Trash
Pointing and laughing.
Didn't donate to this one for the same reason as I did with the last one. I already pledged a substantial sum at the kickstarter itself. Though I'm tempted to fling a tenner into this one for shits and giggles.
very few people on the Codex [...] actually bought it.
KOTC's perspective was pretty bad though.
100$ is much bacon for poor Danish student.
@ PorkaMorka
KotC is basically a clunky looking AD&D combat simulator just like TOEE. I don't blame people for not buying it in droves. People are hesitant about DS not because of the graphics(they are functional enough) but because they aren't convinced about how this game will work or even if it will ever be made in a playable form. AoD certainly crushed a lot of hopes too. W2, Shadowrun etc. had nothing to show but they still hold promise. DS HAS something to show and ironically it's actually the reason that people are getting cold feet. Had it just been a load of awesome promises where Codexers would imagine in their minds how everything would look and work, it would get more love.
I believe that most Codexers are secretly graphics whores, but many of them are in denial about that fact. Because Wasteland 2 had so much publicity, made so much money, promised so much and showed so little, people were willing to fool themselves into believing that it will have borderline AAA production values, suitable for "modern tastes".
You bring good points. First of all, I'm surprised that a lot of people bring AoD into the equation, when it has nothing to with Dead State in the design department. It would be understandable if you guys hated AoD graphics, or considered it a shitty, buggy mess, but the complains I see here about the "CYOA design" (which I believe that's an overblown issue, but that's another matter entirely). It's kinda illogical, you know? Posters cite AoD's design as a reason to not support DS, when the games have NOTHING in common in that regard. If you have questions or doubts about the design, even to the smallest detail (Can I clicky lots of stuffies?), you can ask and I'll do my best to answer. But to say "I was burned by AoD's design, so I'm wary about DS", which is made by a completely different designer, it's incomprehensible.
Second, yeah, there's the issue of expectations. We prefer to be honest and show you as much as we can about the game and its design than to say lots of promises, beautiful words and vague goals. If you have doubts, ask, and we will do our best to answer. If you don't like what you see, or it's not as you expected, it's fine. We don't want to fool you out of your money.
Newer Winter Night 2.
He obviously meant Newer Vinters Knight 2. Don't be such an asshole, brah!Sounds intriguing. What's it about?
Yeah, if anything, if people are burned out by AOD's CYOA design that should be even more reason for them to focus on Dead State. Remember, Brian Mitsoda has already worked professionally on games for various real companies, so he's bound to cleave to more "traditional" ideas in rpg design. He just wants the game to have some elements (turn based combat, heavy dialogues, choices and consequences, etc) that won't be accepted by modern publishers, forcing him to go indie. Whereas VD was/is a newcomer to game development who has lots of ideas about what makes an rpg, many of them, as it turned out, non-traditional. A lot of users here found out just how much when the demo was released. (Btw, I haven't played it, just read people's impressions here.) So it's different approaches from people with different levels of experience.You bring good points. First of all, I'm surprised that a lot of people bring AoD into the equation, when it has nothing to with Dead State in the design department. It would be understandable if you guys hated AoD graphics, or considered it a shitty, buggy mess, but the complains I see here about the "CYOA design" (which I believe that's an overblown issue, but that's another matter entirely). It's kinda illogical, you know? Posters cite AoD's design as a reason to not support DS, when the games have NOTHING in common in that regard. If you have questions or doubts about the design, even to the smallest detail (Can I clicky lots of stuffies?), you can ask and I'll do my best to answer. But to say "I was burned by AoD's design, so I'm wary about DS", which is made by a completely different designer, it's incomprehensible.
Newer Winter Night 2.
Sounds intriguing. What's it about?
ITT Jasede has no idea what exactly is bad about the KOTC perspective which looked perfectly fine to him.
Same as Ultima 7. (Not trolling; I have 0% problems with the graphics/perspective in either game and can't understand when people do. I'd have to be them to understand. And you wan't you to be me.)