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Completed Let's Play Myth 2: Soulblighter

Haba

Harbinger of Decline
Patron
Joined
Dec 24, 2008
Messages
1,871,744
Location
Land of Rape & Honey ❤️
Codex 2012 MCA Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2
If the Head is Moagim, that would mean there are two levelers at the same place and at the same time and I don't think it should work like that. I honestly think that "fan" explanation that the Head is Balor makes more sense.

If I remember right, Myth GURPS actually reveals that keeping talking heads as trophies was a rather common practice, and that at least one other leveller (the very first one) has faced this fate... So eh, living heads apparently don't count as being "alive" any more or something.

oh and by the way, wouldn't you wan't to die in this LP by any chance? we could use more archers :M

Archer? I am clearly Heron Guard material :obviously:

...or a Warlock :troll:
 
Joined
Jan 24, 2011
Messages
1,060
Location
Poland
Joined
Jan 24, 2011
Messages
1,060
Location
Poland
Through the Ermine

Sunday November 30, The Ermine



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Remember, 60 years ago, when we were defending passes in Cloudspine and then suddenly terrible shit happened? Watcher bitchslapped most powerful avatara and then simply walked through Deceiver's army. We managed to kill Watcher but we have no idea what happened with Deceiver. No one cared then, because we were to busy doing suicidal shit. But apparently Alric decided that Myrdred may be use useful now. I believe him, I don't trust him but I believe him. Alric seems to know MUCH more than he's willing to tell. I wouldn't be surprised if he know what exactly The Head was.

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But let's ignore history for now. We are on a forest trip!

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Who though it will be good idea to make camp near obviosuly evil shrine?

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"Little is known of the Bre'Unor" is very light way to put it. NOTHING is known of those guys, we are not even sure if they are monsters or just really backward humans. fir'Bolg are only race who got any kind of contact with bre'Unor and all they know about them is that they are not fir'Bolg. But considering that they look humanoid and fir'Bolg hate their guts, they actually can be humans because, even though fir'Bolg look like us, they are completely different race and we can't crossbreed with them. Our group here might by very well first and last humans in hundred years to see bre'Unor.

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So, like a true scholars, we are going to fucking kill them. We have new Gower's finest with us - Talequeer and Azeera. Also, Ivar the Boner joined us and he absolutely won't steal all your kills and push you around, nope.

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I had no control over our guys during "cut-scene" showing us bre'Unor dancing around obviosuly evil altar so I have to group our guys while we are under attack. Mrowaksu and his new recruit, Sergiu66 will cover us while I try to put us into some sort of formation.

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Our mission objective is to survive the night and mission tips said to "look for better place to fight than your camp" and "DON'T DESACRATE BRE'UNOR SHRINE". So we are going to stay near our fire and then desacrate bre'Unor shrine.

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Our berserkers managed to engage enemy wolves before they nomed on our archers while DraQMini is getting ready to assplode bre'Unor. bre'Unor are mix between range and malee unit (that suck at both these things) so they usually try to stay away from your units and throw shit at you.

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SPLAT!

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Ok, now we have to regroup and prepare ourselves for another attack.

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Since we have some free time we will send DraqMini to do some science.

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We heard obviosuly evil roar asking for vengence but nothing else happened. bre'Unor believes are nothing but superstition.

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DraQMini can now go back and help us killing more of those rare creatures.

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Wolves are not rare but they are pain is the ass so they will also go SPLAT!

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2nd group of berserkers is doing river-dance avoiding boomerang or whatever those cunts throw at them.

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Enemies tend to lock on one target and completely ignore others so we were able to assplode most of them with dorf. Now first berserker group will clean up what is left.

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Fokk yer indigenous culture!

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Azeera stole all the kills but no one said that being berserker in the Legion is fair. Now we have to prepare for another group of boomerang chucking lunatics.

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Bre'Unor and wolves are not very though but they are extremely fast so we can easily be overrun.

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And our squishy dorfs are our only hope here (archers can't do that much).

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That's a goddamn army of head-hunters.

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We can't split our forces so we will use our fire-arrows to soften up horde that is coming from our right.

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And then 1st group of berserkers will have to do some crazy shit to both drag bre'Unor away AND kill the wolves.

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Ivar the Boner (who have only two kill because AZEERA STOLE ALL OF THEM) will have to lure away wolves, which is pretty hard because wolves are faster than 'zerks.

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Alfrigg, you beautiful bastard.

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Dorfs are doing what they can but we got completely overrun.

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We are dropping like flies and those bastards just keep coming.

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GAME U SERIOUS?!

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I don't think we are doing this guys!

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And we have our first "Defeat" screen. Why? well, because I fucked myself over with my "save game policy" to the point where I was unable to salvage this shit (I save over my last save slot after every 3-6 screenshots). In next episode we shall do this mission again.
 

Zboj Lamignat

Arcane
Joined
Feb 15, 2012
Messages
5,523
Wow, the legendary difficulty really does add the numbers. I started a fresh playthrough myself, but pussied out and it's on normal:oops:
 

Darth Roxor

Royal Dongsmith
Staff Member
Joined
May 29, 2008
Messages
1,878,406
Location
Djibouti
Ah, good job, bringing DEMOCRACY to primitive tribes of superstitious mountain niggers :patriot:
 

Zdzisiu

Arcane
Joined
Dec 3, 2009
Messages
3,489
Did you feel like Custer when the natives were tearing you a new one? :troll:
 
Joined
Jan 24, 2011
Messages
1,060
Location
Poland
Ok, cocktailing the big menacing idol was a bad idea.

I don't think it did anything other than making Altar roar. There is alternative dialog in the beginning (that does seem to never fire-up in game) in which Journeyman is scolding one of our dwarfs for "stepping on something" so this Altar is probably already desacrated.

Did you feel like Custer when the natives were tearing you a new one? :troll:

I got raped but I came a little :M
 
Joined
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Messages
1,060
Location
Poland
Through the Ermine

Sunday November 30, The Ermine



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Let's not screw it up this time, shall we?

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Our squad is the same but plan is different. Looking at previous update I noticed that only one small wave of bre'Unor comes from very nice defensive valley to our left. We shall take it as soon as we are done with first two small attacks.

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Now we will star moving left.

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I'm pretty sure those are only enemies that come from this side.

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So, as soon as we are done with them we shall take this small valley.

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Out archers are being archers and almost killed DraQ. First we will heal him and then we shall move our sorry asses to better defensive position.

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Prefrerably before wolves nom our archers.

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We won't make it. We have to use our 'zerks.

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Azeera died THAT'S WHAT YOU GET FOR ALL THIS KILL-STEALING!

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Now dorfs and archers will deal with bre'Unor while our berserkers are being healed.

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Ok, this seem like much better position. We even may use some satchel charges.

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Like so. We know there is rape-train a-coming so this minefield may be very useful.

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So let's not waste it on wolves.

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I told our dorfs to retreat a little and hopefully they won't set-off our satchel charges.

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And they didn't. Good job!

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bre'Unor are standing on our satchel charges so berserkers will have to take care of them.

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Boomerang chuckers are no problem for our 'zerks.

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More wolves.

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And it's not yet the time for our satchel charges.

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Ok, now is the time.

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SPLAT!

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Now we have to deal with what is left which, unfortunately, is quite a lot.

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Ivar got eaten by wolves.

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And then random archers died.

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But we have this shit under control now.

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INCOMING!

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No more satchel charges, we have to do it old-fashioned way.

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Which means 'zerks will drop like flies.

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Wolves are dead so we can start dealing with boomerang chuckers.

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Oh, fuck you game.

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Well, goodbye berserkers!

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Now two journeymen are our only melee units.

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And dwarfs won't be able to do much without support.

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We have only one journeyman and he is fighting bre'Unor.

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We assploded bre'Unor together with our journeyman because fuck him, he's useless.

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Fuck, I thought it will be over now.

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FIRE-ARROW TIME!

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Burn you cunts!

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Fire killed wolves but bre'Unor managed to get through it.

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Alfrigg got killed by boomerang but DraQ have this shit under control now.

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Codexian survivors partying like it's 1998.

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SmartCheetah

Arcane
Joined
May 7, 2013
Messages
1,076
I would love a respawn as well. Glorious Swara must have another chance to hack thru' dem enemies!
 
Joined
Jan 24, 2011
Messages
1,060
Location
Poland
The Stair of Grief

Monday December 22, Thyrmir's Gorge, The Stair of Grief



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We need to keep Thyrmir's Gorge long enough for Twelve Motioned Jewel to dig out Deceiver's scepter because he is the only guy in Legion who have a shovel... or something, I don't know. What I do know is that mission is sweet, I used to love it but I never played it on Legendary, so I can screw it like I screwed Through the Ermine.

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DraQ reported that he finished setting his satchel charges...

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To very important berserker authority that won't steal all your kills.

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Our casualties are over the fucking roof so we had to draw recruits from most inane village of Gower. Dog that Hovers, SmarterCheetah, Darth that Roxors and Fag of Stories joined us in our glorious defense of Stair of Grief.

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Myth games don't like to give you too much informations so without playing this mission already you will have no fucking idea what to do. Red arrow show direction from which enemy will come. 1st green arrow show where we have to retreat and where Twelve Motioned Jewel is. 2nd green arrow show where dead end (and, for some reason, most of our satchel charges) is.

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Thralls are coming. We have to send our dwarfs forward.

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They will set small mine field on their way. Those satchel charges are NOT for Thralls so we have make sure we won't set them off.

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Perfect, now berserkers will mop up first wave while our dorfs deals with second one.

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Now we have to send our berserkers earlier than I would have liked but we need those damn satchel charges.

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We need them for this shit.

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Mauls are race of nomadic pigs living in Blind Steppes in far north. Soulblighta promised them land if they will help him fight us, and apparently they agreed. Those bastards have tons of hit-points and pack a serious punch, they are slower than Myrkridia but faster than Thralls and dwarfs so they can be serious pain in the ass.

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They are also quite resistant to explosion but nowhere near as much as Trows.

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Boom plox?

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Now berserkers have to charge. Mauls are severly weakened so our 'zerks should win this.

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SmarterCheetah was first to fall.

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And Dog that Hovers soon followed. Now we must retreat because we used all our satchel charges.

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But we will make use of our satchel charges near dead end by sending one dwarf and one bowmen there on a suicide mission.

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While rest is falling back.

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Enemies will ignore our dead-end ambush unless we get their attention with bowman. Our main force can deal with thralls so we won't, for now.

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We have soulless behind us so berserkers have to prepare to dance with them.

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Now Mauls are coming and we have to lure them into our trap.

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Our 'zerks keep droping but we can't do anything about it.

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GLORIOUS! but those two guys are fucked.

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We are down to one dwarf and two archers. Also, from our codexerks only Ivar and Roxor survived.

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Fortunately we recieved some new troops.

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We stopped two waves of Thralls and now we have to fall back.

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Some soulless followed us and we have to deal with them before more Mauls arrive.

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We've lost two archers while we were playing around with soulles and Mauls are here.

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And there is more coming. Fortunately we have two minefields here.

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Actually, let's not use it on those guys, they are almost dead anyway.

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Berserkers will deal with them.

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We recieved more troops, which is good beacuse we are getting a little bit overwhelmed here.

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Those guys will guard side-passage.

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DIG FASTER YOU SONOFABITCH!

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More Mauls coming and our newafags are busy killing thralls.

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We have to use our minefield.

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And it didn't killed as many as I hoped.

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Our berserkers will have to mop up.

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Ivar and Roxor died while we were dealing with Maul left-overs. Now we have to retreat even further.

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Those Mauls tried to sneak through different way but we got their attention with archer.

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Run or you will go boom!

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SPLAT!

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Unfortunately our master-baiter got killed by Mauls.

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We quickly relocated near another minefield.

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Ah crap, that was a waste.

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Now we have to hope our berserkers will be able to deal with remaining Mauls.

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Soulles, that's bad because we have only two archers left.

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DANCE! DANCE FOR SURVIVAL OF OUR RACE!

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Fucking finally!

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Darth Roxor

Royal Dongsmith
Staff Member
Joined
May 29, 2008
Messages
1,878,406
Location
Djibouti
Those fucking smug journeymen, mang.
 

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