Pussycat669
Liturgist
Nah, just the chance for a divine miracle by Phex decreases drastically so it's nothing what a donation couldn't fix. There are cases which we might yet see that are a lot worse. There is an evil spider god that can curse the party in RoA1 which means that they get instantly killed when they try to enter a dungeon or something equally harsh as far as I heard.
First level up just occurred and the roster has been updated. Apologies for the little decision time. I really should have mentioned this earlier.
First level up just occurred and the roster has been updated. Apologies for the little decision time. I really should have mentioned this earlier.
Level up! said::
Some good rolls there but I increased charisma this time since I don’t know if wisdom really improves social interactions so I wanted to be sure. I also set some wrong priorities with the body skills and ran out of attempts. Won’t happen again, promise.
Charisma +1
Avarice -1 success!
Magic resistance +1
HP +4
Weapons:
Pointed weapons +1 (+1 parry)
Craftsmanship:
Pickpocket +1
Body:
Climb +2
Swim +2
Social:
Convert +2
Haggle +2
Lie +2
:
Really bad rolls for you for he most part I’m afraid.
Strength +1
Superstition -1 failure
HP +4
Weapons:
2-hnd swords +1 (+1 attack)
Intuition:
Danger sense +1
Body:
Climb +2
Phys. control +2
Stealth +2
Swim +1
:
Has a lucky streak, no doubt about it.
Intuition +1
Curiosity -1 success!
Magic resistance +1
HP +3
MP +4
MP +7 by converting spell attempts
Convert skill attempts? No
Combat:
Pole arms +1 (+1 parry)
Intuition:
Danger sense +1
Lore:
Alchemy +3
Ancient tongue +3
History +1
Ritual +1
Body:
Climb +2
Domination:
Horriphobus +3
Respondami +3
Somnigravis +3
Healing:
Balm +1
Clairvoyance:
Analyze +2
Odem Arcanum +1
Illusion:
Duplication +2
Combat (magic):
Lightning +1
Fulminictus +1
Ignifaxus +2
Plumbumbarum +2
Transformation:
Magic armour +1
Transmutation:
Silentium +1
:
Should have improved the healing skill while I had a chance.
Intuition +1
Acrophobia -1 success!
HP +2
MP +4
Basic attack/parry +1
Convert skill attempts? No
Combat:
Pole arms +1 (+1 parry)
Missile weapons +1
Nature:
Herb lore +2
Intuition:
Danger sense +1
Perception +1
Body:
Acrobatics +2
Climb +2
Phys. control +2
Swim +2
Self control +1
Hide +2
Dispell:
Domination +2
Domination:
Ball and Chain +1
Evil Eye +2
Confusion +2
Master Animals +2
Dance! +2
Demonology:
Banish Spirits +2
Conj. Spirits +2
Combat (magic):
Lightning +1
Iron Rust +1
Ignifaxus +1
Transformation:
All the increase spells except for charisma
:
Strength +1
Necrophobia -1 success!
Magic resistance +1
HP +5
MP +3 (confused the options there, sorry)
Basic attack/parry +1
Combat:
Swords +1 (+1 parry)
Missile weapons +1
Nature:
Track +1
Orientation +1
Survival +2
Intuition:
Perception +1
Body:
Climb +2
Swim +1
Domination:
Bambaladam +1
Healing:
Balm +2
Rest the Body +2
Clairvoyance:
Eagle’s Eye +2
Combat (magic):
Lightning +1
Accurate Eye +2
Transformation:
Eagle, Wolf +2
Visibili +2