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Completed Let's kill you guys in Armoured Brigade

Dayyālu

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Jul 1, 2012
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Location
Shaper Crypt
Ok, in a completely unsurprising turn of events (this being the Codex) and considering my personal vote also we've reached a draw between Poland and Yugoslavia as army choices and Italy and DDR as opponent picks.

Let's randomize it.

OZKJFUW.jpg


hJAUZKA.jpg


Poland will fight Italy on the North German Plains, mid 70ies.

MAKES PERFECT SENSE TO ME

ValeVeKal Mechanized Infantry
Baud Armoured
Andnjord Armoured
Falksi Armoured
Endemic Mechanized Infantry
Moist Cloister Mechanized Infantry
Strange Fellow Armoured
Sqeecoo Mechanized Infantry
Tindrli Armoured

Several companies of stuff. This isn't going to be as small as I hoped, but we'll make it work. I'll generate a proper map, set up the fight and post some screens. The map won't be that small tho.
 

ValeVelKal

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Joined
Aug 24, 2011
Messages
1,606
Ok, in a completely unsurprising turn of events (this being the Codex) and considering my personal vote also we've reached a draw between Poland and Yugoslavia as army choices and Italy and DDR as opponent picks.

Let's randomize it.

OZKJFUW.jpg


hJAUZKA.jpg


Poland will fight Italy on the North German Plains, mid 70ies.

MAKES PERFECT SENSE TO ME

ValeVeKal Mechanized Infantry
Baud Armoured
Andnjord Armoured
Falksi Armoured
Endemic Mechanized Infantry
Moist Cloister Mechanized Infantry
Strange Fellow Armoured
Sqeecoo Mechanized Infantry
Tindrli Armoured

Several companies of stuff. This isn't going to be as small as I hoped, but we'll make it work. I'll generate a proper map, set up the fight and post some screens. The map won't be that small tho.


I think we are in an alternative history where Italy was the WW2 Axis powerhouse, but was defeated due to unreliable and incompetent allies like Germany who kept starting ridiculous side wars they could not win, forcing the Italians to delay their invasion of Africa to support Germany (the famous Russia Korpo). Of course, this delayed the Italian surprise attack of Africa just enough to be stopped by the dreaded African Summer and miss taking Alexandria on time. After that, WW2 was a foregone conclusion - a slow grind for Italy as it was slowly pushed back, especially after the Soviets opened a second front in the Balkans and knocked Germany out of the war.

Now it is the 70ies, the Italian economy recovered and is the locomotive of Europe, and it protects the whole of Europe.

I mean, I see no other possible explanation.
 

Hace El Oso

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Bogotá
Very cool, never thought to see something like this with armored brigade. Hopefully I can get in on the next one, this should be fun.
 
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Dayyālu

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Messages
4,636
Location
Shaper Crypt
Let's begin.

First, some completely unrelated music!


Ok, before starting to sperg about equipment, let's talk about what you can do in your orders. Each one of you controls a platoon, and the Soviet doctrine gives us some help here because each one of you controls three vehicles (tanks or IFVs with infantry onboard). You can micromanage as much as you want, or you can give me generic area orders and I'll try apply them as much as I can.

OkF4BLH.jpg


Let's try to keep this simple. Those are the orders I can give to our pixel men, and they are rather...self-descriptive. If you have doubts about anything, ask freely, the only think that I can imagine can cause confusion is what a hard/soft target is, a Hard target is tonks/IFVs, soft is manflesh and light vehicles. The SOP (Standard operating procedure) is how the pixelmen will approach a problem, the direct orders are actions they will try to execute at once while movement is how they move. Simple as that.

The only extra orders I can give you are the four mortars we have. You can request smoke or HE, but remember that mortars have delay. Also you can specify how many rounds you want on a target, or merely "fire there", and I'll cover for ye.

Another essential thing to remember is ORDER DELAY. This ain't C&C. Orders will require time to be understood and changed, from 15-30 seconds in optimal condition to up to five minutes in bad conditions. Plan accordingly.

BsSyyWM.jpg


Those are the Glorious Units of the Glorious Polish People's Army, liberating the German nation from slavery under those lazy Italians. The army is randomly generated and assigned, to mimic the awesome chaos that this conflict must be.

Armoured commanders get a T55s, tindrli gets a variant with an extra MG but it's identical in other regards. Glory Eternal to Strange Fellow that managed to snipe in my RNG tables through everything and get a platoon of WW2-vintage T34-85s. What was good in 45 must be also good in 75! NO RETREAT!

Mechanized commander get standard infantry, almost everything mounted in a SKOT-2A (or the SKOT-2AP variant). The SKOT is a Czech/Polish joint developed APC, an interesting take on such vehicles. Pretty much a less shitty BTR-60. It has a heavy machinegun, can stand light arms fire, and will blow up if any serious AT stuff is thrown in his direction. This ain't a BMP (or BWP in Polanguage).

SKOT_2A_TBiU9.jpg


Look how happy they are. Their joy is palpable even decades later.

But let's give you the map!

hiwXEeN.jpg


Here we are. The mission objective is to take the two villages of Hassel and Riekenbostel from the Italian oppressors. The starting range is rather short, but I don't want to bore you to tears while waiting for contact. Also we're still in deployment mode, so if you want to modify massively your position you merely have to ask.

Opposition is probably numerically inferior to us, but Italian infantry is good and they do have a nice selection of tanks. M47/M60s are fine fighting machines, and Leopard 1 will blow up if something sneezes on them, but their firepower is dangerous. Also, our opponents will be probably dug-in.

Remember that the green "units" are recon/support under my command, and will probably blow up soonish.

I'm waiting for your orders, commanders. Let's see if this works.
 

Andnjord

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Aug 22, 2012
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Location
The Eye of Terror
Back to tactics though.

nJLEofa.jpg

Veeery tentative plan, and until we get some recon nothing better to do really.

I feel like the South village is a better option to focus on initially. It itself is open while our approach is covered by trees, while the opposite is the case for the North village.

Phase 1, blue arrows: Infantry moves up to the tree line with the tanks behind in support.
Phase 2, red arrows: Strange Fellow acts as an offensive decoy while Baud swings south of him to do the real killing at the south village while me and Falksi support north of him.
Phase 3: Profit?

Again, not an expert in cold war tank tactics and I have no idea what praticle battle ranges are in this game, so this is all probably a terrible idea :D
 

ValeVelKal

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Joined
Aug 24, 2011
Messages
1,606
OK first thing : Standard Operating Procedure : The minute we see an Italian shooting even a pistol round in our direction, everyone dismounts. "Unload on contact"

Do the SKOT have smoke ? If they do, also send smoke, because one thing I know is that they don’t have is armor.

Also : move through short (because if I do "move by cover" according to the moves i have in my head I can tell you what will happen) and do not engage hard target at all except if manually ordered (in the unlikely chance it did not see me). For soft target, short range, but don't count the ammo.
 
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ValeVelKal

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I agree that the Southern objective seems easier to reach, but try to move your tanks in that middle "island" of forest and see them lighten the sky. Again, it is the 70ies, if you are seen you are dead. Though OK I am not 100% sure the Italians had modern ATGM in the 70ies.

I would order the scout in infantry to move at the edge of the forest so they get a real 180° view of the battlefield.

I propose to wheel with my APC well through the South of the map, but I want a tank escort (probably the best usage of the T-34) aaannnd I want some other mechanized infantry with me. Plus some tanks dug in ready to assist in my back.

First step is the small forest, second step is the big crossing but not before the large open corridor in the North is smoked. Let's hope the Italian thermal imagery is not on point, but I guess such a tech would ruin the Ray-Ban.

ybfOFsS.png
 
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tindrli

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Jan 5, 2011
Messages
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Location
Dragodol
Back to tactics though.

nJLEofa.jpg

Veeery tentative plan, and until we get some recon nothing better to do really.

I feel like the South village is a better option to focus on initially. It itself is open while our approach is covered by trees, while the opposite is the case for the North village.

Phase 1, blue arrows: Infantry moves up to the tree line with the tanks behind in support.
Phase 2, red arrows: Strange Fellow acts as an offensive decoy while Baud swings south of him to do the real killing at the south village while me and Falksi support north of him.
Phase 3: Profit?

Again, not an expert in cold war tank tactics and I have no idea what praticle battle ranges are in this game, so this is all probably a terrible idea :D


i would suggest a little different. like why wait? lets blitzkrieg here hitting anything in process
QNveZLL.jpg
 

ValeVelKal

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Joined
Aug 24, 2011
Messages
1,606
Back to tactics though.


i would suggest a little different. like why wait? lets blitzkrieg here hitting anything in process
Well, easy for you to say that, you have AN EXTRA MACHINE GUN, you kulak. Is your cousin high-ranked in the PZPR ? Did you steal those machine-guns ?
 

Endemic

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Jul 16, 2012
Messages
4,450
Move my platoon up to this point and dismount there. I'll wait for contact before issuing any further orders.

Q23Pf91.png


(this would be a lot safer if we had even one platoon of T-72M)
 
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tindrli

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Jan 5, 2011
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Dragodol
Move my platoon up to this point and dismount there. I'll wait for contact before issuing any further orders.

Q23Pf91.png


(this would be a lot safer if we had even one platoon of T-72M)
Bro, if you leave your troops in desired point you will be totally out of action
3qxBWwF.jpg
 

Andnjord

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The Eye of Terror
i would suggest a little different. like why wait? lets blitzkrieg here hitting anything in process
I predict a bright future for you komrade :salute:

I agree that the Southern objective seems easier to reach, but try to move your tanks in that middle "island" of forest and see them lighten the sky. Again, it is the 70ies, if you are seen you are dead. Though OK I am not 100% sure the Italians had modern ATGM in the 70ies.

Good point. Assuming Baud goes and support your assault, I'll try and provide flanking cover by forest hopping first to the forest where the scout in front of me currently is then to the one north of the "scout here" sign. That is assuming the way is clear for me to move in such a way, and hoping Falksi or someone else can cover my northern flank. Ideally I would really like to have reached the last point in time to support ValeVelKal's assault of the southern village, please liberal use smokes to make it so boss.

APeO2vJ.png


Of course all this will go belly up as soon as our scouts catch the smell of a Carbonara, but you know, broad strokes to start somewhere.

For starter, please move me up in the trees in front of me until contact is made.
 
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ValeVelKal

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Aug 24, 2011
Messages
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Move my platoon up to this point and dismount there. I'll wait for contact before issuing any further orders.

Q23Pf91.png


(this would be a lot safer if we had even one platoon of T-72M)
To my knowledge, Poland does not have T-72 until very early 1980ies.

(Edit : Actually, checking my documentation 1977 for an handful of T-72 sent by USSR, most probably for testing or to prepare for domestic production which starts in 1978 but does not scale up before 1980).
 

Endemic

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Messages
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Alternatively if we all agree on Andnjord's plan, I'm fine with that.
 

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