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Let's talk about Lacrymas' homebrew fantasy setting where paladins are eunuchs

Vatnik Wumao
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Oct 2, 2018
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So your setting has forced resettlements too? There's no incentive for anyone to move and found a new village if your benevolent theocratic dictatorship already has solved the scarcity issue through population control.
It has only solved water and food, other resources aren't magically enough.
And what resources would those be which would incentivize a peasant to move from his village to bumfuck nowhere and start from scratch?
 

Lacrymas

Arcane
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Pathfinder: Wrath
Having a house he doesn't share with 20 other people for example. Some luxury goods. A change of profession. Having no food and water shortage doesn't mean everyone is well off or the civilization is extremely wealthy. Most people do still live in squalor.
 

Storyfag

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So your setting has forced resettlements too? There's no incentive for anyone to move and found a new village if your benevolent theocratic dictatorship already has solved the scarcity issue through population control.

Wait a fucking second. Desert setting. Resource scarcity. Theocracy. Forced resettlements. Oh my YHWH.

Lacrymas' setting is Israel.

FTFY
 

Storyfag

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Ah completly missed that my bad. But how big is this theocracy anyhow in terms of regional control and population?
In order for a village to be made, it has to have at least 1 of each type of priest, along with the necessary guards/paladins.

You are so deliciously ignorant of the pre-industrial modes of resource acquisition (workforce sizes, village sizes, parish sizes, etc.) that I keep wondering whether you're 15. Are you?
 
Vatnik Wumao
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Having a house he doesn't share with 20 other people for example.
Because clearly the same materials used to build a house within a new settlement can't be likewise used to build one within the same village.

As for luxury goods, that seems more like a noble's concern rather than that of the peasant. Likewise with the modern notion of changing professions willy nilly. I doubt that the average peasant would give up his community and comfort in order to get some fancy gems for a necklace or to change professions from farmhand to miner.
 

Storyfag

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Likewise with the modern notion of changing professions willy nilly. I doubt that the average peasant would give up his community and comfort in order to get some fancy gems for a necklace or to change professions from farmhand to miner.

Historically, Potato kings ordered farmhands to mine salt during winter. This was limited to a few villages neighbouring the salt deposits tho.
 

Lacrymas

Arcane
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Pathfinder: Wrath
In order for a village to be made, it has to have at least 1 of each type of priest, along with the necessary guards/paladins.

You are so deliciously ignorant of the pre-industrial modes of resource acquisition (workforce sizes, village sizes, parish sizes, etc.) that I keep wondering whether you're 15. Are you?
What has that got to do with whether a village needs priests to be found?
 

Lacrymas

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Pathfinder: Wrath
Having a house he doesn't share with 20 other people for example.
Because clearly the same materials used to build a house within a new settlement can't be likewise used to build one within the same village.

As for luxury goods, that seems more like a noble's concern rather than that of the peasant. Likewise with the modern notion of changing professions willy nilly. I doubt that the average peasant would give up his community and comfort in order to get some fancy gems for a necklace or to change professions from farmhand to miner.
Who is going to give a peasant the resources to build a new house in the old village? If he has them, great, but most peasants who want a new house move because the resources will come from somewhere else. And if he can get access to luxury goods, why wouldn't he? This also helps adventuring parties having a wider geographical region to explore.
 

Storyfag

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In order for a village to be made, it has to have at least 1 of each type of priest, along with the necessary guards/paladins.

You are so deliciously ignorant of the pre-industrial modes of resource acquisition (workforce sizes, village sizes, parish sizes, etc.) that I keep wondering whether you're 15. Are you?
What has that got to do with whether a village needs priests to be found?

More often than not, pre-industrial villages didn't have even a single priest. Hence the institution of a parish. Most villages were collections of 10-20 families. Only a big one (likely the nerve center of a village cluster) would have amenities such as a wind or water mill, inn and church.
 

Lacrymas

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Pathfinder: Wrath
Great! The people in my setting, however, have decided every village needs 1 of each type of priest, especially to tend to the healing source along with practicing their other civil and spiritual duties.
 
Joined
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Codex Year of the Donut
Ah completly missed that my bad. But how big is this theocracy anyhow in terms of regional control and population?
In order for a village to be made, it has to have at least 1 of each type of priest, along with the necessary guards/paladins.

You are so deliciously ignorant of the pre-industrial modes of resource acquisition (workforce sizes, village sizes, parish sizes, etc.) that I keep wondering whether you're 15. Are you?
Nope, merely a communist.
 

Lambach

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What has that got to do with whether a village needs priests to be found?

Because typically, villages would sprout because some group of people was forced to move to that particular region by necessity, you absolute fucking retard, or because a group of people saw a fertile patch of land and decided to claim it for themselves. There was no central committee planning that shit out in advance, giving out licenses, certifications and the like.

Do you think all of human history begins at 1918 or something? :lol:
 

Storyfag

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Great! The people in my setting, however, have decided every village needs 1 of each type of priest, especially to tend to the healing source along with practicing their other civil and spiritual duties.

There is no "deciding" you fucktard, it was never culturally mandated. If a resource requires 10 families to extract, you put 10 families there, not however many would be needed to support 3 priests, at least 1 paladin (the source of healing, am I getting it right?) and fuck knows how many attendants and guards.

More to the point, read up on charcoal-burner and honey-hunter communities.
 
Vatnik Wumao
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Oct 2, 2018
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19,409
Having a house he doesn't share with 20 other people for example.
Because clearly the same materials used to build a house within a new settlement can't be likewise used to build one within the same village.

As for luxury goods, that seems more like a noble's concern rather than that of the peasant. Likewise with the modern notion of changing professions willy nilly. I doubt that the average peasant would give up his community and comfort in order to get some fancy gems for a necklace or to change professions from farmhand to miner.
Who is going to give a peasant the resources to build a new house in the old village?
And who is going to give the peasant the resources to build a new house in the new village? If gathering the materials is all it takes, then he can just as well go and bring the lumber or what have you home and build his house within the existing village rather than start a new one.
 

Bara

Arcane
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The elven slave labor of couse! Making chop down their own trees is greatest punishment.
 

ERYFKRAD

Barbarian
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Strap Yourselves In Serpent in the Staglands Shadorwun: Hong Kong Pillars of Eternity 2: Deadfire Steve gets a Kidney but I don't even get a tag. Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
Killing anyone is extremely forbidden and taboo, you can't drown your unwanted babies. It's not a medieval world.
In a world where resources are scarce and the death of a person means more resources to go around for the remaining, how the fuck is killing taboo.
 
Vatnik Wumao
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Oct 2, 2018
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Killing anyone is extremely forbidden and taboo, you can't drown your unwanted babies. It's not a medieval world.
In a world where resources are scarce and the death of a person means more resources to go around for the remaining, how the fuck is killing taboo.
In the grim darkness of Lacrymas' setting, you gotta have a license from the church authorities for that killing.
 

ERYFKRAD

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Strap Yourselves In Serpent in the Staglands Shadorwun: Hong Kong Pillars of Eternity 2: Deadfire Steve gets a Kidney but I don't even get a tag. Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
Killing anyone is extremely forbidden and taboo, you can't drown your unwanted babies. It's not a medieval world.
In a world where resources are scarce and the death of a person means more resources to go around for the remaining, how the fuck is killing taboo.
In the grim darkness of Lacrymas' setting, you gotta have a license from the church authorities for that killing.
Who the fuck wants to play Modern Britain in a desert?
 

Cryomancer

Arcane
Glory to Ukraine
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Frostfell
"Desert setting. Resource scarcity. Theocracy. Forced resettlements" Let me invert Lacrymas setting.

  • Tundras instead of deserts. With a lot of dangerous carnivorous animals.
  • Resource abundance. There are plenty of food, mines, fresh water and etc thanks to the implementation of magic in agriculture and resources gathering
  • Magocracy + Tribal societies. There are city states governed by a magocracy which doesn't exert any strict control over their subjects and act like a Marid on D&D, arrogant but don't care about imposing their will on another people. They have no religion, some respect and admire Mystra but they don't worship anyone but themselves. The bulk of their military forces are death knights and golems.
  • Barbarians has supernatural powers, but their are nothing like arcane casters. Their believes are more about ancestral worshiping and they have some supernatural bodies, more strong than polar bears and they don't need any clothing to survive in the coldest freezing winter. They have natural regeneration, can move at superhuman speeds and a lot of vigor. Hence they can enjoy week long orgies(much better than chastity + castration). They also don't pray to their Gods. Like Crom, they see praying as a symbol of weakness.
  • Instead of forced resettlements, people value their soil a lot. And defend their soil with everything from hordes of Jotuns, Trolls and Angels which tries to convert then into a sissy egalitarian moral shamming religion. Soil is sacred for barbarians, since their ancestors are buried there and for mages, results of generations and generations of magical research and infrastructure which they depend upon are there. Both prefer to die than to leave their "settlements"
  • The world alignment is "chaotic neutral" and a central point in a cosmic conflict between law X chaos.
 

Cael

Arcane
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Joined
Nov 1, 2017
Messages
22,006
Having a house he doesn't share with 20 other people for example. Some luxury goods. A change of profession. Having no food and water shortage doesn't mean everyone is well off or the civilization is extremely wealthy. Most people do still live in squalor.
A commiecunt nation. So China, not Israel.
 

Cael

Arcane
Possibly Retarded
Joined
Nov 1, 2017
Messages
22,006
Ah completly missed that my bad. But how big is this theocracy anyhow in terms of regional control and population?
In order for a village to be made, it has to have at least 1 of each type of priest, along with the necessary guards/paladins.

You are so deliciously ignorant of the pre-industrial modes of resource acquisition (workforce sizes, village sizes, parish sizes, etc.) that I keep wondering whether you're 15. Are you?
No. Just pig ignorant and more than happy to trumpet it to the world.
 

Cael

Arcane
Possibly Retarded
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Nov 1, 2017
Messages
22,006
Great! The people in my setting, however, have decided every village needs 1 of each type of priest, especially to tend to the healing source along with practicing their other civil and spiritual duties.
And there you have it. Anything you try to point as being stupid and illogical as borne out by actual history will be countered with "the people in my setting".

I am not even sure what kind of term applies to subhuman intelligence and arrogance of this calibre.
 

Lacrymas

Arcane
Joined
Sep 23, 2015
Messages
18,729
Pathfinder: Wrath
What has "actual history" have to do with any kind of invented setting? You also seem to think humans irl are extremely logical 100% of the time, which is extremely wrong. This is how these people structure their societies, you have no idea on how many baseless assumptions we have and still do structure our own societies. All the people in this thread who are perplexed by the arbitrariness of some of these rules have never felt the arbitrariness of the rules in our cultures. You can find justification for virtually anything, it just depends on how much you (or who or how many people) are convinced by the justification.

Also, Paladins are not the source of healing. They are just the only class which can heal. People don't move just because there is no food or water where they are, that's the least of our problems. If there is no immediate material benefit for people to move, the authorities might provide incentives for them to move in order to gain geographical influence or for the military to establish outposts. Why do people in the Forgotten Realms move? They have even less material incentive.
 
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