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In Progress Lets play the best Storyfag RPG of all time: Betrayal at Krondor!

ERYFKRAD

Barbarian
Patron
Joined
Sep 25, 2012
Messages
28,351
Strap Yourselves In Serpent in the Staglands Shadorwun: Hong Kong Pillars of Eternity 2: Deadfire Steve gets a Kidney but I don't even get a tag. Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
Let's head to KronHawk's Hollow.
 

CappenVarra

phase-based phantasmist
Patron
Joined
Mar 14, 2011
Messages
2,912
Location
Ardamai
so a handful of berries, apples, and grapes is a feast fit for a king and can keep an adventurer fed for a day?
that's a very restrictive diet, they'll lose muscle :p

let's go south of heavan for once
 

Sergiu64

Arcane
Glory to Ukraine
Joined
Jun 8, 2010
Messages
2,636
Location
Sic semper tyrannis.
The people have spoken. We head East.

Well, first we head south a little bit until we see the fork in the main road.

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Quite soon after taking that path we see two mordehel on the road.

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We try to sneak up on them, but they notice us and there turns out to be 3 of them. 2 charge but do not reach our lines.

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Owyn blinds the guy who has not moved yet.

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Locky charges the guy on his right and misses.

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Gorath can't reach anyone due to his lower speed. So he defends in hopes that someone will charge him.

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Unfortunately Locky's opponent disengages and charges Owyn instead. Locky is charged by the other non-blind guy. Both of our guys are missed.

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Locky hits his new opponent for 14.

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Gorath charges Owyn's opponent and hits for 21.

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That guy attacks Owyn and is blocked. Locky's new opponent flees after a single hit! Owyn swings and misses at the guy attacking him.

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Locky chases and misses the runner.

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The who who used to be blind attacks Locky and misses.

Gorath misses Owyn's attacker and that guy hits Owyn for 15!

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Guy Locky was chasing runs off the map. Owyn defends. Locky hits his new opponent for 15.

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Gorath swings and misses Owyn's attacker. That guy is blocked by Owyn.

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Owyn swings and misses again.

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Locky hits his guy for 15 again.

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Gorath swings and misses again.

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Owyn defends.

Locky is parried by and missed by his opponent.

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Gorath is parried. His opponent is blocked by Owyn in turn.

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Owyn swings and misses.

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Locky and his opponent exchange misses.

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Tired of missing - Gorath decides to thrust instead. Its a hit for 21.

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His opponent runs! Pretty far too. These guys are a lot more cowardly than our previous opponents. Owyn blinds the runner. Locky misses his opponent.

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Gorath chases and misses the blind guy.

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Owyn rests. Locky hits his opponent through block for 15.

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Gorath misses.

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Locky's opponent bolts but does not made it very far - must be almost dead.

Owyn blinds the closer guy since he's moving faster.

It turns out to be a good decision. Locky chases the non-blind guy and finishes him with a hit for 16.

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And Gorath hits and finishes his opponent with a hit for 22.

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Upon exiting combat we learn that Locky got better at things.

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Quite a few things! This must be why Locky started hitting for 15 instead of 14.

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Lets loot these cowards.

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If you're going to go through the trouble of poisoning your rations in order to kill your assassination target - why try to run away?

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More standard stuff. Lets hope the guy that got away didn't have something better.

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Owyn is hurt and night is starting anyway.

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I pop the healing pack on him and rest until morning.

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We didn't get very far. Will proceed in hopes there are less assassins on the road this way.

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Sergiu64

Arcane
Glory to Ukraine
Joined
Jun 8, 2010
Messages
2,636
Location
Sic semper tyrannis.
Moving on with out adventure!

We proceed on the road a little bit and see an acropolis.

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It a... temple! Makes sense.

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Killian is the goodess of love, foresters and sailors. The strangest combo I've ever seen, but whatever.

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The game doesn't tell you any of that however - so you might think she's the goddess of the cold according to these descriptions.

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Teleport! Yes, teleporting to Krondor would be nice.

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Hiding his hands in robes? I wonder if the acolytes of this world has as much trouble with the priests as our own Catholic altar boys...

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Sounds like something that could go very wrong... Come to think of it - it was one of the things Deadfire got right.

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Naturally the privilege of being disassembled into tiny particles and possibly put together in the right way again would also cost us financially. In all seriousness though - this stuff works without fail in the game.

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Since this is the first time we've seen one of this - we also see this bit. Looks like the priests can't help us out go anywhere in the world. We first have to see the other mandalas in order to travel to them.

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We click on the rear door of the temple.

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Lets try talking. Seems like this temple does have some thematic aspects for its goddess after all.

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This was a strange conversation... And served as another bizzarre tutorial - inspect the rations that you find. But it comes a bit late, we've already found a lot of spoiled and even one bit of poisoned rations.

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Lets see what blessing is all about.

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From memory - blessing tends to be expensive, but nice when you find best in slot items to make them even more overpowered.

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Actually that seems affordable... Unfortunately Killian is a minor goddess so the blessing is probably only going to be 5%.

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We make our exit instead.

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As we go a little further - the cliffs on both sides start to recede and little paths start going off. Searching for hidden loot becomes harder.

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The first side path ends with some campfires.

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But as I head back and towards the next side path I notice a chest I had somehow missed.

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It's a wordlock.

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The puzzle is so easy I don't waste Codex' time with it.

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The lockpicks are welcome, we were down to 1.

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Second path has some kind of a gate. Does it lead to an abandoned mine?

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Oh its a shop.

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Lol, sounded like we stumbled upon the Butcher for a second. But I guess we instead found that hermit repairman someone mentioned to us.

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Damn, I really wish we could buy an armorer's hammer instead. But I guess its hard to argue with the guy's logic.

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Either he gets a lot of business or he's collecting. I wish they would elaborate on why this guy is called 'the Animal'.

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Lets see how it works.

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Well - Gorath's armor cannot be replaced for now, and we don't have a hammer to repair it with. So lets see how much it'd cost.

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Wow... Yeah, no. The armorer's hammer is worth a fraction of that and has like 20 charges. I'm sure we'll find a shop that sells one eventually.

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We leave and move on. Around these parts we see some different looking guys in the woods with their swords out.

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Stealth check is failed once again.

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2 enemies charge. One seemingly for Owyn and one for Gorath. No strikes made.

Owyn blinds the guy charging him.

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Locky charges that blind guy and hits for 14.

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He's charged by last enemy and missed. Gorath swings and misses the same guy.

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The other enemy finishes his charge at Gorath and hits him for 14. Owyn blinds the guy that just hit Gorath.

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Locky misses his attacker and is missed in turn.

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Gorath thrusts at the guy he attacked previously. Its a hit for 22!

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Owyn re-blinds that guy.

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Locky hits his attacker for 14. Gets swung at - and missed in turn.

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Gorath misses the just re-blinded guy.

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Somehow that guy comes back to his senses - charges and misses Owyn. I'm not quite sure how the blind works - I assumed it was always 2 rounds but... sometimes it seems to wear off quicker.

Hoping to finish that guy since he got hit for 36 damage previously - Owyn swings at him. It's a hit! For 12 damage.

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Locky's round is a repeat of the last one. Hit for 14 on the enemy and missed on with a swing.

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Hoping to finish Owyn's enemy in order to restore his ability to blind Gorath charges and hits that guy for 23. But that enemy is still up!

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Gorath's attacker comes back to his senses and charges and misses Gorath.
Owyn tries to swing again, but misses this time.

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Locky misses this time. His opponent misses him again with a swing. I wonder why that guy is always swinging.

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Gorath finally finishes Owyn's opponent with a hit for 25. Missed by his attacker.

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Finally free of a pesky enemy - Owyn blinds Gorath's opponent.

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Locky misses again. But is hit with a back swing for 14 :(

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Gorath misses.

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Owyn blinds Locky's opponent.

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Locky hits that guy for 14.

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And Gorath misses again.

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I rest with Owyn. My fighters should train their defense skills!

Locky hits his opponent for 14 again - that guy is still up. These guys are tanks!

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Gorath hits his guy for 22. Is missed in turn.

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Owyn charges and hits Locky's enemy for 4.

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Locky hits that guy for 16 and finally puts him down.

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Gorath hits his enemy for 22 again. Is not attacked in return - the enemy is probably defending.

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Owyn charges and hits him for 4 - apparently the guy was not defending. Maybe resting?

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Locky charges and hits him for 16. He's still up but must be on death's door.

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Gorath misses, and the enemy runs but barely moves due to low health.

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Owyn can't get in range due to some pathing strangeness, Locky misses. And so does Gorath.

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Enemy moves away a little more. Owyn chases and misses. Locky hits for 16 though. The fight is over.

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There's a chest behind them too, perhaps they were defending it.

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Those rations were good.

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More cash!

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And that whetstone has a lot more charges than the other ones we've been finding.

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Think this is the only game I've seen where you can inspect a note and NOT get its contents - but a description of what the note looks like.

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You have to actually use it (double click) to get its contents. So these guys were Pirates or something? We're not on an uncharted island, why keep booty here?

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More of that key. Perhaps this box uses it. But the key is used elsewhere - would that really prevent others from getting in.

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So this means its either trapped or locked.

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I decide to play safe with the box due to the mysterious warning.

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Which turns out to be a good call.

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So Locky's skill is 28%. I'll leave it to the Codex. Should we attempt to disarm or leave this box behind? I'll probably try to heal to full before trying to disarm if we vote to do so.

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We're fairly close to the village of Hawk's Hollow by the way.

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Sergiu64

Arcane
Glory to Ukraine
Joined
Jun 8, 2010
Messages
2,636
Location
Sic semper tyrannis.
Very well, lets proceed.

The votes were to open the chest. So first I check out our current health.

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Owyn can't go over that number outside. Hawk's Hollow is nearby - perhaps they have an inn. That way we can heal up to full and if the box blows up in our face we're more likely to survive it.

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Hawk's Hollow isn't too big.

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But it does look like it has either an inn or a tavern.

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An inn!

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The barmaid has nothing new.

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But the other lady has some flavor text.

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Sung is the current god of healing I believe.

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This lady is apparently one of the girls you DO NOT want to talk to at a party.

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The game does more of the tutorial via conversations bit.

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And this lady is one of THOSE....

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Oh well, at least she didn't tweet #metoo. Or so we hope.
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The man to the left has a few new flavor texts too.

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Locky has seen enough of Owyn's ability to be subtle and takes over.

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This fun out of life bit repeats in the books I believe.

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And this guy decides to open with an interesting line of conversation:

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The Nighthawks will be a thing later in the game.

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Black slayers will also be a thing...

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This is really clever - the game is giving us a heads up that our magicians might have a tool in their arsenal that makes Black Slayers a little less scary.

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So anyway, its time to rest. Damn, this place is more expensive.

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The next morning the innkeeper asks how we slept. Apparently not all that well despite the improved health totals.

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Lol, apparently the innkeeper can make a girl scream.

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We also try our hand at the lute. It was a fail. But apparently someone's got better at Barding as a result.

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Oh... it was Gorath. He's still tone deaf.

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Anyway, we go back to the box. Recast Scent of Sarig and try to disarm.

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The result is a lot better than I expected. I wonder if the amount of damage the trap does is correlated to the difficulty of disarming it.

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Ah, some new stuff.

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The quality of the gem affects the price. There's a weird side quest later in the game where you play chess with a Russian sounding guy for Emeralds. But it requires running to several places and paying people to learn some chess techniques, so I'm not sure we'll do it.

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Usefull stuff, I just wish it didn't take equipment slots. We're completely full now.

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We go back to town and start exploring other buildings.

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Huh, our Scouting isn't too good but apparently some things that Locky learned from his best fried (we'll meet him later) help him catch this thief in the act.

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So the game is a little unfair. It give you extra skill points for opportunities like this IF you have the relevant skill focused. But it does not let you change your focus once you're in a selection menu like this. And if we click no - we can't come back and get training. I was lucky enough to have everyone focused on Lockpicks due to the trap we were trying to disarm. But generally its probably justifiable to save before buildings and restart if you run into a training opportunity you can't focus on.

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Anyway, the answer is obviously yes.

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This was a mutually beneficial arrangement. Sometimes its nice when people expect you to kill them.

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Apparently he did have some stuff to teach.

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Looks like the skill went up by 8%.

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On to the next house.

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Maybe this was the lady visiting the innkeeper?

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Huh?

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The way this conversation is displayed is making me think this is part of a side quest and we haven't hit the right bit to come here and trigger something that makes more sense.

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We are forced to go away.

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Next on our list is a shop! Yay, finally to empty our bags.

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Hmmm, what is this. A General Store? I hope they sell swords and armor so that we can get rid of the extras we have.

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Dammit. Its a jeweler.

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The Upright Man is some legendary thieves guild leader our of Krondor. The amulet gives bonus to lockpicking I believe.

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Rubies are that common?

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Think this particular "gem" does not sell everywhere other gems can be sold.

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Some items from the second page. Clearly the innkeeper had one of these.

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Think this item improves Scouting.

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We sell the Shell we had AND the Emerald, looks like Emeralds give really good money.

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I do not recognize this type of building.

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Ah, some loot.

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The 14 was good, the 7 was spoiled. We're now good for 2 weeks on everyone.

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And the last house...

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Midkemia is full of crazy people.

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I'm trying to picture myself having this conversation and I can only chuckle.

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So Hawk's Hollow is on the crossroads and our packs are full. We have some options.

Do we head North towards Loriel since the Ruby quest was that way? Another argument would be that it might have a shop where we can sell our arms and armor.

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Or do we head South East to either reach Questor's View via roundabout way.

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Or perhaps to reach Eggley with designs of reaching Krondor via the central path?

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CappenVarra

phase-based phantasmist
Patron
Joined
Mar 14, 2011
Messages
2,912
Location
Ardamai
lockpick skill increases AND a key that unlocks chastity belts? not bad

questor's view might have some quest for the quest god?
 

Sergiu64

Arcane
Glory to Ukraine
Joined
Jun 8, 2010
Messages
2,636
Location
Sic semper tyrannis.
Lol, now its tied at 3-3.

OK I'm going to have to roll for it. Apparently the Codex's dice rolling feature has been removed or I'm too blind to find it so Google it is. 1-3 for north towards Loriel, 4-6 for South East towards Eggley or Questor's View.

And the roll is:

2! So we're off to the north. Lets hope the assassins don't catch up to us due to our dilly dallying.

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So we head north from the town and soon see the relevant branch in the road.

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A little while later we hit another cut scene. I don't quite remember this Isaac, but he sounds like he was part of the books for sure.

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Hmmm, what did people do before they could go to the store and buy hair coloring? I know my grandma used tree bark to make her hair red.

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Arutha's the Prince and the head of this side of the kingdom, looks like these guys knew each other pretty well.

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Hah, that must have been an awkward situation. Old jobs along the border though? Spying maybe? The guy does sound like he's a good actor.

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Ah, the school of life has the best lessons for sure.

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Yes, go on: what is the current juicy gossip?

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Hmmm, it seemed like Locky was asking an open ended question.

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Apparently Locky had one thing on his mind after all.

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Always the practical man...

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Wow, maybe going up north was the right decision after all, we immediately get some good advice.

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Hmmm, Isaac did kinda jump to that conclusion.

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This guy is sharp.

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I too ask friends I have not seen in a decade about Mind Readers. Next the conversation segways into Lizardpeople...

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Ah, I do forget this world has magic. Perhaps Locky's fear is real. We have been finding assassins everywhere we go - well except for the mines. But that WOULD be the place mind readers could not find us!

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Devon can teach us some skills later.

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There are no further topics so we end the conversation.

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Damn... I hope this guy is not a spy like I first thought.

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Right behind him - we find a hidey hole.

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We only have space for the silver and one of the two items, I grab the shell since it sells almost everywhere.

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The roads are strange around here, you'd think they wouldn't need 2 roads to run parallel like that for a long time.

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We move on when suddenly we find out that our Scouting check failed.

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Turns out it's actually a single ambusher. He charges but does not reach anyone. I decide its time to get some training for everyone.

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Owyn charges and misses.

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Locky charges and hits for 14.

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Gorath charges and misses.

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Enemy hits Owyn, for 15! Maybe I should have blinded with him instead of engaging in melee.
Owyn defends.
Locky hits enemy for 14 again.

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Gorath misses. Owyn blocks enemy's attack.

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Owyn defends again.
Locky hits for 14 for the 3rd time.

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Gorath hits for 23 and enemy goes down.

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The rations were good. We swapped the good sword with one of the poor ones.

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I try to explore nooks and crannies to try to find hidden loot, I'm sure I'm missing some but I do find something around these parts.

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It's another hidey hole.

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We have no space for the shell, hopefully it will still be here on return trip.

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We proceed and find a side branch of the road.

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Damn, assasins!

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Looks like 3 of them.

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And we don't get the surprise round.

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All 3 enemies charge. Locky and Owyn are missed.
Owyn swings at his attacker - its a miss.

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Locky hits Owyn's attacker for 15.

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Gorath misses. All the enemies miss in turn.

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Owyn swings and misses again.

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Locky hits Owyn's attacker for 15 again.

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Gorath misses same guy again.

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Enemy misses Owyn, but another guy hits Locky for 13.
Owyn swings and hits this time. 13 damage.

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Locky misses this time though.

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Gorath manages to hit Owyn's attacker for 24.

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Locky is missed with a swing, but Gorath is hit for 14.
Owyn misses.

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But Locky finishes that enemy with a hit for 16.

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Gorath swings at misses at his attacker.

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Locky is missed, but Gorath is hit with a swing for 19.
Owyn runs off to start blinding.
Locky misses his attacker.

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Gorath swings at his and hits for 30.

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Locky and Gorath are missed by their attackers.
Owyn blinds Gorath's enemy.

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Locky hits his guy for 15.

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Gorath finishes his blind opponent with a normal hit for 23. That was easy!

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Owyn rests.
Locky is parried.

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So is Gorath.

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Locky is hit for 14 in return :(
Given these developments Owyn blinds the last guy.

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Locky misses that guy, but Gorath does not - 23 damage.

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Owyn rests.
Locky hits for 15.

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But Gorath misses this time.
Owyn re-blinds.
Locky misses. Gorath does not - 25 damage and enemy dies.

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We are greeted with a very welcome sight.

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Locky is better than most.

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Yay. Go Owyn!

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Wow, Gorath became stronger AND better at hitting and defending. I love the rivalry between our two warriors.

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Since its hard to sell Lampreys I do not swap one of our broadswords for it.

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Nothing special, but the gold always helps.

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That's some poor equipment.

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The game nighttime was starting and Locky and Owyn could use healing. Since they were still under the effect of healing powder - they were both back to wilderness health max by the morning. We'll continue our march to Loriel at a later date!
 

baud

Arcane
Patron
Joined
Dec 11, 2016
Messages
3,992
Location
Septentrion
RPG Wokedex Strap Yourselves In Steve gets a Kidney but I don't even get a tag. Pathfinder: Wrath I helped put crap in Monomyth
OK I'm going to have to roll for it. Apparently the Codex's dice rolling feature has been removed or I'm too blind to find it so Google it is. 1-3 for north towards Loriel, 4-6 for South East towards Eggley or Questor's View.

You have to create your post, then it's in more option > roll
 

Sergiu64

Arcane
Glory to Ukraine
Joined
Jun 8, 2010
Messages
2,636
Location
Sic semper tyrannis.
Well, lets continue with our adventure.

We continue north and suddenly find out that Gorath passed a scouting check.

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I'm not quite sure why undersized wagon tracks mean there's an ambush ahead, but oh well.

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Yay, its our first Scouting increase!

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Unfortunately its useless, only the best skilled party member scouts and Owyn will always accompany Gorath who has a much higher skill.

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We try to sneak by the ambush but don't make it very far. These mordehel assassins need to fix their buttons though. They keep giving them away.

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Once again - its a single ambusher. We decide not to take damage this time. Owyn blinds the enemy.

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Locky hits him for 14.

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Gorath hits him for 22.

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Owyn rests.
Locky hits for 14 again.

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Gorath hits for 23 and he goes down.

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Yay, another suit of Elven plate. Despite it not being designed for humans and current low quality I decide to give it to Locky.

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As we proceed there's a smaller side road. We explore it and come up on a house.

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Uh... if you're in quarantine - why would you open the door???

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Damn... that's ominous.

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Nooo! It's COVID!

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There it is. Damn thing has no incubation period. The guy mentioned some healer in Loriel, we better run there.

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We proceed and I check our status a bit later. Damn! It's getting worse. Also I didn't notice - but its draining our stamina!

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As we get close...

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We notice enemies. Since I didn't notice our stamina was draining I engaged.

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Sneak fails, what's new?

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Enemies charge. Owyn is hit for 13. This is where I notice he's almost out of stamina. He defends.
Locky charges Owyn's attacker. Hits him, but only for 13.

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Gorath goes after another guy and hits him for 20.

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Locky is hit for 12. Which means he's almost out of stamina too. Owyn blocks.
Owyn swings and misses.

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Locky hits Owyn's attacker for 13 again.

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Enemy misses Gorath.
Gorath misses.

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Enemies miss Gorath and Locky, but hit Owyn for 12. This means Owyn has health damage. This is getting hairy.
Owyn defends.
Locky hits Owyn's attacker for 14.

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Gorath swings and misses.

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Owyn defends.
Locky misses this time.

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Gorath is missed by the enemy. He Hits the enemy in return - 21 damage.

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Owyn blocks. But Locky is hit for 12. He's now also below max health.
Owyn defends.
Locky hits Owyn's attacker for 14. That guy goes down.

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Gorath misses his attacker.

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That guy runs but does not make it far. Owyn chases for the hell of it, misses.

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Locky is parried.

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Gorath chases and hits the runner for 24, that guy goes down. This fight went from critical to under control super quick.

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Owyn tries to rest to see if health is regained even when plagued.
Locky defends.
Gorath misses.

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Does not seem like resting works when plagued. Owyn blinds enemy instead.
Locky attacks, its a hit for 12.

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Gorath misses again.

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Locky misses.

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So does Gorath.
Owyn rests. He's down to 30 hp.
Locky misses again, but Gorath hits for 21 and enemy goes down.

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We had a single skill increase. Because Locky is below max health - the skill is actually higher than it currently seems.

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Rations were spoiled.

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These rations were also spoiled.

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This gold and silver were not spoiled.

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A short while later we hit Loriel. Lets hope this healer can help us, we're getting worse and worse.

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We check on the first building.

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Huh, it didn't look like a shop, but apparently it is one. Lets hope we can finally sell arms and armor. It seems like it from the drawing.

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Score!!!

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Its really too bad we can't see relevant stats until buying the item. From what I remember - it is significantly better and designed for humans.

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Oh we need this so much!

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Second page of goods.

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Portable alcohol? Don't think the healing benefits are good enough. Though it might be useful if we ever get too good at Scouting/Stealth and can't trigger an ambush we need to trigger. Pretty sure being drunk lowers one's skills.

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They couldn't clean this thing before trying to sell it? Anyway, this can be used to dig up graves.

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Since Haggling is so effortless to train I don't think this book is worth it.

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Anyway, we sell arms and armor that were littering our bags.

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Now lets find the damned healer. I guess we're spreading the plague to this town though as we talk to people as we attempt to find her. :(

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Ah, our ruby side quest. Wait! ISSAAAAACCCCC! We have to go have a conversation with that scoundrel.

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We click on another house. Hmmm, that's quite the racket. Let's hope she's not a charlatan to boot. The disease is quite real.

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Lets try this house.

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We have no choice.

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What the... She better not be making this up. This looks like a placebo.

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Well I'll be damned. Either the woman is the most brilliant healer Midkemia has ever seen or the power of placebo rivals that of the gods!

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Ok, lets check the house at the end of the town to be complete.

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Bah.

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Ok, so we're seriously hurt and can finally heal. I Locky and Owyn the healing pack. Lets see how much healing we can get done by the morning.

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Pretty good, but still hurt. Well lets do some shopping and finish healing later.

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So we run back to the corpses from last fight and go back to the shop. We buy everyone a fresh whetstone (except Locky he had 17 charges still), an armorer's hammer and a single healing pack (8 charges) to Owyn.

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We repair all the extra stuff we just got from the corpses, as well as our current weapons and armor. We then sell the extra stuff.
There are some skill increases.

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There's also an inn looking building in this town. Lets get a night's rest to get to full health.

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Bah, guess we gotta wait till noon.

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Waiting till then got us to full travel hp.

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What? Why didn't you notice this sign 6 hours ago?

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So a few choices next.

First where do we want to go next: We could continue North - on to Tyr-Sog. Tyr-Sog is the border town where Gorath and Locky started their journey after Gorath came to surrender to the Kingdom soldiers. It's possible the garrison there could offer us more men given all the resistance we've encountered so far.

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Or go back south to Hawk's Hollow. We need to catch up to Issac and recover the ruby! Plus Krondor lies that way.

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Also we can afford to get the 2 handed sword to both Locky and Gorath. Should we buy them both that better weapon?
 

ERYFKRAD

Barbarian
Patron
Joined
Sep 25, 2012
Messages
28,351
Strap Yourselves In Serpent in the Staglands Shadorwun: Hong Kong Pillars of Eternity 2: Deadfire Steve gets a Kidney but I don't even get a tag. Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
Gorath ought to get the better sword, might improve his hot chances.
We ought to see if we can't catch Orno and the healer though. And then for the ruby.
 

CappenVarra

phase-based phantasmist
Patron
Joined
Mar 14, 2011
Messages
2,912
Location
Ardamai
what a fake plague - if it was real those assassins would've caught it from our party and be counted as "died from with the plague"

bigger swords for everyone, of course

go south for the winter
 

samuraigaiden

Arcane
Joined
Dec 28, 2018
Messages
1,954
Location
Harare
RPG Wokedex
I love this game.

You are playing in the wrong aspect ratio. This is a 4:3 game.

This

i-3dJ6hGn-M.png


is supposed to look like this

i-3d-J6h-Gn-M-4x3.png
 

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