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Community Let's raise $5,000 for Dead State.

Trash

Pointing and laughing.
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Didn't donate to this one for the same reason as I did with the last one. I already pledged a substantial sum at the kickstarter itself. Though I'm tempted to fling a tenner into this one for shits and giggles.
 

commie

The Last Marxist
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Divinity: Original Sin Project: Eternity Divinity: Original Sin 2
@ PorkaMorka

KotC is basically a clunky looking AD&D combat simulator just like TOEE. I don't blame people for not buying it in droves. People are hesitant about DS not because of the graphics(they are functional enough) but because they aren't convinced about how this game will work or even if it will ever be made in a playable form. AoD certainly crushed a lot of hopes too. W2, Shadowrun etc. had nothing to show but they still hold promise. DS HAS something to show and ironically it's actually the reason that people are getting cold feet. Had it just been a load of awesome promises where Codexers would imagine in their minds how everything would look and work, it would get more love.
 

Grunker

RPG Codex Ghost
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KOTC's perspective was pretty bad though.

I completely agree. However you do get used to it fairly quickly, surprisingly. After three encounters or so you don't even notice it.

PorkaMorka: Fuck me in the ass I would pledge 100$ jewgold (no joke) to a KotC2 Kickstarter, if he could deliver on his ambitions right now (a whole fucking bunch of classes + adventure maker). 100$ is much potato for poor Danish student.
 

Grunker

RPG Codex Ghost
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I just really fucking like potatos man. It can like, become anything. From an unhealthy snack to a healthy salad-accessory.

But it ain't bacon.
 
Self-Ejected

Ulminati

Kamelåså!
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I know bro, I know. I'm making bacon-wrapped potato terrine tonight. Soooo goooood
 

RK47

collides like two planets pulled by gravity
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Dead State Divinity: Original Sin
.......... two dorra fieftee chickun rice

:keepmymoney:
 

Elhoim

Iron Tower Studio
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@ PorkaMorka

KotC is basically a clunky looking AD&D combat simulator just like TOEE. I don't blame people for not buying it in droves. People are hesitant about DS not because of the graphics(they are functional enough) but because they aren't convinced about how this game will work or even if it will ever be made in a playable form. AoD certainly crushed a lot of hopes too. W2, Shadowrun etc. had nothing to show but they still hold promise. DS HAS something to show and ironically it's actually the reason that people are getting cold feet. Had it just been a load of awesome promises where Codexers would imagine in their minds how everything would look and work, it would get more love.

You bring good points. First of all, I'm surprised that a lot of people bring AoD into the equation, when it has nothing to with Dead State in the design department. It would be understandable if you guys hated AoD graphics, or considered it a shitty, buggy mess, but the complains I see here about the "CYOA design" (which I believe that's an overblown issue, but that's another matter entirely). It's kinda illogical, you know? Posters cite AoD's design as a reason to not support DS, when the games have NOTHING in common in that regard. If you have questions or doubts about the design, even to the smallest detail (Can I clicky lots of stuffies?), you can ask and I'll do my best to answer. But to say "I was burned by AoD's design, so I'm wary about DS", which is made by a completely different designer, it's incomprehensible.

Second, yeah, there's the issue of expectations. We prefer to be honest and show you as much as we can about the game and its design than to say lots of promises, beautiful words and vague goals. If you have doubts, ask, and we will do our best to answer. If you don't like what you see, or it's not as you expected, it's fine. We don't want to fool you out of your money.
 
Joined
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Strap Yourselves In Codex+ Now Streaming!
I just saw your video on kickstarker and actually I'm positively suprised, this game looks quite interesting. Good to see you've almost reached your funding goal with 14 days to go. Didn't donate because I'm out of cash right now but maybe at the start of the next month.
 

joeydohn

Savant
Joined
Apr 18, 2012
Messages
344
I believe that most Codexers are secretly graphics whores, but many of them are in denial about that fact. Because Wasteland 2 had so much publicity, made so much money, promised so much and showed so little, people were willing to fool themselves into believing that it will have borderline AAA production values, suitable for "modern tastes".

I'm a 'graphics whore', as in I prefer games to be more aesthetically pleasing but I've no qualms about playing roguelikes or text based games. I prefer style over level of tech or quality; the Infinity Engine games look so much better to me than Neverwinter Nights 1 and 2 (NWN graphics did not age well at all but I still enjoy HoU), I prefer Fallout 2 to Fallout 3, SNES Shadowrun to the Xbox abomination, Diablo 2 to Diablo and Chaos Gate to Dawn of War, although I thoroughly enjoyed the Space Marine game despite it being full of popamole and QTE decline. I quite like what little I've seen of Dead State's style too.
 

commie

The Last Marxist
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Divinity: Original Sin Project: Eternity Divinity: Original Sin 2
You bring good points. First of all, I'm surprised that a lot of people bring AoD into the equation, when it has nothing to with Dead State in the design department. It would be understandable if you guys hated AoD graphics, or considered it a shitty, buggy mess, but the complains I see here about the "CYOA design" (which I believe that's an overblown issue, but that's another matter entirely). It's kinda illogical, you know? Posters cite AoD's design as a reason to not support DS, when the games have NOTHING in common in that regard. If you have questions or doubts about the design, even to the smallest detail (Can I clicky lots of stuffies?), you can ask and I'll do my best to answer. But to say "I was burned by AoD's design, so I'm wary about DS", which is made by a completely different designer, it's incomprehensible.

Second, yeah, there's the issue of expectations. We prefer to be honest and show you as much as we can about the game and its design than to say lots of promises, beautiful words and vague goals. If you have doubts, ask, and we will do our best to answer. If you don't like what you see, or it's not as you expected, it's fine. We don't want to fool you out of your money.

Well just to get it out of the way, I backed this the moment it went up so I'm gambling that it will be fine. I think it's the whole Torque engine and being buddies with Iron Tower thing that makes people equate the two games in some way. I remember the whining about The Witcher using Neverwinter Nights Aurora engine and all the rage that caused with people expecting Twitcher to be somehow like that thing. Hell there's enough rage here about game x using an engine that some shitty or different game used before and how the same faults are somehow expected because of this. Not rational of course.
 

CrimsonAngel

Prophet
Joined
Oct 2, 2007
Messages
2,258
Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong
At the end of the Month we will see with my Finaces and if i have enough to throw more in the pot then and there.

This thing is 100% what i like about zombie movies and even the FOG (think it was the fog)
Watching people interact and trying to cope with a fucked up situation and see the world crumble. There is also the "upgrading the school" part of the game that i am interested in because it was one of my favorite things about Baldurs Gate 2 and Newer Winter Night 2.

Having a location where you make choises and slowly see the change for better and worse over time depending on your choices is a great thing and something i love.
 

Forest Dweller

Smoking Dicks
Joined
Oct 29, 2008
Messages
12,373
You bring good points. First of all, I'm surprised that a lot of people bring AoD into the equation, when it has nothing to with Dead State in the design department. It would be understandable if you guys hated AoD graphics, or considered it a shitty, buggy mess, but the complains I see here about the "CYOA design" (which I believe that's an overblown issue, but that's another matter entirely). It's kinda illogical, you know? Posters cite AoD's design as a reason to not support DS, when the games have NOTHING in common in that regard. If you have questions or doubts about the design, even to the smallest detail (Can I clicky lots of stuffies?), you can ask and I'll do my best to answer. But to say "I was burned by AoD's design, so I'm wary about DS", which is made by a completely different designer, it's incomprehensible.
Yeah, if anything, if people are burned out by AOD's CYOA design that should be even more reason for them to focus on Dead State. Remember, Brian Mitsoda has already worked professionally on games for various real companies, so he's bound to cleave to more "traditional" ideas in rpg design. He just wants the game to have some elements (turn based combat, heavy dialogues, choices and consequences, etc) that won't be accepted by modern publishers, forcing him to go indie. Whereas VD was/is a newcomer to game development who has lots of ideas about what makes an rpg, many of them, as it turned out, non-traditional. A lot of users here found out just how much when the demo was released. (Btw, I haven't played it, just read people's impressions here.) So it's different approaches from people with different levels of experience.

However, I think one thing that helped AOD in gathering Codex interest was that Vince was showing us dialogue trees from the very beginning. And that's one thing you can show from the very beginning. Show us some dialogue screens! We need to see the choices available, the branching, and also the quality of the writing. Why haven't you done this yet?

Another thing VD did from the very beginning was give some sample quests, showing various ways to solve them using different skills and also various options. Some small spoilers for the sake of drumming up more interest (and those who really don't want to be spoiled don't HAVE to view the examples). Brian would do well to do the same. Right now all we have in terms of "quests" for the game are(is) the longer-lasting one(s) of "maintain your shelter, survive, recruit new allies." That's nice, but some more specifics (i.e. more short-term things to focus on for a smaller amount of time during the game) would be nice. Quests are the bread-and-butter of rpgs. We need to see a few, and stop being so anal about "spoilers." You'll have to show a few in order to prove yourself. Anything less amounts to AAA developer's promise of "trust us, it'll be awesome!" And you've seen how well that works (on this site).

Anyway, if you do those two things, and the results are deemed satisfactory or even decent, Codex interest in this game should go up.
 

EG

Nullified
Joined
Oct 12, 2011
Messages
4,264
PorkaMorka you've made a good point.

The last few games I bought (over the past two years) where merely HalfLife 2, Fallout New Vegas (for 18$), MineCraft, and Project Zomboid.

All . . . not the best of choices.

I should have given all these monies Dead State. :mad:
 

Jasede

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Insert Title Here RPG Wokedex Codex Year of the Donut I'm very into cock and ball torture
ITT Jasede has no idea what exactly is bad about the KOTC perspective which looked perfectly fine to him.
Same as Ultima 7. (Not trolling; I have 0% problems with the graphics/perspective in either game and can't understand when people do. I'd have to be them to understand. And you wan't you to be me.)
 

Jasede

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Insert Title Here RPG Wokedex Codex Year of the Donut I'm very into cock and ball torture
Knights-of-the-Chalice_5.jpg


I believe you if you say it looks like that to you, but I simply can't see it because one of the first games that I played seriously was Ultima 7, which basically looks just like it. So to me it looks normal (even if it may be off to normal people).
 

thesheeep

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Codex 2012 Strap Yourselves In Codex Year of the Donut Codex+ Now Streaming! Serpent in the Staglands Dead State Divinity: Original Sin Torment: Tides of Numenera Codex USB, 2014 Shadorwun: Hong Kong Divinity: Original Sin 2 BattleTech Bubbles In Memoria A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Steve gets a Kidney but I don't even get a tag. Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
Both of you are right.
It looks like shit, but if you played the Ultima games, it's okay, because those sure as hell looked like shit, too.

Of course, it's still a great game. KotC I mean, Ultima I never liked. Fucked up controls, fucked up combat, fucked up graphics, fucked up inventory, fucked up story (how can you bring that avatar shit so often in a row?),... I have no idea why people ever liked those games. That's not true for Underworld, though. That had fine controls and graphics!
No, I'm not too young, I like most other RPGs of that period.
 

Alex

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São Paulo - Brasil
ITT Jasede has no idea what exactly is bad about the KOTC perspective which looked perfectly fine to him.
Same as Ultima 7. (Not trolling; I have 0% problems with the graphics/perspective in either game and can't understand when people do. I'd have to be them to understand. And you wan't you to be me.)

Thanks man. Sometimes I feel I am the only one who would actually prefer this perspective over others.
 
Self-Ejected

Excidium

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Jesus, Alex. :P

I'll take any perspective over that one. Hell, I'd rather have just a simple grid with tokens on it.
 

Jasede

Arcane
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Insert Title Here RPG Wokedex Codex Year of the Donut I'm very into cock and ball torture
We were probably abused as children (read: grew up on Ultima 7)
 

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