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Arcane
- Joined
- Dec 19, 2012
- Messages
- 1,789
I don't think games like Multiversus should be discussed in the same terms as actual fighting games. The only reason some "famous" FG players are picking it up and playing it on stream is because they're getting paid for it.
As a long-time FG player who also has normie (non-pedo) IRL buddies and coworkers who I play Smash with on occasion, I've always considered them different beasts but a lot of fighting game fundamentals carry over to the 'platform fighter' genre. Comparing it and its clones to real fighting games is like comparing Mario Kart to a racing sim. I think the games are interesting, especially considering Sakurai was some kind of KOF enthusiast and the whole series was birthed from him feeling bad about dunking on casuals in an arcade, so the story goes.
The players do not swim in the same circles, though. My IRL buddy is the same way- won't play traditional fighters or even beat 'em ups but is a complete monster in Smash. He dragged me to a Smash tournament many years ago, only tournament we ever went to, and he got 5th in a 64-man bracket and generated so much salt along the way. We were nobodies from a rural area- he was taking out people who'd traveled to compete; even made one pizza-faced, leather jacket-wearing greasy ponytail dude spike his controller, yell 'FUCK YOU' at the top of his lungs and stomp out of the venue. I am convinced my buddy would be a beast if he'd pick up a traditional fighter, but I've never been able to get him to try anything else. He's the reason I try to keep my Link somewhat practiced, even if I don't care much for the Ultimate.
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That being said, even though they're more or less different genres and appeal to different players, I've played a bit of Multiversus and I think there are some things future FGs could learn from it other than 'free to play good, nickel and dime more'. What's impressed me the most was how seamless and well the online play works. Cross-play right out of the box. Rollback netcode. It's trivial to start pickup-groups with teammates you get paired with- me and some random were stomping everyone for 2 hours after we buddied up. From what I've read there's very little input lag, as well. And honestly, something about it just feels good to play.
I also think fighting games could do more with their 'online XP' systems. I realize these are dangerous waters, and that COD4's DOUBLE XP mountain dew bottles were the harbinger of decline. Still, having some form of online 'progression' outside of DIAMOND RANK would help with player retention. I can't help but feel that earning gold to unlock different weapons and armors in Soul Calibur 3, exploring dungeons in Soul Calibur 2 or earning credits in OMF2097 kept me playing those games longer, endeared them to me for a lifetime and those kinds of systems could be worked into online play somehow that would give the casuals something to chew on. I don't know where the line is drawn, since just the sight of neon gunskins in the new Doom games prevent me from ever wanting to touch them. But I'd rather devs appeal to casuals by giving them fun carrots to chase and alternate (well-developed) gamemodes to play rather than dumbing down core mechanics.
Sorry for blocktext.