Michael Jordan calls and we answer. I was thinking of taking the bonus engineering points, but I'm pretty sure Turan's engineering skill bonus will suffice.
So where's the supposed sandstorm?
Oh right, it did say "they will attack as soon as the storm clears". Shieeeet.
We sure have a huge field to set our troops up in.
I gather everyone at the mosque, with two fire ballistas (no more is halal for this map
)
At the flanks I put the light cavalry. Here
and here.
I put them there for scouting purposes, to spot the incoming enemy for our ballistas and archers, because I was sure there'd be a sandstorm raging. Obviously no sandstorm came, but still, I also surrounded them with spike traps to lure the enemy into.
Battle starts - imagine my surprise when all these infidels suddenly spring into view!
There's a lot of them, but they are fairly trashy.
This biggest group here is likely gonna do the most trubble. 2x Crusader Elite and 2x English Spearmen deserve mentioning, the rest are regular vassals and bowmen and crusaders and spearmen. I think they have some White Companies in there too.
Second group, more (or less, depending how you look at it) of the same. Crusaders, bowmen, vassals/white company.
Finally three groups of light cav on the flank.
Needless to say, I retreat the mameluk lancers, astounded by the sudden heathen deep strike. Let's see if I can lure the enemy cavalry into the spike trap.
Yarp. 10 dudes get instakilled
Shame only one regiment fell for it but it's something.
The cav on the other front isn't as keen on walking into the traps. However they also aren't very keen on pursuing our mameluks, lol.
Which makes them easy target for the ballistas, especially once they ride into the caltrops
Same goes for these. Time to form up and stick some spears up their ass.
Ffs the assholes make a break for it and head to the ballista. Obviously we can't let them do it.
These dudes here are super battered by the caltrops, archers and ballistas, and finally they even get some javelins in the face. As good as dead they are.
Here come the other light cavs.
Meanwhile I notice the lancers just flying the white flag COMPLETELY FOR NO REASON AT ALL. They didn't even lose a single dude, ffs! This is mostly because, if you can remember, the last time we used this specific lancer regiment was in Acre, when they were reduced to 1 guy. Morale penalties from losses actually carry over to subsequent battles in this game, so this unit already started at near-broken morale. Still pretty ridiculous for them to run away here though.
Also very uncool thing this because they'd be really useful now.
So instead I have to face the cav with other units, and that means free trample damage, even against shitty light cavalry, even uphill, even on caltrops. Sigh.
More enemies a-coming.
Meanwhile over here, the spearmen get within range of our archers. Dis gon be gud
Finally done with the cavalry, now for the vassals. Good thing that vassals are a non-problem, even moreso now that the lancers have rallied.
As can be easily observed
The turk bowmen are going berserk on the spearmen and vassals on the west flank. Good. Means I can divert all units to the east.
Like Saladin and the Circs.
Look at 'em run
The enemy is bunching up in the middle with bowmen. We might need to address these.
Some of our turks fall, but each volley we send decimates the heathen archers.
The crusaders are back for more beating.
And so are these as well
Some Crusaders and English Spearmen manage to break through and attack.
Knowing that the spearmen are actually p. serious, I send the palace guards against them. Meanwhile the Circassians engage the Crusaders - imagine my
when I noticed them taking big casualties. The crusaders were already stomped into the ground by the artillery, FFS.
Meanwhile in the west, some other dudes suicide on caltrops
It was only here that I noticed the Circs' absurd losses and retreated them.
Meanwhile the palace guards also started taking a beating from the spearmen. Armour piercing is p. serious.
The final rallied dudes from the west try to reach us. They almost manage to do so, but the turks are relentless.
Until there's only stragglers left, who broke once, then rallied and remained frozen in place.
Sup bois.
That was certainly a lot of enemy dudes. Good that they were so trashy or we might have been in trouble.
No event for free stuff again
Reinforcements are a bit steep, mostly cuz of the dead cavalry and palace guards.
Also, Michael Jordan blessed us with these Saracen Bombardiers that we can now recruit. They carry Byzantine basketballs that explode into smokescreens when thrown. What exactly is the ranged protection you get from these is, as always, unknown. Also, their stats are so ridiculously pathetic they are barely only just slightly better than the seljuk warriors, and not even at everything, either. We will definitely not make any use of these.
Some level-ups.
Arms-bearer for the bowmen is a no-brainer, since they are almost the only units with good gear that we have.
Experienced Retainers is also a no-brainer for the palace guards. Shield wall is unnecessary when they have 104 ranged def to begin with, and heroic defence is crap.
Phase 2 of the grand de-seljukification of the army involves turning our level 7 spearmen into abbasid lancers. It's so cheap, we might as well do it. Plus, with a fast-attack weapon and a bonus armour armour (hue) that we've just looted, these guys are going to be extra effective against just about anything fielded by the enemy.
Some ability reassignments. Holding the ground (bonus vs trampling) is a no-brainer for spearmen. Shield wall is a no-brainer for any squishies.
Also, another funny display of this game's functioning: this particular regiment had 0 ranged defence. I took shield wall, which is supposed to be "+50% ranged defence", and the stat rose to a whopping 50. Meanwhile the other lancer regiment, now in reserves, which has the Battered accolade (+30 ranged def) AND shield wall also has a total of 50.
i dont get this game
We have some spare funds, so I do something retarded.
And unlock these guys. As opposed to the bombardiers, they carry explosive basketballs that do RIDICULOUSLY HIGH DAMAGE. I think they even do more than double the damage of the turk bowmen. I suspect they work like crossbowmen and have half the normal archery range, but in turn they don't have armour-piercing, just hueg domoges. We'll find out their specifics soon, but I suspect fun, fun, fun!
Only 24 dudes per squad, pathetic HP and defences, so we'll really want to keep them out of harm, though.
Jordan unlocks a new province:
More nubile nubians! Although this will unlock them for recruitment, and I'm not even sure if we want to waste cash on upgrading the retarded seljuk warriors. We have nothing to swap them in for anyway.
This sounds dreadfully familiar...
Aaaaaand yep, it's basically a 1:1 mirror of the German plan in the crusader campaign, with the one difference being that we have to storm the place first to build our defences. So yeah, go in -> wipe the crusader outpost -> set up catapults -> wipe the crusader reinforcements. Here's hoping for many fire ballista spots.
Apart from Sinai, we can also still go to Lesser Armenia (hilltop with guard towers).
These two are the final "non-HQ" maps for us to clear out. After that, it's gonna be Very Hard+ (tm) only.
You can now begin to discuss!!! which province is better and why.