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Layoffs at ZA/UM, unannounced game cancelled

BruceVC

Magister
Joined
Jul 25, 2011
Messages
8,058
Location
South Africa, Cape Town
It's over:

Sources: Disco Elysium dev ZA/UM to lay off around a quarter of its staff, cancels new game​

ZA/UM in uproar after third project in three years gets canned

ZA/UM CEO Ilmar Kompus informed staff of the cuts in a message read by GLHF, writing that redundancies will mostly affect “the X7 team but also our non-development teams and non-X7 projects.”

ZA/UM is planning on letting a quarter of its workforce go, according to sources with inside knowledge.
ZA/UM
Groups at risk of redundancy were listed in a separate message seen by GLHF and named writers as well as engineers on the X7 project alongside 3D, 2D, and technical artists, production, IT, and animation employees company-wide.
According to our sources this is the third big project at ZA/UM to be canned or put on hold in as many years with a Disco Elysium sequel (codenamed Y12) being cut in 2022 and a game set in a new sci-fi IP (codenamed P1) being paused in 2023.
Scroll to Continue

This leaves two projects, codenamed C4 and M0 internally, in active development, with the latter believed to be related to the Disco Elysium IP. Just last week, ZA/UM opened job applications for a new design director with experience in creating narratively driven role-playing games.
Find the full message sent to staff by ZA/UM CEO Ilmar Kompus below:
Dear all,
Despite concerted efforts over the past eight months by our management team and the X7 disciplines, following consultation with our management team, I have taken the difficult decision to cancel X7. This decision, unlike the pause on Project P1, will unfortunately most likely lead to redundancies within our studio.
With the cancellation of X7 we are proposing to reshape our team to support our two remaining games. This adjustment will almost certainly lead to redundancies, mostly affecting the X7 team but also our non-development teams and non-X7 projects.
We are approaching this sensitive issue with the utmost care and respect. We will be initiating a formal redundancy consultation procedure with employees of Zaum Studio Limited who are at risk of redundancy in accordance with UK law. If you’re one of these employees, you will very shortly receive a Slack message, email, and a calendar invite for a meeting with your Lead and HR to discuss the next steps. Any individual whose role is affected, but who is not employed by Zaum Studio Limited, for example those employed by Deel or in our other EU locations, will be contacted separately about the procedure that will be followed. During this transition period, let’s maintain professionalism and support each other, upholding our studio values.
Ed will provide more context during our campfire in two hours (invite will be sent shortly). We will also open our anonymous Q&A form which can be found here: [Link]
Regards,
Ilmar
One source blamed mismanagement for the current situation, claiming that management was “always acting like there was an enemy, be it the old Disco team, the press, or even people working there” and consequently failed to value its existing talent, allegedly preferring to hire fresh blood from outside rather than promoting employees from within the company. They also said “I don’t think women were treated the same and that their work wasn’t as valued.”
Another source bemoaned that the studio had “turned into the very thing that Disco Elysium was against. Brilliant people work there and I want only the best for them but [...] I hope it's somewhere else.”
We’ll keep you updated on this situation as it develops.
I am not a big fan of Disco and its one of the very few games I never completed

But I dont like the idea of any gaming company retrenching people and going through restructuring so its unfortunate this news
 

Serus

Arcane
Patron
Joined
Jul 16, 2005
Messages
6,702
Location
Small but great planet of Potatohole
Also, what's with all the mass layoffs in seemingly every industry around the world? Is the ruling class abandoning all pretense and just trying to reinstate chattel slavery, to prop up the GDP for just a little while longer? Is that where we're at?!
It's what happens during a "recession". Recessions are endurance tests to weed out smaller businesses and people, so they go back to their place as slaves. It's capitalism 101.
Back in the day (roughly before the 1930s, sometimes even today) big businesses also had to pass those endurance tests.
 

Roguey

Codex Staff
Staff Member
Sawyerite
Joined
May 29, 2010
Messages
35,835
thats not stupid, its smart
the shiteating gaymers who pay for this garbage in general are the stupid ones
They had to lay off two dozen and cancel a game so it seems rather bad.

Seems to me like rapid growth always causes problems. If growth is seen as necessary, then it should happen slowly. Bethesda of all companies understood this from Morrowind to Fallout 4 but then they got incredibly stupid with Starfield and it blew up in their face.
 

Dishonoredbr

Liturgist
Joined
Jun 13, 2019
Messages
2,112
https://videogames.si.com/news/disco-elysium-dev-zaum-layoffs-last-writer-speaks-out

Last Disco Elysium writer laid off by ZA/UM speaks out​

“The fish starts rotting from the head,” says Argo Tuulik

GLHF reported yesterday that Disco Elysium developer ZA/UM planned on laying off around 24 workers and canceled its latest project, codenamed X7. Among the staff members to be laid off is the entire writing team that has worked on X7, which includes Argo Tuulik, the last remaining writer at ZA/UM to have worked on the company’s greatest hit. Speaking on the record to GLHF, Tuulik confirmed that his role had been identified for redundancy. He’s been with ZA/UM since it was founded and had worked on Elysium even before it became a video game setting, helping with the table-top campaign the acclaimed CRPG is based on.
Tuulik confirmed that ZA/UM employees were informed about the layoffs and the cancellation of X7 at 10am GMT on February 15, 2024, through an email sent by CEO Ilmar Kompus. Tuulik said that project cancellations were nothing new – back in summer 2023, for example, X7 had “absorbed the vast majority of the people from another canceled project. One of many.”
Tuulik and a principal writer “co-created” X7 and had been working on the project since summer 2022, though he couldn’t get into any details about the game.

ZA/UM is planning redundancies after the cancellation of project X7.

Said principal writer, Dora Klindžić, agreed to speak to us on the record as well. She joined ZA/UM in 2022, which she likened to “being born into Yugoslavia in the '90s: you've just missed the party and now all you get is the bloodshed.”

“The last two months of X7 were rife with crunch, burnout and conflict,” she described.
Two hours after the initial email went out, an impromptu Campfire video meeting happened in which “Ilmar Kompus, his brother-in-law Tõnis Haavel and President Ed Tomaszewski announced the cancellation of X7, redundancies across the studio and answered some pre-selected questions,” Tuulik told us. “Easy ones.” Tuulik said that during his more than seven years at ZA/UM, this was the first time I ever saw microphones and comments disabled in any [emphasis Tuulik’s] meeting.”
He seemed flabbergasted at the tone-deafness of what leadership said during this call, quoting the trio to have said, “We are nurturing intellectual growth, fostering a strong sense of community with our team and creating games that are not just entertaining but are also deeply meaningful,” before he added, “I'm not making this s**t up. Those exact words.”
Afterward, Tuulik said, affected workers received a letter from HR, “informing us that each employee is gonna have a score assigned to them based on objectively applied selection criteria and the lowest scoring people are gonna go on the chopping board.” A third or a little less of the total workforce at ZA/UM would be impacted by the announced redundancies, according to our sources and confirmed by Tuulik.

Klindžić added that “a lot of the people who were impacted the hardest [by the X7 issues described above] and who raised complaints about working conditions ended up being the people targeted for redundancy today.”
Tuulik described yesterday’s atmosphere at ZA/UM to be about as great as “ten seconds before The Chicxulub impactor wiped out the dinosaurs. Gloomy.”
We asked how the studio culture changed at ZA/UM after the departure of most of the original writing team and the airing of the People Make Games documentary looking into the legal battle that ensued afterward. “It’s like transitioning from the Soviet Union to the fascist Russian Federation,” Tuulik said. “Wearing the dead cultural movement like a skin costume, roleplaying communism, lying for dollars and yen. PMG doc changed lots of things in the studio. Personal dynamics. None for the better.”
Scroll to Continue

He estimates that ZA/UM “will forever stay a one-game studio. The individuals of ZA/UM, the cultural movement, have left the corporate body behind like the King Cobra slithering out of its dead skin. Remember, we promised: Un jour je serai de retour près de toi.”


"One day I'll be by your side again."
ZA/UM
As part of looking into the layoffs yesterday, one source told us that they didn’t think “women were treated the same and that their work wasn’t as valued” at ZA/UM. We asked if Tuulik had seen these issues at the company as well. “Absolutely,” he said. “You’d have to be blind not to. In the PMG documentary, the former DE: Final Cut Lead Writer Helen Hindpere describes a call with the Chief Executive Tõnis Haavel, where Tõnis is screaming at her. It's so loud that a fellow writer who walks in hears the screaming through her headphones and asks what the fuck was that? That writer was me.”
He continued: “I know at least five women who've left or been made to leave the studio since Disco’s launch, naming Tõnis Haavel as a major factor. There are zero women in creative leadership and very few women in leadership positions in general.”
Concluding our conversation, Tuulik stated that “the fish starts rotting from the head, not the tail or the midsection. Don't get angry at the junior producer, mid-level lead, senior artist, community manager etc. They didn't know, were kept in the dark. It's not their fault. It was their love for Disco, not dystopian totalitarianism, that brought them here. It's their worst nightmare too.

“It's the people on top – the motherf*****s in sailing shoes and bowties – that f****d Harry, f****d Kim, f****d Robert, Rostov, Helen, Olga, Cash, f****d Elysium, f****d you and me too. They are not artists, they are professional f*****s,” he said.
Tuulik also referenced Tõnis Haavel’s background, saying it was “important to keep in mind that Tõnis Haavel is a convicted financial criminal. Inside the company he goes by Denis Havel to presumably make googling him less convenient to those around him.”
Haavel was sentenced to be guilty of investment fraud by an Estonian court in 2014. ZA/UM’s original writing team, which was accused of abusive behavior towards other employees and forced out from the studio in 2022, suspected that Kompus and Haavel used illegal means to gain control of the company, though they ultimately refrained from bringing the case to a court hearing.
Dora Klindžić broadly echoed Tuulik’s sentiment: “I've seen good work done at ZA/UM. I've also seen management and production staff terrorizing creatives, lying, playing power games, turning people against each other, destroying relationships and people's self-esteem. For this, there have been no repercussions.”

She also emphasized that some workers would not only lose their jobs, but would have to upend their whole lives as a result of the layoffs: “As a reward for our hard work, some of us are even slated to lose our immigration status in the UK and will have to evacuate the country. We will be gone by next week, but those who remain are grappling with a place irrevocably changed.
“The mask has slipped from the face of capital. What remains at ZA/UM is a cold, careless company where managers wage war against their own creatives, where artistry is second to property, and where corporate strategy is formed by an arrogant disdain for their own audience.”
We’ve reached out to ZA/UM for comment on the points that have been raised, but have not received a reply ahead of publishing.
Marco Wutz
BY
MARCO WUTZ
 

Dishonoredbr

Liturgist
Joined
Jun 13, 2019
Messages
2,112
“It's the people on top – the motherf*****s in sailing shoes and bowties – that f****d Harry, f****d Kim, f****d Robert, Rostov, Helen, Olga, Cash, f****d Elysium, f****d you and me too. They are not artists, they are professional f*****s,” he said.
“The mask has slipped from the face of capital. What remains at ZA/UM is a cold, careless company where managers wage war against their own creatives, where artistry is second to property, and where corporate strategy is formed by an arrogant disdain for their own audience.”

:salute:
 

std::namespace

Guest
thats not stupid, its smart
the shiteating gaymers who pay for this garbage in general are the stupid ones
They had to lay off two dozen and cancel a game so it seems rather bad.

Seems to me like rapid growth always causes problems. If growth is seen as necessary, then it should happen slowly. Bethesda of all companies understood this from Morrowind to Fallout 4 but then they got incredibly stupid with Starfield and it blew up in their face.
why are layoff and canceled projects bad? shit doesnt matter
you are playing with casinos money! rapid growth is very hard, yes, but if i am the decision maker, i am shooting for the moon every single time, see any it giant with a billion valuation
the beauty of media companies is that you can just reform them without liabilities and for minimal cost if the talent wants to be there

in a real company, if something like your insured warehouse burns down, and you lose your customer because you cant work properly for 2 months, you are fucked
your competition will just occupy your position, your talent will scatter
 

Grampy_Bone

Arcane
Joined
Jan 25, 2016
Messages
3,686
Location
Wandering the world randomly in search of maps
Never really understood the appeal of interactive fiction type "RPGs".
If they marketed them as adventure games with skill checks they'd probably do better.

DE sold at least partly on novelty and controversy, but that's not enough to sustain a genre.

The absolute worst thing for a new genre or franchise is universal media praise. It causes people to get high off their own farts. Better to build your audience through successive quality releases and word of mouth, before the press jumps in and acts like they always liked it. Eg larian games, the Witcher, dark souls, etc.
 

Roguey

Codex Staff
Staff Member
Sawyerite
Joined
May 29, 2010
Messages
35,835
principal writer, Dora Klindžić
FxVxJvUnLvaQ.jpeg


Yeah, that tracks.
 

gurugeorge

Arcane
Patron
Joined
Aug 3, 2019
Messages
7,519
Location
London, UK
Strap Yourselves In
After its incredible success, ZA/UM did that stupid thing that game companies love to do and rapidly expanded.
thats not stupid, its smart
the shiteating gaymers who pay for this garbage in general are the stupid ones

No it's stupid. The first thing you do after a hit is concentrate on making another hit, and possibly another, with the same group of people that made the first hit, and with more resources allocated to them - THEN once they've pretty much shot their wad and have had enough of making games for a while, THEN you expand, get fresh reinforcements, etc.

Making a good game like DE (a good anything professionally for that matter) is lightning in a bottle, it's the stars aligning for a brief moment in time - you want to sustain and extend that whateveritis for as long as possible. It's not a guarantee, but it's a damn sight better than bringing in a whole random bunch of people at great expense (even, at the bare minimum, from a marketing p.o.v. - "from the people who brought you x").
 

Tyrr

Liturgist
Joined
Jun 25, 2020
Messages
2,314
https://videogames.si.com/news/disco-elysium-dev-zaum-layoffs-last-writer-speaks-out

Last Disco Elysium writer laid off by ZA/UM speaks out​

“The fish starts rotting from the head,” says Argo Tuulik

GLHF reported yesterday that Disco Elysium developer ZA/UM planned on laying off around 24 workers and canceled its latest project, codenamed X7. Among the staff members to be laid off is the entire writing team that has worked on X7, which includes Argo Tuulik, the last remaining writer at ZA/UM to have worked on the company’s greatest hit. Speaking on the record to GLHF, Tuulik confirmed that his role had been identified for redundancy. He’s been with ZA/UM since it was founded and had worked on Elysium even before it became a video game setting, helping with the table-top campaign the acclaimed CRPG is based on.
Tuulik confirmed that ZA/UM employees were informed about the layoffs and the cancellation of X7 at 10am GMT on February 15, 2024, through an email sent by CEO Ilmar Kompus. Tuulik said that project cancellations were nothing new – back in summer 2023, for example, X7 had “absorbed the vast majority of the people from another canceled project. One of many.”
Tuulik and a principal writer “co-created” X7 and had been working on the project since summer 2022, though he couldn’t get into any details about the game.

ZA/UM is planning redundancies after the cancellation of project X7.

Said principal writer, Dora Klindžić, agreed to speak to us on the record as well. She joined ZA/UM in 2022, which she likened to “being born into Yugoslavia in the '90s: you've just missed the party and now all you get is the bloodshed.”

“The last two months of X7 were rife with crunch, burnout and conflict,” she described.
Two hours after the initial email went out, an impromptu Campfire video meeting happened in which “Ilmar Kompus, his brother-in-law Tõnis Haavel and President Ed Tomaszewski announced the cancellation of X7, redundancies across the studio and answered some pre-selected questions,” Tuulik told us. “Easy ones.” Tuulik said that during his more than seven years at ZA/UM, this was the first time I ever saw microphones and comments disabled in any [emphasis Tuulik’s] meeting.”
He seemed flabbergasted at the tone-deafness of what leadership said during this call, quoting the trio to have said, “We are nurturing intellectual growth, fostering a strong sense of community with our team and creating games that are not just entertaining but are also deeply meaningful,” before he added, “I'm not making this s**t up. Those exact words.”
Afterward, Tuulik said, affected workers received a letter from HR, “informing us that each employee is gonna have a score assigned to them based on objectively applied selection criteria and the lowest scoring people are gonna go on the chopping board.” A third or a little less of the total workforce at ZA/UM would be impacted by the announced redundancies, according to our sources and confirmed by Tuulik.

Klindžić added that “a lot of the people who were impacted the hardest [by the X7 issues described above] and who raised complaints about working conditions ended up being the people targeted for redundancy today.”
Tuulik described yesterday’s atmosphere at ZA/UM to be about as great as “ten seconds before The Chicxulub impactor wiped out the dinosaurs. Gloomy.”
We asked how the studio culture changed at ZA/UM after the departure of most of the original writing team and the airing of the People Make Games documentary looking into the legal battle that ensued afterward. “It’s like transitioning from the Soviet Union to the fascist Russian Federation,” Tuulik said. “Wearing the dead cultural movement like a skin costume, roleplaying communism, lying for dollars and yen. PMG doc changed lots of things in the studio. Personal dynamics. None for the better.”
Scroll to Continue

He estimates that ZA/UM “will forever stay a one-game studio. The individuals of ZA/UM, the cultural movement, have left the corporate body behind like the King Cobra slithering out of its dead skin. Remember, we promised: Un jour je serai de retour près de toi.”


"One day I'll be by your side again."
ZA/UM
As part of looking into the layoffs yesterday, one source told us that they didn’t think “women were treated the same and that their work wasn’t as valued” at ZA/UM. We asked if Tuulik had seen these issues at the company as well. “Absolutely,” he said. “You’d have to be blind not to. In the PMG documentary, the former DE: Final Cut Lead Writer Helen Hindpere describes a call with the Chief Executive Tõnis Haavel, where Tõnis is screaming at her. It's so loud that a fellow writer who walks in hears the screaming through her headphones and asks what the fuck was that? That writer was me.”
He continued: “I know at least five women who've left or been made to leave the studio since Disco’s launch, naming Tõnis Haavel as a major factor. There are zero women in creative leadership and very few women in leadership positions in general.”
Concluding our conversation, Tuulik stated that “the fish starts rotting from the head, not the tail or the midsection. Don't get angry at the junior producer, mid-level lead, senior artist, community manager etc. They didn't know, were kept in the dark. It's not their fault. It was their love for Disco, not dystopian totalitarianism, that brought them here. It's their worst nightmare too.

“It's the people on top – the motherf*****s in sailing shoes and bowties – that f****d Harry, f****d Kim, f****d Robert, Rostov, Helen, Olga, Cash, f****d Elysium, f****d you and me too. They are not artists, they are professional f*****s,” he said.
Tuulik also referenced Tõnis Haavel’s background, saying it was “important to keep in mind that Tõnis Haavel is a convicted financial criminal. Inside the company he goes by Denis Havel to presumably make googling him less convenient to those around him.”
Haavel was sentenced to be guilty of investment fraud by an Estonian court in 2014. ZA/UM’s original writing team, which was accused of abusive behavior towards other employees and forced out from the studio in 2022, suspected that Kompus and Haavel used illegal means to gain control of the company, though they ultimately refrained from bringing the case to a court hearing.
Dora Klindžić broadly echoed Tuulik’s sentiment: “I've seen good work done at ZA/UM. I've also seen management and production staff terrorizing creatives, lying, playing power games, turning people against each other, destroying relationships and people's self-esteem. For this, there have been no repercussions.”

She also emphasized that some workers would not only lose their jobs, but would have to upend their whole lives as a result of the layoffs: “As a reward for our hard work, some of us are even slated to lose our immigration status in the UK and will have to evacuate the country. We will be gone by next week, but those who remain are grappling with a place irrevocably changed.
“The mask has slipped from the face of capital. What remains at ZA/UM is a cold, careless company where managers wage war against their own creatives, where artistry is second to property, and where corporate strategy is formed by an arrogant disdain for their own audience.”
We’ve reached out to ZA/UM for comment on the points that have been raised, but have not received a reply ahead of publishing.
Marco Wutz
BY
MARCO WUTZ
The best thing about writers being laid off are the stories they write about it.
 

Harthwain

Magister
Joined
Dec 13, 2019
Messages
4,810
Which is weird considering how little time they took to make the Final Cut with how big of a task it was. I suppose things just outright imploded inside the company after the whole Kurvitz fiasco, I already had low expectations but was willing to try (not buy unless it matched disco's quality, mind you) their new projects considering all the writing on the final cut was apparently not made by Kurvitz & co. Now? I'd be surprised if ZA/UM releases anything at all.
In my opinion there was very little chance for ZA/UM to make something interesting after they decided to kick out the guy who had the unquestionable vision, drive and actual knowledge of RPG genre, even if he was - as some claim - insufferable to work with.
 

Lord_Potato

Arcane
Glory to Ukraine
Joined
Nov 24, 2017
Messages
10,043
Location
Free City of Warsaw
You guys all seem oblivious to the fact that the truly communist core of ZA/UM (Kurvitz and his closest friends) is no longer there, they all got fired back in 2022, and for years the studio has been under the rule of firmly capitalist CEO, Ilmar Kompus. It is his failures at management that are the reason for cancelling games and sacking dozens of employees.
 

std::namespace

Guest
After its incredible success, ZA/UM did that stupid thing that game companies love to do and rapidly expanded.
thats not stupid, its smart
the shiteating gaymers who pay for this garbage in general are the stupid ones

No it's stupid. The first thing you do after a hit is concentrate on making another hit, and possibly another, with the same group of people that made the first hit, and with more resources allocated to them - THEN once they've pretty much shot their wad and have had enough of making games for a while, THEN you expand, get fresh reinforcements, etc.

Making a good game like DE (a good anything professionally for that matter) is lightning in a bottle, it's the stars aligning for a brief moment in time - you want to sustain and extend that whateveritis for as long as possible. It's not a guarantee, but it's a damn sight better than bringing in a whole random bunch of people at great expense (even, at the bare minimum, from a marketing p.o.v. - "from the people who brought you x").
rpgcodex posters are dumb npc slaves, more news at 11!
 

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