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Inactive Let's Play EU3 Mare Apertum - Life and Unlife of Vlad Dracula

Make your choice:

  • Wallachia, to paint Europe red and LARP over a butchered Vampire: The Masquerade canon along it

    Votes: 12 22.6%
  • Friesland, to unite the Dutch sodomites against all odds.

    Votes: 3 5.7%
  • Bishopric Bremen, to unite the krauts against all odds.

    Votes: 3 5.7%
  • Tyrone, to free the Irish people and, like Portugal, forge a colonial empire of their own.

    Votes: 8 15.1%
  • Riga, because Latvia deserves better than some kraut tyrants subjugating their people.

    Votes: 6 11.3%
  • Tripoli, to become the King of Kings of Africa

    Votes: 1 1.9%
  • Crimea, to forge a new Mongol Empire over Eastern Europe, Central Asia and beyond

    Votes: 4 7.5%
  • Rajputana, to drive the towelheads out of their clay and unite the Hindis under the Wyrmlord dynasty

    Votes: 4 7.5%
  • Aymara Kingdoms, to not end as Prisoners of Ice

    Votes: 0 0.0%
  • Maya, for their civilization to survive even beyond 2012

    Votes: 12 22.6%

  • Total voters
    53
  • Poll closed .

catfood

AGAIN
Joined
Aug 28, 2008
Messages
9,592
Location
Nirvana for mice
vlad+tepes_vlad.jpg



I don't know why this is even a poll. The course of action couldn't be more obvious: sharpen your poles and show the untermensh hordes what true fear is all about. Let's see if their precious Koran is any help against the Devil himself.
 

Esquilax

Arcane
Joined
Dec 7, 2010
Messages
4,833
Why the fuck are the Mayans winning? I want my vampire LARP shit NAO! Wallachia!

Wait, Cassidy is going to LARP some sort of twisted Tzimisce if we play as Wallachia? Hmm, that makes it pretty fucking awesome, even if there was much kebab removal in the Serbia LP.

But yeah, Mayans are kinda boring. The series of events is just slow boring expansion, followed by quick and extremely distasteful rape once the Europeans arrive.
 

Storyfag

Perfidious Pole
Patron
Joined
Feb 17, 2011
Messages
17,722
Location
Stealth Orbital Nuke Control Centre
Why the fuck are the Mayans winning? I want my vampire LARP shit NAO! Wallachia!

Wait, Cassidy is going to LARP some sort of twisted Tzimisce if we play as Wallachia?

I pray to Caine this will be the case. Though good old Vlad isn't very twisted, to be honest. As far as we Tzimisce are concerned, of course. He's quite similar to Stoker's original.
 

Cassidy

Arcane
Joined
Sep 9, 2007
Messages
7,922
Location
Vault City
Why the fuck are the Mayans winning? I want my vampire LARP shit NAO! Wallachia!

Wait, Cassidy is going to LARP some sort of twisted Tzimisce if we play as Wallachia?

I pray to Caine this will be the case. Though good old Vlad isn't very twisted, to be honest. As far as we Tzimisce are concerned, of course. He's quite similar to Stoker's original.

Nope. Something much better than that.

After Vlad Tepes dies, because of desecrating a church and impaling several priests due to the fact his wife committed suicide and was inevitably damned, plus his unmatched inhumanity and cruelty, he was, like Cain in VTM fluff, directly cursed by God to rise from the grave as a vampire rather than sired. There were also some Satanic rituals involved to bring him back to life because that is more brutal and tr00. The only clan that will sympathize with him are the Setites who would see Vlad Tepes as Satan's right hand in Earth.
 

Cassidy

Arcane
Joined
Sep 9, 2007
Messages
7,922
Location
Vault City
Because in the Serbia LP I ended with only 22 Government tech in 1820(also due to inflation from being forced to wage one war after another without end and fund it) and equally terribly backwards in several other fields, I made some significant changes compared to standard Mare Apertum to augment my enjoyment of it. If you think it is "cheating" or unbalanced and broken, I don't care, deal with it:

1) Advisor tech bonuses were changed to reduction of tech costs rather than a fixed investment to make their research bonuses useful for more than wealthy One-province minors and small countries. Remember that this and #2 will help the AI not getting behind in tech even more than the player, specially Lucky Nations, while reducing that stupid trend of OPMs being always ahead in every tech. The maximum of these modifiers is a reduction in 2% research costs for each skill level of an advisor for those who gave the highest investments. These bonuses range from 0.5% cost reduction per skill level to 2%

2) Under the same idea, the ADM and MIL skills of monarchs benefits to stability and research also come in the form of cost modifiers rather than direct investment, starting from 1% reduction at the lowest 3 skill for ADM and 0.5% in military research cost for 3 skill in MIL, up to 7% in civilian and 3.5% in military research costs for a 9/9/9 awesome ruler.

3) The Cabinet NI also provides the same bonuses to faster coring and Administrative efficiency as Humanist tolerance. Like Bureaucracy, it requires at least a one point of centralization in the sliders to get the bonus to 10% instead of 5%. The reason I did this is that otherwise it would be by and far the weakest NI after Scientific revolution*.

*Because of the cost penalties for researching tech ahead of time, NIs that have tech cost reduction as the primary benefit are mostly worthless.

4) FRAMED! will only happen to really fuck up, because it is only triggered at the point it would get past the infamy limit, rather than randomly at any time in the stupid way it originally was implemented. Its odds of happening were modified to be more like a bell curve that rises dramatically when one is almost touching the limit, but is ridiculously longer to happen otherwise. Disabling the event altogether like I did before was tempting, but now, without the extra infamy of mandatory REMOVE KEBAB* to balance its absence, I decided to keep it. Yet, it is unlikely to happen unless I really push badboy very close to the limit and eschew all espionage NIs, for their benefit to delay it from happening was also far more significantly improved(MTTH is doubled by each of them). Considering Espionage is broken from excessive nerfing and I don't have the game design skills or will to rebalance it, I think it makes a NI like Espionage much more relevant now.

*I'd have done it as an event instead that always happen every time Srbija conquer a worst turk or raghead province, but doing it as a province decision was easier.
 

JagreenLern

Erudite
Patron
Joined
Jul 6, 2010
Messages
1,061
Location
Compton, California
MCA Project: Eternity
I voted Tyrone for whiskey and potatoes, but I'd just like to say that between the main contenders, I support Wallachia, with plenty of Tzimisce references. Their cooler than Setites, and wouldn't it makes sense to just attach the hussars to their horses, maybe even give them REAL fucking wings? But if Tepes is going to be the servant of Satan, why not go with the Baali instead of the Setites?
 
Joined
Jan 7, 2012
Messages
15,254
I should go back and try out some EU3 mods...

How much does Mare Apertum change things up? Maya for example in Vanilla is BSB easy that requires one roll vs european rape and if you succeed you become instant jewgold and tech leader. Is that changed? If so then Maya, if not then Rajputana.
 

Cassidy

Arcane
Joined
Sep 9, 2007
Messages
7,922
Location
Vault City
I should go back and try out some EU3 mods...

How much does Mare Apertum change things up? Maya for example in Vanilla is BSB easy that requires one roll vs european rape and if you succeed you become instant jewgold and tech leader. Is that changed? If so then Maya, if not then Rajputana.

For a start, any province lost to Europeans in a siege instantly becomes theirs. And westernization is more difficult, as is transitioning to a modern rather than tribal government, while the penalties are significantly worse than in vanilla and controlling inflation is also harder.
 

Baltika9

Arcane
Joined
Jun 27, 2012
Messages
9,611
I voted Tyrone for whiskey and potatoes, but I'd just like to say that between the main contenders, I support Wallachia, with plenty of Tzimisce references. Their cooler than Setites, and wouldn't it makes sense to just attach the hussars to their horses, maybe even give them REAL fucking wings? But if Tepes is going to be the servant of Satan, why not go with the Baali instead of the Setites?
Same here. Voted for Riga, but support Vladdie over the Mayans. Lazy fuckers can't be arsed to make a calendar past 2012.
 
Joined
Jan 7, 2012
Messages
15,254
I should go back and try out some EU3 mods...

How much does Mare Apertum change things up? Maya for example in Vanilla is BSB easy that requires one roll vs european rape and if you succeed you become instant jewgold and tech leader. Is that changed? If so then Maya, if not then Rajputana.

For a start, any province lost to Europeans in a siege instantly becomes theirs. And westernization is more difficult, as is transitioning to a modern rather than tribal government, while the penalties are significantly worse than in vanilla and controlling inflation is also harder.

Meh, doesn't sound much harder. Hows diplomacy changed?

In any case, going with Rajputana. Should avoid the "and for 150 years nothing happened" update on your end.
 

Esterhaze

Augur
Joined
Jan 15, 2012
Messages
123
3) The Cabinet NI also provides the same bonuses to faster coring and Administrative efficiency as Humanist tolerance. Like Bureaucracy, it requires at least a one point of centralization in the sliders to get the bonus to 10% instead of 5%. The reason I did this is that otherwise it would be by and far the weakest NI after Scientific revolution*.

*Because of the cost penalties for researching tech ahead of time, NIs that have tech cost reduction as the primary benefit are mostly worthless.


Scientific evolution can be a very powerful idea if taken early, especially if you have a large state. Playing as Bohemia with scientific revolution, I was more than five tech levels above most of the competition in most areas by the 18th century. It’s also a great way to give yourself more leeway with minting: as long as you keep inflation in check (<5%), the biggest downside to minting is tech investment loss, which can be partially compensated for with the idea. I also was able to come back from a huge deficit in neglected naval research partially thanks to the idea (I think the bonus from having more advanced neighbors is capped at +10 or something). Tech isn’t everything, I was like 10 land tech levels ahead of Austria and still couldn’t compete 1:1 in land battles, thanks to Austria’s better generals and large amount of land ideas. But in general, a few levels ahead of any major rival is a very nice advantage.
 

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