Dorateen
Arcane
What's the other top two title?This is quickly becoming one of the top two computer role-playing games I am most anticipating. More so than Bard's Tale IV.
Please deliver! No pressure.
Realms Beyond
What's the other top two title?This is quickly becoming one of the top two computer role-playing games I am most anticipating. More so than Bard's Tale IV.
Please deliver! No pressure.
Alternatively, you could downscale the portraits.I'm still experimenting with the style but it's unlikely. The existing resolution is distinctive and, well, I kind of like it :D
I took the liberty of improving the UI with art by one of our most prolific artists.
Can you elaborate what exactly you find so appealing? I will need to make some promotional materials soon, so I would like to know what parts to flesh out/focus on in the game's description.This is quickly becoming one of the top two computer role-playing games I am most anticipating. More so than Bard's Tale IV.
Please deliver! No pressure.
Can you elaborate what exactly you find so appealing? I will need to make some promotional materials soon, so I would like to know what parts to flesh out/focus on in the game's description.This is quickly becoming one of the top two computer role-playing games I am most anticipating. More so than Bard's Tale IV.
Please deliver! No pressure.
1) Classic, 90 degree rotation, FPP, turn-based, party based, grid movement RPG.
Well, actually those were just quick testing quests But I think I will leave some like that one, lighter and humorous ones, so the mood of the game is not super serious."I'm a beautiful princess Bronhild. I order you to go to the sage and bring me the Beauty Enhancer."
Yeah, levity is great used sparringly. M'lady mustn't spam the beauty enhancer, or she may make the gods jealous!Well, actually those were just quick testing quests But I think I will leave some like that one, lighter and humorous ones, so the mood of the game is not super serious.
Looking at UI, I don't think it's something you should worry aboutnote that only the monster was changed in this screenshot, the environment is still low res so it might look inconsistent
Peaceful and quiet It's a small conference for GameDev & media only, so there were no hordes of visitors and the hours were reasonably limited (the core of the event is the afterparty I think :D). So, it's quite relaxing showcasing a game there and I like that event. I gathered some interesting feedback (mostly about UI), showed it to some media and so on. Overall, I'm pleased with the results, it was worth going there.How did it go at PixelConnect? Wasn't that last weekend?
LordArchibald said:Most of the assets upped from 16px to 32px.
I did, but I don't know, it was not so great in the retrospection (like the top option to kick out a party member and other almost never used commands). But I agree it had some nice things. Anyway, I keep track on various old games and try to incorporate the good parts while replacing the bad ones with modern alternatives.Looks better already, the UI could be improved a bit too, did you play / replay MM3, 4, 5 ?
Could be a good source of inspiration, except for the inventory, please make a huge / infinite one with a different tab for quest items (like in MM4 / 5 ).
Also, you could remove the character button on the right side and replace it with quick combat, for example (from might and magic too ) and access character menu by clicking their portraits ?
I'm replaying those might and magic (3 to 5) and that really looks familiar (and good too ).
Party based blobbers are too scarce.