About time this thread earns its title (enchanted intro can be found
here).
It’s a fairly uninformative piece of narrative. Hopefully our trusty journal will provide more insight about what's going down.
A temple again? :/
Yeah, we get booted out.
As you know, an Orcish uprising was crushed once before, but only by the cooperation of the Dwarves and Elves. As a sign of friendship a magical artefact, the Salamander Stone, was created to mark the occasion. But the friendship has sundered and the Salamander Stone was lost.
Dramatic face close-up:
In order to resist this new Orcish threat, the Salamander Stone must be delivered into the hands of the Dwarf Ingramosch!
You had contact with an Elf, haven’t you. An Elf pretending to be an ambassador? A child could tell you there is no such thing as an Elf ambassador! Did he speak of the friendship between Elves and Dwarves? What a nonsense! They can no more coexist than fire and water! The Salamander Stone has many different abilities to those in the know…
[He's actually right about Starlight who, according to canon, only pretends to be an ambassador to add some weight to his name. Since this businessman is obviously evil however and therefore can never speak truthfully, I guess we'll have to roll with it.]
Dramatic eye close-up:
…And it’s worth a lot. A tremendous lot! I’ll pay you 1000 Ducats for it! If you take the stone to Vindaria Leechbronn in Lowangen.
First things first…
Well, that was pointless.
Distrustful folks around here, that's for sure.
You’re one useless barkeeper.
There isn't much else to do at night so our heroes hit the pillow.
leave your weapons where they are.
I wish to propose a business arrangement. The famous axe, Star Trail, was stolen from the temple. Supposedly it is being held inside an Orcish fortress, and guarded by some rather peculiar Orcs. Return the weapon to me and you will not go unrewarded. You shall receive a piece of the temple treasure, a piece of your choosing, and Phex shall forever favour you.
The thief makes his graceful escape.
A new dawn rises. We'll need to gear up for what promises to become a long journey. Coincidentally, today is market day.
We get rid of some of our 'new' magical equipment.
We also buy travelling gear which will hopefully protect us from diseases, one of the most dangerous enemies in the game.
Herbalists are the easiest way to regain cash for imported characters since money is usually not transferred but all the precious herbs are. The owners usually have some sound advice too.
Following our old RoA 1 instincts, we check out the nearby huts. Most citizens aren't very helpful.
Some however are more than happy to share their wisdom and rumours with us. It's usually a lot more useful than asking people directly.
Rumours Corner
Random events make a comeback as well.
Events Corner
That's all for Kvirasim.
The priestess is still mad at us, what else is new?
Tavern number two but again nothing that could indicate where we're supposed to go from here.
The local healer and quiet a good one too.
Some old-school copy protection.
The automap. You can fast travel to any explored spot in a town with a double click, a very handy feature. Now what’s there to do?
Sounds like we've got our work cut out for us.
There is only one way out of town and it is leading south so that's the direction we're heading.
Our first rest. Many shall follow.
The innkeeper is quiet talkative for a change.
Moving onwards…
Some orcs followed us from Thorwal. We are at least three levels above the average so most battles can be resolved by the computer.
I never get tired of that one.
We follow Iwain’s suggestion and leave the explored world to find an unbeaten path that can lead us north. A jester ambushes the group at the campfire.
The dialogue has revealed new routes which can be programmed into our GPS from now on. Still, the terrain is rough and it takes a while before we can get anywhere.
She won’t be the last.
Sick heroes can infect other party members and some disease can also take on worse forms if they are left untreated so it’s important to get rid of them fast.
One catastrophe averted
I just fear the day when Korenzel himself catches something.
Whatever north that fool was talking about, this is not the one. We return to the main road and continue to walk down south.
Some wildcats are defending the prey. It’s a forgettable skirmish.
Finally, back to civilization!
No peace for the wicked it seems.
I smell a quest coming up.
As you might imagine, Gashok has one tight community.
From the shadows of the surrounding houses appear a few figures wearing tan robes and armbands, that Murrow recognizes as members of the Order of Anathema, a fanatical congregation of Praios adherents.
[Praios is the ueber god of law and order and as such not a big fan of reality defying magic.]
The figures light a number of brushwood bundles they have brought along and in a giant flare-up flood the whole square with a reddish glow bright as daylight but only minutes later, the fire has burnt down, and the wind carries the ashes across the deserted market square like fine white dust.
Got to admit, this lightshow gave me slight chills.
Rumours Corner
Events Corner
Nice!
Not so nice.
Still fascinated.
That cheese toast stuff again. Just what is this all about?
And now, back to the racism.
This woman’s aversion is a little bit more understandable.
Holga wouldn’t be happy in there anyways as the elf at the bar mainly serves tea. The obvious dispute between the two races may still become a problem later on though.
A ‘male’ general store. Nothing of interest.
A male healer. He’s an incompetent buffoon.
We’re done talking anyways. There is a crime waiting to be solved.
The market witch is our only lead.
We follow his trace.
Whoopsie, forgot to put him into the lead.
Of course, our punishment is soon to follow.
Obviously a very sensitive topic. What about option three?
We know just the person to talk to about the strangers.
And while we’re at it:
It’s time to improve our who’s who.
No need to kick in doors just yet.
Deregorn is actually at home and attacks us on sight. We soon find out why.
It is getting dark. We’ll need a bed for the night while we try to figure out how to end this quest.
At least some people remember how to be polite.
Their room is up there. Go on!
Get on with it, get them!
Our heroes get dragged onto the street in their underwear.
There they are – murderers!
Tomatoes are thrown in their direction.
We are not amused.
Kill them! They don’t deserve better – kill them!
Stop! They shall have a chance to defend themselves.
You are accused of murdering a citizen of our town.
Wait, the strangers have evidence that Deregorn is the leader of the Anathematizers.
We shall allow you to go. But you better not show your faces around here again.
Not exactly what I consider a heroic victory but we’re finished here. Before we can get this god forsaken town behind us however, we have a question for the local priestess of Phex.
Tiefhusen will be our next destination then, once we’ve collected our reward.
Almost makes up for getting a crossbow bolt to the face I would say.
Current boot status: