Angthoron
Arcane
- Joined
- Jul 13, 2007
- Messages
- 13,056
Brother None said:Yeah, the summoning quest description tells you to wait, but you can just go ahead and do it the moment you get it.
Watchguard of the Reaching and the apprentice sidequest are both worth doing. I liked the tower, despite it being more or less another dungeon to trudge through.
Oh, this brings me to something I was wondering about. One of the side quests that eventually brings the party to the gate at the bottom of the tower that consequently spawns a bunch of flaming things that end up butchered - is that it? The end of that quest? Just... Kill and loot?
I liked the tower as well, it had some exploration and piecing things together and stuff, but that's also where the game starts going southwards at a good speed. Suddenly we encounter all these side quests from the Collective and whatnot, the ones that have a .txt storyline and a 2-line resolution; suddenly there's all the gianormous amount of slaughtering various (yet still boring) enemies (which starts at Defense of Redcliffe - yay wave-defense, how I missed you from WoW dungeons) and all the other sorts of things that I usually end up doing when I am bored of doing whatever it is I was doing properly up til that moment.
It's like they go, "Hey, we made the start, we made Origins, we made that Veil sequence on top of the tower, fuck this, let's go get drunk". And drunk they got, up til two days to deadline when they just paste in some generic crap to explain why the player gets 5g and 2000XP. I can dig it in WoW, but damn it, even WoW tries to motivate the players better these days than what I'm seeing in DA side-quests. I'd like someone to explain to me how that is possible but I think I'm too afraid to hear that answer.