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Lets plunder in XPiratez 0.99J6b

orcinator

Liturgist
Joined
Jan 23, 2016
Messages
1,774
Location
Republic of Kongou
Spoilers, its shit, cause 'throwing'

Literally the best weapon you'll have for your first year. Great damage once you get the stats for it and you can toss it over obstacles.


Yuge earnings

Note that you get more money from purses and bags if you disassemble em. Not that much of a boost for purses but like 20-30k more for bags. Not worth actually researching em but I usually hoard the bags until a prisoner teaches me how to count cash.

Supposedly they're meant for secondary bases and way cheaper than 'shops. Worse, the latter are now unlocked by mercy of the RNG, as you need a rare item entry to unlock that facility. If you're unlucky, it may take you a while to unlock it.

I thought about that, but an entire base producing only ~800k a month with an initial setup cost of 3-4M (assuming you are defending it) is really trash. Though I don't know how well the higher tier facilities perform.

You aren't even allowed more than 4-5 engineering facilities (for a total of 100 engie space) in a base until way later in the game so plantations are great for filling up space until you reach that point. And they make their cost back in 1 month if you sell em. Not to mention they're needed to harvest a very special resource later.
 
Joined
Jan 7, 2012
Messages
15,254
You aren't even allowed more than 4-5 engineering facilities (for a total of 100 engie space) in a base until way later in the game so plantations are great for filling up space until you reach that point.

Really. That a recent change? I seem to recall going ham on the X-Grog.
 

orcinator

Liturgist
Joined
Jan 23, 2016
Messages
1,774
Location
Republic of Kongou
You aren't even allowed more than 4-5 engineering facilities (for a total of 100 engie space) in a base until way later in the game so plantations are great for filling up space until you reach that point.

Really. That a recent change? I seem to recall going ham on the X-Grog.

1 workshop and 3 extractors is all you get per base. Enjoy farming.
 

lightbane

Arcane
Joined
Dec 27, 2008
Messages
10,558
You aren't even allowed more than 4-5 engineering facilities (for a total of 100 engie space) in a base until way later in the game so plantations are great for filling up space until you reach that point. And they make their cost back in 1 month if you sell em. Not to mention they're needed to harvest a very special resource later.

Ah right, the new selling mechanic for certain buildings like this one, or "harvest" as I should say. Do you get a reminder pop-up and/or does the facility visibly change once it's ready to be harvested? In case you forget or something.

On the plus side now it's possible to upgrade certain buildings to their higher tiers by building above them (assuming you have enough surrounding space).
 
Unwanted

Slavegal

Unwanted
Joined
Sep 3, 2018
Messages
93
Literally the best weapon you'll have for your first year.
It was surprising how good it is, despite the throwing multiplier. 150 acc saves it a bit.
But still, maybe its the best ranged weapon vs heavier armor right now. But even than, dunno, brah
Heavily stat dependent. 30 TU flat to use, 8 tile range. Thats the same as 20 TU to dash, and slash with a Saber.
7hFQErb.png
 
Unwanted

Slavegal

Unwanted
Joined
Sep 3, 2018
Messages
93
With Barb armor finished, the evasion on em, mmm. 74% flat acc drop vs enemy melee is nasty

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Smithing finshes, I want to be a Knight in shining armor
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With a sword
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Another pic to be replaced...
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This helps with the unarmored interceptors by giving us missions...
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The barb armor has a downside though. Little free space, smokes, bandages...
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A new ship class escapes...
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We also can now buy stupid prizes, with stupid tokens. Now I am playing blind, I was never so far into the game.
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Token costs are obscene. A trophy pistol costs 150 tokens, which is 1.500.000 moneyz... nothx
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We also unlock restling. Morale and TU dmg seems really nice.
Morale damage is tricky - If an enemy doesnt quite panic, it berserks...
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1 handed
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2 handed, low TU cost, nasty base dmg, high bonus, good acc - this seems to be serious
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Eh
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Like Javelins, only cutting
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A trophy taste. The only notable thing is the dmg bonus, which our firearms dont have. At 100 BRA and 50 FIR its about +20... Not that super duper.
5 attacks at 20+20 dmg = 200 dmg, multiplied by 0.6 snap acc is 120 dmg per turn... But if it hits, can pierce some armor.
Flintlock has 50% acc and 42 dmg, fires 3 times per turn.
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Im getting pissed with all the shipping running away
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BOSS GAL is ready for action
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Cute research gives hints
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Leftenaahhnt, ratling mafia xD
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Part of the bandits faction
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Ballitstics done
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And finally a Watchtower mission appears. We are full barb armor
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Nothing happens, we reach the robot, aaand, you need a second hand to use the hammer :lol:
Everyone has a shield...
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Robot survives shotgun fire
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We set it on fire!
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And after a couple of turns it actually breaks! Thx lightbane
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A scared GO walks out
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We try to use Manacles to tie down stunned enemies and train bravery.. .But they need a second hand as well. Fuck.
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But since the mission took a million turns, panicing gals got some BRA :happy:
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Oasis goes full american
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We come back and sell shit to build a mess hall for less recovery
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Some new research, Ive seen ratmen with it... 0-60 dmg and high acc mean trouble even for our barbs.
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Our AntiTank weapon xoxo
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Why we are here, DR GX must die
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A ship finally lands but its bright as day
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Thus, long range vision
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We are tricky though, purple guy has a shotty but no range to hit me,
MotherM stands in his vision but out of range - thinking he comes over to chat
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He doesnt but a savvy gal does
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After some shufflign around, MotherM gets tired and rushes him. The shrap dressed man has a pistol, so we hope he misses or doesnt penetrate us
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Payback
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Some kind of sphere in the ship
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The live guy in the down left corner is shotting at AgentF with a shotty, who is knelling behind a tree
I skip turns, hoping to panic... and not take damage...
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The boy seems to have unlimited ammo... Some panic and we do take damage....................
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oh sweet BRA
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We find a ship engine
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And AgentF earns a medal
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Trying ot buy another brainer, but forgot that barracks isnt finsihed...
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Research is done, remote base now possible but the problem is that establishign it costs 1mil upwards...
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Very fast improvement, does this apply to Hands?
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We now can buy BMWs
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Thats what I want, but we need guns for it, since they seemilgy come separately
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Underwater MUST HAVE?
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Our family van
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Oh hello there...
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panda

Savant
Joined
Dec 31, 2014
Messages
398
Now I am playing blind, I was never so far into the game.
Heh, i was seriously wondering what i was doing wrong not going barb armor on everyone in my games. :D
Initially surpised with actual spreadsheet stuff going on, now i sort of understand why you are doing it, after all PirateZ is really overhelming at start.
While certain weapons solve 90% of problems and other junk is interchangeable, it is hard to figure out which one is which on first look. Though figuring out different stuff in a hard way is a lot of fun and amazing part of the mod.
E.g. from this update's weapons
Silver Snake is actually pretty lulzy with early Golden Codex, but not OP due to relatively accuracy.
Throwing axes are amazing and one of the early ways to quickly deal with armored enemies without resorting to melee. Gal must be at least somewhat skilled in throwing/str though.

-What do you think of turtling in the airbus and blocking the doors? Too exploity?
Idk, there can be like 50+ enemies on Jack Sparrow in your first terror mission. Good luck without that "camping" cheat, even if you skip first couple of those pogroms and go in with 10 gals and better gear.
And disregard numbers: what is difference between airbus and any other solid cover? Well, i think you just start inside and not need to seek/run into one. Seriously, turtling vs what, running in open like a retard? You can do that late game with OP armor, but at the start where 200% dmg shot might come from any corner not finishing you turn in absolutely safe position will cause unnecessary casualties.

-When is the right time to expand with radar bases?
When you can both afford and defend it IMO. For me tech wise it is around panzerfausts. I just buy and keep like 20-30 of those to fend off any hard resisting shit that can pop up.
 

lightbane

Arcane
Joined
Dec 27, 2008
Messages
10,558
Don't worry, terror missions ARE OPTIONAL... At least at the start. Read the text carefully.
 
Unwanted

Slavegal

Unwanted
Joined
Sep 3, 2018
Messages
93
Turns out you cant reach some Terror missions at all... We run out of fuel :>
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As I understand it, we need an egg to unlock a Codex, which is an exclusive research path
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Hard to say what one wants, or rather I want RED but also GREY and GREEN
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ym2DhTC.png

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Ah yea, trophy entries. Bounty Hunts are gonna give us cheaper prizes.
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Nothing on the list sounds like a ship weapon
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Gaaaaaaaaaaaaaaaaaay, but the 1000 tokesn 30mm cannon is a ship weapon im, but I have to check
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Spike Rockets, ship weapon
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Seems like the Mutant Alliance is the fastest way to get their prizes if we sell captures?
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A junk pile nets us a wire, which is probably a research item
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Australian is not densely populated
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Deep Loar
Dont kill Govt peope - ok
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Martial Arts finishes, the suit has trash evasion, dunno about the combat skills but trash evasion disqualifies it instantly from melee
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We roll some new research
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Shit long range weapons
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What game is this screen from?
Our rapist will pay
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Barracks finish and we get another brian
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At 90 TU we would manage 3*3 auto attacks at about 100 acc and 35 power? I can get the same with huge evasion of a barb shield and a handle...
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A gal in dire need!
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We could make it at ngiht ... but we dont
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Surprisingly, the bone club is orcinators (or maybe not surprisingly :>) best daze weapon... And I then realize that 100% HP damage it does, wont kill 100%.
Eg, we hit someone with 100 HP for 50 dmg, their HP drops to 50 and they gain 50 stun and so now stun>hp and they go KO!
This means that I have to adjust the dmg calc on daze weapons that do HP dmg...
It is risky though, dmg that goes over HP naturally kills.
CmodDKM.png

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We land at day and find a 2 story shack
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A hill grave
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Da fuck is this?
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This looks like ranged vomit spitting
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2 of em
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Avr Manatee clears the cave and survives!
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While the zombie wobbles over, its risky dashing to it, second one in the windows..
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Hiding behind geometyr
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It walks into perfect position
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And after 3 gals try to stun it and finally succeed, it blows...............................
No one is dead yet but still...
BT4NZqP.png


Reload?
 
Unwanted

Slavegal

Unwanted
Joined
Sep 3, 2018
Messages
93
Any chance you might share the spreadsheet?
Its hacked together script, half of which is hardcoded with stuff like paths and items, etc
Its an abomination that wont work anywhere but where it lays...

What do you think of turtling in the airbus and blocking the doors? Too exploity?
Nothing is too exploity...

now i sort of understand why you are doing it, after all PirateZ is really overhelming at start
When I started playing, I used Flintlock Muskets... and it pissed me off that I could not tell if a cutlass is worse than a saber.
And when you gain gear and cant tell if its shit... And I would never have guessed that Javelins dont suck.

In random news, Barb Sword is nasty even in new Hand's hands. Doges are still better than them though.............
Spear is the best cheap 2H for new hands.
Bone club is great if it doesnt kill, I basically have to double the numbers it rolls in the table because HP dmg is practically added to daze.
Spiked mace really disappoints, best 1H concussive probably
Barb ax has highest dmg at ~100 but barb sword is with maybe 10 points less the better option always.
Throwing axes, here not pictured outperform javelins beacause of a better dmg bonus on strength. They do cutting dmg, javs pierce.
lj1GEso.png
 

lightbane

Arcane
Joined
Dec 27, 2008
Messages
10,558
As I understand it, we need an egg to unlock a Codex, which is an exclusive research path

Not really? You need lots of working space, which can be done with a workshop, or three Extractors. Also, gray codex is the best.

Nothing on the list sounds like a ship weapon

Naval Gun bitch!

Martial Arts finishes, the suit has trash evasion, dunno about the combat skills but trash evasion disqualifies it instantly from melee

Allegedly good for martial arts I heard.

Shit long range weapons

Incendiary and Poison Arrows disagree.

A gal in dire need!

Rescued Gals are better than those you hire, they have stats like your original crew.

Da fuck is this?

Your first Zombie! And these bitches to boot! You'll soon learn to love them. And hate them.


Your choice. These things ALWAYS explode upon death/capture.

Nothing is too exploity...

That's why the newest update modified the airvan and airbus maps! You ought to switch to the superior Airban if you haven't done so already. Speaking of: There's a new update with a new soldier type available! And reworked morale mechanics (again, this time nerfing the decay supposedly).
 

orcinator

Liturgist
Joined
Jan 23, 2016
Messages
1,774
Location
Republic of Kongou
Nothing on the list sounds like a ship weapon

Naval Gun's a ship weapon
But all the ship weapons the Customers offer you are something you can either make yourself or loot from enemy ships. And it takes so long to get the tokens you're certain to have a decent arsenal by the time you amass enough of em.

What you actually want to get first are each of the faction's favors since they're needed for tech progression, the Alliance Favors being the most important. But confederate gear is probably the most useful out of the early ones that don't lead to favor.

What game is this screen from?
Fallout 3/nv. It's not the last screenshot you'll see


They're not even dead yet, stop being DISHONORABLE and run away, then buy some hands.
 
Unwanted

Slavegal

Unwanted
Joined
Sep 3, 2018
Messages
93
You need lots of working space
I tried building an extra Extractor and got 60 working space. Manuf. entry says I need 50 but I cant start the process.
Does it need 50 in one place, like a workshop (if its 50...)?

In other news, I added the ToHealth dmg modifier to the daze weapons... and Bone Club literally went into top of the line territory...
And the 1H prod I've been running around is gone. A little thinking mistake like that and it turns out you've doing dazing all wrong...
Bamboo has a 1.32 toHelath mod, but is a melee weap with only 3 attacks...
Elsgomh.png
 

lightbane

Arcane
Joined
Dec 27, 2008
Messages
10,558
I tried building an extra Extractor and got 60 working space. Manuf. entry says I need 50 but I cant start the process.

You need 50 working space minimum, including workers, so you'll probably have to dismiss temporally all current working projects to get the thing working. Then you need to choose one of the Codex variants. Unless something changed with the newer editions, you don't need anything else... Except for storage space, I guess, as it gives you a ton of stuff instantly including a large ship hull.

EDIT: Also, I like how a great part of the updates are new changes to spreadsheets. It feels like CK2. Diox probably is looking this LP btw, as he updated the Airvan map to make it harder to camp IIRC.
 
Unwanted

Slavegal

Unwanted
Joined
Sep 3, 2018
Messages
93
While scrolling around in the openxcom sources, trying to verify that Evasion is really just flat subtracted from the enemy acc, found this:
//for 100% dodge diff and on 4th difficulty it will allow aliens to move 10 squares around to made attack form behind.
huaZHCz.png
huaZHCz.png
huaZHCz.png
 

lightbane

Arcane
Joined
Dec 27, 2008
Messages
10,558
I don't get it. Does that mean that on Genius or Superhuman aliens get a free move upon dodging to hit you on the back?

If so, so much for balance...
 

orcinator

Liturgist
Joined
Jan 23, 2016
Messages
1,774
Location
Republic of Kongou
Guessing it's a general TU-buff to enemies?

That's probably it, I have no idea where the quote is from but it could mean they're smart enough to go for flanking attacks against gals with super high evasion. I'm fairly sure I saw melee enemies go around to melee my gals butts in my games but I didn't know it was something they're programmed to do since the AI is very random.
 
Joined
Jan 7, 2012
Messages
15,254
Couldn't find the line in my game files, is it something actually in the openxcomEx source code?
 
Unwanted

Slavegal

Unwanted
Joined
Sep 3, 2018
Messages
93
No no, no cheating. At least I dont think so.
It just maybe smarter if you push evasion past 100% on 4th difficulty. Its what I already always do when fighting, usually sacrificing one attack, 10TU, to circle from behind is worth it to halve of enemy evasion.

./src/Battlescape/AIModule.cpp:1287: //for 100% dodge diff and on 4th difficulty it will allow aliens to move 10 squares around to made attack form behind.

I wonder how it behaves if a gal stands back to back with another gal or wall.
 
Joined
Jan 7, 2012
Messages
15,254
Yeah. Looks like it's telling the AI to be smarter and budget more TUs so that it can get behind the target.

Wonder how it works with stuff like Cryssalids, IIRC their attack turns people to zombies even when it misses (at least in vanilla). If they still try to patch to the back it's a big advantage for players.
 
Unwanted

Slavegal

Unwanted
Joined
Sep 3, 2018
Messages
93
Having mused on the amount of bullshit that was encountered in a game about melee berserkers I have decided to reload,
mostly because AgentF is out for 54 days...

Alos, these cunts seem to blow only if stunned, not cut down like the trash that they are
They seem to know where I am as well, beelining to me after 10+ turns.
fs0cEtD.png


Its where they die. Interestingly, weaps that deal daze and hp dmg dont blow em up
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xUEADW8.png

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No gal to save either, fu game
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Some research, note to self, we need a live GO for duramesh
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cflfMio.png

koDincv.png


And can now purchase various assorted trash
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Like daze slugs, interdasting
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We can also buy a flask taht does x25 morale damage. I wonder if one can throw it.
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And dont get what this is? Like flares in Xcom?
pa565uD.png


? ? ? is it for when you run into scum with flamethrowers? I buy one just in case xD
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Arrr
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Throwing axes are made from gold, takes years to get some and they get destroyed on use...
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Brawling priests, probably bed brawling
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We beat some tech info out of the priest, piercing ammo, yes pls
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Another note to self, rob priest for force circuits
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Well well well we meet again
1KMtGGC.png

9tpQn1C.png


? ? ? zombo.com
Ovdlyng.png


Cleve is here too
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After wasting 20+ turns and chopping trash to bits that wanders around our ship, the first strix hoe appears
I feel relatively safe camping with the Xgrog there.
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After a classy gangbang, each gal has a taste, only MM doesnt have enough TU to come back to safety
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So we sit tight, there is a 2nd strix on the second floor
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Im getting tired and send our best evasive gals to the right, tehy cant go left or front cause its too clusterfucky
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strix dumbass
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Gets put down
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Fatman walks right into AgnetF and closes the door....... True story
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orc spots 3 new friends
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Puts one down with AgentF and hides
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lihgtbane cuts down the other two who wandered left
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Aye not again
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Bye bye
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Uncomfortable with hiding next to a stunned fatman, we relocate. Why is he stunned anyway?
Another strix walks past our campers, it doesnt know that its past bedtime
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A zombo jumps AgentF, without a scratch
VbrAHUM.png


Even our less melee affine gals get some action
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AgentF shields orc from most of the explosion.
They spotted the strix on the second floor and wanted to flush it.
It went wrong...
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Last zombo rushes orc but cant touch him
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AgentF or orc
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pNKBLOk.png


Wounded in action
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Camo
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:modding:
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Wasted research?
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A maiden
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lel
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Turns out that I used all my rare earth on Pirate outfits and cant buy em because not researched.
Luckily I started that research ealier
152yEC5.png


I cant research zombos
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Cute
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Having seen that Warehouse Wars mission research is close to finishing, I put all brainers on it to get it done this month, it does last minute
j6Fb7ia.png


We finish very poorly moneywise
We need:
400k for the extractor for the red codex
400k for the car
1000k for the 5 brainers who fit into our lab
150k for plantation
150k for Hands
sWKhFlS.png

qSo2TEX.png
 
Last edited:
Joined
Jan 7, 2012
Messages
15,254
Aye, I was wondering whether getting that many brainers early rather than investing in manufacturing was a good idea. Looks like it's starting to bite. I'm not a huge fan of how XPiratez nerfs monthly income in exchange for the infamy bonus. You get a one-time bonus for a great month but since monthly income only scales up by a % each month and starts so low, you'll never get your monthly income up around the point where it pays for your monthly costs. Had you missed or been forced to abort a single mission you'd probably be well in the negatives.

You collected lots of apples, they can be processed into chateau de la mort which sells for a bit. Check the tech tree to see what it needs. Would probably give you ~2M or so.

And dont get what this is? Like flares in Xcom?
pa565uD.png

Magna lites are like double flares, twice the radius. Light is much more powerful in Xpiratez since you can see enemies across the map if you can light them up while they can't see you. They are heavy though so only strong characters can lob them across the map. Magna lites can also be used while in your hands, not needing to be thrown to the ground. What you want to do is put it in your hand to see halfway across the map then take it off before moving/shooting/enemy turn so the enemy can't react to you nor see you on their turn. Actually kind of OP.
 
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