Ah, fuck you guys xD
Valve/Steam is also rather well known for being a company that
willingly stays away from the stock market because
"All [companies that float] end up getting their customers changed," Valve's Erik Johnson told the latest issue of PC Gamer."Any bad decision I ever see out there is because somebody created this different customer that was whoever funds them, and not the consumer of the product." Gabe Newell added: "You end up with a totally different set of decisions, and the person who's trying to design the experience is like' Okay, I guess we'll put Christopher Walken in our game.
They're known for taking a risk or two and for instance allowing several inexperienced Indie developers full access to
one of their most valuable IPs and helping them sell their games off the popularity cultivated by it.
http://www.next-gen.biz/news/potato-sack-developers-helped-design-portal-2-arg
Also for cultivating a modding culture and even often hiring out of it and making commercial high-budget games out of them. They're known for supporting, sometimes even
without expecting anything in return and in several cases even saving Indie studios with their sales, like in the case of
Introversion or
Frictional Games or
Tripwire.
Steam/Valve doesn't stipulate any publishers or developers to use Steam only as the many Kickstarters that are
DRM free or Steam as well as the many games that handle similarly (even with Achievements and other features) like Witcher 2, Torchlight, Rayman Origins etc. would attest to. They're quite open about that and devs can usually offer their games in other places.
In most cases either the publishers or developers mandated it out of some sort of necessity or belief, either as DRM, for Realtime Stats or for instance if it uses the Steam API for Multiplayer features and other stuff (like Skyrim with Mods) it might require to be bound to an Account or similar.
I remember in the case of Magicka the developers specifically requiring Paradox for every copy to require Steam as they deemed it an important part of the Patching process even though Paradox usually doesn't make it a requirement:
http://news.softpedia.com/news/Magi...-Important-for-Constant-Patching-186590.shtml
If that's your issue, it isn't with Steam (well maybe with Valve titles, but it's understandable that they would want to push their own titles/platform) but with third parties in this case :p
Without Steam stepping up with Digital Distribution when they did, gaming would have declined even more and
developers like Paradox Interactive wouldn't be where they are today:
http://pc.gamespy.com/pc/magicka/1216907p1.html
GameSpy: How big of a chunk of your business right now is PC gaming?
Fred Wester: It’s an overwhelming majority is PC. Over 95% is PC. And 97% of that is digital download. So we’re pretty much all-in on the digital side, and there’s been a transition in the past four to five years. It’s been very quick. I think people underestimate how willing customers are to change if the service is right. If you take what Steam’s doing for example, they’ve been the pioneers of PC gaming for the past years, and really shown that you can do some great services, and that people are willing to pay if the service is good. And that’s something that we’ve been sort of piggybacking on that as well.
They help smaller/Indie devs circumventing publishers and making a fortune with higher profit margins:
Profit margins for developers are a major selling point for digital distribution, and Steam does not let the side down. I’m pleased to say that there are now figures as accurate as possible for each margin: 10%-20% for traditional retail/publisher deals; roughly 60%-70% for Steam developers; and an incredible 86% for Valve themselves. Add to that the fact that Valve doesn’t take the developer’s IP and the effective margin becomes wider still.
There's also loads of cheap games (and stuff like free weekends), automatic updates and proper game management and nobody else gifted me the Valve Complete Pack and 10 Games of my Choice for free before so there's that...
And have you read their "new employee manual"? Tell me you wouldn't want to work at a place like that xD
http://cdn.flamehaus.com/Valve_Handbook_LowRes.pdf
I'm also pissed about the retarded Offline Mode, which they should turn into a proper Offline Mode for people that need/want it and there's still the "ownership" and legality issue that bothers me the most:
http://www.rockpapershotgun.com/2012/02/01/thought-do-we-own-our-steam-games/ but lets not overdramatize the whole fucking issue...
Would you rather GFWL or Origin lead the market or god forbid consoles with their motion control crap and Call of Doody audiences take over completely?