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Completed Let's play Dark Heart of Uukrul! -- Dead and done!

Kz3r0

Arcane
Joined
May 28, 2008
Messages
27,026
5. the infinite ethereal plane contains many small bones
[/quote]
 

Crooked Bee

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I got it. I finally got it, you bastards. Two days of headache. Fucking evil game indeed.
Thanks for putting the answer under the spoiler tag, by the way.

So yeah, many small bones = TEETH.
the infinite ethereal plane contains many small bones -> the infinite ethereal plane contains teeth -> "the infinite ethereal plane" contains "teeth", which is indeed a true statement. Talk about de dicto/de re.

In other words, congratulations, bros and sises. Expect the next update in a couple of days. Stay tuned, yay!
 

SCO

Arcane
In My Safe Space
Joined
Feb 3, 2009
Messages
16,320
Shadorwun: Hong Kong
This was before the internet.

"You must be this high to go further".

My mind can't even contemplate a BIO game having a puzzle half as mean.
 

maestro2k

Novice
Joined
Mar 7, 2011
Messages
10
Ahhh....I remember that puzzle.

And THAT is why I love this RPG - the puzzles were top notch. Not the easy puzzles from the recent Bioware games (if they even include puzzles at all), but real mind-bender puzzles that actually made you think (and in certain rare cases throw your head against the wall).

I wish a developer would include evil puzzles like this (and others that Bee hasn't gotten to yet....muahahahah) in their game.
 

Crooked Bee

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22: Dungeons and Dragons, Part 3

In which we explore a bit, awaken the mirror, solve the crossword puzzle, die horribly, and slay the dragon.

Previously on this LP, we totally made it to the evil crossword puzzle. And, with the help of a team of quick-minded codexers, we are now able to solve it.

BUT. First things first. While you, dear readers, were doing the riddle-solving, I was doing some exploring. So bear with me until we reach the solving-the-riddle part.

7777.jpg


A large part of the dungeon of the dragon still remains unexplored, so let's map it through.
First we head back to URSHAS to rest a bit and back up our game. Along the way, in a scripted encounter, we kill two spiders. (I think I'm going to omit the already familiar scripted encounters -- we'll be doing the same ones many times again and again as we explore the dungeon back and forth. You cannot totally avoid combat in Dark Heart of Uukrul.) As we enter the sanctuary, Kalos levels up:

7778.jpg


Yay!

7779.jpg


He gains a point in Vitality as well as in Piety. Nice.
We teleport to the Circle of Magicians where spekkio gets a new shiny ring:

7780.jpg


:incline:

7781.jpg


:salute:
Also, a new archival passage is now available:

7782.jpg


Sounds scary! Also: "black heart"? As in "dark heart of Uukrul", right? :roll:
In the temple area Kalos uses TULAR to replenish our food stock.

7783.jpg


As well as obtains a new ring from Golthur:

7784.jpg


:incline:

7785.jpg


:salute:
Then we teleport to Sagaris to identify our coif, breastplate, and mace. At the shop, we sell the coif for 37 coins, the Breastplate for 73, and the Mace for 31. We also buy a Cone of incense for our dear Kalos.

As we return to the sanctuary we notice that Rocket can now wield a Scimitar:

7786.jpg


Cool. Scimitar is especially good against "enemies of human form", as you may remember.
From UREAL we head west, back to the dragon dungeon. Turning south we face a huge birdie.

7787.jpg


Another scripted encounter we easily win.
Then we get attacked by my favourite kind of enemy, the Green Mushroom!

7788.jpg


The mushrooms poison Bee, spit acid and breath gases at us, and generall do all kinds of nasty stuff. But we prevail. After the battle, we ask spekkio to kindly cast ISO to cure the poison.

7789.jpg


Moving further south, we stumble upon a scripted encounter with an acid/ice reptile.

7790.jpg


It is totally nasty in that it can dissolve our armour if we let it come too close, so we kill it from afar using RALKORs and AMRASAKIMs.
Further south is a secret wall.

7791.jpg


We are disturbed by two Black Orcs and a Centurion, but they are no real threat.

7792.jpg


Now Lord Rocket is free to force the door open.

7793.jpg


Yay! But there's nothing inside the secret compartment.

7794.jpg


Totally emtpy. :/
Since, as you remember, this diamond/rhombus-shaped dungeon is totally symmetrical, we finally reach the southernmost room which looks the same as the northernmost one. There's an inscription here that we translate with NGOSMUR.

7795.jpg


I STAND BEYOND THE CHASM OF THE INFINITE ENIGMA -- YOU CANNOT CROSS
:twisted:

There's also some kind of devilish device on the southern wall here.

7796.jpg


Hmm.

7797.jpg


Well, let's press ... 1.

7798.jpg


But, no matter the buttons we push, nothing happens. Guess we must first get to know the right order of pushing the buttons. :P

7799.jpg


So yeah, let's now explore to the northeast.

7800.jpg


Another scripted encounter with a fire lizard. Long story short, we win.

7801.jpg


Shiny. :love:
Another secret door is found, in a quite predictable place.

7802.jpg


A shiny-looking pendant is inside. Bee (!) picks it up.

7803.jpg


:salute:
Some troglodites ambush us, but they are nothing, pure nothing against our (un)holy might.

7804.jpg


We get a Cone of incense for loot though, which sure will come in handy.
Along the way we come across another altar. Kalos burns a Cone of incense...

7805.jpg


...and then invokes MORPETH to reduce the rate of random encounters.

7806.jpg


MORPETH Quiet Walking

Drutho, Mistress of Stealth,
Bind our feet with soft silken cloth,
Silence our voices and muffle our steps,
That we may walk without calling our death.

:salute:
(I just hope I got the prayer's meaning correctly. Took me some time though.)

7807.jpg


Hell yeah, the dungeon is totally explored. Let's head to UREAL to rest up.

7808.jpg


Lord Rocket levels up!

7809.jpg


Meh, +1 in Dexterity.
Teleporting to Sagaris, we have the sage identify the newly found gems for us -- as well as the pendant:

7810.jpg


Yay!
Now that Lord Rocket is level 8, we can buy a cool Silver sword for him:

7811.jpg


Kewl. It's like that thing The Witcher was about. :P
Let's ask Sagaris to have a look at our new sword:

7812.jpg


Yup, exactly like in The Witcher. :roll:
We also buy a Killer Blade for Bee:

7813.jpg


What is it, I wonder?

7814.jpg


Nice!
At the Fshofth shrine, Kalos is awarded yet another ring:

7815.jpg


:incline:

7816.jpg


Yay. Now that we've started invoking TULAR, Fshofth shouldn't be too hard to please. Hopefully.

Let's now go study the mysterious mirror in more detail!
Lots of encounters along the way. First we slay the scripted spiders, which is easy. Then...

7817.jpg


Oops.

7818.jpg


Three beetles, a snake, and a troglodite. Looks scary.
spekkio casts SELAKIM, the silver armor spell, to improve our AC.

10 SELAKIM The Silver Armor

The strength of Selakim's armor is that of Selmur; the virtue of this Spell is that the purity of silver allows the incantation to last for a much longer time. The Spell is one that is very draining to cast and maintain.

Giant beetles are nasty in that they can spit acid:

7819.jpg


Bee does her collar-grabbing thing!

7820.jpg


But then the snake poisons her:

7821.jpg


FUUUUUUUUUUUU-
The beetles go on spitting acid at us. spekkio casts KUN to do some AoE damage. Also, now that he has the golden ring in the arkana of fire, he can cast a new powerful offensive spell, AMRASLAZAR.

11 AMRASLAZAR The Golden Snake of Fire

Few can withstand the searing burn of the golden snake: any victim struck will be seriously wounded, for the fire of gold is indeed great.

7822.jpg


The Giant Beetle loses 1/4 of its HP. Then Bee grabs a collar, and spekkio casts KUN again.

7823.jpg


The Troglodite lies slain, and the others are p. low on HP. Good. We bring the battle to completion.

7824.jpg


Some nice exp here. And it looks like Bee's collar-grabbing has paid off.

7825.jpg


Bee takes the gem. :P
Next we emerge victorious from a scripted fire lizard encounter -- and here we are by the mirror:

7826.jpg


We witness the dream-like image again.

7827.jpg


Hmm, a tower of black stone, kauri trees, mist.

7828.jpg


As well as a figure in gray. Mysterious!
So ... shall we check the manual? (Kudos to Fowyr's hint.) Let's see... No tower. Hmmm. But... what's this? "Kauri branch"? Let's have a closer look...

KUURAOTH The Waking Vision
Fshofth, hark at the kauri branch, a bird dips:
Takes honey from the silvered flowers, and stops,
Troubled by a dark mirage, far in the forest.
Your glass will shatter the foundations of the dream.

KUURAOTH is a prayer to Fsofth. It mentions "vision", "the kauri branch", "a dark mirage", and "glass". Let's try invoking it.
Luckily for us, Kalos does manage to successfully invoke KUURAOTH...

7829.jpg


:yeah:

7830.jpg


Hell yeah, it worked! :salute: spekkio takes the mysterious plaque.

7831.jpg


I WILL RULE :twisted:

7832.jpg


The mirror has now lost its magic.
I guess we should show the plaque to Sagaris, shouldn't we?

7833.jpg


We pay.

7834.jpg


Turns out it's Areth's plaque. It will probably be useful later. At least that's what the vision of Mara told us earlier.

At this point I didn't yet know the solution to the crossword puzzle, and so decided to explore a bit to the east of UREAL, i.e., go a bit deeper into Eriosthe. (But first we back up our game at UREAL, of course.)

7835.jpg


The corridor leads to a locked grate.

7836.jpg


There is a chain nearby.

7837.jpg


It's a lever mechanism.

7838.jpg


We choose to Pull down the chain.
The grate is unlocked now (dunno why it says "a locked grate" in the screenshot), but the room beyond looks kinda scary:

7839.jpg


Well, okay, let's enter it. I mean, why not? :roll:

7840.jpg


:o :o
It's a trap!

7841.jpg


There's an inscription here. We translate it with NGOSMUR.

7842.jpg


:twisted: Now that's what I call noir.
Let's check if we can escape this place. We go back to the grate.

7843.jpg


:twisted: Oh-kay. Let's play along. We choose to Plead sincerely.

7844.jpg


:roll: We Say "yes" to appease the tyrant. He seems to be quite pleased:

7845.jpg


Phew. Let's go back to UREAL for now and leave this twisted area for later.
At UREAL we rest to replenish our virtue and psychic points.

7846.jpg


After experimenting a bit with some inscriptions in the temple area, I now know that UMESH -- the translating prayer -- stacks, so that we can use it several times to make an inscription more legible. So let's return to the corridor guarded by unearthy apparitions and attempt to translate the two inscriptions we couldn't translate earlier.

7847.jpg


We apply an UMESH and a NGOSMUR to the first inscription. Not much progress so far. Let's keep trying.

7848.jpg


Much better. Another UMESH and...

7849.jpg


...we can now make out the inscription!
ORDER SYMBOLS AS WORDS -- THOSE EQUAL IN NUMBER SHALL NOT BE USED

Hmm, sounds like an important clue. Not sure what it means though.
Now on to the second inscription. Rinse and repeat.

7850.jpg


Yay!
WHERE DIAMONDS OUTNUMBER SQUARES USE TOP SYMBOL -- CONVERSE USE LOWER

Another hint, eh?
But anyway. It is at this point that our glorious team of codexers has managed to solve the crossword puzzle, so let's go input all the answers and see what happens. Here's the solution by the way:

7776.jpg


So yeah, we start with ICICLED:

7851.jpg


Yay!

7852.jpg


Some kind of message. Hmm. Let's see... Oh yeah. We have our hint already: WHERE DIAMONDS OUTNUMBER SQUARES USE TOP SYMBOL -- CONVERSE USE LOWER. In this case, square is obviously the answer.
You do remember the southernmost rhombus wall having two kind of buttons, a square one and a diamond one, right? I bet we must input the right combination there. So we write down: 12. ICICLED: three diamonds above four squares -> square.

Next comes FRAIL.

7853.jpg

7854.jpg


Oh-kay. 1. FRAIL: three diamonds above two squares -> diamond.
On to ASH now:

7855.jpg

7856.jpg


Hmm. 9. ASH: four diamonds above five squares -> square.
And now to RENOUNCES:

7857.jpg

7858.jpg


'K. 11. RENOUNCES: three squares above two diamonds -> diamond.
Onwards to KNEE we go:

7859.jpg

7860.jpg


Hmm. 8. KNEE: three squares above three diamonds -> which means that, since THOSE EQUAL IN NUMBER SHALL NOT BE USED, we should, I think, skip this one.
So yeah, you get the idea. Here are all the answers:

ORDER SYMBOLS AS WORDS - THOSE EQUAL IN NUMBER SHALL NOT BE USED.
WHERE DIAMONDS OUTNUMBER SQUARES USE TOP SYMBOL - CONVERSE USE LOWER.
1: FRAIL: three diamonds above two squares // diamond
2: INSIDE: three squares above four diamonds // square
3: NEED: four diamonds above four squares // ---
4: DRAGON: four diamonds above two squares // diamond
5: TEETH: five squares above three diamonds // diamond
6: HUM: three diamonds above three squares // ----
7: ENGRAVE: four squares above two diamonds // diamond
8: KNEE: three squares above three diamonds // ----
9: ASH: four diamonds above five squares // square
10: UNDERFOOT: two diamonds above three squares // square
11: RENOUNCES: three squares above two diamonds // diamond
12: ICICLED: three diamonds above four squares // square

Cool!
:yeah:

We head to the sanctuary to rest and back up our game. And then back to the southern wall we go!

7861.jpg


Hmmm. I wonder if the correct combination of squares and diamonds follows the numbered order of the crossword riddles...
We push diamond-square-diamond-diamond-diamond-square-square-diamond-square, or, in other words, 121112212. Open Sesame!

7862.jpg


Triple :yeah:!

7863.jpg


A sharp, cold tinge? That doesn't bode well...

7864.jpg


A tower of black stone, again? I wonder...

7865.jpg


There are two doors here. First we enter the eastern one.

7866.jpg


A stone heart!

7867.jpg


:incline:
spekkio picks it up, and we now have four stone hearts. We sure are making progress.

There's nothing of further interest in this room though, and so we approach the western door.

7868.jpg


Heavy footsteps? :? Let's see...

7869.jpg


OMG A DRAGON!! :o
Good thing we recently backed up our game, which means we won't try beating a hasty retreat. Rather, let's engage in dragon diplomacy.

7870.jpg


Diplomacy: Fail. :P

7871.jpg


Hmm, I wonder how tough this dragon beastie is...

7872.jpg


Rocket misses. The bad thing is, he keeps on missing. It ain't easy, hitting at a dragon.
spekkio casts SELAKIM to boost our armour, and Bee attempts collar-grabbing the dragon:

7873.jpg


Nice. :roll:
But... what's this?...

7874.jpg


It ain't us! It's the dragon casting a spell!

7875.jpg


And it's kinda devastating. :/
Time for spekkio to resort to the most powerful healing spell we can cast, HELASLAZAR:

11 HELASLAZAR The Many Golden Fingers of Healing

Incantation of Helaslazar will call forth a phantasm of many golden rays of light. These will cover all those in the gaze of the caster and heal any wounds that have not cleaved to the bone.

7876.jpg


It costs 11 psychic points though. Quite draining.
Bee lays hands on the Ice Dragon again, and drains it of 21 hp. The Ice Dragon attacks Rocket melee-style:

7877.jpg


Bee drain the dragon yet again. The Dragon breathes acid!

7878.jpg


:rage:
Kalos' RALKOR does some damage to the dragon. Not bad.
But then the dragon casts another spell.

7879.jpg


:o
Bee lays hands on spekkio to patch him up a bit.
That doesn't help though...

7880.jpg


:rage:
spekkio's dead.

7881.jpg


Bee is next. :o
Kalos invokes SIRDHE and then RALKOR. But...

7882.jpg


Now Rocket is dead, too. :/ Kalos remains alone. He uses SIRDHE to heal himself up a bit, but...

7883.jpg


The Ice Dragon casts a stunning spell (it's probably KRAMUR or KRAAKIM, assuming the enemies have access to the same spells we do.)
Now Kalos is stunned, and so totally worthless.

7884.jpg


Oops.

7885.jpg


Kalos is no longer stunned, yet he is weak.

7886.jpg


The end is nigh!

7887.jpg


Indeed. :roll:
As you can see, the health bar has now been replaced with a different one. It's a, uhm, corpse decay bar -- it decreases over time and diminishes our chances of being successfully resurrected. So yeah, the time passes...

7888.jpg


(You can see the corpse decay bars have diminished.)

7889.jpg


A mysterious stranger brings us to the mausoleum.

7890.jpg


Looks like Kalos is being resurrected.

7891.jpg


Indeed. Oh-kay. Before we reload :)roll:), let's have a look at the way resurrection works. First we present Lord Rocket's corpse to the priest.

7892.jpg


We pay.

7893.jpg


And...

7894.jpg


Lord Rocket is alive again! But at a cost: he loses some of his exp and strength. Horrible.
Now it's Bee's turn.

7895.jpg


We pay, sure.

7896.jpg


Bee is resurrected. But her Piety is lower now.
Now only spekkio remains.

7897.jpg


We pa---

7898.jpg


:rage:
We sell some things at the nearby shop and then return to the mausoleum. But spekkio's corpse decay bar has been slowly diminishing all this time...

7899.jpg


The resurrection chances are low.

7900.jpg


Let's see what happens...

7901.jpg


No, spekkio-kun, nooooooooooooooooooooooo! :cry:
:rage: spekkio's totally dead...

We automatically find ourselves in the Guild.

7902.jpg


Three magicians are willing to replace spekkio:

7903.jpg


But our dear spekkio-kun cannot be replaced! So we reload the game. :roll:

Oh-kay. Attempt #2 at slaying the dragon.

7904.jpg


Fight! Fight! Fight!

7905.jpg


:rage:

Reloading, please wait...
I decide to grind Bee to level 8 first.

7906.jpg


Yay!

7907.jpg


Bee gains +1 in Strength, Piety, and Vitality. :incline:
Let's buy a Killer Blade for Rocket, too.

7908.jpg


As well as another Cone of incense and a Healing salve:

7909.jpg


We back up our game -- and now it's time for revenge! :roll:

7910.jpg


No u!

7911.jpg


And so the epic battle begins! I decide to go all-offensive, using the most powerful spells and prayers like RALKOR and AMRASLAZAR.

7912.jpg


This pays off. After a couple of turns, Dragon's HP is substantially diminished.

7913.jpg


Luckily for us, the Dragon forgets to cast his nasty ice spells. :P

7914.jpg


With the Killer Blade equipped, Rocket can finally hit the Dragon. Just look at the damage he inflicts! :roll:
RALKORs and AMRASLAZARs keep doing their job.

7915.jpg


The dragon, feeling its immanent demise, finally remembers that he can, in fact, cast some quite devastating spells!

7916.jpg


Too late, you dragon thingie!

7917.jpg


Victory!
:yeah:

7918.jpg


Exp!

7919.jpg


Money!

7920.jpg


Treasure! Like every real dragon, the Ice Dragon was guarding something shiny.

7921.jpg


Looks precious! Bee picks it up.

7922.jpg


Nothing of further interest here.

7923.jpg


Press a button to awesomely exit the area!

7924.jpg


Kewl. And to UREAL we go.

7925.jpg


spekkio advances to level 9!

7926.jpg


He gains +1 in Intelligence, Dexterity, and Vitality.
Major :incline: of spekkio-kun.

7927.jpg


Bee is still lagging behind. :/ Oh well.
But anyway. Congrats, folks! We've totally cleared the dungeon of the dragon. Time to be moving on now. So stay tuned!

Next time: some crazy shit. As always.
 

lightbane

Arcane
Joined
Dec 27, 2008
Messages
10,555
Wow, that battle was apparently hard, luckily for you it no longer will... Drag on :yeah:

7787.jpg


Chocobo.jpg


This one? Also...

7844.jpg


:decline: of Bee, a true BRO/SIS would never beg for mercy.
 

Crooked Bee

(no longer) a wide-wandering bee
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lightbane said:
:decline: of Bee, a true BRO/SIS would never beg for mercy.

Meh, I just wanted to get outta there asap the plan is to lull his vigilance and then strike from behind. :smug:
 

Fowyr

Arcane
Vatnik
Joined
Mar 29, 2009
Messages
7,671
:love:

Strange, I thought what Areth's plague have solution to diamonds and squares problem.
Also Tome of Seer should contain another hint to KUURAOTH.
 

Fowyr

Arcane
Vatnik
Joined
Mar 29, 2009
Messages
7,671
Crooked Bee said:
Fowyr said:
Strange, I thought what Areth's plague have solution to diamonds and squares problem.

Well, apparently, no, it doesn't. Or have I missed something? :?
No, it's my memory playing tricks with me.
 

Crooked Bee

(no longer) a wide-wandering bee
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Unkillable Cat said:
Understatement of the year here, but... what a dinky little dragon.

So little... yet so evil!

(On a more serious note, it looks like all enemies in this game occupy just one square, no more than that. Technical limitations? Hard to implement bigger-sized enemies? I wonder.)

spekkio said:
I'm a week behind with this LP by I'm gonna catch up.

Soon.

You'd better!
 

Crooked Bee

(no longer) a wide-wandering bee
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pocahaunted said:
Just now managed to catchup with this LP, great stuff and awesome team play, bros. :thumbsup:

Thanks. :P The teamwork is indeed very strong and well-implemented in this game, even if that means being stuck with a fighter-paladin-priest-mage party and not being able to choose an alternative party composition; but I guess you just can't have everything at once, alas.

EDIT. It has just now occurred to me that by "team play" you most probably meant the cooperation in solving the crossword puzzle, not the in-game teamwork. I'm slow, but my point still stands, yeah. :P
 

pocahaunted

Arcane
Joined
Jan 9, 2010
Messages
4,017
Location
Pyongyang, Best Korea
Crooked Bee said:
pocahaunted said:
Just now managed to catchup with this LP, great stuff and awesome team play, bros. :thumbsup:

Thanks. :P The teamwork is indeed very strong and well-implemented in this game, even if that means being stuck with a fighter-paladin-priest-mage party and not being able to choose an alternative party composition; but I guess you just can't have everything at once, alas.

EDIT. It has just now occurred to me that by "team play" you most probably meant the cooperation in solving the crossword puzzle, not the in-game teamwork. I'm slow, but my point still stands, yeah. :P


Aye, I did, but it's also applicable and, actually, both instances are entertaining.
 

Crooked Bee

(no longer) a wide-wandering bee
Patron
Joined
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Codex 2013 Codex 2014 PC RPG Website of the Year, 2015 Codex 2016 - The Age of Grimoire MCA Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 BattleTech Pillars of Eternity 2: Deadfire
:rage:

"Your disk is faulty or has been tampered with." The save file is corrupted, and all the progress in the next dungeon is now lost. :/ I'll use the backup save, but that means I'll have to redo quite a lot of exploration and combat. So the next update is delayed, I'm afraid. I hate this shit.

Also, I've run out of Codex gallery space, and the card I'm using for online transactions is being reissued now, which is another delaying factor. Oh well.
 

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