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Completed Let us RECLAIM THE HOLY LAND

Discussion in 'Codex Playground' started by Darth Roxor, Jun 8, 2017.

  1. hello friend Arcane

    hello friend
    Joined:
    Feb 26, 2012
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    6,358
    Location:
    I'm on an actual spaceship. No joke.
    Galillee
    Arabia
     
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  2. Fedora Master Arcane Patron

    Fedora Master
    Joined:
    Jun 28, 2017
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    7,605
    Sidon
    Antioch

    Be the Semite you were meant to be, grab the Faith and the Shekels.
     
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  3. Jaedar Arcane Patron

    Jaedar
    Joined:
    Aug 5, 2009
    Messages:
    6,492
    Project: Eternity Shadorwun: Hong Kong Divinity: Original Sin 2 Pathfinder: Kingmaker
    Upgrade points from galilee seems a no brainer. Cash is also good, so lets go antioch, with luck we'll also pick up a holy hand grenade.
     
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  4. RK47 collides like two planets pulled by gravity Patron

    RK47
    Joined:
    Feb 23, 2006
    Messages:
    28,287
    Location:
    Not Here
    Dead State Divinity: Original Sin
    Galilee Upgrade points has big game changers.
    And not getting cash when your army hasn't reached its peak is no good. Take out Antioch for income.
     
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  5. Storyfag Perfidious Pole Patron

    Storyfag
    Joined:
    Feb 17, 2011
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    8,595
    Location:
    A Dark Place
    Faith
    Antioch
     
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  6. Reinhardt Arcane

    Reinhardt
    Joined:
    Sep 4, 2015
    Messages:
    13,154
    Upgrade points. What the point of upgrade tree if you don't upgrade things?
    Asia Minor.
     
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  7. Darth Roxor Prestigious Gentleman Wielder of the Huegpenis

    Darth Roxor
    Joined:
    May 29, 2008
    Messages:
    1,873,569
    Location:
    Djibouti
    SURAH 5 - SALADIN'S MARCH TO THE SEA

    Show Spoiler

    [​IMG]

    We accept the gracious donation of elder scrolls. Soon we'll be able to master dragon shouts.

    [​IMG]

    After which we go check what all the fuss is about in Antioch.



    [​IMG]

    Lovely desert morning.

    [​IMG]

    Here are the fortified enemies. They aren't as muslim as the mission preview would believe you to be.

    The regiments are no problem, just white companies and crusader archers, but the catapult and ballista might be a problem.

    [​IMG]

    The other enemy force has shittons of heavy infantry - 2x crusaders and 2x templars, which is going to be a HUGE pain. Also two bowmen units on top.

    No sign of the third force that was supposed to come from the northeast. Suspicious.

    [​IMG]

    We split the army to send all cavalry towards the siege weapons, and all the rest to ambush the templars & co.

    [​IMG]

    An artistic picture of the charge of the seljuk light brigade, flung about by catapult fire

    [​IMG]

    Not for too long however.

    [​IMG]

    Trouble's getting closer with every second, so better hurry it up.

    [​IMG]

    Naturally, the fucking ballista, right before it was cut down, had decided to switch targets and clobbered one of Saladin's dudes into the sand...

    Still, this post is no longer a concern.

    [​IMG]

    While the templars got within our archers' range. We really, really have to soften them on the approach.

    [​IMG]

    Fortunately, the crusaders decide to chase after our cavalry, which gives us a lot of bonus time to shoot their faces.

    [​IMG]

    And also lets us ride around them and murder their bowmen.

    [​IMG]

    Meanwhile the third crusader detachment has finally arrived, and it looks like BIG TRUBBLE. Must be some Teuton expedition cuz it has langschilde and 2x styrian infantry. Also 2x spearmen and 2x crus archers.

    not good at all

    [​IMG]

    Mass arrow fire works pretty well to break the morale of even the toughest units.

    [​IMG]

    Unfortunately that's all we can accomplish before things get personal.

    [​IMG]

    I reposition the archers in preparation for the nazis, and note their stamina fell to a fat zero :what:

    [​IMG]

    Meanwhile the fleeing templars regroup.

    [​IMG]

    Which is why we might want to bumrush them.

    [​IMG]

    YALLA YALLA

    [​IMG]

    The corpses on our side start piling up as the useless fucking seljuk swordsmen keep getting kicked around by generic crusaders :|

    [​IMG]

    However, Allah be praised, the AI is too dumb to move the Germans.

    [​IMG]

    So we can safely clean up here and rest.

    Resting is super important now because almost ALL our units are out of stamina. Had the Germans attacked now, we'd be fucked.

    [​IMG]

    Once everyone's had some pepsi, we can reposition to a nearby hill.

    [​IMG]

    Keep firing, KEEP FIRING!

    [​IMG]

    In hindsight, I probably shouldn't have bothered at all with shooting the crus archers and should have instead focused fully on the styrians. Oh well...

    [​IMG]

    Here come the javelins :negative:

    Also, the AI is actually cleverer than expected. I first tried to bait the javelins by running in with seljuk warriors, but it refused to comply.

    [​IMG]

    The corpses pile ever higher, but I dare not engage with Saladin and the Circassians due to all the spearmen.

    Meanwhile the seljuk horsemen run behind enemy lines to get rid of the archers

    [​IMG]

    Mopping up

    [​IMG]

    Huge losses, but the map wasn't actually the easiest. Lots of upper tier units against our zerglings seljuks leads to much bloodshed.

    Fortunately, these being trash unit losses, the refills shouldn't be that costly.

    [​IMG]

    :abyssgazer:

    Noooooooooooooooooooooooooooooo

    Also, meet the Abbasid Lancers. They are an improvement over seljuk spearmen all around, but unfortunately not by a whole damn lot. I especially like how they have these shields and scale armours, but their ranged defence is still 0...

    AND THEY EVEN HAVE THE SHIELD WALL ABILITY THAT RAISES RANGED DEF BY 50%

    WHAT?


    Some level ups

    [​IMG]

    I grab Ambush for the assassinos. Pretty sure it makes for a better net damage increase than masterwork weaponry.

    [​IMG]

    Saladin gets access to two new skills. Masterful tictacs.

    [​IMG]

    Offensive strategy.

    Needless to say, we will pump every possible point into offensive strategy from now on.

    Now, time for some geld management

    [​IMG]

    I first sell this piece of shit because what's its fucking point

    [​IMG]

    I also get this upgrade. In the meantime I kicked the seljuk warriors and spearmen into the reserves too.

    [​IMG]

    Voilla. Suddenly reinforcement costs go down from 18k to 10k.

    Nevertheless, I reinforce neither Saladin nor Asad, because other matters need our dolla bills.

    [​IMG]

    We are in desperate need of better archers.

    [​IMG]

    These archers to be specific.

    Allah akbar, who gives a shit about them fighting better in melee?!

    Still, they also happen to have a lot better ranged damage than the Seljuks, and that's what counts.

    [​IMG]

    And we have just enough cash to upgrade all of our archers into them.

    [​IMG]

    They get a skill reroll, which gives me a short pause.

    We're now sort of running out of areas with forests, I think, and archers typically have p. big losses, so I pick experienced retains over ambush.

    Also, new event:

    [​IMG]

    Fucking heretics.

    You know, my biggest regret of the crusader campaign is that it didn't allow me to conquer Byzantium.

    Anyways, this is a pretty silly event, "what kind of support do you need from them?" aka "how else can we word an event for free stuff?" and the rewards are obvious

    - 6 Upgrade points
    - Relic and armour
    - 9k petrodollars

    [​IMG]

    Antioch gives way to a new map.

    [​IMG]

    Inb4 runtime errors!

    [​IMG]

    Acre is largely a bizarro edition of the Crusader version of the map. We gotta split our army into two forces, then assign one to defend the city with siege weapons against the first wave of crusaders. After this is done, another wave of infidels will arrive, but we'll also get the second part of our army as reinforcements.

    Other possible maps include: Arabia (oasis), Lesser Armenia (dudes on a hilltop with guard towers), Seljuk Sultanate (Turk rebels), Asia Minor (Hamburger Hill), Damascus (u wot m8)


    Like always, plz be into tellings wot do:

    - Which bribe to take from the Maronites/Orthodox/whatever heretics these even are
    - JIHAD!!!

     
    • Brofist Brofist x 1
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  8. Erebus Arcane

    Erebus
    Joined:
    Jul 12, 2008
    Messages:
    4,128
    The upgrade points seem like an obvious choice.

    And let's go to Arabia.
     
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  9. hello friend Arcane

    hello friend
    Joined:
    Feb 26, 2012
    Messages:
    6,358
    Location:
    I'm on an actual spaceship. No joke.
    Reric + Armor
    Jerusalem
     
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  10. Azira Arcane Patron

    Azira
    Joined:
    Nov 3, 2004
    Messages:
    8,193
    Location:
    Copenhagen, Denmark
    Codex 2012
    Upgrade points. You don't really need more cash right now, do you? :troll:

    I don't care which map you take first though, so I'll abstain on that.
     
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  11. Jaedar Arcane Patron

    Jaedar
    Joined:
    Aug 5, 2009
    Messages:
    6,492
    Project: Eternity Shadorwun: Hong Kong Divinity: Original Sin 2 Pathfinder: Kingmaker
    Iirc there are several maps ahead which we won't get any cash from, so I say we take the cash bonus and a mission that gives upgrade points (I don't remember which is which)
     
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  12. Darth Roxor Prestigious Gentleman Wielder of the Huegpenis

    Darth Roxor
    Joined:
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    Messages:
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    Location:
    Djibouti
    okay, here's the list of available missions atm, cuz they are easy to lose track of:

    Show Spoiler

    [​IMG]

    [​IMG]

    [​IMG]

    [​IMG]

    [​IMG]

    [​IMG]



    You can easily disregard Damascus and the Seljuk Sultanate for now, I'm p. sure.
     
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  13. Storyfag Perfidious Pole Patron

    Storyfag
    Joined:
    Feb 17, 2011
    Messages:
    8,595
    Location:
    A Dark Place
    Let them bribe us with dinars.
    Go for Jerusalem for moar dinars.
     
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  14. Reinhardt Arcane

    Reinhardt
    Joined:
    Sep 4, 2015
    Messages:
    13,154
    Upgrade points.
    And ASIA MINOR for CHAAARGE! even more upgrade points!:argh:
     
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  15. Darth Roxor Prestigious Gentleman Wielder of the Huegpenis

    Darth Roxor
    Joined:
    May 29, 2008
    Messages:
    1,873,569
    Location:
    Djibouti
    SURAH 6 - BLOOD FOR PARADISE

    Show Spoiler

    [​IMG]

    We pressgang the Christians into giving up all the upgrade points they've stockpiled in their basements.

    [​IMG]

    And we prepare to defend Acre with our lives!

    I divide the army into archers + heavy hitters for the initial onslaught, and the rest for later reinforcements.

    Dis gon be gud



    [​IMG]

    Ah, no destructible walls and bastions.

    That's good because the odds of runtime error go down significantly.

    That's bad because all the holes in that fucking wall spell flanking disaster.

    [​IMG]

    Nice details on some of those buildings.

    [​IMG]

    10 engineering points don't give a lot of room to play with, so I set up 2 fire ballistas (unlike crusader siege weapons, you really want to max these out. They are crazy effective) and 2 patches of caltrops at the city entrances.

    [​IMG]

    Here they come. And their advantage is overwhelming to say the least.

    2x ENGLISH LONGBOWMEN, 2x crus archers, 1x KNIGHTS TEMPLAR, 2x langschilde, 4x vassals/white company, 3x spearmen.

    I don't like this at all.

    [​IMG]

    Also some pilgrims stashed here for whatever reason.

    [​IMG]

    The templars park themselves at the left entrance and let themselves get pummeled by artillery. Don't mind if I do.

    [​IMG]

    But obviously we switch targets to this juicy blob here the moment it enters our range.

    [​IMG]

    ... the crusaders are certainly performing some advanced manoeuvres here

    Reminds me of Asterix and the roman legions scrambling into formation in a huge dust cloud.

    [​IMG]

    Still, after a moment they finally decide to attack.

    [​IMG]

    I put Saladin against the templars because everyone else is gon get trampled to death.

    Let's hope the others finally start breaking because otherwise we'll be in BIG TRUBBLE.

    [​IMG]

    They, in fact, don't start breaking. The gambit has failed.

    BRACE FOR IMPACT

    [​IMG]

    WHOA

    [​IMG]

    Well, the morale fail domino came a bit late, but can't say it wasn't effective :lol:

    Nevertheless, I'd rather see them run on the approach and not break in combat. That's because if units fly the white flag in combat, they typically still fight, while out of combat they just run in whatever direction, so we could shoot them out with archers. Meanwhile we'll be taking moar losses.

    [​IMG]

    The effect of which is I gotta evac Saladin before he takes too much of a beating.

    Also gotta commend the knights templar for holding out so damn long.

    [​IMG]

    And here come the red flags, finally :hero:

    [​IMG]

    ... and here come the enemy reinforcements...

    ... spearheaded by two more regiments of knights templar :abyssgazer:

    [​IMG]

    while the rest are 3x templars, 4x crus archers, 1x styrian infantry :abyssgazer:

    THIS WILL BE A BLOODY FIGHT

    [​IMG]

    Meanwhile our idiotic archers leave their cozy positions by the artillery for whatever idiotic reason and start taking shittons of casualties. Remember kids, NEVER GO THROUGH THE STREETS under arrow fire.

    [​IMG]

    Our reinforcements finally make it in as well. But will they get to us in time?

    And, most importantly, will they make a difference against all these fucking templars?

    [​IMG]

    good that i picked experienced retainers for the turks

    Anyway, the infidel vanguard has been sent to hell. We can now prepare ourselves for their friends.

    [​IMG]

    But first lets try to get rid of these remaining cowardly archers.

    [​IMG]

    It turns out to be a very dumb idea because the knights templar hunger for our seljuks.

    [​IMG]

    This isn't really a fight we can win, especially with the rest of the heathens right there.

    [​IMG]

    So I gtfo a moment later. We really have to get behind the artillery again.

    [​IMG]

    However, one of the knight units refuses to fuck off, so I order the abbasid lancers into formation

    [​IMG]

    And engage with the seljuk swordsmen as well.

    [​IMG]

    But then the other knights come in from the flank :negative:

    HOLD ON TO YOUR BUTTS

    [​IMG]

    The first knight unit dies just as our dudes start getting trampled and shot. Allah be praised, they do not break. Because if they did, they'd both be toast.

    [​IMG]

    The lancers manage to leg it with just 1 dude left :M

    [​IMG]

    Here we go again, for another bloodbath.

    [​IMG]

    Saladin, stop these templars from wrecking the artillery or I swear I'll have you beheaded.

    [​IMG]

    Phew!

    The heathen infantry might be a problem if they get near though.

    [​IMG]

    The styrians fortunately get murdered by our bowmen.

    [​IMG]

    Then the knights break :thumbsup:

    [​IMG]

    And finally so do the incoming templar footmen :thumbsup: :thumbsup:

    [​IMG]

    While these cretins here just park themselves and do nothing, no doubt frozen in fear by our righteous might! Superfortunate this, because I'm kind of out of good units that could engage them...

    [​IMG]

    Once the parked templars are killed, we can bombard the equally parked crusader archers.

    [​IMG]

    Killing some of them makes the rest trigger, but it's no biggie.

    [​IMG]

    At this point, the artillery and archers are enough to massacre any fools dumb enough to get too close.

    [​IMG]

    Cleaning up stragglers.

    [​IMG]

    This was a cool battle men :shredder:

    [​IMG]

    huge losses though so the refills will prob be costly

    [​IMG]

    Yep :negative:

    I kick out the lancers and swordsmen into the reserves, swap in the rested spearmen.

    You know, I wonder if that's how the "economy" of the saracen is supposed to work and why you get a new unit for each map. You are supposed to cycle regiments in and out of the reserves all the time to conserve the cash. Because, remember, Richard could always get a loan from the jews venetians, while Saladin has to make do with what he has.

    [​IMG]

    Much better.

    Also, new unit. Slave heavy infantry, better in all ways than the pathetic seljuk swordsmen. Cool guys, wish we had more of them.


    Some level-ups

    [​IMG]

    Ah, turns out I was dumb. The lancers don't start with shield wall, but spear wall, as do all spearmen (+100% damage vs cavalry). Still, it's pretty hilarious that they can get shield wall here as their ranged defence is 0. However, after eating all the arrerz in the last battle, they got the "battered" accolade, which got them +30 ranged def, so shield wall is a no-brainer. Especially since the remaining abilities are terrible.

    [​IMG]

    Experienced retainers for the circassians takes down another 1500 gold from the reinforcement cost. Neat.

    [​IMG]

    Asad gets access to Cowardice and Cleave. I think he could use some offensive abilities, so I start pumping Cleave.

    [​IMG]

    Turks get aimed shots + fire arrows, which is also fairly idiotic. One is +50% damage/-50% fire rate, the other +30% dmg/-30% fire rate. Also like how the fire arrows says "+30% damage (fire-based)", as if that even mattered.

    [​IMG]

    Close combatant is a very mofo ability, and it took me a while to decide between this and arms-bearer. In the end I picked close combatant to maximise the glass cannon potential.

    [​IMG]

    We have shittons of upgrade points, so I spend some. First, better healers for obvious reasons.

    [​IMG]

    Then abbasid lancers. While not a pressing matter per se, it's more of an investment in the future, since it'll give us access to turk palace guards. And we really want to have turk palace guards.


    Politicool event:

    [​IMG]

    TRAITORS! HERETICS!

    So the templar traditionalists want to see proper order restored... by allying with the saracen devils? :M Yeah makes perfect sense :M

    Straightforward choice, although both options are enticing:

    - The Templars will give us a Templar unit for free
    - The Hospitallers will give us a reric and 2 upgrade points

    New map:

    [​IMG]

    "Extremely hard", I like the sound of that.

    [​IMG]

    "This will be the end" indeed.

    [​IMG]

    ALLAHU AKBAR!

    Yeah, forget it. We'll be leaving Jerusalem for last, just like we did with Baghdad.

    So the remaining options are: Arabia (oasis), Asia Minor (Hamburger Hill), Lesser Armenia (hilltop with guard towers).

    Show Spoiler

    [​IMG]

    [​IMG]

    [​IMG]


    SO

    - Which knights' agenda do we support?
    - JIHAD!!!!!!!!!

     
    • Brofist Brofist x 1
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  16. Jaedar Arcane Patron

    Jaedar
    Joined:
    Aug 5, 2009
    Messages:
    6,492
    Project: Eternity Shadorwun: Hong Kong Divinity: Original Sin 2 Pathfinder: Kingmaker
    Let's go asia minoris.

    Fighting with templars would be heresy (and surely lose us the racial purity bonus morale point), so we'll go with hospitaliers.
     
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  17. Reinhardt Arcane

    Reinhardt
    Joined:
    Sep 4, 2015
    Messages:
    13,154
    Hospitaliers.
    And you know my answer for second question.
     
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  18. hello friend Arcane

    hello friend
    Joined:
    Feb 26, 2012
    Messages:
    6,358
    Location:
    I'm on an actual spaceship. No joke.
    Hospitallers
    Arabia
     
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  19. Erebus Arcane

    Erebus
    Joined:
    Jul 12, 2008
    Messages:
    4,128
    Pretty cool battle. While it's a pity that this part of the game doesn't offer choices between different plans, the odds being less favorable than in the first part seems to make things more interesting.

    I vote for Hospitaliers and Arabia.
     
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  20. Azira Arcane Patron

    Azira
    Joined:
    Nov 3, 2004
    Messages:
    8,193
    Location:
    Copenhagen, Denmark
    Codex 2012
    +1
     
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  21. Storyfag Perfidious Pole Patron

    Storyfag
    Joined:
    Feb 17, 2011
    Messages:
    8,595
    Location:
    A Dark Place
    +2
     
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  22. Reinhardt Arcane

    Reinhardt
    Joined:
    Sep 4, 2015
    Messages:
    13,154
    :argh:
     
    • Despair Despair x 1
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  23. Fedora Master Arcane Patron

    Fedora Master
    Joined:
    Jun 28, 2017
    Messages:
    7,605
    +3
     
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  24. hello friend Arcane

    hello friend
    Joined:
    Feb 26, 2012
    Messages:
    6,358
    Location:
    I'm on an actual spaceship. No joke.
    nope
     
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