music (music in later levels just indeed repeat, a bit sad)
The level starts with our envirosuit on and there we see a slight distinction between water and acid.
Power mod spotted, that did not take long at all.
Demons spotted, more than one.
A lot of demons show up. This may be a demon only map, it's about time we had some fun. The shotgun works really well but I don't really try to kill them, just enough damage for a 1 shot melee is enough.
When suddenly I realize, there is acid over there! Let's see them die walking over it.
There's not enough acid unfortunately, but it does the trick.
What a satisfying beginning to the level.
As we explore the rest of the level it becomes obvious by the layout we are not in a demon-only level, a shame.
You wouldn't believe it, but a single shotgun blast kills them both. The assault shotgun just makes me feel really safe, and it's not even upgraded.
Great level for killing. A few barrels, but it's no big deal. What is interesting is that some of them are already lava barrels.
While reloading with not a care in the world, a hell knight takes us by surprise. It was a close one as he almost blew the barrel.
Yeah, mid-range shotgun fight! I think it finally goes in my favor when...
He retreats and comes back at full health. I bet he used a large medpack.
We resume dispensing countless shells into his thick hide. note to self: USE A CHAINGUN AGAINST HELL KNIGHTS. Some habits die hard.
Hey, a red armor. It really didn't take long to get the items we wanted from last level.
And a large medpack, ok all is forgiven RNG.
And we clear the level. It seems the RNG decided again to send 10 demons at me at spawn and then have nothing for the rest of the level.
The red armor is very interesting. We now have an onyx mod, a power mod and a red armor, all of the incredients necessary to make the Tower Shield. It's really a powerful armor. But I don't want to anymore. I'm changing direction of this ship.
Instead what we're going to do is kill the RNG once and for all in its sleep (shh, don't tell it). We will try to assemble a fireproof armor and
then use an onyx pack on it to make it indestructible. With Malicious Blades, we will have a total of 105% fire resistance
permanently. Say goodbye to revenants, mancubus and archviles. Say goodbye to luck. I can't wait for the day. It's one of the most exciting builds I've ever done.
The power mod is used on our BB chaingun and used to assemble the burst cannon. It's one of the few advanced assemblies I know.
Take a look at this badboy now. With 0-2 extra damage and 2 extra shots, it's as if we had 1 additional rank of son of a bitch and 2 additional ranks of triggerhappy. It should be really powerful.
The Halls of Carnage is next. More fun than a real threat, maybe we will remember to switch to the burst cannon versus hell knights.
Final inventory, things got changed again, I just can't stay put!
Final Grade: B
Some sloppiness against the hell knight but the level really wasn't challenging.