20: Dungeons and Dragons, Part 1
In which we start exploring the dungeon of the dragon, fight a lot, and encounter a totally mysterious mirror.
Previously on this LP, we finished exploring the Dungeon Beyond Reason. In the manual, the sanctuary we're currently in, URSHAS, is called the Sanctuary of the Dragon, so I'll be calling the next dungeon just that: the dungeon of the dragon. :twisted:
Sounds familiar? Well, sure thing. That doesn't have anything to do with D&D though. And no, I don't mean the "I want to be a dragon" Bioware-created Codex meme. I mean, as every reader of this LP totally
must remember, the last archival passage we were allowed to read at the Circle of Magi:
"A game of his own choosing"? Yay, a dragon's game! Shall we win at it? I wonder...
Not in this update anyway. Too many screenshots to sort through.
For now let's head to Sagaris and have some things identified.
First, a hammer:
Next, the ominous Nasty
kitchen knife, the one totally covered with blood:
300 coins! FFS. Oh well, okay.
A sentient blade?
Well, 'kay, it'll definitely come in handy! I assume it is supposed to deal more damage to enemy spellcasters; that's at least what it sounds like from Sagaris' description.
Let's also have a look at the cross we got for loot after the temple battle:
A cross of silver... Meh, we already bought one for Kalos several updates ago. Money wasted. :/ We'll need to sell this one, then.
We now teleport to the shopping area and visit the Forge to repair Bee's weapons -- the evil Master Monk broke both of them, as you may remember.
That done, we equip Bee with the repaired Broadsword and enter the shop. Let's sell the second silver cross:
We bought one for 2000 coins, but sell one for 629. That's monopoly for ya.
We also buy some Cones of incense, maybe two or three...
...just because I'd like to see just what burning a cone of incense at an altar does.
And in order to see that, we must go to one of the temples:
At an altar, we press B for
awesome some incense-burning. Has anything changed, you ask? Yup, it has.
Our dear Kalos now has 49 virtue points, and he had only 34 before burning the incense. Duly noted.
*Makes note in her uukrul.txt: burning incense increases virtue points.*
Oh, and we burn two more cones of incense. Just to make sure. I'm wasteful like that.
79 virtue points!
But it sure is a costly way of increasing them. So we'd better not resort to it often.
Oh, and you know what? Remember how we found a Medal of Escape near the MELAS teleporter in the Dungeon Beyond Reason? I suspect you don't, but we teleport to MELAS just in case -- and lo and behold, we find another medal there!
I like checking on places I've already been to, but this is, I think, the first time that strategy of mine has paid off. It looks like new medals appear in this box from time to time, or at least I assume so. I dunno at what intervals or due to what actions they appear, though, so we'll just be returning here from time to time.
Now spekkio's carrying two medals of escape! Yay! (Not that we've needed those medals so far, but I assume there must be a use for them at some point. I hope so, yeah.)
Oh-kay. The time has come. We teleport back to URSHAS and exit it through the eastern, uhm, exit:
The dungeon of the dragon, here we come! A totally awesome group of adventuring codexers! What danger awaits us further inside? What ominous thingies? :twisted: We'll know soon enough...
The very first door we enter hides a nasty encounter with snakes! Ouch.
Three snakes walk into a bar, 1 snake says to another ''why do humans measure us in inches?'' The other snake replies, ''because we don't have any feet!!''
So, uhm, where was I? Oh yeah, snakes!! Three of them.
spekkio casts SELMUR to raise our AC by 8 points. And then...
My, these snakes sure bite hard.
Bee tries doing her collar-grabbing trick...
...but, alas, the snakes don't wear collars. :/
AMRASAKIM!!
spekkio's spell does wound the Death Adder a bit. Rocket and Bee are there to help. First Bee strikes at the adder for 44 hp, then Rocket for 23 hp, and then Bee, again, for 19 hp:
We're almost there!
Oops.
But Rocket strikes back at the adder for 33 hp, and then spekkio's AMRAS finishes the poisonous beastie off!
All's well that ends we--
Err, I mean
Bee's totally dead. Dead as a bee.
Death count: potato.
Reloading the back-up sanctuary save.
Back at the snake's! I mean, I
have to take my revenge!!
Here it comes again.
Several turns later, we're still having a pretty hard time...
...and a few turns more, same thing...
(FUUUUUUUU- at everyone being poisoned, and Rocket being stunned, to boot.)
...oooh lordy lord...
We're almost, uhm,
there, from the looks of it.
spekkio's AMRASMUR finally brings one of the snakes down, though.
I'm having a déjà vu here... but Bee survives this time! spekkio's SHUMMUR and Kalos' SIRDHE come just in time.
Finally, after a really unforgiving battle, all the snakes lie slain!
This battle totally wasn't for nothing!
Shiny.
There's nothing else of interest in this room, though. Oh well. I guess that means we should get moving further east.
Objection! We should rest at the sanctuary first.
Back at URSHAS, Kalos and spekkio advance to level 7.
Let's have a lookie.
Looking at Kalos' stats, we see that his Strength and Vitality have increased by 1 point.
And spekkio's Intelligence and Piety have gone up by one point, too.
Bee, however, is poisoned and weak...
...so spekkio removes poison with ISO, and then we rest. After that, it's time to be movin' on!
Another door! Bee totally ruins our attempt at stealth. :/
It's just a corridor behind it, though. No snakes or anything. Thankfully.
Ominous and... intriguing?
Hmmm.
To the northwest is one more door.
It's empty though, so further east we go.
Oi.
Troglodites aka Cave Dwellers. They all go down in one to two hits though.
A little exp. And 192 coins for loot.
After going further east, the passage bends north, and we descend some kind of stairs. Then the passage bends west.
The door to the left hides another small room. Inside it, there's a book on the ground.
spekkio picks it up, and we return to the main corridor.
In the next (and no less small) room, we're ambushed by a cloaked figure!
Let's proceed ... carefully.
Turns out it's a Master Spy.
He's much weaker than the Master Monk was, though. Lord Rocket slays him.
Meh. Then again, this fight has been really easy.
There's a money stash in this room, which we claim as our reward.
Westward, ho!
Here, rhombus tiles begin instead of the ordinary square ones. Ominous, yay!
Two imps attack us.
We kill 'em quick.
From this room, we take the western door.
We choose to listen at the next door, and it sounds like the ground is shaking!
A single gigantic birdie seems to be causing all this noise!
We kill it no probs.
Rocket gets the most exp, since he was the one to do the bird killing.
Naturally, it's Bee who gets to pick up the gem.
Gosh, a lot of rooms. Also: there are one-way doors in here. We've already encountered them before. In the above screenshot, a one-way door is one square to the north of where we're currently standing. You can go through it, but it disappears right behind your back. Twisted!
Two giant spiders ambush us in one of the next rooms.
Scary!
The battle is a bit tedious, but still we kill the spiders without losing much HP.
The exp is meh, but some 300 coins won't hurt.
The dungeon gets more and more convoluted. Lots of doors, lots of rooms, lots of paths to take.
It looks like every time you reenter the room with spiders you have to fight two more of them. We'd best be careful when exploring. This kind of thing can be draining.
So yeah, we slay the spiders again.
We get some nice loot though, so maybe this battle is worth repeating after all, eh?
I choose to head north. Because why not?
We're pretty far away from the sanctuary, so let's just hope we don't die here.
The rhombus tiles seem to go on and on.
It looks like we're going around some large area in the centre of the map.
Whoops. A beast of ice.
Acid Reptile? Uh-oh. That doesn't bode well. Acid can dissolve armor, so we'd better try slaying the beast with our magic alone, without letting it get too close to our melee fighters. Just in case.
We succeed: two RALKORs and an AMRASAKIM put it to eternal rest.
Kalos and spekkio naturally get more exp. And on to the north we go.
A secret door! Rocket opens it. Forcefully.
It's just an empty one-square room though.
of secret areas.
Oh noes! It's those nasty snakes again!
They bite us and they poison us
godimsomadtheyremovedthissmiley
, but we persevere.
Phew. This was close. And I'd hate to reload the backup sanctuary save. So all's good.
We're low on, well, everything, so we head back to URSHAS to have a rest.
Lord Rocket is level 7 now.
We rest, then teleport to Sagaris to identify the newly-found gems, as well as the book...
...and the piece of chalk:
Then we visit the shop to sell the gems. We try buying a Silver sword for Rocket...
...but
naturally he can't use it yet. When oh when will his time come, I wonder?
We buy a pair of steel boots and a studded gauntlet for Bee. As she equips them, her AC goes up from 16 to 19:
Good.
At the Circle of Magicians, spekkio-kun is awarded a new ring:
And Kalos also gets a new one at the temple of Ufthu:
A gold ring, yay!
It looks like I've really been relying on offensive prayers a lot.
And so we're back at URSHAS. Again. We back up our game and then return to the area with the rhombus tiles and continue moving to the north.
First, however, we have to slay the acid reptile again. Which is what we do.
A parchment?
I wonder if it's useful.
But anyway. We finally enter a new area.
North-south, eh? Let's head north, then.
Hmmm.
As we approach the northern wall, something weird happens.
A dream-like image?
Kauri trees? A group? A tower?
A figure in gray?
I sure am troubled by the vision... WTF does it even mean!?
There doesn't
seem to be anything of further interest here, though -- except for an inscription at the southern wall:
Uhm, NGOSMUR?
I STAND UPON THE SHOULDERS OF THE HOLDER OF MYSTERIES -- YOU COWER BELOW
:twisted:
Well, that sure is ominous and nasty and stuffies. But what, again, does that even mean!?
Oh well. Let's go further west -- this time to the southwest, just as we got here by going northwest.
Toothy orcs.
Prepare to meet your doom, orcs!
Which is what the orcs do.
Nice. We're free to proceed now.
So, uhm, where do we go next? Let's try this do-
i'm like a fire lizard i make it hot
That fire lizard bastard
does indeed make it hot! He breathes flames, which proves quite a devastating thing on his part. The problem is to succeed in getting close to him so as to bring him down in melee, as he seems to be resistant to magic.
Bee barely survives, but Rocket does the job.
Plus 284 coins. That sure was close for poor Bee. Again.
A couple of SIRDHE prayers patch us up, and we proceed.
Hmm, nice view. Things sure are symmetrical, aren't they? Which means there must be a secret room right here!
Indeed! I wonder if there's just an empty room behind it...
Bee picks up the necklace. Naturally.
And further south we g---
Fuck it! This fight is a recurring one, too. No way to avoid this room, alas.
HELAS, quick! But...
Talk about being close...
We get some exp + 142 coins. Gosh, we're almost out of virtue and psychic points. And out of HP. But we just won't make it if we decide to head back to URSHAS. So we must press on.
Healing salve comes in handy. As does SIRDHE.
This must be a bug. :/
Run awaaaay!
Phew.
There's an altar here, but...
FUUUUUUUUUUU- I knew we should've taken a cone of incense with us. Stupid Bee.
So, what else can we do here? Well, we can pray for manna from heaven.
TULAR Gaunt Dreams
Fshofth, at an Altar there is a glade,
Green leaves and colored monkeys,
Fruit drop from the vines, and lie
Rotting on the ground.
Yeah, this prayer grants us food, even though I really couldn't tell it from the description. But it is clearly a prayer meant to be invoked at an altar, so I decide to see what it brings.
And Kalos does indeed successfully invoke it, surprisingly enough:
At first it seems like nothing has changed. But close investigation reveals that our food supply has increased!
So yeah, we've figured out what one more prayer does. Congrats! There're many even more obscure prayers in the manual though, and I haven't yet mastered them or figured out what they're supposed to do. :/ Oh well.
Further down south, we flee from another group of purple bugs. And then -- surprise, surprise! -- another spider encounter kicks in.
Hmmm, this dungeon's layout is indeed symmetrical. Even the scripted encounters are the same.
So yeah, we slay the spiders. But of course.
A gem.
Gosh, I'm tired. This dungeon is draining. ... But I get a bright idea. If it is indeed totally symmetrical, that means we can (hopefully) reach the next sanctuary by going through the western exit, the one located across the dungeon from the one through which we entered it. Right? Right!?
Let's just hope it works. There is indeed a similarly-looking exit to the west here.
We find some money along the way.
And...
...a vision of Mara appears! She tells us there's more to the mysterious mirror we encountered than meets the eye.
Oh well. I still don't have a clue just
what we are supposed to do with that mirror... "Essential", my ass.
For now, however, the only vital thing is to get to the next sanctuary.
In a familiar manner, the passage bends north and then east.
Some orcs attack us, but we slay them.
Nice.
So, uhm, whaddya think is behind that door to the east?
Freakin' snakes!
I was foolish enough to forget that, since this dungeon is symmetrical, there must be snakes in this room, too! And snakes are tough.
Totally tough. So we run away. Or rather, we
try running away...
We do, however, escape. Phew. I would've probably rage-quit had we died here. Just imagine going all this way
again!!
We patch ourselves up with ISO (just one, since spekkio is almost out of psychic points) and SIRDHE. And finally...
A sanctuary!
We acti-fuckin'-vate it!
And notice that Bee only needs 102 exp to make level 8!
The dungeon of the dragon, however, is still totally unexplored. And believe me, you haven't even seen the main -- and the most devious -- part of it.
Oh, and I don't have a clue what I'm supposed to do to that mysterious mirror. Or what the dream-like image means.
So, uhm, stay tuned, I guess?
Next time: you don't even know what you don't know!