, it's going to need to be at least on par with either of the two series in order for morale to be maintained.I think you underestimate how popular Larian and their games have became. Divinity: Original Sin 2 sold 7.5M (for comparison - Baldur's Gate 3 sold 10M). Not bad for "nobodies" without a widely known IP.I wouldn't say it was Divinity that made them famous, rather the brand-power of D&D and BG. With this choice they're either going back to being respectable developers in their niche, i.e. nobodies that make Divinity Games, or they're going to have to come up with an entirely new IP that has to be a banger from go because people will inevitably compare it to their last game.
I think they have the capability to do so. The real question is what setting they want to use (as well as the execution of thereof), as this can make or break the appeal for a lot of people.If the plan is to create something new, it's going to need to be at least on par with either of the two series in order for morale to be maintained.
That is not true. New Vegas just built up Bethesda's brand, not Obsidian's.Obisidian with New Vegas (and they completely wasted it)
Morale for whom? Swen claims morale at the studio was low when they were working on BG3 DLC and everyone was happy when he cancelled it.If the plan is to create something new, it's going to need to be at least on par with either of the two series in order for morale to be maintained.
I can't wait for another game in Divinity world!Yeah, but in that case they need to finally create some good original IP. If they just go back to Divinity shit, they're going to fall off massively. Swen apparently has nostalgia for it, but let's be honest, this shit gotta be the blandest, most boring and uninspired setting ever. Whenever Divinity games did well, it was always in spite of the setting, it never helped. I'm pretty sure even among hardcore Larian fanboys, no one was ever like "Oh boy, I can't wait for another game in Divinity world!".I think that Swen said in a interview that he don't wanan to become a forgotten realms studio and have his company depending on another's company IP.
People love the Divinity games but absolutely no one loves the world. Be serious.
I can't wait for another game in Divinity world!Yeah, but in that case they need to finally create some good original IP. If they just go back to Divinity shit, they're going to fall off massively. Swen apparently has nostalgia for it, but let's be honest, this shit gotta be the blandest, most boring and uninspired setting ever. Whenever Divinity games did well, it was always in spite of the setting, it never helped. I'm pretty sure even among hardcore Larian fanboys, no one was ever like "Oh boy, I can't wait for another game in Divinity world!".I think that Swen said in a interview that he don't wanan to become a forgotten realms studio and have his company depending on another's company IP.
Seriously, It would be great to play Divinity 3 (not Original Sin!).
And how will their morale be when their next title performs nowhere near as well I wonder? Because that's what will likely happen. If whatever they do next is not on par with what came before, the only way around that is if they manage expectations of not just the company, but the fanbase well ahead of time. That only works for so long, for so many projects, eventually you need to prove that you still have "the magic".Morale for whom? Swen claims morale at the studio was low when they were working on BG3 DLC and everyone was happy when he cancelled it.
I'd say it would be just fine. I don't think there's anyone at Larian that wouldn't get why the game that has "Dungeons & Dragons" plastered all over it sold better than the one that didn't. Same thing goes with the name "Baldur's Gate" followed by a number over something that wasn't "Baldur's Gate" followed by a number.And how will their morale be when their next title performs nowhere near as well I wonder?
Fabulously pessimistic. Larian doesn't need D&D, much like how Bioware didn't need them when they did Mass Effect and Dragon Age. There's precedence for a company using D&D to grab a lot of attention and then doing their own thing with comparable/greater success.And how will their morale be when their next title performs nowhere near as well I wonder?
They don't like the systems, they don't like sharing the money. Swen also mentioned that all the people who they worked with on BG3 are gone so I imagine they don't like the company either (even though Swen had to give that PR statement saying Wizards wasn't the reason they bounced)I didn't say anything about continuing work on BG3, there's plenty more that could be done with just Forgotten Realms, nevermind all the other IPs that Wizards of the Coast owns. If they were smart, they'd be pitching to other big established IPs outside of Wizards as well.
And now they're dead.Larian doesn't need D&D, much like how Bioware didn't need them when they did Mass Effect and Dragon Age.
Nothing lasts forever. Swen's 51 years old. He doesnt have to worry about keeping this company afloat for more than two decades.And now they're dead.Larian doesn't need D&D, much like how Bioware didn't need them when they did Mass Effect and Dragon Age.
As if it had anything to do with DnD and not the stupidity of the management who did everything to kill the studio. The fact that they failed to do so to this day shows that they are too stupid even for that.And now they're dead.Larian doesn't need D&D, much like how Bioware didn't need them when they did Mass Effect and Dragon Age.
And how will their morale be when their next title performs nowhere near as well I wonder? Because that's what will likely happen.Morale for whom? Swen claims morale at the studio was low when they were working on BG3 DLC and everyone was happy when he cancelled it.