Official Codex Discord Server

  1. Welcome to rpgcodex.net, a site dedicated to discussing computer based role-playing games in a free and open fashion. We're less strict than other forums, but please refer to the rules.

    "This message is awaiting moderator approval": All new users must pass through our moderation queue before they will be able to post normally. Until your account has "passed" your posts will only be visible to yourself (and moderators) until they are approved. Give us a week to get around to approving / deleting / ignoring your mundane opinion on crap before hassling us about it. Once you have passed the moderation period (think of it as a test), you will be able to post normally, just like all the other retards.
    Dismiss Notice

Completed Let us RECLAIM THE HOLY LAND

Discussion in 'Codex Playground' started by Darth Roxor, Jun 8, 2017.

  1. Azira Arcane Patron

    Azira
    Joined:
    Nov 3, 2004
    Messages:
    8,189
    Location:
    Copenhagen, Denmark
    Codex 2012
    [​IMG]
     
    ^ Top  
  2. Darth Roxor Prestigious Gentleman Wielder of the Huegpenis

    Darth Roxor
    Joined:
    May 29, 2008
    Messages:
    1,873,521
    Location:
    Djibouti
    SURAH 7 - LAND OF THE GIANTS

    Show Spoiler

    [​IMG]

    We accept the Hospitallers' generous gift of Points al-Upgrade and some probably worthless trinket they call a relic.

    [​IMG]

    Can't really tell whether this is worthless or not, because, as I may have mentioned several times already, I have no idea what "resistance" even is.

    Still, no harm in giving it to Sal, right?

    [​IMG]

    Now, to business.



    [​IMG]

    Great, desert again.

    [​IMG]

    And catapults :negative:

    Fortunately their guards are pathetic - 2x white company.

    [​IMG]

    William of Stokesbury's retinue is also pretty pathetic. Except for the one regiment of templars, they are all trash-tier and squishy.

    [​IMG]

    And then there's William himself. A true giant of a man!

    [​IMG]

    We'll want to get rid of the catapults with cavalry and position the rest of our men at the oasis guard post.

    Remembering sudden catapult target switching, I don't send Saladin in there however.

    [​IMG]

    The Seljuks obviously start getting clobbered with boulders.

    [​IMG]

    But eventually they reach the hill and engage the defenders.

    [​IMG]

    The Circassians follow soon, also having lost a few men to the catapults.

    [​IMG]

    Obviously one of the fucking seljuk units CAN'T EVEN HANDLE THE WHITE COMPANY, EVEN WITH SCATTER TURNED ON :rage:

    [​IMG]

    The rest are fortunately good enough to chop up the catapults quickly. And then arrows start raining.

    [​IMG]

    Check out these cheeky buggers :rpgcodex: They know I can't attack them without support.

    Your time will come Soon though you fucking infidels.

    [​IMG]

    We regroup everyone.

    [​IMG]

    This left flank looks like an obvious weak spot.

    [​IMG]

    I send Saladin and Circassians there while our bowmen, boosted by the guard post, turn the enemy archers into pincushion.

    [​IMG]

    Some advanced manoeuvres going on. I taunt the templars into following Saladin to stop them from capping the oasis.

    [​IMG]

    First morale failures come about.

    [​IMG]

    Then finally Rambo of Stokesbury decides to charge into us. For a supposed coward whose intent is to leg it from the desert, he sure is a feisty one.

    [​IMG]

    Sal and the horsemen meawhile go berserk on squishies.

    [​IMG]

    :hero:

    WHEN SUDDENLY, OUT OF THE FLANK...!

    [​IMG]

    The hell are you guys doing here lol

    meanwhile Asad is getting pounded by the crusader hero, ffs, so I order him to gtfo and then zoom on the situation

    [​IMG]

    ... SWEDEN, YES! :lol:

    [​IMG]

    After which it's just about only the templars left on the field.

    [​IMG]

    They aren't long for this world.

    [​IMG]

    Salaam.

    [​IMG]

    :hero:

    [​IMG]

    Easy peasy. The cavalry losses might cost a bit though.

    [​IMG]

    zing

    [​IMG]

    Pretty acceptable reinforcement costs. Won't have to kick anyone into the reserves.

    Also, we can now recruit Ayyubid Infantry. These dudes are seriously serious despite being just light infantry, and at the same time they are cheap as hell. Their damage is crap, though still better than normal seljuk warriors, but their defensive stats are off the charts, especially ranged defence which is a whopping 60. That's heavy infantry-tier, and considering that light inf usually dies the most to archers, that's really useful.


    Some level-ups.

    [​IMG]

    Was considering scatter, but eh. Light infantry and archers are doomed when these guys run into them anyway. Took masterwork armoire.

    [​IMG]

    Expert riding to reduce terrain penalties is a no-brainer.

    [​IMG]

    We still have some spare cash, so I hop on to the upgrade trees and get this.

    "WTF ar-Roxor, we don't even have any kaptins yet!" I hear you say, and it is certainly true. However, this shitty ability paves the way to:

    [​IMG]

    This. Which is something we might want to get.

    [​IMG]

    Sup, bro. Fancy seeing you here.

    The army is now a true family reunion! Nevermind that during the Third Crusade, Turan Shah had already been about as dead as Asad ad-Din :M

    Anyway, he already starts at level 3 and with 3 levels of armour/weapon upgrades, which is very gud. He also has access to a bunch of really neat abilities. One of them is new:

    [​IMG]

    This looks p. enticing and it's a one-point-wonder, but I don't think there's a lot of point in picking it at this moment as our heavy cavalry is usually far away from the infantry. Maybe if Turan ends up on horseback some day we shall consider it. But for now I give him 2 levels of military engineer and 1 of overwhelming charge.


    Polotix:

    [​IMG]

    Wait, you mean the Bedouins AREN'T Saracens? :troll:

    Yeah, this is another "get stuff for free" event. Options are p. cool:

    - al-Tribe1 will get us Points al-Upgrade.
    - al-Tribe2 will get us many dinars.
    - al-Tribe3 will get us some junk to give to our units.


    Arabia unlocks two new provinces:

    [​IMG]

    Al-Nefud Desert

    [​IMG]

    Bix nood.

    Sebua is sure going to be pleased to meet up with Turan, the conqueror of Nubia :troll:

    [​IMG]

    Ah, an escort mission. Get to the Nubian kang, save him from crusaders, got it.

    One problem is we won't have our entire army in this mission. Dudes assigned to the second group will have to skip it.

    [​IMG]

    Jordan

    [​IMG]

    The traitorous emir is probably the one we evac'd from the map during the Crusader campaign.

    [​IMG]

    Sandstorm and fortifications sound a bit counter-intuitive to me, cuz I assume catapult ranges get halved here too, but wot do I know.

    Pretty vanilla objectives as well. Dig in, wait for the heathens, behead them.

    Other missions still include Asia Minor (Hamburger Hill) and Lesser Armenia (hilltop with guard towers).

    Show Spoiler

    [​IMG]

    [​IMG]


    - Which tribe do we welcome into the welcoming embrace of Allah, the sticky-fingered?
    - J I H A D!!!

     
    ^ Top  
  3. Erebus Arcane

    Erebus
    Joined:
    Jul 12, 2008
    Messages:
    4,109
    - Support the tribe that offers us money, of course !

    - Let's keep working on our manly tan by going to the Al-Nefud desert.
     
    Last edited: Aug 2, 2017
    ^ Top  
  4. Darth Roxor Prestigious Gentleman Wielder of the Huegpenis

    Darth Roxor
    Joined:
    May 29, 2008
    Messages:
    1,873,521
    Location:
    Djibouti
    light infantry with smoke bombs that reduce ranged defence, we've seen those already
     
    ^ Top  
  5. Jaedar Arcane Patron

    Jaedar
    Joined:
    Aug 5, 2009
    Messages:
    6,479
    Project: Eternity Shadorwun: Hong Kong Divinity: Original Sin 2 Pathfinder: Kingmaker
    Jordan seems nice, both upgrade points and ducats.

    Let us also support the tribe that gives us upgrade points.
     
    ^ Top  
  6. Reinhardt Arcane

    Reinhardt
    Joined:
    Sep 4, 2015
    Messages:
    13,046
  7. hello friend Arcane

    hello friend
    Joined:
    Feb 26, 2012
    Messages:
    6,358
    Location:
    I'm on an actual spaceship. No joke.
    Tribe of al-Badd Hombres for points
    Al-Nefud for the nignogs
     
    ^ Top  
  8. Erebus Arcane

    Erebus
    Joined:
    Jul 12, 2008
    Messages:
    4,109
    Oh, okay. I thought the smoke bomb was an upgrade available to some units, not something possessed by a specific unit.

    I'll flip-flop to the desert, then.
     
    ^ Top  
  9. Storyfag Perfidious Pole Patron

    Storyfag
    Joined:
    Feb 17, 2011
    Messages:
    8,549
    Location:
    A Dark Place
    al-tribe of al-ducats
    Jordan
     
    ^ Top  
  10. Fedora Master Arcane Patron

    Fedora Master
    Joined:
    Jun 28, 2017
    Messages:
    7,462
    Get those ₪.
    Also get virile strong Nubian yoofs.
     
    ^ Top  
  11. Reinhardt Arcane

    Reinhardt
    Joined:
    Sep 4, 2015
    Messages:
    13,046
    Money.
    And Asia Minor.
     
    ^ Top  
  12. Darth Roxor Prestigious Gentleman Wielder of the Huegpenis

    Darth Roxor
    Joined:
    May 29, 2008
    Messages:
    1,873,521
    Location:
    Djibouti
    SURAH 8 - SHORT WORK

    Show Spoiler

    [​IMG]

    Al-Baggara tribe showers us with bags of dinars.

    Funny thing I notice is that I end up with 10k gold afterwards. It seems the bonus money upgrade works not just for battle, but for all gold gains in general.

    [​IMG]

    Time to rescue some nubile Nubians. I take all the obvious heavy-hitters for the mission (heroes + assassins + heavy cav) and the turk bowmen. Let's get it on!



    [​IMG]

    oi I gots sand stuck in me panties

    [​IMG]

    Sebua is at the oasis to the east. His retinue are 23 nubian warriors, so you can bet your ass he's going to die the moment anything reaches him.

    The odds of that rise even further when you inspect the enemy units.

    [​IMG]

    Crusader archers and 2x templars.

    [​IMG]

    Single knights templar

    [​IMG]

    And finally some scrubs - 2x bowmen, 2x vassals, 2x pilgrims.

    Needless to say, we might wanna hurry.

    [​IMG]

    The race for the oasis is on. YALLA YALLA!

    [​IMG]

    Hastened by the will of Allah, we make it there first.

    [​IMG]

    I try to head for the out-of-position knights templar, but they leg it once Sal and the horsemen get close. I don't want to chase them all the way towards the spearmen, so I withdraw.

    [​IMG]

    Take up positions, men.

    [​IMG]

    I let the cavalry disperse the enemy a bit while our turks bombard them.

    [​IMG]

    The bowmen are sent running very fast, after which I focus on the pilgrims.

    [​IMG]

    It's also then that I notice how Saladin's stamina has dropped to some 20%. The same is true of the horsemen.

    [​IMG]

    The knights, meanwhile, are all fresh.

    how the fuck

    [​IMG]

    The rest of our dudes, except for the assassins, have nearly spent their stamina as well. WTF.

    Fortunately, I can just cast confusion on the knights while the infantry tackles the scrublord vassals.

    [​IMG]

    The templars arrive to the scene soon.

    And they are also well rested.

    HOW THE FUCK IS THIS POSSIBLE

    [​IMG]

    I send the archers running while our infantry regroups. Cavalry is still busy with the knights templar.

    Sturdy buggers, I'll give 'em that.

    [​IMG]

    BRACE FOR IMPACT

    [​IMG]

    Sal & co. are done with the knights just in time to join the show. With their 0 stamina they won't do much but at least the initial trampling shock will kill some gits.

    [​IMG]

    Turan's been taking a beating, so I retreat him while the rest clean up.

    [​IMG]

    After which it's just stragglers from the retreating archer regiments.

    [​IMG]

    Nice.

    [​IMG]

    Wow, not even any politicool event this time.

    [​IMG]

    Reinforcements are fairly cheap.

    Also, we got these Nubians for free. Their stats are completely retarded - they have a whopping 80 ranged defence, which is crazy high and explains why I had so much trouble shooting them out during the crusader campaign, but on the flipside their armour and resistance are both a big fat zero. No cover, all man. These javelins, though.

    We'll make use of them anyway.

    [​IMG]

    Since we also have a lot of cash left, I initiate phase 1 of the Grand De-Seljukification of the army.

    [​IMG]

    And so unlock these mameluk lancers.

    Good news: they have higher damage, armour, hp and resistance than the light horsemen.

    Bad news: not by a whole lot.

    Terrible news: they have 0 ranged defence

    ... I fucking swear [​IMG]

    [​IMG]

    Still, better that than Seljuks :negative:

    [​IMG]

    Better news appear as I inspect their skillsets though, because these are doubleplusgood for light cav, especially persistence, to the point that I wasn't sure what to pick. In the end I went with persistence and expert riding.


    So there we go. No new map unlocks, no events, no nuffin. Which leaves the same selection as last time: Asia Minor (hamburger hill), Lesser Armenia (hilltop with guard towers), Jordan (ambush in a sandstorm)

    Show Spoiler

    [​IMG]

    [​IMG]

    [​IMG]


     
    • Brofist Brofist x 1
    • Excited! Excited! x 1
    ^ Top  
  13. Darth Roxor Prestigious Gentleman Wielder of the Huegpenis

    Darth Roxor
    Joined:
    May 29, 2008
    Messages:
    1,873,521
    Location:
    Djibouti
    Also, we're now half past the Saracen campaign.

    It sure goes faster without the interlude battles.
     
    ^ Top  
  14. Storyfag Perfidious Pole Patron

    Storyfag
    Joined:
    Feb 17, 2011
    Messages:
    8,549
    Location:
    A Dark Place
    Jordan pls.
     
    ^ Top  
  15. hello friend Arcane

    hello friend
    Joined:
    Feb 26, 2012
    Messages:
    6,358
    Location:
    I'm on an actual spaceship. No joke.
    Asia Little
     
    ^ Top  
  16. Reinhardt Arcane

    Reinhardt
    Joined:
    Sep 4, 2015
    Messages:
    13,046
    Asia Minor.
    :hailcthulhu:
     
    • :M :M x 1
    ^ Top  
  17. Jaedar Arcane Patron

    Jaedar
    Joined:
    Aug 5, 2009
    Messages:
    6,479
    Project: Eternity Shadorwun: Hong Kong Divinity: Original Sin 2 Pathfinder: Kingmaker
    Yeah, time for a challenge, Asia minoris.
     
    • Acknowledge this user's Agenda Acknowledge this user's Agenda x 1
    ^ Top  
  18. MoistCloister Savant

    MoistCloister
    Joined:
    Feb 6, 2017
    Messages:
    528
    Jordan seems like the best bet, and should soothe the constant money woes, at least for the time being.
     
    ^ Top  
  19. Darth Roxor Prestigious Gentleman Wielder of the Huegpenis

    Darth Roxor
    Joined:
    May 29, 2008
    Messages:
    1,873,521
    Location:
    Djibouti
    SURAH 9 - HAMBURGER HILL

    Show Spoiler

    [​IMG]

    Dis gon be gud, men :avatard:

    Sabotage seems very prudent for this map, so I spend our last dinars on it.

    YALLA YALLA!



    [​IMG]

    Whoa, them FX. Allah himself is showing us his benevolence this day!

    Storm works similarly to all other weather effects, namely it cuts archer range by half and also severely impacts archery stats. How exactly, and how does it differ from sandstorms or nights or fogs, don't ask me. In King Arthur storm blocked shooting completely, for example, but it ain't the case here.

    [​IMG]

    The crusaders are well fortified. Along this first ridge, we have a catapult, two guard towers, some vassals and bowmen.

    [​IMG]

    Further along the same ridge, longshields, light cav, crus archers and 2 more guard towers.

    [​IMG]

    Behind them, the second line of defences spans 3 guard towers and also some more heathen regiments. Fairly trashy, just crusaders of all sorts - Crusaders heavy inf, crusader arrerz, crusader elite light cav.

    [​IMG]

    Finally two towers on the hilltop itself.

    Well, I must say I'm relieved. Guard towers are a joke if you know what you're doing. I feared there'd be many more ballistas and trebuchets and shieeeet. UNLESS, of course, there are more of them hidden among the trees, which is a big possibility.

    [​IMG]

    And most importantly, the storm also cuts the fortifications' ranges by half, which you can see if you spot the faint red dotted line running along the ground to the left.

    [​IMG]

    Battle starts, crusaders leg it to the top.

    [​IMG]

    Good that I picked sabotage to get rid of that one lonely catapult.

    Poof! Off it goes.

    [​IMG]

    Let us advance through yonder trees.

    [​IMG]

    Maybe we can do something funky here and lure the cavalry into our spearmen while the assassins move from the side against the crusader arrer boyz.

    [​IMG]

    YUP :hero:

    [​IMG]

    Holy shit, the cavalry is fucking dead before the assassins can even get to the archers :what:

    [​IMG]

    Now, for these shits.

    [​IMG]

    Heroes have naturally superhigh ranged defence, so we can order them to clear them out.

    [​IMG]

    The Langschilde are not at all amused at this befoulment of german engineering and ordnung, so they come over to stop us.

    [​IMG]

    No need to fight them there, so I take them back to the rest of our dudes.

    I also try to javelin them, which doesn't kill a single dude :M

    [​IMG]

    Bumrush is much more effective!

    [​IMG]

    Let's get back to wrecking shit.

    [​IMG]

    The vassals will have to be lured away from the tower first. No need for unnecessary rambo action.

    [​IMG]

    :hero:

    [​IMG]

    Sal and the Circassians do the clean up. We can now proceed to the second ridge.

    [​IMG]

    I first set up the army at its foot, in case the crusaders on the hill wake up.

    [​IMG]

    Then Sal and the Circs can do their business.

    [​IMG]

    OH NO HIDDEN WHITE COMPANY

    WHATEVER WILL I DO

    Seriously, this game sometimes :lol:

    [​IMG]

    There's another regiment of Irenaeus' fanclub at the other side as well.

    [​IMG]

    I don't feel like engaging them with the horsemen, so I lure them back to the rest instead.

    Meanwhile Saladin actually loses 1 bodyguard in his fight, which is something I would have never thought possible :hmmm:

    [​IMG]

    Afterwards, I scout the nearby forests with the mameluk lancers, in case any other surprises are hidden there. There aren't. However, it's a pretty good spot to park the light cav, so I leave them there.

    [​IMG]

    EY, OH, LET'S GO

    [​IMG]

    The cowardly crusader elite flee the moment we start shooting them...

    [​IMG]

    ... only to bounce back just a moment later, straight into our spearmen :lol:

    [​IMG]

    Other infidels follow soon.

    [​IMG]

    Thus the battle is joined!

    However, the spearmen are getting clobbered by the heavy infantry now that they're done with the cavalry, so I retreat them.

    [​IMG]

    And it turns the crusaders actually weren't engaged by anyone else, so they're about to run into our turks :hmmm:

    [​IMG]

    BUT FORTUNATELY THEY RECONSIDER (lolwut).

    Meanwhile, I give the cavalry the order to murder the archers.

    [​IMG]

    There was another fucking regiment of heavy infantry left on the hill though, and it charges into our lancers :argh: I retreat them the moment the archers are dead.

    [​IMG]

    Sal and the Circs are having a field day in the meantime.

    [​IMG]

    Some seljuk warriors break and flee, lol.

    [​IMG]

    Finally there's just one crusader regiment left on the field.

    [​IMG]

    And they don't keep us waiting.

    [​IMG]

    YOU HAVE FUN THERE BOIS :hero:

    [​IMG]

    Victory was inevitable :obviously:

    [​IMG]

    U w0t? No politicool events with free stuff AGAIN?!

    FFS! BISMILLAH!

    [​IMG]

    I swap the near-ded seljuks for full hp lancers and other seljuks from the reserves. Reinforcement costs are fairly acceptable.

    [​IMG]

    Assassins have reached max level :what:

    [​IMG]

    They can now pick this ability. It looks fairly trollish, but you have to remember we usually don't have a whole lot of time available to just stand around, and also given that these folks have 1600 HP a piece, it would take forever for them to regen anyway.

    I picked masterwork waffen. Arms-bearer was also tempting, but the Saracen campaign has so few fucking items, much less GOOD items, it's not even particularly worth it.

    [​IMG]

    Asia Minor also got us this reric - the robe of caliph Harun ar-Rashid, famous for being the protagonist of most of the tales from the Arabian Nights (he had a pretty colourful life in general too). Pretty bad to be honest, but I still give it to Turan, since he's lagging a few levels behind.

    [​IMG]

    Hrmpf, so many upgrade points, so little geld. Guess I'll hold on to them for now.


    We have two choices for JIHAD!!! Jordan (sandstorm) and Lesser Armenia (hilltop with guard towers).

    Show Spoiler

    [​IMG]

    [​IMG]


    You can think about the answer well, cuz I won't be updating this before Friday. During this downtime, you can watch a thematic cartoon instead :troll:



     
    ^ Top  
  20. hello friend Arcane

    hello friend
    Joined:
    Feb 26, 2012
    Messages:
    6,358
    Location:
    I'm on an actual spaceship. No joke.
    Jordan
     
    ^ Top  
  21. Reinhardt Arcane

    Reinhardt
    Joined:
    Sep 4, 2015
    Messages:
    13,046
    Jordan.

    That's why you should do hard mission when they are available and not wait until they become "hard".:argh:
     
    • Acknowledge this user's Agenda Acknowledge this user's Agenda x 1
    ^ Top  
  22. Darth Roxor Prestigious Gentleman Wielder of the Huegpenis

    Darth Roxor
    Joined:
    May 29, 2008
    Messages:
    1,873,521
    Location:
    Djibouti
    To be fair, it wouldn't have been too different at any earlier stage. Sal and Asad would just bust the guard towers, then the rest would keal the crusaders :M
     
    ^ Top  
  23. Darth Roxor Prestigious Gentleman Wielder of the Huegpenis

    Darth Roxor
    Joined:
    May 29, 2008
    Messages:
    1,873,521
    Location:
    Djibouti
    A lot of votes for sure :rpgcodex:

    SURAH 10 - NBA HANGTIME

    Show Spoiler

    [​IMG]

    Michael Jordan calls and we answer. I was thinking of taking the bonus engineering points, but I'm pretty sure Turan's engineering skill bonus will suffice.



    [​IMG]

    So where's the supposed sandstorm?

    Oh right, it did say "they will attack as soon as the storm clears". Shieeeet.

    [​IMG]

    We sure have a huge field to set our troops up in.

    [​IMG]

    I gather everyone at the mosque, with two fire ballistas (no more is halal for this map :negative:)

    [​IMG]

    At the flanks I put the light cavalry. Here

    [​IMG]

    and here.

    I put them there for scouting purposes, to spot the incoming enemy for our ballistas and archers, because I was sure there'd be a sandstorm raging. Obviously no sandstorm came, but still, I also surrounded them with spike traps to lure the enemy into.

    [​IMG]

    Battle starts - imagine my surprise when all these infidels suddenly spring into view!

    There's a lot of them, but they are fairly trashy.

    [​IMG]

    This biggest group here is likely gonna do the most trubble. 2x Crusader Elite and 2x English Spearmen deserve mentioning, the rest are regular vassals and bowmen and crusaders and spearmen. I think they have some White Companies in there too.

    [​IMG]

    Second group, more (or less, depending how you look at it) of the same. Crusaders, bowmen, vassals/white company.

    [​IMG]

    Finally three groups of light cav on the flank.

    [​IMG]

    Needless to say, I retreat the mameluk lancers, astounded by the sudden heathen deep strike. Let's see if I can lure the enemy cavalry into the spike trap.

    [​IMG]

    Yarp. 10 dudes get instakilled :hero: Shame only one regiment fell for it but it's something.

    [​IMG]

    The cav on the other front isn't as keen on walking into the traps. However they also aren't very keen on pursuing our mameluks, lol.

    [​IMG]

    Which makes them easy target for the ballistas, especially once they ride into the caltrops

    [​IMG]

    Same goes for these. Time to form up and stick some spears up their ass.

    [​IMG]

    Ffs the assholes make a break for it and head to the ballista. Obviously we can't let them do it.

    [​IMG]

    These dudes here are super battered by the caltrops, archers and ballistas, and finally they even get some javelins in the face. As good as dead they are.

    [​IMG]

    Here come the other light cavs.

    Meanwhile I notice the lancers just flying the white flag COMPLETELY FOR NO REASON AT ALL. They didn't even lose a single dude, ffs! This is mostly because, if you can remember, the last time we used this specific lancer regiment was in Acre, when they were reduced to 1 guy. Morale penalties from losses actually carry over to subsequent battles in this game, so this unit already started at near-broken morale. Still pretty ridiculous for them to run away here though.

    Also very uncool thing this because they'd be really useful now.

    [​IMG]

    So instead I have to face the cav with other units, and that means free trample damage, even against shitty light cavalry, even uphill, even on caltrops. Sigh.

    [​IMG]

    More enemies a-coming.

    [​IMG]

    Meanwhile over here, the spearmen get within range of our archers. Dis gon be gud :avatard:

    [​IMG]

    Finally done with the cavalry, now for the vassals. Good thing that vassals are a non-problem, even moreso now that the lancers have rallied.

    [​IMG]

    As can be easily observed :hero:

    [​IMG]

    The turk bowmen are going berserk on the spearmen and vassals on the west flank. Good. Means I can divert all units to the east.

    [​IMG]

    Like Saladin and the Circs.

    [​IMG]

    Look at 'em run :lol:

    [​IMG]

    The enemy is bunching up in the middle with bowmen. We might need to address these.

    [​IMG]

    Some of our turks fall, but each volley we send decimates the heathen archers.

    [​IMG]

    The crusaders are back for more beating.

    [​IMG]

    And so are these as well :lol:

    [​IMG]

    Some Crusaders and English Spearmen manage to break through and attack.

    Knowing that the spearmen are actually p. serious, I send the palace guards against them. Meanwhile the Circassians engage the Crusaders - imagine my :prosper: when I noticed them taking big casualties. The crusaders were already stomped into the ground by the artillery, FFS.

    [​IMG]

    Meanwhile in the west, some other dudes suicide on caltrops :hero:

    [​IMG]

    It was only here that I noticed the Circs' absurd losses and retreated them.

    [​IMG]

    Meanwhile the palace guards also started taking a beating from the spearmen. Armour piercing is p. serious.

    [​IMG]

    The final rallied dudes from the west try to reach us. They almost manage to do so, but the turks are relentless.

    [​IMG]

    Until there's only stragglers left, who broke once, then rallied and remained frozen in place.

    [​IMG]

    Sup bois.

    [​IMG]

    That was certainly a lot of enemy dudes. Good that they were so trashy or we might have been in trouble.

    [​IMG]

    No event for free stuff again :x

    [​IMG]

    Reinforcements are a bit steep, mostly cuz of the dead cavalry and palace guards.

    Also, Michael Jordan blessed us with these Saracen Bombardiers that we can now recruit. They carry Byzantine basketballs that explode into smokescreens when thrown. What exactly is the ranged protection you get from these is, as always, unknown. Also, their stats are so ridiculously pathetic they are barely only just slightly better than the seljuk warriors, and not even at everything, either. We will definitely not make any use of these.


    Some level-ups.

    [​IMG]

    Arms-bearer for the bowmen is a no-brainer, since they are almost the only units with good gear that we have.

    [​IMG]

    Experienced Retainers is also a no-brainer for the palace guards. Shield wall is unnecessary when they have 104 ranged def to begin with, and heroic defence is crap.

    [​IMG]

    Phase 2 of the grand de-seljukification of the army involves turning our level 7 spearmen into abbasid lancers. It's so cheap, we might as well do it. Plus, with a fast-attack weapon and a bonus armour armour (hue) that we've just looted, these guys are going to be extra effective against just about anything fielded by the enemy.

    [​IMG]

    Some ability reassignments. Holding the ground (bonus vs trampling) is a no-brainer for spearmen. Shield wall is a no-brainer for any squishies.

    Also, another funny display of this game's functioning: this particular regiment had 0 ranged defence. I took shield wall, which is supposed to be "+50% ranged defence", and the stat rose to a whopping 50. Meanwhile the other lancer regiment, now in reserves, which has the Battered accolade (+30 ranged def) AND shield wall also has a total of 50.

    i dont get this game

    [​IMG]

    We have some spare funds, so I do something retarded.

    [​IMG]

    And unlock these guys. As opposed to the bombardiers, they carry explosive basketballs that do RIDICULOUSLY HIGH DAMAGE. I think they even do more than double the damage of the turk bowmen. I suspect they work like crossbowmen and have half the normal archery range, but in turn they don't have armour-piercing, just hueg domoges. We'll find out their specifics soon, but I suspect fun, fun, fun!

    Only 24 dudes per squad, pathetic HP and defences, so we'll really want to keep them out of harm, though.


    Jordan unlocks a new province:

    [​IMG]

    More nubile nubians! Although this will unlock them for recruitment, and I'm not even sure if we want to waste cash on upgrading the retarded seljuk warriors. We have nothing to swap them in for anyway.

    [​IMG]

    This sounds dreadfully familiar...

    [​IMG]

    Aaaaaand yep, it's basically a 1:1 mirror of the German plan in the crusader campaign, with the one difference being that we have to storm the place first to build our defences. So yeah, go in -> wipe the crusader outpost -> set up catapults -> wipe the crusader reinforcements. Here's hoping for many fire ballista spots.


    Apart from Sinai, we can also still go to Lesser Armenia (hilltop with guard towers).

    [​IMG]

    These two are the final "non-HQ" maps for us to clear out. After that, it's gonna be Very Hard+ (tm) only.


    You can now begin to discuss!!! which province is better and why.

     
    • Brofist Brofist x 1
    ^ Top  
  24. Jaedar Arcane Patron

    Jaedar
    Joined:
    Aug 5, 2009
    Messages:
    6,479
    Project: Eternity Shadorwun: Hong Kong Divinity: Original Sin 2 Pathfinder: Kingmaker
    Both provinces are pretty boring, but at least Sinai has upgrade points. So let us do eet.
     
    ^ Top  
  25. hello friend Arcane

    hello friend
    Joined:
    Feb 26, 2012
    Messages:
    6,358
    Location:
    I'm on an actual spaceship. No joke.
    Your army is lacking in diversity. You need to support the bruthas in the hood.

    Sinai.
     
    ^ Top  

As an Amazon Associate, rpgcodex.net earns from qualifying purchases.