InD_ImaginE
Arcane
- Joined
- Aug 23, 2015
- Messages
- 5,953
They don't know this, though. At least 99% of the clergy actually believe that their powers are governed by their objects of worship. And like I said, I'm not sure whether I should bind their powers to something else or leave it as is, I have to write some stories in this setting to know for sure.In a setting where Divine Magic can do the above, and the fact that they are governed by mortal no gods
Do you think suicide bombers and low-level clergy know that their terrorist leader is making off illegal oil money in the ME and are living well off while they live in shit-hole, ready to die by putting explosives on their body or being bombed by American? The fact that 99% of the religious group are schmuck that would believe anything the clergy said and the fact that said clergy has reality-altering power of Divine Magic, the only magic that exists in your setting makes it even much much easier for the 1% of that religious group to grab on power.
If anything this is even worse because the common masses and the low-level clergy are conditioned to believe in Divine Mandate and the fact that there is actual magic backing it up. And unlike normal example of internal rebellion I spoke above it is even worse because that 1% can just remove the part of the 99% who want to interally reform/rebel.
See if you have just made that Divine magic is the magic that exists and is being ruled by Gods then I would've just moved on because eh whatever. But by introducing that Divine Magic in your setting is controlled by the 1% head of religious institutions instead of Divine Being/Gods, have them the main source of magical healing, have them both politically and socially powerful due to indoctrination you have just essentially make a setting worse in the problem than your "mage-dictatorship".
They could be stopped, hypothetically speaking, but they aren't. Part of the wizard domination has to do with nerd culture, that's why the Witcher example is so apt. People can't help themselves but play arcane spellcasters or at least insert them everywhere.
Now you move the goalpost into meta "I don't want arcane caster because nerds are always going to go for it because they are so powerful"
As pointed above in setting where Arcane and Divine magic exists, the fact that gods and extra-planar being exists, you have some sort of balance in the way that "everything is so broken they kinda check and balance each other way.
I mean you could just make the reason this to begin with "nerds love playing mages too much, I don't like it for RP reason, want to make setting without arcane magic" and people wouldn't bat an eye.