Pfff, silly girl. You don't understand
honour
Indeed, rainbow-coloured Igles. We should investigate the area.
Pretty much at the start we're greeted by this fine gentleman.
Like I give a damn that you'll be disappointed. But we'll play along for now.
In the forest, we find a mob of level 3 ogres.
It's pretty hilarious how Igles can tank all three at once now.
Also a swarm of bats.
But there are also neutral creatures, like these lizards.
Or even a few dragons.
Then we meet this filthy druid spy.
Afterwards, we find this group of knights.
Replace 'druids' with 'jews', and you get a typical nomask post.
After that, they depart god knows where. So we make a timewarp and use stealth to go around them.
We can now alert the druids and maybe even avoid bloodshed.
Entering neutral troll country.
Before the druid camp, a wild dragon appears. It has no chance against us.
After crossing the bridge, this guy appears out of nowhere with a few skeletons.
The druid guards turn them all into stone. Nice.
The druids sure are well entrenched. If the knights attack, it'll be a slaughterhouse.
On our way back to the knights, we are ambushed by another dragon.
And another dragon.
Unfortunately, we can't use diplomacy on the knights *shrug*.
Guess I'll just tag along and watch the massacre. I doubt these folks will even get passed the trolls.
They barely even got passed the lizards...
Meanwhile, we loot their bodies and the necromancer falls victim to wolves. GG
Here are our objectives.
Let us go destroy the enemy of Yases then, shall we?
IT'S A TRAP
First thing we need to do is a tactical retreat to get the mages to a safe place. They're the only vulnerable part of our team, since Igles has IDDQD against mages.
Skeletons are pretty much all down.
So are the necromancers. But we don't leave yet, there's looting to be done.
The negrodancer chief had this bitchin' amulet on him.
So we get back to Kaarg and get more flavour dialogues.
I don't get it. I shattered the druids' trust? How? I didn't attack them, ffs.
The shop now offers crystal armour, but we don't buy it, as we'll be able to loot a full set later.
Well, maybe except these bitchin' boots.
New quests in the tavern.
Igles! I need to talk to you! The noble families of Yases have long worried about the Necromancer Guild, but they weren't stupid enough to openly confront them! What were you thinking?! Have you forgotten that we all serve the king, and that we must obey his will as long as he's alive? Your action may be qualified as treason!
There is a small peculiarity here. Why do you think that the king is alive? Especially considering that neither his face nor his crown have been seen for such a long time.
How dare you say that! And how dare you interrupt the conversation of two noble knights!!
Calm down, uncle. My friends and I have found and put together the three fallen stars. They turned out to be pieces of the crown of Yases! Now, I possess the crown!
WHAT? Are you saying that the crown of Yases was broken to pieces and scattered across the Allod? This is outrageous! Who could do that? Better yet, how and why did that happen?!?
And you didn't notice before that Igles had this silly crown on his head, eh, uncle? Nice going out there.
The answer to these questions would also explain everything else that's happening on the Allod. But who could know that answer?
The king would know. In accordance with the laws of our Allod, representatives of the gentry may annually ask three questions to the king, and he must answer.
I believe that the necromancers are involved in this. If they are, they'll do anything to prevent you from asking these questions to the king. They could restrict access to the palace, or something equally effective.
Excuse me for interrupting, but doesn't the king leave his palace once in a while? Maybe it's possible to meet him somewhere else besides the palace...
[intelligence] My, but aren't you a smart lass! The king stays in his palace almost all the time, except when he goes to his hunting grounds. They're well guarded, but not nearly as well as the palace. I believe I may be able to arrange for some of my people to be guarding the king's hunting cabin. I trust you Igles. You must unveil the mystery of the three stars.
There's also this peasant girl in the tavern.
Disaster... disaster! Our poor village... someone has cursed us! Zombies are everywhere, even the mage who lives nearby can't do anything about it! Help us, good people!
There's also a familiar face.
Greetings, heroes of the desert!
Oh no, not again. I'm sick of people praising our actions. I have no desire to be a hero.
There's nothing you can do about it. People need heroes and you fit that role quite well. I was going to offer all of you a real heroic task... in the desert for a change.
Get on with it, then!
As you know, I study the customs of the orcs of Yases, as well as their legends and tales. Among other things, they often mention an oracle used by the shamans. It is located in the most inaccessible part of the desert... But I have determined its whereabouts by analyzing the various tales and legends!
Are you going to take us there?
Unfortunately, I would not endure the travel. But the ones who find this place will not only go down in legend, but they'll learn the future itself!
Thanks for the story. Do you actually think we'll be able to use the oracle if we get there?
One of the orcs mentioned someone called the Desert Witch. She apparently knows everything about the desert. It might be just a myth, but I suggest you seek her out first.
After that we go to the druid camp, where more flavour dialogue awaits us.
And ZZ Top druid has a quest for us.
Many of my brethren are suspicious of you, especially after the king's raid on the ancient woods. But you're the only one who can solve my problem! The druids have always lived in harmony with all creatures of the woods, but now the beasties in my oak grove seem to have gone berserk! There is no way to calm them because they'll attack anything that moves. I can't even find out what happened because they would tear me apart as soon as I step off the road! However, a well-armoured group like yourselves can pass through their lines and discover whatever it is that is driving them mad.
Right then, here are our options:
Angry animals.
Cursed cadavers.
Orcish oracle.
Main mission.
DISCUSS!!