yesandrogynous
nogirlish
Agreed. If you told me nu-Testament was a new character with the same moveset and design motifs but female, I would have believed it. Hell, I saw the reveal trailer in Japanese and at first I really thought that was the idea until it was revealed that yes, it was in fact Testament. Just look at the proportions.These are not the same thing.
You're playing an anime fighting game. You were always 1 toe in the deep end to begin with. Characters like Bridget were clearly fetish fodder and this dude doesn't look much better. As gay as Poison is, at least in Street fighter and final fight (s)he (I don't fucking know) it was basically ignored then used as a joke. It wasn't a primary character trait like Bridget's whole deal is. I remember when GG first came out and how many weird autistic guys I saw immediately latched onto Bridget and started to project onto him. I've never seen any one project onto Poison in any positive way (they go for Juri for some reason?). GG was always waifufag pandering to the autists jacking it to booru sites.To this we have to add the fuckery with the his voice in Strive. For some reason the Japanese version is female (although with the dual effect it has I guess they were trying to go for the androginous theme) and the English version is male. And then is the fact that his japanese voice in GG:AC was clearly male. Sure, in another timeline we could have just say it was a result of Daisuke's autism with the character, but after changing the iconic victory pose of I-no to a tamer one and the fiasco with Bridget's retcons, I think Testament's changes are just a way to gain brownies points despite fucking the character aesthetics; from creepy gay metalhead with a scythe to a Hot-topic reject which I don't know if it was created to pander to trannies, waifufags or both.
yeah uh huhGG was always waifufag pandering to the autists jacking it to booru sites.
It was, but it pandered to weaboos and those that liked the heavy metal combined with anime aesthetics. Even shit like Bridget was played mostly for shit and giggles (Johnny mistaking him for a real girl in one of the endings is a very famous moment). Also a good reminder that Bridget wasn't even a faggot, he didn't like being hit by men (see the mentioned ending), while characters like Jam commented on how they would totally be into him if he was older.GG was always waifufag pandering to the autists jacking it to booru sites.
"Ah! I know this smell! You're a boy, right!? Come and see me in five years!" - Jam's winquote against Bridget in GG:AC X
Comedy is the gate way to degeneracy It starts with "haha he's a fag" and becomes "IT'S MA'AM!" Bridget was never acceptable and it always attracted the worst kind of people. He appealed to cross dressing pedophiles and that's exactly who the game is still pandering to. It's just more open now.It was, but it pandered to weaboos and those that liked the heavy metal combined with anime aesthetics. Even shit like Bridget was played mostly for shit and giggles (Johnny mistaking him for a real girl in one of the endings is a very famous moment). Also a good reminder that Bridget wasn't even a faggot, he didn't like being hit by men (see the mentioned ending), while characters like Jam commented on how they would totally be into him if he was older.GG was always waifufag pandering to the autists jacking it to booru sites.
"Ah! I know this smell! You're a boy, right!? Come and see me in five years!" - Jam's winquote against Bridget in GG:AC X
So while it was pandering and full of weirdos, it wasn't until later than Daisuke went full retard and completely started pandering to trannies, changing the game at all levels, both mechanically and aesthetically, and giving the middle finger to the original audience.
It's actually just a typical bishounen character (the 80s/90s type, to be precise).yesandrogynous
The moves in fighting games need fixed frame durations and perfect stable framerate to be playable. Without exact timing you can´t execute combos or playing the game beyond spamming buttons otherwise.Are there any good recent fighting games that go to 120fps? I just got sf6 but had to refund it cause I found out it's capped at 60fps for some reason.
There's no such thing.Are there any good recent fighting games that go to 120fps?
Yeah, no one knows, it's not like moves have frames or anything...for some reason.
The moves in fighting games need fixed frame durations and perfect stable framerate to be playable. Without exact timing you can´t execute combos or playing the game beyond spamming buttons otherwise.Are there any good recent fighting games that go to 120fps? I just got sf6 but had to refund it cause I found out it's capped at 60fps for some reason.
You need to fix some frame rate. 60 is better than 120 to ensure that the majority of people don´t get drops below.
Can't they just tie that stuff to actual time segments instead of framerate? Otherwise what's the point in making them in 3d? Wouldn't it be easier to make them in 2D so the animations are clearer?There's no such thing.Are there any good recent fighting games that go to 120fps?
Yeah, no one knows, it's not like moves have frames or anything...for some reason.
Seems like reinventing the wheel.Can't they just tie that stuff to actual time segments instead of framerate?
What? What has being 3D to do with anything? Tekken has the same kind of framedata (startup, recovery, active frames etc) as any other 2D game...Otherwise what's the point in making them in 3d?
I was on about animations, with 3D you can render depending on the framerate, in 2D you have a set amount of animation clips that you display and either have to display for 10 frames or 5 frames or whatever depending on your framerate.Seems like reinventing the wheel.Can't they just tie that stuff to actual time segments instead of framerate?
What? What has being 3D to do with anything? Tekken has the same kind of framedata (startup, recovery, active frames etc) as any other 2D game...Otherwise what's the point in making them in 3d?