Storyfag
Perfidious Pole
Mages have quite a repertoire of destructive spells that Clerics and Druids generally don't. Druids get stuff like Call Lightning, Wall of Fire, and Ice Storm, but that pales in comparison to the Wizard's spell list. Conveniences like teleport, fly, invisibility, knock, etc. solve a lot of narrative problems that I wish to not be solved as easily. And yes, I am seeing it from a narrative perspective, not so much a mechanical one. Settings are about the stories possible within it, not about d20s.
Wrong. Pick for eg, nwn1 implosion. It is a save of die AoE which IGNORES deathblock and immunity to insta death effects.
As for the versatility of casters :
1 - You are talking about wizards, sorcerers and warlocks has a far more limited spell selection.
2 - A lot of this spells has counters. Teleport is countered by dimensional door.
3 - Even wizards needs a lot of scrolls to have that versatility. The power of an wizard is proportional to how often an DM allow then to buy scrolls.
Is entirely possible to make a setting where wizards needs to fully commit to a magic school. For eg, in this world, wizards needs to swear loyalty to a mage association which will give to then scrolls for that school. Can you name ONE "game breaking" spell if the wizard is restricted to be an water elementarist?
Puny mortals! Witness the devastation I have wrought! Witness the terror I have summoned!