good gaem
I'm enjoying the level design. Lots of of intersecting shit, navigating the maps becomes a headache halfway into the game
parrying the bosses ..... seems a bit too easy
to both of these.
Have you ever played a soulslike with an actual great level design? I'm only two levels in but so far it reminds me of Steelrising the most, just streets and alleys, right angles everywhere, two or three vertical layers at the most, everything very simple and straightforward. And it's always the progression path + one side way with a chest at the end. Great level design this is not.
Also parrying bosses is easy? Either you're a 16 yo Korean kid or your nose touching your monitor rn.
Havent beat many "souls" games besides actual From games - I like calling Fallen Order a soulslike, people seem to disagree, so, eh, whatever. Tried Nioh and Surge for couple of hours, but I aint counting that. Of the actual From games - fully beat everything, except Demon Souls and Bloodborne.
My impression is that the beginning is extremely simple, yes, and that it starts picking up around the cathedral, at least level design wise. Mind you - the game really is extremely linear, and the basic scheme does remain "correct path" and "optional chests", but it does get mind numbingly entwined and harder to follow as the game progresses. I hope you stick with the game, as I'd love to hear if your opinion changes as you make further into the game. I'm sorely missing actual, real verticality tho, Elden Ring legacy dungeons and Sekiro did spoil me a bit.
Boss wise - another thing that changes as the game progress. I suck at parrying, I never parry actual mobs, only bosses. And the first boss (and perhaps the flame one?) are only ones I feel like i actually
learned the movesets and parry timings. Later bosses are... Way more complex, way more combos, chains and delayed attacks but I feel like there are just too many ways to abuse them. Perhaps I'm overleveled, perhaps my P-Organ build just works well, but I beat every single one of them without much trouble - just trying to parry when it feels like I should, with some light dodging, and heavy Fable + Fatal Attack abuse. This just downs them before I bother actually learning their chains - which I dislike, since I feel like I just bruteforced through them with a heavy stagger + max estus build.
Mind you, I did some reading on "perfect-blocking" when I started the game, and people say you should "hold" your parry instead of just tapping it (contrary to what you do in Sekiro basically) - turns out if you just tap in this game, you only use half the frames you could or something. Havent really tested it - since I started the game, I've been parrying with actually holding the button, which works extremely well - most of the time, If i didnt fail at reading the atack, I parry, and If i dont, I just block it. And recoverable HP matters, a lot, because both parries and attacks restore it.
EDIT - Just reread my original post, and it could be misunderstood that I said "parrying EZ, lul, gitgud". I meant most of later bosses come across as not too difficult or requiring, regardless of are you parrying well.