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Completed Let's Play Doom RL: RNG busting edition

Which class to pick?

  • Marine

    Votes: 0 0.0%
  • Scout

    Votes: 7 30.4%
  • Technician

    Votes: 16 69.6%

  • Total voters
    23
Joined
Apr 2, 2008
Messages
3,001
Location
Treading water, but at least it's warm
Oh shit, this is beginning to look like Occasionally Fatal's run.
Exactly like his run. (though I take a defensive position)
The results are slightly better. No hits.

So I feel I have a pretty good rep going on. :lol: Anyway, clean work as usual. :salute:
 

Renegen

Arcane
Joined
Jun 5, 2011
Messages
4,062
update 15: Deimos lvl 3, RNG makes a mistake

music (music in later levels just indeed repeat, a bit sad)

DFA009E8C6B7F56DC61B06C36E6DDCC7F54DD99B

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The level starts with our envirosuit on and there we see a slight distinction between water and acid.

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Power mod spotted, that did not take long at all.

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Demons spotted, more than one.

4C82940047079101CACF308657E6EAD5ABA3D8D2

A lot of demons show up. This may be a demon only map, it's about time we had some fun. The shotgun works really well but I don't really try to kill them, just enough damage for a 1 shot melee is enough.

F689C1F905776253C795D2D14C40E167F7E99F6A

FEDBB5561164962C084B6541156B06243A0E68CE

When suddenly I realize, there is acid over there! Let's see them die walking over it.

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There's not enough acid unfortunately, but it does the trick.

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What a satisfying beginning to the level.

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9F697D7995A2769C56E50617333994A33E661C9C

As we explore the rest of the level it becomes obvious by the layout we are not in a demon-only level, a shame.

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F4B782B01E8309FF551283C834F25488579C74F6

You wouldn't believe it, but a single shotgun blast kills them both. The assault shotgun just makes me feel really safe, and it's not even upgraded.

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DAFA534561255123662806FEF63396509C8F3D22

Great level for killing. A few barrels, but it's no big deal. What is interesting is that some of them are already lava barrels.

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While reloading with not a care in the world, a hell knight takes us by surprise. It was a close one as he almost blew the barrel.

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Yeah, mid-range shotgun fight! I think it finally goes in my favor when...

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BC0448B05CEFE7E3749805BF797B2199B70AE031

He retreats and comes back at full health. I bet he used a large medpack.
:x

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We resume dispensing countless shells into his thick hide. note to self: USE A CHAINGUN AGAINST HELL KNIGHTS. Some habits die hard.

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Hey, a red armor. It really didn't take long to get the items we wanted from last level.

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And a large medpack, ok all is forgiven RNG.

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And we clear the level. It seems the RNG decided again to send 10 demons at me at spawn and then have nothing for the rest of the level.

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C67254B38BF779EAB9AF14E8904DCBDA61C15A0D

The red armor is very interesting. We now have an onyx mod, a power mod and a red armor, all of the incredients necessary to make the Tower Shield. It's really a powerful armor. But I don't want to anymore. I'm changing direction of this ship.

2A81AFB486F7AB6024F56768A7F230091B1C1733

Instead what we're going to do is kill the RNG once and for all in its sleep (shh, don't tell it). We will try to assemble a fireproof armor and then use an onyx pack on it to make it indestructible. With Malicious Blades, we will have a total of 105% fire resistance permanently. Say goodbye to revenants, mancubus and archviles. Say goodbye to luck. I can't wait for the day. It's one of the most exciting builds I've ever done.

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The power mod is used on our BB chaingun and used to assemble the burst cannon. It's one of the few advanced assemblies I know.

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Take a look at this badboy now. With 0-2 extra damage and 2 extra shots, it's as if we had 1 additional rank of son of a bitch and 2 additional ranks of triggerhappy. It should be really powerful.

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The Halls of Carnage is next. More fun than a real threat, maybe we will remember to switch to the burst cannon versus hell knights.

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Final inventory, things got changed again, I just can't stay put!

Final Grade: B
Some sloppiness against the hell knight but the level really wasn't challenging.
 
Joined
Apr 2, 2008
Messages
3,001
Location
Treading water, but at least it's warm
Instead what we're going to do is kill the RNG once and for all in its sleep (shh, don't tell it). We will try to assemble a fireproof armor and then use an onyx pack on it to make it indestructible. With Malicious Blades, we will have a total of 105% fire resistance permanently. Say goodbye to revenants, mancubus and archviles. Say goodbye to luck. I can't wait for the day. It's one of the most exciting builds I've ever done.
OK, I'm jelly. Clearly I need to work with assemblies more.
 

Damned Registrations

Furry Weeaboo Nazi Nihilist
Joined
Feb 24, 2007
Messages
15,024
I had a similar build before, but with power armour instead. Fire immune, AND melee immune (or close enough). Only troublesome thing was plasma and acid.
 

Damned Registrations

Furry Weeaboo Nazi Nihilist
Joined
Feb 24, 2007
Messages
15,024
There is another way to find higher assemblies... but unless you're fucking godlike at the game it's not very practical. I've gotten a handful of the advanced assemblies this way and none of the master ones.
 

Renegen

Arcane
Joined
Jun 5, 2011
Messages
4,062
I need to play nightmare more, lol. Hell's Armony is quite reliable in giving powerful schematics from time to time.
 

Destroid

Arcane
Joined
May 9, 2007
Messages
16,628
Location
Australia
:rage:

Was having a blast playing a melee/shotgun build on the Angel of Light Travel challenge (5 inventory slots, +20% movement speed) on HMP, RNG had been very kind to me, gifting me with an assault shotgun, super shotgun and duellist armor... then I had the foolishness to enter the vaults with no armour, no med packs, no ammo and only the longinus spear to keep me company. Suffice to say, that didn't end well. I also found two sniper packs on the run, which were completely useless.

The build:
Class : Marine

Tough as nails (Level 2)
Brute (Level 3)
Berserker (Level 1)
Badass (Level 2)
Vampyre (Level 1)

Bad->Bru->Bru->Ber->TaN->MVm->TaN->Bru->Bad->
 

Renegen

Arcane
Joined
Jun 5, 2011
Messages
4,062
Man, that's such a shame, Light Travel isn't easy. The Vault is so deadly I usually avoid it, what made you go there?

Your story about the Angel of Light Travel is almost as bad as mine. When my mortuary shows up you'll see what I mean :lol:. I don't know how I remember but I won that challenge with an identical Vampyre build to yours.
 

Destroid

Arcane
Joined
May 9, 2007
Messages
16,628
Location
Australia
Arrogance. I think I had a pretty warped perspective on how difficult Mancubi and Revenants are from my plasma build. The melee build also made me respect arachnotrons something fierce. I just had another crack at it, this time I died from carelessness getting into fist fights with demons and barons of hell instead of using my chainsaw :eek:.
 

Azira

Arcane
Patron
Joined
Nov 3, 2004
Messages
8,521
Location
Copenhagen, Denmark
Codex 2012
Man, even on the "normal" difficulty I still suck. I can consistently make it to the wall, then I get gibbed. Hard. Guess I just have to man up and try again. :salute:
 

Azira

Arcane
Patron
Joined
Nov 3, 2004
Messages
8,521
Location
Copenhagen, Denmark
Codex 2012
Made it past the wall, but only just. The RNG screwed me over on shotgun ammo, but gave me enough medkits to see me through. Unfortunately, they were all spent at the wall. Am now at level 13 of the Phobos base with only a single small med-pack. On the up-side, I just found my first plasma rifle. That lifted my spirits some. Finally a reason for lugging around all thsoe power cells. :M
Now to get myself stupidly killed. :salute:
 

Destroid

Arcane
Joined
May 9, 2007
Messages
16,628
Location
Australia
Best bet is to nuke him with the BFG around corners. The AOE is so enormous it's impossible to miss, and you can't hurt yourself with it.

I find it amusing my melee/low inv runs are more reliably successful than any other build I've tried, but I suppose the 20% or so speed boost to your actions makes a big difference.
 

Azira

Arcane
Patron
Joined
Nov 3, 2004
Messages
8,521
Location
Copenhagen, Denmark
Codex 2012
Yeah, I'd been avoiding the special levels with said character, so I hadn't gotten the BFG. I avoided the levels due to having no medipacks, but in any future runs, I'll do them, if for nothing else, to test myself (and die horribly in the process). :salute:
 

Renegen

Arcane
Joined
Jun 5, 2011
Messages
4,062
My word, the mortuary is difficult. /death of another character

And the cyberdemon easily killed my otherwise promising technician. :salute:

BFG. It solves a lot of problems. I hate bosses, they can kill you so easily, you go through a supply of 5+ medpacks so quickly with them. I really like to use phase devices against bosses so that you can reload and heal. The mortuary is really hard too, the only way to beat it is to take advantage of all the health lying around in its 4 corners. Still very hard, really makes you hate arch-viles.
 

Damned Registrations

Furry Weeaboo Nazi Nihilist
Joined
Feb 24, 2007
Messages
15,024
Best mortuary clear ever was with a pistol build. Feels so badass. But generally, yeah, spam the fuck out of that BFG. Gibs the corpses for you. Rockets help too if you're out of BFG ammo.
 

Renegen

Arcane
Joined
Jun 5, 2011
Messages
4,062
update 16: Deimos lvl 3, distracted

music

3BF48C82C9905687DE0BE7BF84148A83C0B07617

So apparently the Halls of Carnage is the easiest special level. There's nothing to fear at all. We even get a supercharge globe of all things to start things off. Let's count these for good fun, supercharge globe count: 1.

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The level is known for having incoming lava kinda like a super mario level, but it's no threat on our difficulty level.

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A weird level. The first part has nothing but shotgun formers.

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I kill every single one with only a shot. Every single one.

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Since every guy drops 30 shotgun ammo, it's the best place in the game to stock up on that if you so wish. We didn't of course...

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Well the easy part is over and now comes the even easier part, right? Btw, you don't have to use rocket launchers on the walls like I did for a long time. Any blast blows the doors open.

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Past this lava is the point of no return. Nothing but a series of corridors that look like they protect you but actually trap you. Supercharge globe count: 2

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Ohh, the first enemy presents himself. We may even resist the urge to long range shotgun him.

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I let him get much closer before I waste any ammo. My melee abilities have made be more confident to allow monsters close.

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And it starts, no matter how often I do it, it's always uncomfortable. Monsters can surprise you from anywhere.

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A second cacodemon proves a lot harder as I fail to melee charge him. It removes over 40% of my health, don't ask me how, I didn't even know cacodemons could hurt this much.

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Oh shit. How are these guys so good at ambushing?

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Let's pull our secret weapon, the burst chaingun, and kill the cacodemon first and then melee the hell knight.

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The screenshot makes it look a lot better than it really was. 2 hits and no kill. Thanks a lot burst chaingun.

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Finally an easy kill, this is turning quite bad.

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Oh fuck me. A demon surprises us right around a corner, even they are hitting me!

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I still hear some more demons, just a few more I guess.

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As our health seemed to dip with every fight, maybe it makes sense to up our health to 200%. supercharge globe count: 3. We sure needed them.

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ps: our burst chaingun sucks. I think it needs accuracy upgrades. There goes 60 ammo, and the ammo chain's too precious to use now.

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Let's get ready for our hard earned BFG, we'll drop a medpack.

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May the blood of innocents put this shameful performance behind us.

Final Grade: C -
This level was remarkably easy on the difficulty level we're on and I got hit by practically every monster.
 
Joined
Apr 2, 2008
Messages
3,001
Location
Treading water, but at least it's warm
Ouch, that didn't go particularly smoothly. Still, with the super health globes as a safety net it's not the end of the world. I wouldn't mind seeing someone do a melee only run, since I don't really have any good melee techniques, apart from find baddies, then wait forever at doors and attacking them, until I get bored and just rush everything and die.
 

Renegen

Arcane
Joined
Jun 5, 2011
Messages
4,062
Yeah, waiting is about part for the course but Vampyre + berserk solves everything. The later levels are easier than the early ones. Oh and update your LP. Did the spider mastermind kill you? :troll:
 

Azira

Arcane
Patron
Joined
Nov 3, 2004
Messages
8,521
Location
Copenhagen, Denmark
Codex 2012
Not trying to steal any thunder here or derail thread, but I persevered, and lo!

lXAc2.jpg


:yeah:
 

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