Kill Cleve, vol. 1
And they charged,...
...and they charged,...
...and they were almost there...
...when small enemy infantry squad showed up.
They don't seem to be particularly dangerous, but it's better to be safe than sorry. Teams halt their advance and seek cover, while HMG and AT guns support is organized.
Holy ****, it turns out they are heavy machinegun team. Both Kingcomrade's aides are shot. Fortunately, they're still alive.
Not all are so fortunate. Flying spaghetti monster dances to the rhythm of lead, while sarvis is severely wounded. The Mg 34 operators do all they can to stop us so that Cleve can safely run away. Their mission is suicidal but they are fanatically devoted to their master. Ironically, as for him they just a pieces on a chessboard.
After the initial shock, two teams rally and start biting back. The HMG Squad is also under cross-fire from two soviet MGs. Their fate is sealed.
Cleve's henchmen are slaughtered, but precious time is lost. Pursuit continues.
A German officer is seen crawling in the snow. A-ha! This must be Cleve's aide, so Cleve must be somewhere nearby, assuming he did not die in the explosion.
Nomask7 and Saint_Proverbus attack the officer. Hand-to-hand combat ensues. Nomask7 is badly injured, but Saint_Proverbus stabs the officer with his knife, killing him.
Saint_Proverbus turns to the other side. He sees highly distinguished German officer of unmistakable physical features. That must Cleve! And he's just throwing a grenade right at our team!
Everyone is stunned by the grenade's explosion, but fortunately no one got killed.
Cleve furiously throws another grenade and shoots with his pistol at the team. Root is shot dead, although it remains uncertain whether it was Cleve's deed. All squad members loose their spirit and start to fall back despite strict orders. However, Kingcomrade himself arrives at the scene.
Kingcomrade starts shooting with his SMG and throws a grenade at his arch-nemesis.
Cleve's silhouette disappears in the dust and smoke...
Meanwhile, second team, running through the forest, spots German halftrack. It is the one carrying a mortar. The one that is responsible for killing so many of their comrades.
Squad assaults the vehicle in all its fury.
Terrified Nazi crewmen reach their machinegun and open fire. LlamaGod dies, but others do not tremble. Their anger is stronger than fear.
German mortar halftrack crew meet their horrible end in the rain of grenades that has fallen upon them. Take that, Huns!
The Germans are crushed! The battlefield is covered with corpses of Germans and wreckages of their tanks and vehicles! A sight perhaps never yet seen during this war! Kingcomrade, however, after careful examination, had not found Cleve's body. He must have escaped somehow!
There is no time to celebrate. Our company is still weak as a fighting force, especially in terms of offensive capacity. But Cleve's troops are beaten too. They will not come back to attack tomorrow, which gives us time to lick our wounds, rest, and prepare ourselves for the coming battles. Therefore, it is time to make very important decision.
Should we:
1) Initiate a counterattack! Although we are weak, perhaps enemy will be weak too. Or we can perform some tactical miracle to win this!
2) We are way too weak to attack now! And the Germans are still winning this war. Let's use the time we've gained to strengthen ourselves, not to weaken by foolish, suicidal attacks!