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Let's Play Fallout - VD left, never to return. (Completed)

Black

Arcane
Joined
May 8, 2007
Messages
1,873,010
Well, shit, no wonder Kane is such a beast.
9 ST, 8 PE, 6 EN, 6 CH, 6 IN, 8 AG, 10 LK

That's like... impossible, even with Gifted.
 

Brother None

inXile Entertainment
Developer
Joined
Jul 11, 2004
Messages
5,673
Hell of a fight!

Kane is indeed a bitch to fight. He throws like, what, four punches a turn? Nice build.
 

Lonely Vazdru

Pimp my Title
Joined
Jan 10, 2007
Messages
6,687
Location
Agen
28.jpg

That's what you get for employing french bodyguards.

Anyway, nice LP RK47. Your writing style fits the bill perfectly, it's very reminiscent of the fallout 2 manual tone.
 

RK47

collides like two planets pulled by gravity
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Dead State Divinity: Original Sin
That encounter actually killed me the first time I played it. An unlucky SMG burst took me down. So I decided to go for Psycho on the second attempt.

Decker's throwing knife made me laugh. It was a good chance for Interplay to argue that Throwing skill has its place in combat when aimed properly, yet he just did a generic throw. What a waste. He would've done more damage if he just punch people on the face.
 

RK47

collides like two planets pulled by gravity
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Dead State Divinity: Original Sin
Funny thing, I'm kinda guessing that the gang only surrenders if Decker AND Kane dies, cannot confirm this. That would make the whole surrender not happening if Dogmeat stuck to my original plan, because I totally ignored Decker. Good thing Dogmeat has other ideas and chewed his face to death.
 

Morkar Left

Guest
In my playthrough the guards said they surrender after killing Kane and Decker but the police and Ian kept on shooting the last two down.
 

RK47

collides like two planets pulled by gravity
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Dead State Divinity: Original Sin
Yeah, the funny part is that the two surrendered goons aren't even in jail and remained at Decker's office. What the fuck?
 

Wyrmlord

Arcane
Joined
Feb 3, 2008
Messages
28,902
The Brazilian Slaughter said:
In both Fallout, aside from a few persons, there's nothing human as good in punching you as him.
Actually, a lot of the mutants aren't really strong either. I did a Slayer Perk experiment with Fallout recently, and I noted that most mutants die in a single punch that does 45 points of damage. So the mutants are really no different from normal humans, except in a Strength bonus and resistance to certain forms of damage. So Kane puts even most mutants, short of Sergeants and Nightkin, to shame.

Has anybody else noticed that the hardest fights in Fallout are a) optional and b) largely in the Hub? The ones you fight later would definitely be harder, but not so for the character you would get by the level and loot you'd soon reach.
 

lightbane

Arcane
Joined
Dec 27, 2008
Messages
10,486
What's funny is that this is one of the few cases where the enemy npcs will surrender or try to run away. Pretty much everyone else in Fallout 1 and 2 fights to death.
 

laclongquan

Arcane
Joined
Jan 10, 2007
Messages
1,870,182
Location
Searching for my kidnapped sister
A wasteland town, old chap. They dont have the resource to feed felons in the cells. Do they even have a cell? So when they surrender there's not much reason to imprison them or turn them out. Killian need the guards, considering he used to have a cannibalism doctor running operations on his turf without knowledge.

Fast forward to 70 years later, Redding, a mining town, has dedicated cells for holding troublemakers. Then again, they are an exporting town, so they have more than enough assets for civilized actions.
 

Black

Arcane
Joined
May 8, 2007
Messages
1,873,010
Wyrmlord said:
The Brazilian Slaughter said:
In both Fallout, aside from a few persons, there's nothing human as good in punching you as him.
Actually, a lot of the mutants aren't really strong either. I did a Slayer Perk experiment with Fallout recently, and I noted that most mutants die in a single punch that does 45 points of damage. So the mutants are really no different from normal humans, except in a Strength bonus and resistance to certain forms of damage. So Kane puts even most mutants, short of Sergeants and Nightkin, to shame.

Has anybody else noticed that the hardest fights in Fallout are a) optional and b) largely in the Hub? The ones you fight later would definitely be harder, but not so for the character you would get by the level and loot you'd soon reach.

Maybe you kept getting lucky critical strikes that one-hit kill stuff?
You can even one-shot someone with a "no damage" attack if it scores high enough on the crit table I believe.
 

RK47

collides like two planets pulled by gravity
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Dead State Divinity: Original Sin
13 - Updated My Journal

Among the spoils of war, this is probably the best. This 14mm pistol packs the same firepower as the shotgun with a higher magazine clip. Too bad the ammo is scarce.
01.jpg


We've cleaned out Decker's basement and ready to move.
02.jpg


I've not made any gains on the Water Chip, and the clock is ticking. Pretty soon, I'll be left with less than a hundred days to return with the Chip.
03.jpg


But let's put that concern to one side and trade for more helpful drugs. Our journey's bound to get harder, and it always pays to be prepared.
04.jpg

ty.jpg
More Psychos? Are you sure this is a good idea, Brian? Those chems will mess your brains up if you're not careful.
vd.jpg
Just in case we meet someone like Kane again.
ian.jpg
Fuck, don't need to remind me, bastard's crazy strong.

I've learned much from the encounter and haven't decided on what to improve.
05.jpg


A visit the nearby 'Friendly Lending Company' did not yield much of a response.
06.jpg

07.jpg

vd.jpg
What's their problem?
ty.jpg
Methinks they're kinda scared we'll blow our whistles on their shady ops. News travel fast, y'know.
vd.jpg
A shady operation? I thought these guys are just money lenders?
ty.jpg
Trust me, kid. Where there's money, there's funny. Let's just go elsewhere.

A check on a public bulletin board reveals that the Far Go Caravan are still looking for someone to investigate their missing caravans.
08.jpg


This gun store looks promising.
09.jpg


They don't carry the 14mm. I settle for .223 that fits the Hunting Rifle. There's metal armor for sale, but it's kinda pricy and too bulky for my taste.
10.jpg


Our next stop is a dusty book store.
ty.jpg
Man, it's been a while since I've seen a lot of books here...in good condition, too.
vd.jpg
Wonder if they got any info on the Water Chip.
11.jpg

vd.jpg
I'm looking for a Water Chip.
book.gif
Well, in my studies, I have come across some references to such things.
vd.jpg
Really, like what?
book.gif
Actually I have in my possession a Holodisk that contains a certain amount of information that you might find useful.
ian.jpg
What's a holodisk?
vd.jpg
A Vault-Tek data storage unit. It's like a book, except you can only read it when inserted to computers like my PipBoy.
ty.jpg
Heh, fancy pre-war tech.
vd.jpg
Can I buy that holodisk off you?
book.gif
Information is hard to come by in this day and age. I will need to charge you 750 caps for the disk.

She takes out the holodisk and lets me examine it.

vd.jpg
Now that looks like a worn Holodisk if I've ever seen one. I'll give you 500 for it.
book.gif
You are right, the Disk has seen better days. Since that is the case, I will accept 500 instead of my original price.

She takes the money and the exchange was made. I waste no time in slotting the disk into my PipBoy.
12.jpg


There was a slight beeping sound. I waited anxiously for a few seconds. The PipBoy vibrates, followed with a flood of text on the screen.

13.jpg

14.jpg

vd.jpg
Shame about Vault 15 'earth-quake resistance' but if this disk is correct, Vault 12 is somewhere in Bakersfield...which is....where?
ian.jpg
Don't look at me, boss.
ty.jpg
Names of cities have changed overtime. I'm afraid I can't help you there, Brian.
vd.jpg
I sure hope Vault 12 is somewhere close by and hopefully they have a spare chip. Would suck if they only had one for themselves.
ty.jpg
Why don't you check with the Water Merchants? Maybe they know something. They're just past downtown.

I agree and we walk past the shopping district...
15.jpg

vd.jpg
That's a very strange symbol...
ian.jpg
What? That black and red wheel?
vd.jpg
That means 'radiation'.
ty.jpg
Eh...I'm not sure about that, either. Looks like there's some kind of worshipping going on in this building.
16.jpg

vd.jpg
Alright. Something ain't right here...

I moved to the front and speak with the leader of the congregation.
17.jpg


After what happened to me in Junktown, I won't trust a doctor so easily.
vd.jpg
Um, tell me about your work.
doc.jpg
You are injured. Save the casual conversation for later...Please let me heal you..
vd.jpg
No. I'd really like to know about this...place.

The man reaches out for me and I instinctively move backwards, avoiding his touch.

doc.jpg
You are breaking my concentration! Do you wish to be healed or not?

A little bit too eager...judging from the people lying on the floor, it's best to just say no in this case.
vd.jpg
What are you getting so upset about?
doc.jpg
When I ask someone to do something, I do not expect to be ignored. If you choose to ignore my wishes, I can ignore your injuries. Good-bye.
vd.jpg
What? Hey, answer my question!
doc.jpg
I still remember your insults, sir.
vd.jpg
I didn't-
doc.jpg
You can rot in the Glow before I treat you.
ty.jpg
Leave it, Brian. I don't like this place one bit.
vd.jpg
Yeah, I can see why.

As we walk away, the man continues to glare at me from a distance. I spy a small office on one corner and decide to pay his superiors a visit.
19.jpg


The figure in purple robes doesn't seem to be pleased with my intrusion.
19a.jpg

vd.jpg
I'm interested in your church, and I want some information. Do you have any pamphlets?
church.jpg
Continue to mock me and I will have you thrown out.
vd.jpg
But I'm not mocking you, honest.
church.jpg
Then why are you here? What would bring you to the Children of the Cathedral?
vd.jpg
I would like to learn more.

She smiles at my sincerity.
church.jpg
Are you a child?
vd.jpg
One of you? Err, no.
church.jpg
Are you interested in converting to our faith? We can offer you what no one else can...
vd.jpg
And what's that?
church.jpg
A lifetime of contentment. Fulfillment in the knowledge you're working to rebuild the planet and make a better place for those that follow.
vd.jpg
Sounds very interesting, could you tell me more? I seek fulfilment.
church.jpg
You are in the right place for spiritual fulfilment. The Children of the Cathedral seek a peaceful resolution of our world's problems and could use your help.
vd.jpg
How can Children find peace in this wasteland?
church.jpg
With perseverance, the Children can accomplish anything. We will not fail.
vd.jpg
Uh, good. I hope you don't.
church.jpg
Blessings of the Holy Flame to you, my Child.
vd.jpg
Who is this Holy Flame?
church.jpg
There is no one greater than the Holy Flame and we are His servants.
vd.jpg
Uh, okay. Bye.

We walk out of the Cathedral feeling slightly unnerved.
ty.jpg
Don't like her. Nope. Not one bit. First the doc, and then the mouthpiece. Holy shee-it. What is the wasteland coming to?
vd.jpg
Guess life's kinda shit, and sometimes a good dose of optimism is all they need to move to the next day?
ian.jpg
Next time when the bullets fly, I'd like some happy thoughts to close my wounds, thanks.
vd.jpg
Gosh, Ian, you really think I bought their bullshit back there?
ian.jpg
Nah, I know you better. We've wasted enough time, Brian. Let's visit the Water Merchants already.
vd.jpg
Alright, alright.

Looks like the right place
20.jpg

21.jpg


Looks like there's a meeting going on...but I'm sure they won't mind answering a few questions.
22.jpg

vd.jpg
Sorry to interrupt, but do you have a Water Chip?
book.gif
Water chip...hmm. Oh, those old Vault purifying control chips. Well, I'm sure I speak for the entire town when I say you won't find one here.
vd.jpg
Damn. Thanks for saving us some time.
book.gif
Without the proper equipment they're worthless. Only a Vault of maybe Necropolis would-
vd.jpg
Wait, what? Necropolis?! Why would they need one?
book.gif
Well, it's just a guess really. We tried to start a caravan route to Necropolis once, but they refused to trade with us. Nobody in their right mind refuses water these days unless they have a reliable supply. I figure they must have their own purifier or they would have died out a long time ago. Tell you what, we don't have your Chip here, but how about some fresh water to your Vault? We can deliver a few gallons, enough for a few months of supply.
vd.jpg
Umm. No thanks. I think I'll try my luck at Necropolis. Thanks anyway.

We step out of the Water Merchants office to draw up our next plan.
vd.jpg
So, Necropolis.
ian.jpg
Heard that town's full of ghouls.
vd.jpg
What's a ghoul?
ty.jpg
Eh, the radiation does terrible shit, Brian, and those ghouls got the worst of it. Skin's peeling off...and all that. But they're not hostile...not most of them, anyway. Some might've lost it and went feral.
vd.jpg
Okay, so what's the fastest way to get there?
ian.jpg
Boss, you may want to check out Crimson Caravan. I heard they do trading runs with Necropolis. Could be risky, but they pay well.
vd.jpg
Sounds good. Let's go.

The Crimson Caravan owner spots us at the front door and waves us in.
23.jpg

vd.jpg
How much was it?
crim.gif
We pay 600 caps a job! That's each way! Hell, people say we take all the dangerous routes but I say they're the most exciting'! You need a little excitement in your life, am I right? Of course I am!
vd.jpg
Eh? Dangerous?
crim.gif
Of course it's dangerous - why else would I pay 600 caps?
ian.jpg
He's right boss, it's well-above the standard escort fee.
vd.jpg
Fine, we'll take it.
crim.gif
Of course you will! Go talk to Keri in the next room, she works the schedule.

The caravan master greets us in the next room. She gives a mean grin as we approach.
24.jpg

caravan.gif
We go to all the local hot spots: the Brotherhood of Steel, Junktown, Necropolis and the Boneyard.
vd.jpg
Sounds good, when are we moving out?
caravan.gif
We're leaving on the 17th. Come back with your own stims and ammos on that date. If you're still interested, that is.
vd.jpg
Sure. We'll be back then.
caravan.gif
Whatever. We won't be waiting for you...so be back here on the 17th.

I check my PipBoy. It's only 15th. We have around two days to burn.
vd.jpg
Looks like we can hang around a bit longer in the Hub. Maybe find a little work to settle here.
ty.jpg
I'm kinda worried about those missing caravans, Brian. Why don't we do some investigating before we set out? Don't want to get missing ourselves along the way to Necropolis...
vd.jpg
Good point. Let's pay a visit to Far Go Traders later...

I update my journal before setting out towards Far Go Traders office.
 

Wyrmlord

Arcane
Joined
Feb 3, 2008
Messages
28,902
Wow, so you did the longer way of figuring out Necropolis. I was wondering whether there was a quest to do so.

In my very first playthrough, I was lucky. A random encounter just after Junktown simply told me about the Bakersfield Vault 12 aka Necropolis, and I headed straight there.
 

lightbane

Arcane
Joined
Dec 27, 2008
Messages
10,486
Actually, rushing to Necropolis is not a good idea, you should check Boneyard first for some extra quest and xp. Hell, you could even contact the Brotherhood before going to Necropolis. In any case, a hint: The librarian, if I recall correctly, her inventory contains whatever you sell to her, so you can steal back the things you sell to her and buy all of her books for free (sort of).
 

RK47

collides like two planets pulled by gravity
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Joined
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Messages
28,396
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Dead State Divinity: Original Sin
As far as Brian knows...there's nothing pushing him to Boneyard, if anything, the Necropolis is the next stop to getting the Water Chip.

But first, let's dance with death. shall we?
 

ironyuri

Guest
Could everyone stop using this thread to jerk off about their Fallout knowledge?

If RK47 wants to be spoiled he could just read Per Jorner's walkthrough, faggots. Per knows more than you, regardless of who you are.

Now eat a fucking dick and shut the fuck up.
 

Brother None

inXile Entertainment
Developer
Joined
Jul 11, 2004
Messages
5,673
I think a lot of people just stumble upon solutions in the Fallout main questline, but I do dig how there's a methodical route, as RK47 showed. The progression makes a lot of sense. Shady Sands is kind of isolated but knows enough to send you to Junktown or the Hub. Junktown has no answers for you, though it's an interesting town, while the Hub has multiple leads.

I think I failed to get the water chip in my first playthrough. But then again, I was like 14, and English isn't my native language.

RK47 said:
Funny thing, I'm kinda guessing that the gang only surrenders if Decker AND Kane dies, cannot confirm this.

Assuming answering notes post-event doesn't break your no-spoiler request, then, well, yes, you're right, both need to die before the gang surrenders.

Them staying in the basement is a little silly, yes.

Also, you should edit "STOP FUCKING POSTING SPOILERS" into the thread title because people aren't getting the hint.
 

GarfunkeL

Racism Expert
Joined
Nov 7, 2008
Messages
15,463
Location
Insert clever insult here
ironyuri said:
Could everyone stop using this thread to jerk off about their Fallout knowledge?

If RK47 wants to be spoiled he could just read Per Jorner's walkthrough, faggots. Per knows more than you, regardless of who you are.

Now eat a fucking dick and shut the fuck up.

A-men to that even if I was guilty of the same in my first post.

And a really good LP, bro :salute: keep up the work!
 

Black

Arcane
Joined
May 8, 2007
Messages
1,873,010
Brother None said:
Arroyo is kind of isolated but knows enough to send you to Junktown or the Hub. Junktown has no answers for you, though it's an interesting town, while the Hub has multiple leads.
Once again proving you're no Ausir.
 

Morkar Left

Guest
Brother None said:
I think a lot of people just stumble upon solutions in the Fallout main questline, but I do dig how there's a methodical route, as RK47 showed. The progression makes a lot of sense. Arroyo is kind of isolated but knows enough to send you to Junktown or the Hub. Junktown has no answers for you, though it's an interesting town, while the Hub has multiple leads.

Indeed. That is what makes the game so interesting. But if you pay a little bit attention you will easily get where to find the waterchip. There is a red line that leads you in the right direction and chances are you will follow the direction the developers had in mind in the first place. I took the same route.
All in all the game is pretty oldschool in its nonlinearity (reminds me of Ultima and Magic Candle). Something most rpgs of today miss completely.
 

RK47

collides like two planets pulled by gravity
Patron
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Feb 23, 2006
Messages
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Dead State Divinity: Original Sin
14 - Brian and the Missing Caravans

01.jpg

02.jpg

03.jpg

vd.jpg
I need to ask you a few questions.
butch.jpg
Time is money. Chit-chat is not money. You here about the job or what?
vd.jpg
Yes.
butch.jpg
Hot damn, someone with guts! Done and done. Go talk with my second, Rutger, and get the details.
vd.jpg
Wait! I have some questions about this job first!
butch.jpg
Ahh, don't spoil it! Make 'em quick.
vd.jpg
Just what is the job we're talking about here?
butch.jpg
Well, some caravans have been disappearing on us lately. Damn if anyone can figure out what happened to 'em.
vd.jpg
So what do you want me to do?
butch.jpg
Simple. Find out who's doing it, and tell me. Or take 'em out. It makes no damn difference to me. Just get that job done!
vd.jpg
Any clues on who's doing this?
butch.jpg
Well there's uh...something, but I never listen to those rumors.
vd.jpg
Well, I do. What is it?
butch.jpg
You uh...you really want to hear it, huh? Well, some say it's the Death Claw, but...but I don't know nothin' about that.
vd.jpg
How do I find out about the Death Claw?
butch.jpg
How do ya...Go talk to Beth, she knows more about that crap.
vd.jpg
I'll go check it out.
butch.jpg
Done and done. Now get on outta here, but come back and talk to me when you've found something.
04.jpg

rutger.gif
Or those gun freaks at the Brotherhood of Steel. Butch thinks it's some Claw of Death or something. Check with Beth, she would know more about that.
vd.jpg
What's the Brotherhood of Steel?
rutger.gif
They are really strange. They worship technology or something like that. They have a hell of a lot of fire power. They could easily take out a cravan. They're to the northwest.
ty.jpg
I doubt they're behind this. Caravans travel regularly to their bunker, and they've returned unharmed. They won't survive for long if no one trades with them.
vd.jpg
What about the Deathclaw?
rutger.gif
Oh, yeah, Deathclaw, whatever. They're all crazy. It's just people's imagination getting carried away. There's no ghost or monster or whatever it's supposed to be. Just stick with reality and you'll be fine.
vd.jpg
I'll go talk to Beth.
rutger.gif
Tell her you're working for us, and you'll get a 15% discount.
vd.jpg
Good to hear. Thanks.
ian.jpg
Taking down a whole caravan is a hard thing to do..I mean...people could flee, it's not just a small band. But for no one to return alive, that's going to take some organization.
vd.jpg
Maybe they're kidnapped?
ian.jpg
Hmm. Slavers. Could be.
05.jpg

vd.jpg
Hello Beth, can I ask you some questions?
beth.gif
Of course you can, don't be silly.
vd.jpg
What's the word out on the street about the missing caravans?
beth.gif
Some people think the Water Merchants are responsible, but I don't think so. I think it was that darn Deathclaw, or maybe the people over at the Brotherhood of Steel.
vd.jpg
What exactly, is a deathclaw?
beth.gif
The deathclaw is the most evil thing to rise out of the ashes after the War. Some say it's a powerful ghost from the war that haunts the land. It's no ghost, it's as real as you and me. It's 20 feet tall with teeth as big as your arm.
ian.jpg
Does it breathe fire too?
beth.gif
It's some kind of demon that found its way here when the world was engulfed in fire.
vd.jpg
Right. Do you know anything else about the Deathclaw?
beth.gif
Well, I know this old mutant in Old Town named Harold. He's seen it. He's the 'only' one that's seen it and lived.
vd.jpg
The only one that's seen it and lived?
beth.gif
Uncle Slappy over in Old Town talks about it sometimes, but he's just a crazy old fool.
vd.jpg
Thanks, I'll check it out, bye.

We start our search for Harold in Old Town
06.jpg


They carry all sorts of weapons here, from a Super Sledge Hammer, to Rocket Launchers and even one of those advanced combat armor those Hub Police wears. Too bad it's too expensive.
07.jpg


Looks like we got the wrong house.
08.jpg

vd.jpg
Good to meet you, Vance. What do you have for sale?
vance.gif
If you don't already know, you wouldn't be here. Now leave.
vd.jpg
OK, I'll leave.

This looks like the right place.
09.jpg

vd.jpg
Hey, are you uh...Slappy?
slappy.gif
Ooooh, pretty, pretty stuff. Why is the moon?
vd.jpg
Beth told me to talk to you about the Deathclaw.
slappy.gif
Beth, beth, shoo sha Beth. Like Harold, you talk Harold. Harold tell you story. Slappy help then.
vd.jpg
Ok, I'll go talk to Harold first. Gods, I hope Harold isn't like this guy.

I smelled something bad as soon as I stepped into Harold's room. His skin's almost gone. Only a small patch of scalp remain attached to his head, with some white hair clinging to it. Just barely. His right eye is completely covered in the green pasty flesh. My stomach churns as I greeted him.
10.jpg

vd.jpg
Yeah...here's 25 caps. Good luck to you.
harold.jpg
Oh, kind of ya, friend.. Very kind. You know, if I could clear the gunk out of there, you just might find a tear in Old Harold's eye.
vd.jpg
Harold, I need info on the Deathclaw, and I hear you're the man.
harold.jpg
Oooh, that thing. Friend, that is nightmare city. Why the hell are you asking about that?
vd.jpg
If it catches up to me, I want to know what to do.
harold.jpg
Okay. Well, it's like a damn big man, is what it is. Got spikes and claws that can cut through the heaviest armor. But don't let the size fool ya, it's quick.
vd.jpg
Any weaknesses?
harold.jpg
Well, from what I've heard, maybe whack it in the head? I'd try the eyes. 'Course, there's a problem there.
vd.jpg
What kind of problem?
harold.jpg
You can't look at 'em! It is said the Death Claw can hypnotize just by lookin'. Then it walks up and 'boom' you're et!
vd.jpg
Great...thanks.
harold.jpg
Good luck to you, you're gonna need it.
vd.jpg
Could be. So, Harold...what's your story? If you don't mind me asking, of course.
harold.jpg
The whole thing?

I nod. I'm really curious, it's the first mutant I encountered in the wastes, and he's pretty civil. Maybe not harmless, he could be radiated for all I know, but he's fine to talk to.

harold.jpg
Well, after the Great War, my Vault was one of the first to open. Whew....Long time.
vd.jpg
A Vault?! Tell more about those days.

Could it be? Could Harold actually be from Vault 12?

harold.jpg
All started with the sirens. I was young, but ohh, I do remember that. Lotta terrible years followed. And I remember walking outta the Vault late one morning.
vd.jpg
Where was your Vault located?

Harold gently rubs what's left of his chin..his yellow eyeball gazing at the ceiling for a moment. The he sighed.

harold.jpg
You know, I'm not real sure anymore. West, I think. Uh wait - east? Oooh...I don't know.

He starts coughing badly.

vd.jpg
What did you do then?
harold.jpg
Well, I was a trader. Did pretty good making a circuit between survivors. Lost a lotta good people, though.

He coughs again.

vd.jpg
How?
harold.jpg
Gangers got'em. Scavengers attacking the caravans. And mutants, son of a dog, if they weren't springing up like rabbits with a mission. Had to have an army of guards with, just to do a deal.
vd.jpg
Where were the mutants come from?
harold.jpg
Everywhere! Hell, seemed like you couldn't fart without hitting one. But mostly in the northwest.
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Why didn't you just avoid the area?
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Needed to see what was there. Maybe stop whatever was churning them boogers out. We thought we were prepared. Were we wrong.
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What did you do?
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We mounted an expedition. God, Richard. Richard Grey. Led a small group of us up there.
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Richard Grey?
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Richard Grey was a doctor. Little older than me, and a friend, was he smart. He found the source.
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And what was that?
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Some sort of old military base. We lost a lotta folks getting in there.
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How did you know this base was the cause?
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Because it was like someone went bargain shopping at mutantland. Geez! Cheaper by the dozens! Can't figure any other reason except that being the factory.
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Did you get to examine the base closely?
harold.jpg
We got pretty far inside. Wasn't a lot of us left by then. Grey, me and a couple of others.
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And then?
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One of them robots got Francine. Mark was wounded, got him back to the surface. Then it was just me and Grey.
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Whatever happened to Mark?
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To this day, I don't know. He never made it back here, and..well I...couldn't face the wasteland again, so I..I never looked.
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What about you and Grey?
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We made it to some sort of central core, like a plant of some sort. That's when it happened.
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What?
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A robot crane crashed into us. Last I saw of Grey, he was flying through the air in-into some sort of acid bath. I was in a bad shape and...well...I passed out.
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How did you survive?
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Didn't. Got killed.

He laughs then coughs.

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God, I love that joke.
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Yeah, I can tell.
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Well, I have no idea. Woke up in the wastelands, barely hanging on. Got lucky and some traders I knew found me days later. Good thing, since I was already changing. They brought me here, and here I've been since.
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How did you mutate?
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All I know, is it was something inside that base.
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Do you think it could have been radiation?
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How the hell should I know? Grey would've known if anybody could. Anyway, that's how the deal went down.
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Thanks for the story, Harold.
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Well, thanks for letting me tell it.
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What now, Brian?
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His story's pretty intriguing, I'm starting to forget that we're looking into the missing caravans.
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Look if you're still insisting on this..deathclaw being responsible..I call bullshit. A lone animal may kill a few unsuspecting travellers and some brahmins, but not wipe out a whole caravan.
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You're probably right. Harold's story of mutant army...that's what worries me.
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I really can't see what we should be worried about. Look at Harold, he's falling apart and most likely those mutants are, too.
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Yeah, maybe they just got numbers on their side.

We step out of Harold's house and Slappy greeted us.
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Uh, I talked with Harold. The deathclaw sounds pretty nasty. What can you tell me about it?
slappy.gif
Deathclaw, deathclaw, Dah Dah Deathclaw.
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Come on, what do you know about the deathclaw?
slappy.gif
Scary, reeally scary. Looks neat though. Wanna' see it?
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You can take us to the Deathclaw?
slappy.gif
Yeah, Deathclaw, deathclaw, going to see the deathclaw.
ty.jpg
Uh...I say this is a bad idea, but hell, let's humour him.
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Yeah, Slappy, just shut up and take me there.

The retard guided us to a cave, just on the outskirts of the Hub. The moment we stepped into the cave, he bolted away, out of the cavern, back to the Hub.
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Good riddance, his teeth started chattering the moment we got close to the opening.
ty.jpg
His fear is genuine, we should be cautious.
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These are...egg shells?
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I haven't seen chickens post-War. Man, I miss those fried chickens...
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This could be a nest...of something.
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Deathclaws?

We take a few steps deeper into the cave and heard the sound of heavy breathing, followed by a deep growl. Tycho readies his shotgun and raised a finger to his lips. Ian nods in acknowledgement as I take a step forward to peek at the corner.

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What...what is that?

A large man-like creature lies on the floor, he is having difficulty breathing, but what's more alarming is the brown-furred shape. Thrice larger than man. It sniffs the air...and raised its claw as it charges forth!

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DEATHCLAW!

I try to take aim, but the dark cave is not helping. I settled for its leg, hoping to slow it down.
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Missed. Ian follows up with some shots, barely slowing down the beast.
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Dogmeat leads the charge and meets the Deathclaw head on.
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Tycho loads his shotgun and fired. Hitting the creature for decent damage.
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It's in our faces. Time to take the shot.
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Fucking missed again. Not my finest hour.
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Tycho fires the second shell, the deathclaw shudders slightly.
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Dogmeat proves to be very persistent and pounced on the Deathclaw's sides, pushing it off balance.
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Ian takes advantage of the grounded creature and placed a few shots on its back. It doesn't seem to do much other than angering the creature.
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The deathclaw rises and buries its claw at Tycho's leather armor. Tycho's not seriously hurt, and loads a pair of shell before unloading it on the clawed bastard.
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Looks like he hit a soft spot.
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Not to be outdone, Ian holds down the trigger on his SMG, regardless of Tycho and Dogmeat's presence near the target.
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Son of a bitch!
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Oh fuck! I'm sorry!
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TYCHO! BEHIND YOU!

Too late. The Deathclaw slams its left claw at the Ranger's torso. Knocking him off balance.
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A second claw strike grasp at his head, pushing it with enough force to send him flying backwards.
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He landed head first with a loud crack.
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The white of his eyes showed. And we knew he was gone.
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NOOOOOOOOOOOOOOOOOOOOO!
 

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