I[ planned to make one big update to wrap up the last turns in one play, but well, it turns out the Romans were not cooperative after all so I only played one year]
203 BC - Carthage
The year is 203 BC, and the Senate is worried by rumors of a coup and Syracuse, and lack of communication with Hannibal. Consequently, they decide to send reinforcements to Sicily :
In Carthage, Hanno really wants to go to Italy, so he delays leaving as much as possible. No point being stuck in Italy
[though to be honest, it is a mistake due to me being complacent. Better Sicily than Carthage]
The siege of Rome is ongoing :
And Hannibal expanded his force significantly :
The only significant Carthaginian action was Mago moving North again to siege Venusia. Everything was, after all, going well :
Recruitment was also fairly steady :
Things were fine :
More than fine, everything was OUTSTANDING !
203 BC - Rome
For the Romans, everything was not fine at all. Scipio knew he had to take decisive action. But there was something to be done, as the complacent Carthaginians were spread out.
Scipio first order of business was to lift the siege of Neapolis :
The battle could go either way, but this was one of the last years to bask in glory so Hanno knew he had to pick up the glove and hold his sieging position. He trusted his military skill, his elephants and his lucky star :
The Italian infantry would keep the garrison of Neapolis IN Neapolis, while his African infantry and critically his elephants would wipe the reinforcement out.
The intial engagement went well
While the Italian garrison was pushed back with some losses for both sides back in Neapolis, the African held their ground
[not showed : one garrison killed, one garrison in retreat]
Rotating his Italian force, Hanno was about to envelop the Romans [
and missing screenshot here, sorry].
Except the Romans enveloped the Africans before the Italian units could come
[1 hit and 2 routs, vs 1 hit against the Romans] :
His elephants dead, his infantry in rout, Hanno had to retreat. He regrouped his forces in Capua - Scipio had no cavalry for pursuit, and his force was exhausted anyway. Scipio had not destroyed Hanno's army, but nonethless he could claim victory. He had freed Neapolis.
His success in Neapolis - a staunch Roman ally - helped Scipio immediately recruit a force of volunteers :
Scipio needed more of these victories. Both Hannibal and Himilco were too strong at the moment... but there was another Barcid within reach :
Scipio first order of business was to secure a port. It was to be Brundisium. An easy choice : the gates were left opened for him :
With a port secured, it was now time for Scipio to meet Mago in battle :
Mago knew that caution is the best part of valor, and had already lifted the siege of Venusia, encamping himself strongly :
Scipio saw little interest in risking battle with Mago, and moved to his next - and last - target.
[in game terms it happens in two parts : Scipio attacks my siege force, I can choose to break the siege - giving a card to the Romans. My army is then in the field, Scipio attacked it but he did not succeed at "outmanoeuvring" Mago, allowing Mago to choose a "fortify his camp" option]
The Consul knew he needed Tarentum if he wanted to finish the liberation of Apulia. This would be easy - he had men he had left inside from his raid 2 years before !
The defense was nonetheless spirited. Many of the new soldiers recruited in Neapolis faltered :
Scipio had to shame them, by leading the men himself to the assault - like Philip had tried to do the previous year :
As Carthaginian historians studying the Roman Wars would later say : "Everything in history happens twice. The first time as a tragedy, the second time as a triumph" :
And with this final push, Tarentum was in Roman hands, again. It is where Scipio wintered his army
In one year, Scipio had voided several years of Carthaginian gains, saved one city, liberated two others, and humiliated two Carthaginian generals - including Hannibal's own surviving brothers. And his army was no weaker now than it was at the beginning of the year.
The Romans recruited who was left to recruit, reelected the leaders that had risen to the occasion and replaced those who did not, though by that point the pool of candidates was narrow.
Here is the situation as 202 BC begins :
Senate of Carthage - your suffer implores you. There has been a few difficulties in communication lately, but we are about to deal a decisive and final blow to the enemy - but to ensure this blow is given, I need reinforcements now !
Senate of Carthage, avenge your father dead in Sicily, dead in Sardinia, dead at seas ! Senate of Carthage, authorize Hanno to join force with me !
[in theory I could straight up bring Hannibal to Rome, merge his army with Himilco and assault at the beginning of the turn as Rome lost part of its defensive bonus and it would be 29 units versus 8, but it has a TINY chance to fail, and critically - what would be the fun in that ?]