Welcome. In this update, we'll be pressing our luck to the very limits of luckerfagdom.
First, we cross the river to Kolstad.
To catch a boat to Eastdock.
If only they slipped faster than 3 days
At least there are no komplikashuns along the way.
It will take 6 days to get from here to Sverdgate. A hell of a lot of time.
A detour to Skard will take 2. This means Skard is no longer within our reach with the time we have left.
I hunt to get our food back to a comfortable level so we don't starve inside the cave. This should keep us going to the end of the game.
13 days. A lucky number!
ONWARD!
TO GLORY!
The sign says:
It'll take a day and require a wits check to read the roons, but I decide to try it. Better spend a day than get exploded by jihadi IEDs
ringa dinga ding baby
~RETROLUXIA~
Guess who's laughing now, asshole.
~/RETROLUXIA~
This... was most unfortunate. All we can do is press on.
and the results are absolutely predictable
WELL
Seeing as we are on the edge of time, I decide to adopt an all-or-nothing approach to this cave from now on and throw caution completely to the wind. We'll press on, and we'll win, or we'll run the fuck away when coming upon some fatal obstacle and go to the jarl. There's simply no time left to get out (1 day) and rest to heal (another day).
GO DEEPER!
oy vey
With our battered warband, I was *very seriously* considering just paying him the skinbound book to fuck off. But I figured maybe we can still win with alpha strike and assorted shit, and we are not only strapped for time - we are also in need of souls for the final battle.
Many of the actions in this update you'll probably think reckless, but it will all make sense once we march off against Fraener.
Naturally, the wizard is not alone and summons some angry wraiths to help.
There will be no fleeing from this fight.
And retreating is blocked to boot.
Toll Knells is generally a brutal fucking event. I've had it turn over many runs that were successful up to its point.
Our alpha strike is enough to kill the wizard, which is great. Unfortunately wizards have an ability to slurp on their thralls, so he doesn't quite die but regains full hp from one of the shade huskarls.
This is going to be rough. I figure the best first move is to quickly dispose of the wolf with Ullin's inherent anti-wolf buff.
Ullin will kill the wolf on the next turn, meanwhile the wizard jumps to Karr, which is bad, I was hoping for him to attack the god so we could make use of our wizard lore damage buff.
The god is going to have to engage the remaining shade huskarl, and that is surely going to end up superbad, because the god is a wimp, and the huskarl has an attack buff from the wizard.
The wolf fetch dies.
Next turn I set Ullin on the wizard. Karr is not going to survive this, but maybe the god will hold out for long enough not to get whacked by the shade.
So long, Karr.
Unfortunately the god is unable to survive against the shade. Fuck.
But Ullin stabs the wizard to make him slurp on the shade. And since the shade was very badly hurt, the wizard regains only a sliver of HP.
Which lets Ullin finish the job and stab the wizard dead for good before he can even get up.
Heh, a glorious victory that was totally worth it just to rid the world of this foul wizard.
I use HH to get the god back up to speed, then we GO DEEPER.
Well. We could maybe win this if we engaged. But Ullin would not survive it for sure.
I'm feeling lucky, so I try to drive them off. It's a medium threats check aided by Bearleather.
I can't believe this fucking worked
SCATTER, SHEEP!
GO DERPER!
SHARDS OF TROLLS MOST FOUL
This would be a bad encounter under other circumstances, but we have a secret weapon. "Drive them off" highlights Firebrand, which as we know, is a dedicated anti-troll measure.
Like all things black, the trollshards fear HOLY LIGHT. They only backed away from our torch, but Firebrand scares them deeper into the earth.
AND SPEAKING OF DEEPER!
OOOOoooooooof.
This is not a fight we can possibly win. And this time they're too strong to even burn with our shitty 2 souls.
The only choice is to hope to drive them off, and it's a hard threats check. If a fight breaks out, we run the fuck away and not speak of this cave again.
Holy shit!
GAZE IN THE FACE OF FEAR
One more event left, and we know what it is.
The Lur stirs men's hearts, and it seems it stirred this troll too.
With Karr out and Ullin half-dead, killing the troll is no longer on the table, and we haven't come here just to leave, so I opt to listen to the troll's song. It will be a medium HP check for the god.
DAS LORE
Not bad. At this point we're hardly going to make any use from the bonus might, but listening to the rumbling also blesses the god, which is fantastic for us. Blessing is the positive version of curse, so it benefits all your rolls in some minor way. It's exactly the thing we wanted to have for the final battle against Fraener.
And the dungeon pinata yields us a modest haul of 4 souls. As you will see, this is also the perfect outcome.
12 days left, 5 to reach Sverdgate.
Looking around the place to see if we can do something still.
We could take a detour to this shitposting contest, but it would take us too many days. As you will find out soon, we'll want to have a few spare.
In the end, I decide to just go straight to Sverdgate. Marching through the swamp I'm clenching my buttocks to the point of ultimate strength so that we don't get ambushed, because an ambush now would surely mean a dead Ullin, and Ullin as a woodsman leads us through swamps faster than we'd move through them otherwise.
Oh yeah, we spotted this shit ages ago and it's right in the way.
We should feast on these sweet billberries.
Sure, why not?
Nothing much that free food is gonna do us now, but at least we didn't choke on it.
We can still take a little detour to this runestone to see if it has anything of interest.
It does not. In hindsight it was dumb to come here, but oh well.
From the runestone we spot a cairn with something shiny. Too bad it's opposite where we're heading.
One day...
ALMOST THERE
PLZ NO RANDOM ENCOUNTERS
Wow, we actually made it unharmed.
Brace yourselves, men. For next time... WE FINISH THE FIGHT!