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Completed Let us RECLAIM THE HOLY LAND

Discussion in 'Codex Playground' started by Darth Roxor, Jun 8, 2017.

  1. Darth Roxor Prestigious Gentleman Wielder of the Huegpenis

    Darth Roxor
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    Djibouti
    oui
     
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  2. Jaedar Arcane Patron

    Jaedar
    Joined:
    Aug 5, 2009
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    Project: Eternity Shadorwun: Hong Kong Divinity: Original Sin 2 Pathfinder: Kingmaker
    Might as well take the hero I guess, and I want the assassino.

    Our faith is very inadequate right now, so a power won't do us much good. I think we should research better units.
     
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  3. Erebus Arcane

    Erebus
    Joined:
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    4,128
    I'd forgotten that you had to spend faith points to activate your powers !

    That makes freeing the imam fairly interesting.
     
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  4. hello friend Arcane

    hello friend
    Joined:
    Feb 26, 2012
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    Location:
    I'm on an actual spaceship. No joke.
    same
     
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  5. kazgar Arcane

    kazgar
    Joined:
    Apr 23, 2008
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    Location:
    Upside Down
    hero
    jazeera
    turk bowmen
     
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  6. Fedora Master Arcane Patron

    Fedora Master
    Joined:
    Jun 28, 2017
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    Inshallah, brother Roxor. Soon the infidels will know the power of Allah and His Prophet (PBUH). :outrage:

    (I like how the first event basically has "1. Chimp out 2. Chimp out 3. Chimp out" as choices)
     
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  7. Reinhardt Arcane

    Reinhardt
    Joined:
    Sep 4, 2015
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    13,148
    Hero.
    Frog plan for battleAsia Minor.
    Turk bowmen.
     
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  8. Darth Roxor Prestigious Gentleman Wielder of the Huegpenis

    Darth Roxor
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  9. Azira Arcane Patron

    Azira
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    Copenhagen, Denmark
    Codex 2012
    Good.
     
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  10. Darth Roxor Prestigious Gentleman Wielder of the Huegpenis

    Darth Roxor
    Joined:
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    SURAH 3 - JUST SELJUK THINGS

    Show Spoiler

    [​IMG]

    The first vote was near unilateral. Free Jim Profit Asad ad-Din!

    [​IMG]

    It was a gud choice because Asad is a gud hero. The "general" type, like Raynald of Tripoli.

    I give him one point in leader of light inf (more are unnecessary, they only increase the range) and two in heavy inf.

    [​IMG]

    Also, in case you wondered about the fat bearded dude that replaced the crusader priest - it's an imam :M he has the exact same function.

    [​IMG]

    Research was split 50/50 between Turk bowmen and consolation prize. The die ultimately favoured the money.

    [​IMG]

    However, after picking it, we still have 1 research point left. So I go ahead and use it on Confusion.

    [​IMG]

    Al-Jazira was the only map during the crusader campaign to pit us against assassins. Guess it makes sense to give 'em to us after the mission.



    [​IMG]

    Here we are, men.

    [​IMG]

    Here are the other men.

    Saracen horsemen, 2x seljuk horsemen, 2x mounted archers, 3x warriors

    [​IMG]

    and 1x mameluk lancers, newcomers to this LP.

    That is a lot of cavalry. Maybe I should get another regiment of spearmen...

    [​IMG]

    And then there are these men.

    All of them are trash tier - crusaders, bowmen, spearmen. Only the single crusader elite unit stands out.

    [​IMG]

    We might want to leg it to these here bushes.

    [​IMG]

    The Fremen cavalry of course decides to come after us.

    [​IMG]

    The infidels, otoh, take their sweet time marching ahead at minimum speed.

    [​IMG]

    We set up with cavalry and spearmen in front of archers, then unleash hidden fureh.

    [​IMG]

    Those mounted archers are real motherfuckers, because they never stop. They just keep bouncing to and fro from our dudes. However, for some reason they aren't shooting.

    [​IMG]

    These dudes are still just marching on cluelessly. Good.

    [​IMG]

    The rest of the enemy cavalry also just keeps bouncing ahead and back all the time without any purpose :hmmm:

    [​IMG]

    Until they finally get closer. Maybe they were waiting for the heavy cav.

    [​IMG]

    I send our horsemen after one mounted archer unit while bombarding the other with archers. Also, seems the seljuk warriors are now coming to beat us up too.

    when suddenly...

    [​IMG]

    :what:

    Our seljuk horsemen go from 30 dudes to 14 IN THE BLINK OF AN EYE. WHILE

    ATTACKING

    ARCHERS

    IN MELEE

    YOU USELESS FUCKERS

    [​IMG]

    I try to retreat them to safety, but to no avail. The freshly recruited horsemen regiment marks our first casualty in this campaign, and 2nd in this LP :M

    I have absolutely no idea what happened back there btw. There might be more to the mounted archers than meets the eye.

    [​IMG]

    Nevertheless, the cavalry is out, so we pull back a little and start poking the light infantry.

    [​IMG]

    After which I let Asad and his own seljuk warriors show what they've got.

    [​IMG]

    Soon it's only the battered horse archers left.

    Like I said, real motherfuckers. They just keep running around shooting arrerz, being annoying and impossible to catch.

    You can bet your ass they are hiding behind that ravine and yelling "TROLOLOLOLOLOLO"

    [​IMG]

    Still, we have other concerns.

    Plan A - Let them kill eachother - didn't quite work, so we'll have to get our hands elbow-deep in gore.

    Also, all of a sudden, Saladin loses 2 bodyguards to the under-half-strength mounted archers that he was chasing...

    I have this weird theory that engaging them in melee makes them fire some sort of, I dunno, point blank salvo that does x10 damage. Because nothing else makes sense.

    [​IMG]

    Starting with these conveniently out of position crusader elite.

    [​IMG]

    Doesn't take long.

    [​IMG]

    But it triggers the rest of the fuckers.

    [​IMG]

    Alhamdulillah, the way they marched across the entire desert throughout the mission has left all of them at 0 stamina.

    [​IMG]

    So we wait for them to get close and open fire.

    [​IMG]

    Then try to charge the bowmen with our remaining cavalry once the spearmen are out of the equation.

    [​IMG]

    Their friends are quick to follow from the other flank.

    [​IMG]

    MEANWHILE THE SELJUKS BARELY GET CLOSE WHEN THEY GO DOWN TO 4 MEN.

    GRANTED, THEY WERE ALREADY WOUNDED BUT FOR FUCK'S SAKE

    THOSE WERE LEVEL 0 BOWMEN!

    AAAAAAAAAAAAAAAAAAAAAAA
    :rage:

    Fortunately, they manage to get away by the skin of their teeth.

    [​IMG]

    These guys here are a bit confused and refuse to attack our position, which only profits us.

    [​IMG]

    And once they do get closer - SURPRISE!

    [​IMG]

    While Asad and the infantry engage the crusaders, Saladin lives his fantasy dream and rides around on horseback, killing things.

    [​IMG]

    Suddenly some crusaders I haven't noticed run dangerously closer to our archers, lolwut.

    [​IMG]

    The situation is soon contained, however

    (i dont at all like these losses)

    [​IMG]

    And what's left is mopping up stragglers.

    [​IMG]

    The map is clear... but no victory!

    What could be this great mystery? [​IMG]

    [​IMG]

    PEEKABOO.

    A bunch of panicked spearmen tried to hide in the forest :lol:

    [​IMG]

    ugh

    lotsa loot at least

    [​IMG]

    Zing.

    [​IMG]

    These reinforcement costs :negative:

    Also, meet the assassins. They are basically super-heavy light infantry.

    Note the "attack 8, defence 5". The actual numbers hiding under these pointless tags are 1600 HP/piece (hero bodyguards have 2000) 55 resistance (whatever it is, but usually even heavy infantry doesn't go above 40), 140 damage at level 0 (seljuk swordsmen at level 5 currently do 138). Their only problem is their superlow armour (5), but you know what they say. No cover, all man.

    They also have an ability that makes them permanently invisible. That's right. No matter the land, no matter if moving, always invisible, unless someone gets close enough to spot them. Which also happens to, if I recall correctly from my first playthrough years back, completely break the enemy AI. Not to mention the near-constant double damage from ambushes.

    We shall make great use of these men.

    Some level-ups.

    [​IMG]

    Scatter, obviously.

    I also get another light horsemen regiment to replace the fallen.

    [​IMG]

    I give Asad the new healer as well, for good measure, and raise leader of heavy inf.

    And speaking of Asad - imagine him and a bunch of assassins running into the enemy with leader of light infantry triggered (20% damage boost, among other things). Awwww yeah baby.

    [​IMG]

    Seljuk archer first skill tier is as useless as you'd think. Picked surprise shots.

    [​IMG]

    New event, with pretty straightforward options.

    Do we take +1 faith, or do we add 5 healers for hire? Decisions decisions.


    Finally, new maps.

    [​IMG]

    Damascus.

    Suddenly not called "Caliphate of" anymore :rpgcodex:

    [​IMG]

    Ah, then obviously this should just be a formality.

    With the help of the arisen moderate rebels, we shall...

    [​IMG]

    :abyssgazer:

    Three phases.

    Phase 1 - kill the crusaders in Damascus.
    Phase 2 - build fortifications.
    Phase 3 - destroy the massive crusader army that even on the map here outnumbers us almost 3:1...

    And all that with just 6 regiments because the rest of the army is blocked from participating!

    :what:

    And though you might expect the map to give us local reinforcements, there's nothing on the mission maps that would suggest that actually happening :^)

    MOVING ON

    [​IMG]

    Medium looks more reasonable.

    [​IMG]

    Damned Frenchies.

    [​IMG]

    Oh, pretty generic then. "Go out there, kill the infidels". Got it.

    Asia Minor (aka french plan uphill straight through 9387693847 trebuchets) and Arabia (aka cowardly nobles fleeing through the oasis) are still available too.

    SO

    - What do with the dervishes?
    - Where next to take our trucks of peace?

     
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  11. Reinhardt Arcane

    Reinhardt
    Joined:
    Sep 4, 2015
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    Looks like you need lots of healers. Recruit dervishes for jihad.
     
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  12. Jaedar Arcane Patron

    Jaedar
    Joined:
    Aug 5, 2009
    Messages:
    6,492
    Project: Eternity Shadorwun: Hong Kong Divinity: Original Sin 2 Pathfinder: Kingmaker
    Faith from dervish, edessa for battle.
     
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  13. Azira Arcane Patron

    Azira
    Joined:
    Nov 3, 2004
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    Location:
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    Codex 2012
    Go for faith and Edessa.
     
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  14. Erebus Arcane

    Erebus
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    Jul 12, 2008
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    4,128
    Use the dervishes to increase faith.

    Arabia sounds good, especially since it'll make heavy infantry available.
     
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  15. Darth Roxor Prestigious Gentleman Wielder of the Huegpenis

    Darth Roxor
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    Assuming Ayyubid Infantry is heavy. I have no idea what that unit is tbh :M
     
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  16. Erebus Arcane

    Erebus
    Joined:
    Jul 12, 2008
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    4,128
    You need to have faith !

    (I tried looking it up on the 'net, but the only description I could find said that they were "well-equipped and swift". The first adjective suggests heavy infantry, but the second one suggests light infantry, so I really have no clue.)
     
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  17. MoistCloister Savant

    MoistCloister
    Joined:
    Feb 6, 2017
    Messages:
    533
    How useful are the healers? It seems your little zerglings have the lifespan of a housefly and the maintenance costs are adding up.
    Unless they're absolutely vital, let's go with:
    Faith + 1
    Edessa


    P.S. Congratulations on finishing the Crusader campaign and soldiering on through the crashes and the bugs (couldn't post this earlirer, but better late than never, right). :salute:
     
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  18. kazgar Arcane

    kazgar
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    Better bowman would've helped with that mission :argh:

    Faith so you can use spooky magic.
    Edessa to get more cavalry options and restock the coffers.
     
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  19. Reinhardt Arcane

    Reinhardt
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    Don't listen to boring suggestions.
     
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  20. Darth Roxor Prestigious Gentleman Wielder of the Huegpenis

    Darth Roxor
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    They bring back 1/3 of losses suffered by a regiment post-battle. There's also an upgrade that doubles that effect. So pretty useful.
     
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  21. Fedora Master Arcane Patron

    Fedora Master
    Joined:
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    "Think not of those who are killed in the Way of Allah as dead, Nay they are alive, with their Lord, and they have provision." "They rejoice in what Allah has bestowed upon them of His Bounty,...." Holy Quran, (Surah Aal Imran : Verse 169-170).
     
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  22. hello friend Arcane

    hello friend
    Joined:
    Feb 26, 2012
    Messages:
    6,358
    Location:
    I'm on an actual spaceship. No joke.
    Healers
    Arabia
     
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  23. Storyfag Perfidious Pole Patron

    Storyfag
    Joined:
    Feb 17, 2011
    Messages:
    8,595
    Location:
    A Dark Place
    Faith
    Edessa
     
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  24. Darth Roxor Prestigious Gentleman Wielder of the Huegpenis

    Darth Roxor
    Joined:
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    Location:
    Djibouti
    SURAH 4 - GIMME DEM DUCAT BILLS

    Show Spoiler

    [​IMG]

    We tell the dervishes to go forth and destroy preach in the name of Allah.

    [​IMG]

    Then off to Edessa we go.



    [​IMG]

    The deja vus are strong.

    [​IMG]

    Just like in the mission's mirror version, there's a guard post here in the middle of the hill.

    [​IMG]

    And here's the crusader army. Surprisingly trashy, all of them are generic units - bowmen, light cav, crusaders - except for the light infantry, which are all 100% white company. Guess these talks of a supposed "fierce french noble" were just empty words.

    We'll probably want to take the hill with Saladin and our horsemen to crush the light cav, then turn to the rest.

    [​IMG]

    The race to the hills begins.

    But what is this? The crusaders have a third cavalry unit.

    [​IMG]

    Yep. Chevaliers who were hiding among the trees :abyssgazer:

    This suddenly got a bit more serious.

    [​IMG]

    Fucking fat-ass Saladin is a huge slowpoke, and so he lags a bit behind compared to the enemy knights.

    [​IMG]

    It's imperative to at least park ourselves on the hill and prevent the crusaders from capping the point.

    Also, it seems the chevaliers have a burning intent to go up against Sal. Let's see if we can lure them to our spearmen :smug:

    [​IMG]

    I split the two enemy cavalry regiments, engaging one 2v1 while the other just stands around trying to cap.

    unfortunately, the fucking chevaliers see through our plan and decide to get back here too :negative:

    [​IMG]

    And the fucking retarded Seljuk horsemen are not fast enough to disengage and get back to the vicinity of the point to stop its capping. P. bad.

    I hate how nebulous are the capping ranges for units here. There's nothing that would show them.

    [​IMG]

    While the cavalry is engaging in shenanigans, the bulk of our troops prepare for the bulk of their troops.

    [​IMG]

    Meanwhile the chevaliers ARE actually dumb enough to run into the spearmen :smug:

    I quickly cast Confusion on them, then follow up from the flank with Saladin.

    [​IMG]

    Meanwhile manoeuvres go awry, and our fucking Seljuk incompetents start running from the enemy cavalry.

    [​IMG]

    Fortunately though, the infidels are too retarded themselves to chase after our retreating horsemen, and so they prefer to run straight into our heavy infantry :hero:

    [​IMG]

    After a brief exchange of archer fire, the cathols get a bit too close for comfort.

    [​IMG]

    Let's try out these assassins, shall we.

    [​IMG]

    Sal and the rest of our battered horsemen are finally (almost) done with their shit, but the AI cleverly leaves some heavy infantry behind their archers, so it's not a good time to strike them yet.

    [​IMG]

    ... meanwhile Asad is getting his shit knocked out by fucking crusaders...

    are you fucking kidding me you goddamn fucking seljuk cretins I BET YOU ARE A SELJUK TOO ASAD

    OR EVEN WORSE, A KURD!

    [​IMG]

    [​IMG]

    I retreat Asad and hide him among the assassinos, who in the meantime have wiped out a white company regiment single-handedly and without any losses :thumbsup:

    [​IMG]

    A peculiar disco erupts afterwards, as three different units start breaking:

    - Crusaders attacked by assassins
    - Dying white company
    - Our seljuk warriors attacked by crusaders

    [​IMG]

    Yeah, fuck it. Our archers put one bowmen regiment to flight, so we trample them down.

    [​IMG]

    Then engage in some herding with Asad and Sal. I also call in the seljuk horsemen for possible trampling assistance.

    [​IMG]

    The crusaders are kind of confused which archer regiment to protect, which allows Saladin to murder one of them.

    [​IMG]

    After which they come to a full stop and refuse to budge :D

    [​IMG]

    A domino charge is enough

    [​IMG]

    to break them for good.

    [​IMG]

    These fucking losses I swear. Mostly seljuk warriors fortunately, but still... :negative:

    Also terrible loot.

    [​IMG]

    Yeah, these reinforcement costs remind me of something. Ugh. Also, I call bullshit on these fucking healers. Asad lost 3 dudes - the healer should have brought one back. BUT HE DIDNT, SO HE DIDN'T!

    Reinforcing everyone and leaving Sal and Asad for last obviously leaves us with 0 geld :M Which is at least one change from the crusader campaign, cuz this time the game doesn't even leave us a single consolation ducat :M

    However, on the flipside we get this regiment of Circassian Horsemen. Briefly checking their stats, I think they area a 1:1 copy of Knights Templar. Das ist gut, Saladin could use some able bodyguards.

    [​IMG]

    We also get this relic. At first I was thinking of selling it, because it's pretty bad, but then I remembered horse archer shenanigans and reconsidered... for now.


    Some level-ups

    [​IMG]

    Ambush is incredibly tempting, but they need the armour boost from persistence. With persistence and Asad's leadership ability, their armour will spring from 5 to 45.

    [​IMG]

    The spearmen, otoh, have all defensive stats SO ridiculously pathetic that this ability even looks like a good idea. 0 reduced by 50% is still 0.

    [​IMG]

    And resilience for the swordsmen is a no-brainer.

    [​IMG]

    Let's see what has unlocked.

    But what is this? A politicool event in the middle of an enemy province?

    [​IMG]

    Ah, pathetic infidel dogs! Their gold-grubbing ways have sent them straight into our grasp!

    Obviously we'll have them all beheaded, but for the moment we can put up some taqiyya and promise them independence in return for goods.

    - The lord of Badspelling will bribe us with an armour and a weapon.
    - Sidon will grant us lebensraum for +1 faith.
    - Galilee will give us some elder scrolls with 5 upgrade points.


    New map unlocks:

    [​IMG]

    Antioch. Lotsa ducats from this one.

    Also - note how p. much every mission gives us a new unit. I sure feel stupid now for wasting money on those fucking seljuk warriors.

    [​IMG]

    Interesting.

    [​IMG]

    Okay this map looks kind of retarded. Seems there are MUSLIM warriors with siege weapons out there in Antioch, and there are two crusader detachments heading to kill them. There's also nothing there that really suggests these Muslims are friendly towards us, especially since we can buy sabotage... :M And why the fuck does it say "Christian army is divided into three groups"? :M Could be a bug, could be an oversight... could be an early grave!

    [​IMG]

    Lesser Armenia.

    No ducats? Buncha misers :rpgcodex:

    [​IMG]

    I'm fairly sure Raynald de Chatillon has already appeared in this LP, but I can't place him anywhere specific. Sounds like a p. despicable fellow indeed!

    [​IMG]

    As straightforward as you can get. Move in, kill them all. Watch out for guard towers. Very similar to the crusader version then.

    [​IMG]

    Seljuk Sultanate!

    No ducats as well? FFS :x

    [​IMG]

    These palace guards sure have been holding out for long.

    [​IMG]

    Two phases, more or less.

    1. Behead the infidels across the map to free the Turks (or at least I think so? The descriptions and previews are kind of unclear).
    2. Survive an onslaught of Christian reinforcements coming from all sides.

    Reminder: other available missions are Arabia (oasis), Asia Minor (Hamburger Hill), Damascus (yeah, no)


    So, as always, al-Codexiyya:

    - Whose bribe do we take?
    - Whose butt shall we kick?

     
    • Brofist Brofist x 1
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  25. Erebus Arcane

    Erebus
    Joined:
    Jul 12, 2008
    Messages:
    4,128
    Changed my mind about the first choice. More faith is good, but getting more abilities comes first. So let's go with Galilee.

    We really need more shekels, so I vote for Antioch.
     
    Last edited: Jul 27, 2017
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